WolfingHour wrote: »Of course it applies to all ultimates. The conversation is about ultimate gain as a whole regardless of your attempt at misdirection.
That is all.In any case, you think they were designed to be used almost as an active ability whereas I don't, so we'll agree to disagree.
AoC is not even close to a fair comparison. I played AoC exclusively from beta till 8 months after release. AoC suffered because of huge problems, and a completely different experience from the opening Island to the rest of the game. ESO's first 8 months hasn't been perfect by any means, but you can't compare it to the train wreck that was the AoC rollout.
Ok so find me one serious end game player who praises the change....cause I'm in those guild's.....and they all hate the change. Your worried about game functionality....really ?!?!? You have an entire server for PvP that runs at 10 fps on a good pc and you think ult spam inside a raid is bad functionality.
AoC is not even close to a fair comparison. I played AoC exclusively from beta till 8 months after release. AoC suffered because of huge problems, and a completely different experience from the opening Island to the rest of the game. ESO's first 8 months hasn't been perfect by any means, but you can't compare it to the train wreck that was the AoC rollout.
Would WarHammer Online be a better comparison. Again, great game, many of the same ideas. While not exactly alike, AvA with Siege.
But they had major problems with class imbalance, and tried to fix them with poorly thought out band-aid solutions.
Where did that get them? http://www.warhammeronline.com/
You might think I'm hating on ESO. I'm not, I really like this game. Just like I liked AoC and Warhammer Online. I don't want to see it go to the wayside like they did because of poorly thought out changes. That's all.
I was exactly about to link Warhammer Online.
I'll tell you what?
I played from day ZERO to the last day.
It's PvP was so much more fun and superior to ESO that if they announced Warhammer Online opened again, I'd drop my ESO sub and would get back to play that.
Acually I am following this private server rebuild, I hope one day it'll get up and running to an enjoyable status.
(Skip to 3:50)http://youtu.be/YPOlV8TjvEk
jjf42001_ESO wrote: »AoC is not even close to a fair comparison. I played AoC exclusively from beta till 8 months after release. AoC suffered because of huge problems, and a completely different experience from the opening Island to the rest of the game. ESO's first 8 months hasn't been perfect by any means, but you can't compare it to the train wreck that was the AoC rollout.
i finished all the stuff in tortage the starter island but never went further. i actually liked tortage. where the other cities similar or more of a quest hub you venture away from for questing?
trimsic_ESO wrote: »Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.
Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.
You will now only have 2 choices to gain ultimate, instead of many many many options.
How is doing a light attack every 8 seconds smarter?
The only thing they've changed is simplifying the way you gain ultimate. Which to me isn't playing smarter...because I don't see the extra thinking in clicking the left mouse button once every 8 seconds as opposed to having to think out a build.
Ok so find me one serious end game player who praises the change....cause I'm in those guild's.....and they all hate the change. Your worried about game functionality....really ?!?!? You have an entire server for PvP that runs at 10 fps on a good pc and you think ult spam inside a raid is bad functionality.
well im sure some PvPers enjoy the change... there is more to endgame than PvE
People tend to conflate issues together, like is happening here.
There are 2 separate issues.
1) Is there a problem with the current rate of ultimate gain in PvE or PvP?
2) Is the ZOS change to ultimate going to result in more interesting gameplay or more boring gameplay in PvE or PvP?
I think most people agree that the answer to #1 is yes, there is a problem. Bat swarm spam in PvP, and to a lesser extent Banner and Veil spam in PvE (though you could argue that the current high end content is designed with that frequency of ultimate in mind and will be extremely difficult without it).
Also the class imbalances in Ultimate generate will be further exacerbated with the limits on AOE being raised.
Now on to point #2, which is the pain for me. I think the solution is terrible because:
- It is an annoying chore for tanks in PvE. DPS will already be light attack weaving with animation canceling and healers will be healing the DPS, so its mainly tanks that have to change their playstyle; to do a light attack which produces some vulnerability it return for a basically no damage attack every 8 seconds.
- It doesn't change Ultimate usage, just the tempo of the game. For example a complaint earlier in this thread is that ultimates are dropped every trash pull or every pvp rush...they still will be.
In PvE if its faster overall people will leave 1 melee mob alive and light attack it until ultimates are ready again before moving on. It won't prevent people from having ultimates every time it matters, it just makes it a chore.
PVP Is the same. It will be Bow or Staff from afar, then charge when ultimate is full. Same result, only with annoying make work in the middle.
- It DOES dumb the system down. Not because the current system is particularly clever or balanced, but there are 0 tradeoffs or decisions to be made.
You cannot make a build that focuses on more ultimate generation with any real effect, and you would be stupid NOT to light attack for the buff, so it takes away any chance of a system where strategic (build) or tactical (action oriented) decisions have any impact on an important piece of combat
Summary
I this point, instead of doing some stupid make work attack they should just have ultimates on a cooldown and have ultimate generating gear and skills reduce the cooldown. It accomplishes the same effect without the annoyance.
BUT I will be very sad if this makes it to production. I understand there are serious issues currently, but its hardly very "ultimate" feeling to be able to cast it every 2 min like clockwork and it takes away a whole branch of possible builds (that are currently overpowered, yes, but that is like removing the DK class because its not balanced instead of trying to balance it).
I like build diversity, and theorycrafting like many do, and I feel as we go like the options are being closed 1 by 1 to WoW levels, where you want to be a healer? Okay you must be a templar and here is the One True Build and One True Armor Set. Tank, same. DPS you get 2 choices, lucky you. I don't want to see that.
I'm calling it now......a month after 1.6 launch we will find work arounds....and bad players will complain again and they will change it again. Good players will find something else to play.
Ok so find me one serious end game player who praises the change....cause I'm in those guild's.....and they all hate the change. Your worried about game functionality....really ?!?!? You have an entire server for PvP that runs at 10 fps on a good pc and you think ult spam inside a raid is bad functionality.
I'm calling it now......a month after 1.6 launch we will find work arounds....and bad players will complain again and they will change it again. Good players will find something else to play.
People tend to conflate issues together, like is happening here.
There are 2 separate issues.
1) Is there a problem with the current rate of ultimate gain in PvE or PvP?
2) Is the ZOS change to ultimate going to result in more interesting gameplay or more boring gameplay in PvE or PvP?
I think most people agree that the answer to #1 is yes, there is a problem. Bat swarm spam in PvP, and to a lesser extent Banner and Veil spam in PvE (though you could argue that the current high end content is designed with that frequency of ultimate in mind and will be extremely difficult without it).
Also the class imbalances in Ultimate generate will be further exacerbated with the limits on AOE being raised.
Now on to point #2, which is the pain for me. I think the solution is terrible because:
- It is an annoying chore for tanks in PvE. DPS will already be light attack weaving with animation canceling and healers will be healing the DPS, so its mainly tanks that have to change their playstyle; to do a light attack which produces some vulnerability it return for a basically no damage attack every 8 seconds.
- It doesn't change Ultimate usage, just the tempo of the game. For example a complaint earlier in this thread is that ultimates are dropped every trash pull or every pvp rush...they still will be.
In PvE if its faster overall people will leave 1 melee mob alive and light attack it until ultimates are ready again before moving on. It won't prevent people from having ultimates every time it matters, it just makes it a chore.
PVP Is the same. It will be Bow or Staff from afar, then charge when ultimate is full. Same result, only with annoying make work in the middle.
- It DOES dumb the system down. Not because the current system is particularly clever or balanced, but there are 0 tradeoffs or decisions to be made.
You cannot make a build that focuses on more ultimate generation with any real effect, and you would be stupid NOT to light attack for the buff, so it takes away any chance of a system where strategic (build) or tactical (action oriented) decisions have any impact on an important piece of combat
Summary
I this point, instead of doing some stupid make work attack they should just have ultimates on a cooldown and have ultimate generating gear and skills reduce the cooldown. It accomplishes the same effect without the annoyance.
BUT I will be very sad if this makes it to production. I understand there are serious issues currently, but its hardly very "ultimate" feeling to be able to cast it every 2 min like clockwork and it takes away a whole branch of possible builds (that are currently overpowered, yes, but that is like removing the DK class because its not balanced instead of trying to balance it).
I like build diversity, and theorycrafting like many do, and I feel as we go like the options are being closed 1 by 1 to WoW levels, where you want to be a healer? Okay you must be a templar and here is the One True Build and One True Armor Set. Tank, same. DPS you get 2 choices, lucky you. I don't want to see that.
Cervanteseric85ub17_ESO wrote: »I'm calling it now......a month after 1.6 launch we will find work arounds....and bad players will complain again and they will change it again. Good players will find something else to play.
Thought you left this threadIf your going to find a work around then why even come here and post ? You are honestly the most toxic person in this thread, constantly putting people down and attacking anyone who doesn't agree with you. I will say again as I did when I quoted you early in the thread, instead of being so quick to judge all of 1.6 off of one new mechanic maybe I don't know play the pts give it a chance, ultimates are not the only thing changing here, we are pretty much entering ESO 2.0.
At least we need to do something to build up our ultimate points. I don't care if it's a light attack, a heavy attack, or any other special action. We have to take care of this buff if we want to use our ultimate skills, and this new system is much better than just applying dots with a high crit rate...trimsic_ESO wrote: »Using dots to build ultimates was not a good combat system. It does not require any particular effort.trimsic_ESO wrote: »Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.
Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.
You will now only have 2 choices to gain ultimate, instead of many many many options.
why dont you elaborate the smart way for the rest of us.....and dont say " do a light attack....then wait 8 secs....then do another light attack" like i think your about to tell me. Just for your info and everyone elses....i use the dots from combining Unstable flame, rending, fiery breath and flames of oblivion with rapid strikes to build my ult....not mindlessly spamming aoe. but i mean some people just dont get this i guess
And clicking your left mouse button once every 8 seconds does?
Gaining ultimate should be related to the impact you have on a fight, be that through damage or through healing. I agree you should not be able to generate ultimate out of combat.
Cervanteseric85ub17_ESO wrote: »This is not true, I play a main tank, have done all the dungeons and trials except for SO and I constantly weave in heavy attacks with my tank rotation, free stamina ? Yes please ! So if your idea of tanking is just holding block and hitting taunt every 15 secs then your doing it wrong.
Right but the point is the system will encourage this, just like the existing system encourages AOE crit buildsCervanteseric85ub17_ESO wrote: »This new system most definitely does affect the frequency they will be dropped, this is why your taking it upon yourself to leave a mob alive so that you can continue the play style that the current system supports. If the group decides they want ultimates on every encounter then it is their decision to make it a "chore" and generate ultimate through unusual ways like leaving one mob alive before the next pull. Can we still have ultimate for the encounters we want ? Yes we can !
Okay fair enough, I can see your point on this, since it will require some co-ordination for best effect, which is a good thing.Cervanteseric85ub17_ESO wrote: »I am not sure if you have spent much time in cyrodil but that is definitely not how it's going down at the moment. Currently anyone who knows the mechanics well enough knows that the best way to build ultimate is not by using a destro staff or a bow it is by using the restoration staff. They also know that ultimate can be generated this way when you are OUT OF COMBAT. This is why you will see all organized groups spamming healing springs to load their ultimate before any encounters or breech pushes. With the new system in 1.6 this will no longer be an option, ultimatewill only be generated while in combat and at a steady rate so people will know that after X amount of time in combat if everything goes as planned I will have my ultimate ready in X amount of seconds. This system will require groups to coordinate their utimates and have to communicate with one another to have the ultimate dumps that we see now in pvp.
Right at the top I tried to make it clear I wasn't defending the existing system, I just think the new system is throwing the baby out with the bathwaterCervanteseric85ub17_ESO wrote: »The current system we have is confusing and has many hidden mechanic that can only be found through trial and error. The developers themselves have said they believe the current ultimate generation system is too convoluted. ZoS doesn't want people to focus a build on ultimate generation, when in reality all that build is crit stacking. Not really that much of a strategy going on there, just stack as much crit as you can and do some AOE. This new system will require to have more variation in your build to maximize dmg, a lot of skill changes are happening in 1.6 skills that are useless now may become staples of dps builds. If anything I would argue that this system is more action oriented because you will have to keep the ultimate generation buff up. Last 2 points here, the only builds that were not including heavy or light attacks in there rotation are mostly magicka builds. Last point is that the new ultimate generation system synergizes with the resource replishment system that heavy attacks have. Now a heavy attack will not only give you resources back but it will also keep your ultimate generation going that is a two for one deal there and I like it.
Again, not saying the existing system is good, just that because it has a lot of factors it could be made clearer and more balanced...the fact that the info right now on what generates ultimate isn't clear isn't a facet of the system, its a facet of poor in game information and tutorials.Cervanteseric85ub17_ESO wrote: »I disagree with you, it doesn't feel very ultimate being able to drop them every 30 secs, sometimes faster, I know I can drop double banners if I want to, they would feel more powerful IMO if we are using them less often but this is a point that everyone has their own opinion. Like I said this change WILL promote build diversity because crit stacking for maximum ultimate will not be the best dps anymore. I explained this point in the previous bullet. The changes in 1.6 IMO all support build diversity, something that the current ultimate system we have now does not. Why does my DK have to use a resto staff to be on par with everyone else in terms of ultimate generation ? The system we have now pigeon holds people into certain builds if they want to maxixmize their ultimates
Forestd16b14_ESO wrote: »There called " ULTIMATES " for a reason. There meant to be that one thing you do to turn that one battle into your favor. Not meant to be spamed 3 or 4 times in every single battle you have. If any one relies on using 3 or 4 ultimates in one battle to be a DPS you need to rethink your role in the group.
Anyway, if we are used to light attack weaving technics to increase our DPS, it's not of a big deal if the light attack is also a mean to build our ult points.
Apparently.
trimsic_ESO wrote: »Anyway, if we are used to light attack weaving technics to increase our DPS, it's not of a big deal if the light attack is also a mean to build our ult points.
Apparently.