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Get rid of NPC Collision...

Jaxsun
Jaxsun
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  • DeLindsay
    DeLindsay
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    At least allow our character to push them around instead of locking us down so they we can't move.
  • Bashev
    Bashev
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    Use roll dodge. It always works.
    Because I can!
  • burningcrow
    burningcrow
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    Bashev wrote: »
    Use roll dodge. It always works.

    It doesn't work when you are on your horse. Never understood why it is there. Maybe that could be explained.
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.
  • Elsonso
    Elsonso
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    This was complained about during beta
    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    Agreed.

    I can say that it is worth the inconvenience of being blocked from time to time.
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  • DeLindsay
    DeLindsay
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.
    Although that's a good point, that isn't why ZoS put in NPC collision. Paul Sage talked about it a long time ago in some video, it's for added realism. During early Beta there was no collision and players felt like they were fighting thin air and not something that was living-breathing in game.
  • Zershar_Vemod
    Zershar_Vemod
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    Also because a lot of people asked for it too.
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  • burningcrow
    burningcrow
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    Works for me
  • ShadowHvo
    ShadowHvo
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    No, don't remove collision, it is great and awesome.
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  • kongkim
    kongkim
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    Nooo... It works very well.
  • Darlantan
    Darlantan
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    Hum.... never had a trouble with it... So i would say to keep it. In fact it like it in a way. it make the npc feel more there.
    We are One >:)
  • Alphashado
    Alphashado
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    Yeah, collision was added because there was an overwhelming demand for it early in the game. Being able to run through a monster during combat felt very unrealistic. Collision detection with other players was left out in order to prevent issues in congested areas like banks etc.
  • The_Man_From_Stygia
    They should make it so if two NPCs collide the both explode... It would make for some amusing people watching.
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." - Terry Pratchett
  • Gidorick
    Gidorick
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    They actually ADDED this in Beta.... without it there was a feeling of disconnect between the player and the world. I actually kind of wish players would move around you as you run into them.
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  • Jaxsun
    Jaxsun
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    I have played multiple mmo's for years and never had this issue. I can't imagine it would have been an issue now.
  • Jaxsun
    Jaxsun
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    Also because a lot of people asked for it too.

    Idiots
  • Maximis_ESO
    Maximis_ESO
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    Jaxsun wrote: »
    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    I have played multiple mmo's for years and never had this issue. I can't imagine it would have been an issue now.

    Not just that reason but I've had huge issues with that in world of warcraft. Not being able to turn in quests because a big fat tauren was blocking the NPC. In the latest xpack they actually addressed this by putting invisible circles around certain NPC's in which you can't enter.

    Collision detection is on NPC's though because in beta the rage was unreal! Everyone was crying that they didn't have collision detection so that added it.
  • Durham
    Durham
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    Its not an issue
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  • wafcatb14_ESO
    wafcatb14_ESO
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    Warhammer also had collision , however in pve there was no collision between players on the same faction, or guard npcs etc, mobs that were meant to be killed etc there was .

    Same as in pvp the only time we had collision in pvp between guards or players on the same faction , was when there were enemy faction players nearby , as in within 100 ft .

    Tanks were also able to be effective in pvp as they could block enemy players, they could also taunt enemy players , taunting didn`t force the player to attack you, but caused you to take extra damage from the tank.

    healers and dps classes could detaunt other classes to take reduced damage from them .

    ESO version of collision like a lot of their game mechanics , guild stores, phased questing, guild banks/functions, LFG tools etc are not as good as older MMO`s . you`d think they would be as good as if not better than games that had the same things years ago. not worse .

  • Layenem
    Layenem
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    DeLindsay wrote: »
    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.
    Although that's a good point, that isn't why ZoS put in NPC collision. Paul Sage talked about it a long time ago in some video, it's for added realism. During early Beta there was no collision and players felt like they were fighting thin air and not something that was living-breathing in game.

    Except now all we have is NPCs (enemies as well) taking priority over the position we're standing in and HAVEN'T MOVED FROM AT ALL and doing things like knocking us off of a narrow bridge to our deaths. There is no realism in me running through town on my horse and hitting a brick wall named "Sees-You-Coming"...

    THIS GAMES collision is horrible. It's lazy. It's atrocious. You don't add in a half a##ed system when it's something like collision. In the beginning I praised these devs, they suck at releasing WORKING content but they are generally pretty good about fixing it. Recently, I'm starting to lose that bit of faith that I've had with certain things going unchecked even though they are clearly not working correctly.

    What I really don't understand is without collision we'd never be blocked out of a building or stuck in a bank (here's looking at you Riften; where I never go anymore)... so what was the point of it other than feeding the FB whiners who wanted collision? Just get rid of it. When they have a collision system that doesn't pit NPCs as our GODS of /loc then re-implement it. The company they picked up to add in collision sucks, they should probably close their business down, and forget they ever knew what a computer looked like. That may be a bit harsh... I'll consider it later.

    ESO collision sucks.
  • Jaxsun
    Jaxsun
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    Alphashado wrote: »
    Yeah, collision was added because there was an overwhelming demand for it early in the game. Being able to run through a monster during combat felt very unrealistic. Collision detection with other players was left out in order to prevent issues in congested areas like banks etc.

    What's unrealistic is shooting fire from my hands and having it reflected back at me by a human that grows wings...
    Edited by Jaxsun on January 19, 2015 12:36AM
  • Jaxsun
    Jaxsun
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    Warhammer also had collision , however in pve there was no collision between players on the same faction, or guard npcs etc, mobs that were meant to be killed etc there was .

    Same as in pvp the only time we had collision in pvp between guards or players on the same faction , was when there were enemy faction players nearby , as in within 100 ft .

    Tanks were also able to be effective in pvp as they could block enemy players, they could also taunt enemy players , taunting didn`t force the player to attack you, but caused you to take extra damage from the tank.

    healers and dps classes could detaunt other classes to take reduced damage from them .

    ESO version of collision like a lot of their game mechanics , guild stores, phased questing, guild banks/functions, LFG tools etc are not as good as older MMO`s . you`d think they would be as good as if not better than games that had the same things years ago. not worse .

    This, they are fail
  • Jaxsun
    Jaxsun
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    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    this has never been a problem in the history of the world
  • StaticWax
    StaticWax
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    Personally, I say give player characters collision detection.
    I wish nothing but joy for everyone.
  • RSram
    RSram
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    Last night I was suck in a barn because the NPC was blocking the doorway and wouldn't move, so I had to teleport to a wayshrine.

    Skyrim had that feature where you could push the NPC's out of the way.
  • Jaxsun
    Jaxsun
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    StaticWax wrote: »
    Personally, I say give player characters collision detection.

    Why?
    Edited by Jaxsun on January 20, 2015 1:27AM
  • Jaxsun
    Jaxsun
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    RSram wrote: »
    Last night I was suck in a barn because the NPC was blocking the doorway and wouldn't move, so I had to teleport to a wayshrine.

    Skyrim had that feature where you could push the NPC's out of the way.

    This is why it's fail and the worst idea ever.
  • Qyrk
    Qyrk
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    Jaxsun wrote: »
    its there to stop trolls form standing on quest givers, vendors and important npc's preventing form interacting with them.

    I have played multiple mmo's for years and never had this issue. I can't imagine it would have been an issue now.

    just because it was never an issue for you in other mmo's or even in this specific game, doesn't mean that they should remove npc's collision. I've been here since beta, and it WAS a problem with trolls/bots, therefore this is something that was implemented to prevent that. Now since bots are far and in between (probably nonexistent), this doesn't future proof other players that 'trolls' to do the same. There are many people here (as voice by many in this thread) that they do not want it remove for many other reasons (realism etc.).

    If this is not something you agree, it's great we're discussing it here, but as you can see other people have a different view point than you. Use the feedback to ZOS that you don't agree with this, and if there are many people that share your view, should also use feedback to them.
  • drschplatt
    drschplatt
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    I find it very frustrating in combat that enemies can push me around but I can't push them. So, NPC thing is fine, but maybe make enemy collision more fair.
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  • Alphashado
    Alphashado
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    Jaxsun wrote: »
    RSram wrote: »
    Last night I was suck in a barn because the NPC was blocking the doorway and wouldn't move, so I had to teleport to a wayshrine.

    Skyrim had that feature where you could push the NPC's out of the way.

    This is why it's fail and the worst idea ever.

    Just to make sure I understand you correctly, are you suggesting there should NOT be any collision detection in the game what so ever? Because in one post, you are ranting about how you have never seen collision detection block access to quest NPCs, vendors, etc (which I have seen a ton of myself. Including people in WoW for example parking their mammoth mounts on top of mailboxes), then in another post you are claiming that you think you should be able to walk right through everything in the game. If the latter is the case, then you are going to be sorely outvoted here.

    The game was terrible w/o NPC collision. And if you think it SHOULD include other players, then take a good close look at how many people there are standing around in a lower level major city bank and then imagine trying to move in there.

    Honestly your comments in this thread have been very confusing and conflicting.

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