Would it be possible To flag yourself as a PvE player in Cyrodill So players can finish the PvE stuff there. You know it would be nice Because then I wouldn't have to worry about being ganked while I'm talking to an NPC. And force to respawn Somewhere that takes me 15 minutes to get back to the NPC.
If a player was marked as PvE They couldn't participate in the war effort while they were there.
Or have a PvE version of Cyrodill for PvE playrrd to go after the PvE material in.
Of course they could also just remove all PvE content and Achievements from there too
Zershar_Vemod wrote: »I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.
I love runnong into these PvE groups in cyrodiil.... believe me i think us PvPers despise PvE in cyrodiil more than you PvE'ers...none the less its like a smorgasbord of ap when we run across you
NadiusMaximus wrote: »Good luck, need help just ask.
NadiusMaximus wrote: »I couldn't imagine doing the quests deep in enemy held territory with out a forward camp though. Running, or riding, from literally one end of the map to the other sucks. I had to a few times though. The worst was getting ganged just as I was going up to hand in a quest, I usually sneak all around the towns just to make sure the coast is clear, but I forgot where I was and caught an axe to the face entering a building.
@ OP
Don't be so scared lol ... even if you get killed you don't lose anything
You might even have fun fighting other players
Because some players (like me) enjoy World PvP; we want to roam around, do PvE and charge headlong when we occasionally encounter enemy players.what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.
Zershar_Vemod wrote: »I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.
Because some players (like me) enjoy World PvP; we want to roam around, do PvE and charge headlong when we occasionally encounter enemy players.what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.
That's the best kind of PvP... and, in a way, the best kind of PvE as well.
The key word, here, is occasional. I enjoy structure PvP but it's not something I'd do constantly... same goes for PvE. Mix 'em together and you get a very interesting experience.
Cyrodiil is this games equivalent to PvP servers. Not sure what fascinates you to want to PvE there if you don't want the risk of PvP.
NadiusMaximus wrote: »They need a white flag you could buy from the siege merchant. It would not unflag you or save you from being killed, but would provide the killer with a title of "War Criminal" and a six month and to him and what ever group he joins, for his actions against humanity, or whatever you are. You have to make the consequences great, otherwise everyone would do it.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.
It's a contested zone. That's why.