Maintenance for the week of June 8:
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• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
The Balanced Fun Fair Werewolf of eso
BUCKLE UP!!!
+Remove the timer completely:
-The timer puts a limit on fun. Seeing as werewolf is not over powered we should have no reason to limit the fun.
+Feral pounce now taunts target:
-Play like we want to play. Except if you want to be a werewolf tank.
+Devour no longer heals but increases all regen by 50% for 1 min:
-Devour is a chore as of now, make it something we WANT to do.
-(PVP) Possibly make it so devoured corpses cannot be resurrected.
+Remove ultimate bonus generation for werewolf slotted/human stam regeneration.
-With too many people taking WW for extra stam recovery and ultimate gen this will only make things worse 1.6 nerf it or remove it
+Make us a little harder to kill:
-Vamps have damage mitigation, give Werewolves extra dodge chance. Instead of blood rage. Somewhere around 15% would be great. Animation looks pretty cool already
+Force WW to be on your primary bar or at least one bar at all times:
-if your a werewolf your a werewolf. Not a choice willy-nilly/fickle-pickle. Hopefully will cut down on the whole I'm a werewolf because meh. Keep it more risk/reward.
+Make Werewolves vulnerable to poison 25% in both forms:
-50% poison damage is ridiculous. Here is a novel idea remove it completely never been a lore thing. We are already taking extra damage from Fighter's Guild passives and skills in pvp, we aren't that effective at block casting. Add silver weapons to the game yo. Glyph or trait... (trait would be cool for hunters though)
+Add a sneak animation/ ability to sneak:
-Created by the "huntsman of the princes"... yet we can't hunt... ZOS should of had a V8.
+Keep a ultimate cost/more importantly the ultimate dump as a "cool down":
-Right now reverting from werewolf form drops any ultimate earned while in form. This is perfect as it will act as a cooldown on swapping in and out of form and stops possible exploiting of Werewolf transformation fear. Gives the body a time to recover.
+Update salvation set with weapon damage buff instead of all stamina and increased damage of Werewolf skills:
-Werewolves now derive strength from attack power. This set made sense when stam was the key player. It no longer is.
+Pack Leader now Negates sprint cost for Nearby Werewolves.
-Encourages werewolf pack runs
+We need more consequences for being werewolves beside combat downfalls.
-Make Werewolf kill on sight in cities. And also attack able by player gaurds in the wilds, you should always be careful who you transform around even in the wilderness.
- With possibly of resting bonuses such as bonus xp being thrown around. Maybe think of cutting from werewolfs and Vampires.
Edited by Chrlynsch on January 20, 2015 3:07PM Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA