Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

How much is Heavy Armor getting buffed in 1.6?

LoreScholar
LoreScholar
✭✭✭
How much is Heavy Armor getting buffed in 1.6? I would like to see what's going to happen to the 7 light + sword and board combo after 1.6...
Edited by LoreScholar on January 14, 2015 9:25AM
NA-PC
"Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • killedbyping
    killedbyping
    ✭✭✭✭
    Slightly...

    I dont think that Heavy armor will be ever worhty for DPS. Well, it never supposed to.

    However, ZOS said tha tthey are rebalancing game completely, so who knows.
    Edited by killedbyping on January 14, 2015 9:48AM
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    https://www.youtube.com/watch?v=3n0mYnz7M8U

    Cannot wait! Light armor harry potters will not be able to tank no more!
  • Mjollnir_NL
    Mjollnir_NL
    ✭✭✭
    Thats no problem. As long as lightarmor makes you die faster then it does now. You can not go to the front of the battle with robes :p
    Amrunor: Redguard Templar

    Disciples of Disorder
    We are mostly PVE players. We are determined to tackle challenges, but we do not reject anyone based on their skill.
    So no one is left behind.
    Calculated disorder is our team tactic :-)
    www.disciplesofdisorder.com
  • Mjollnir_NL
    Mjollnir_NL
    ✭✭✭
    @SC0TY999 Lets hope so :D time the real men can do the front line stuff without the Harry Potters running in the way
    Amrunor: Redguard Templar

    Disciples of Disorder
    We are mostly PVE players. We are determined to tackle challenges, but we do not reject anyone based on their skill.
    So no one is left behind.
    Calculated disorder is our team tactic :-)
    www.disciplesofdisorder.com
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    "Afraid of my big sword, mage?"
    Make sweetrolls, not nerfs!
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Too much. And light armor will be crap, if it doesn't get a buff instead of nerfs only
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    It's about time! Light armor should be crap the title states it all "Light Armor" the people wearing light armor need to stay at the back and range / heal! I just feel sorry for the people that haven't, or will find it difficult to adapt to new play styles and still charge in, in light armor lol.

    Oh well free CP I suppose :P
    Edited by SC0TY999 on January 14, 2015 10:36AM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    SC0TY999 wrote: »
    It's about time! Light armor should be crap the title states it all "Light Armor" the people wearing light armor need to stay at the back and range / heal! I just feel sorry for the people that haven't, or will find it difficult to adapt to new play styles and still charge in, in light armor lol.

    Oh well free CP I suppose :P

    Light armor people should be punished with squishiness. But in exchange, should be able to deal massive damage and to be able to cast for a long time. Which is currently not the case in my opinion.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • suycyco
    suycyco
    ✭✭✭
    Dracane wrote: »
    SC0TY999 wrote: »
    It's about time! Light armor should be crap the title states it all "Light Armor" the people wearing light armor need to stay at the back and range / heal! I just feel sorry for the people that haven't, or will find it difficult to adapt to new play styles and still charge in, in light armor lol.

    Oh well free CP I suppose :P

    Light armor people should be punished with squishiness. But in exchange, should be able to deal massive damage and to be able to cast for a long time. Which is currently not the case in my opinion.

    Be able to cast for a long time : done more magicka regeneration and reduce the cost of spells.
    Being able to do more damage with spells : done with spell penetration and spells critical.
    Add to this better resistance to spells.

    Actual weakness none since you can go as far to heavy armor value withs spells and shields.

    Compare to this to heavy armor passives and it's no match actually even in spells resistance light armor is better and with the caps the armor buff is almost useless.

    And if you wanted to compare to stamina builds they are still more squishy than caster in ligth since they cannot do blockcasting. (maybe the DK stam is an exception but it's the DK :p)
  • LoreScholar
    LoreScholar
    ✭✭✭
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.
    NA-PC
    "Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Dracane wrote: »
    Too much. And light armor will be crap, if it doesn't get a buff instead of nerfs only

    Look i do sort of slightly agree . none of us have played the patch so we dont know the total picture. But light armor needed nerfs and heavy needed increases. its all but useless in but a few trial bosses.

    But in all honesty shame on ZOS seriously for this. Large and i mean large portions of the player base quit over the very issues of Stamina builds and light armor / magica being far superior to everything else for all aspects of game play.

    You should have never been able to walk into a VR dungeon in light armor through the undaunted taunt on your bar and become a tank. While retaining all your critical values and having as much mitigation as the guy wearing full heavy armor.

    Now i do understand the frustration as many who stuck out this game play specficaly DK' s ( for the record i said many months ago it was a specific build that was OP not the class). Now you will not be able to run around in PVP with light armor and SNS and act like your in full kevlar with a force field.

    But this was a long time coming, it should have never ever launched like this. ZOS dropped the ball and lost a lot of subs to this. i would say the balance issues were among the top three reasons people quit in the exit e mail polls.
  • Solanum
    Solanum
    ✭✭✭
    I believe heavy armor will be buffed too little.

    Currently it's got a bit of an identity crisis. While light governs magicka and medium governs stamina, plate is left with the pathetic health regeneration.

    Both by means of using magicka (healing, teleportation, buffs) and stamina (dodgerolls, blocking) light and medium armor provide a great deal of survivability.
    Just imagine the insane amount of mitigation required to make plate comparable in survivability and health regeneration to someone casting healing spells/shields in light armor.

    A fair boost to bring plate to this level will hear an outcry from an angry mob with staves and dresses. And even if this outcry is ignored (rightfully so) there is still a second issue.

    Both light armor, and medium armor have an impressive amount of offensive power. Not only by recourse management but also by buffing spellcrit and penetration as light, and weapon damage and critical hits as medium.

    To compensate for this difference they need to make plate offensively viable, or able to vastly surpass the other two armors in potential survivability.


    Considering the tiny buff plate has gotten so far, despite it's overwhelming disadvantage, I really do not believe they will take the massive leap required to bring plate on par with the other armors.

    It's too large a step to handle.

    Last but not least, I'd hate for plate to be locked down into a role of stamina/magicka hybrid. Especially with the soft caps being removed.


    What I would suggest for plate is giving them percentage based buffs to damage and mitigation. Every piece of heavy armor will give you for example 1% health every three seconds. (in full plate armor it would take about half a minute to recover your full health, nowhere near what light armor and a healing spell can do.) And in addition to this every piece of heavy armor will give you a flat 3% increased damage done. Granting a 21% damage increase.

    This combined with a solid mitigation would give plate both solid survivability and a very nice damage increase. And while not keeping up with light and medium armor whom increase damage and resources. (plate will fall behind on resources) it will compensate the lack of resources with some added survivability.

    I also believe this fits the style of a heavy armor better, being able to attack less often. And being more survivable.
  • RSram
    RSram
    ✭✭✭✭✭
    I'm hoping that with the soft caps being removed, the armor pieces don't over lap with each other (when update 1.7 converts all the VR stuff to level 50). If it does then we're all back to where we were before the soft caps.

    For example, a level 10 legendary light armor chest piece, shouldn't have a higher armor value then a level 10 normal medium chest piece, and a level 10 legendary medium chest piece shouldn't have a higher value then a level 10 normal heavy armor chest piece.

    If you want the protection of heavy armor then just used heavy armor! If you don't like the passives of heavy armor, there are other ways to buff your character by using armor sets and enchantments.

    Although each armor type has its own buffs, magicka for light, stamina for medium, and health for heavy, I would like to see more realistic penalties based on the armor type; for example, your can sprint faster wearing light armor, but sprint slower wearing heavy armor. Wearing heavy armor reduces critical strikes, where as wearing light armor increases the change of critical strikes.

    A player wearing light armor would need to rely more on magicka spells to block incoming damage, where as a player wearing heavy armor could just rely on the armor itself to block or absorb the incoming damage.

    The benefits and weaknesses of medium armor would be balanced to be in-between the light and heavy armor.


  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    How much is Heavy Armor getting buffed in 1.6? I would like to see what's going to happen to the 7 light + sword and board combo after 1.6...
    According to Paul Sage as recent as the 2014 Guild Summit, after 1.6 if you want to be "the best" Tank you will have to wear 7/7 heavy Armor. Keep in mind this is coming from the very same mouth that said Trials would be challenging for even seasoned veterans of MMO's before Craglorn's launch. Maybe ZoS has learned their lesson not to underestimate the tenacity of Humans to excel at a thing, maybe they haven't, we will have to wait to see.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.

    Any real Nord always wears 7 Heavy anyway :P
  • daswahnsinn
    daswahnsinn
    ✭✭✭
    I would like to see some love to medium as well. I use heavy armor a lot when I PVE, but when I'm Cyrodill I'm in 5 medium 2 heavy. Even with reinforced medium armor I don't have a long shelf life but I just started do this. I might need to use impenetrable.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    How much is Heavy Armor getting buffed in 1.6? I would like to see what's going to happen to the 7 light + sword and board combo after 1.6...

    Light will still be the go to for all specs and classes.
  • RSram
    RSram
    ✭✭✭✭✭
    How much is Heavy Armor getting buffed in 1.6? I would like to see what's going to happen to the 7 light + sword and board combo after 1.6...

    Light will still be the go to for all specs and classes.

    I agree because most of the best skills for all classes rely on magicka, and the light armor magicka bonus is hard to pass up. I don't play much PVP, but in PVE and the public dungeons, light armor's lack of protection can easily be over come with spells and enchantments, and fellow healers.

    In the group dungeons, as long as you have healers with you, you can tank or DPS with no problems. But, even with all legendary heavy armor a boss can take you out in a seconds if you aren't careful, so there not much benefit to wearing heavy armor.

    IMO, unless the skill lines are changed from using magicka for all class skills, magicka builds will always dominate the game which translates into most players still using light armor.

    So my question with update 1.6 is how much of an armor gap will there be between the armor types? I would think that the gap should be wide enough that no enchantments, tempers, or passives would allow the armor values to overlap

  • Wicked_Wolf
    Wicked_Wolf
    ✭✭✭✭
    AngryNord wrote: »
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.

    Any real Nord always wears 7 Heavy anyway :P

    I've always gone by that logic as well. But, looking back at Skyrim and all the fur and scaled armors, it seems many Nordic warriors prefer the light for mobility. Also, if we take the Vikings, which it seems the Nords are slightly based on, I think they generally wore lighter armor with some mail here and there as opposed to plate armors.
  • Morshire
    Morshire
    ✭✭✭✭
    That is kind of obvious...ever been wrapped in metal in the freezing cold? A little sweat under the armor and your *** would freeze to the plate like a tongue on a frozen stop sign pole. Not pretty I assure you. Wait, maybe that is where the blood curdling screams come from that instill fear in the hearts of their enemy? Wait, getting way off topic. >:)

    I just started wearing light armor, after I got to VR6 always wearing 7 pieces of heavy only, because I watched a light armored Templar tank a dungeon. Made it look like a cake walk. Not right I say to you, not right by any stretch of the imagination. I mean seriously, do you know what it does to the imaginary self esteem when something like that happens? I had to pretend to be flabbergasted.

    Next we will have kilts of star metal that make you impervious to everything but a cold draft... :o
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, if we take the Vikings, which it seems the Nords are slightly based on, I think they generally wore lighter armor with some mail here and there as opposed to plate armors.
    That's partly because of the level of armour technology at the time. Leather and cloth-based armours were cheap, plentiful, and easy to make (I'm including the garments that were typically worn under mail in this category). Mail was by far the easiest and cheapest to make of the metal armours. True plate armour didn't start appearing for some time after the Dark Ages (which was the time period in which the Vikings were most active).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • kijima
    kijima
    ✭✭✭✭✭
    You seem to be an expert about sweaty ***...

    Which is disturbing.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Heavy Armor users UNITE !!! .............

    They do need to make it to were you need to actually wear the armor to use the armor skill though. Other wise we'll still be seeing a lot of PJ wearers on the front lines not dieing cause of the heavy armor skill increaseing there armor and spell res by like 1000 points and granting them imunity to knock down/disableing effects.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    DeLindsay wrote: »
    How much is Heavy Armor getting buffed in 1.6? I would like to see what's going to happen to the 7 light + sword and board combo after 1.6...
    According to Paul Sage as recent as the 2014 Guild Summit, after 1.6 if you want to be "the best" Tank you will have to wear 7/7 heavy Armor. Keep in mind this is coming from the very same mouth that said Trials would be challenging for even seasoned veterans of MMO's before Craglorn's launch. Maybe ZoS has learned their lesson not to underestimate the tenacity of Humans to excel at a thing, maybe they haven't, we will have to wait to see.

    Or perhaps use mechanics other then move out of the circle and do as much DPS as possible whether it be AOE or ST . that is all that required. Tanking in ESO is DPS with a taunt. healing is really the only role in ESO that has any weight other then DPS. CC should mean something, aggro management should be part of the mechanics .

    in all honesty I think their in too deep now to steer the ship in the proper direction. Group combat mechanics needs a complete overhaul at this point to have any meaningful fun encounters that required more then just DPS and over healing.
  • Blud
    Blud
    ✭✭✭✭✭
    SC0TY999 wrote: »
    https://www.youtube.com/watch?v=3n0mYnz7M8U

    Cannot wait! Light armor harry potters will not be able to tank no more!

    In case you don't want to watch the whole vid, the speaker talks about heavy armor at about 7:05. I'm not sure where he gets his info. Does he get to interview devs, or is there a link for this info anywhere?

    I've always wanted to wear heavy and was really disappointed to know that the best tanks were wearing light armor. I will be glad if this changes.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    HA will be getting most of the spell and physical resistance.

    idk about resource management.
    Edited by Cody on January 16, 2015 4:11AM
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Solanum wrote: »
    I believe heavy armor will be buffed too little.

    Currently it's got a bit of an identity crisis. While light governs magicka and medium governs stamina, plate is left with the pathetic health regeneration.

    Both by means of using magicka (healing, teleportation, buffs) and stamina (dodgerolls, blocking) light and medium armor provide a great deal of survivability.
    Just imagine the insane amount of mitigation required to make plate comparable in survivability and health regeneration to someone casting healing spells/shields in light armor.

    A fair boost to bring plate to this level will hear an outcry from an angry mob with staves and dresses. And even if this outcry is ignored (rightfully so) there is still a second issue.

    Both light armor, and medium armor have an impressive amount of offensive power. Not only by recourse management but also by buffing spellcrit and penetration as light, and weapon damage and critical hits as medium.

    To compensate for this difference they need to make plate offensively viable, or able to vastly surpass the other two armors in potential survivability.


    Considering the tiny buff plate has gotten so far, despite it's overwhelming disadvantage, I really do not believe they will take the massive leap required to bring plate on par with the other armors.

    It's too large a step to handle.

    Last but not least, I'd hate for plate to be locked down into a role of stamina/magicka hybrid. Especially with the soft caps being removed.


    What I would suggest for plate is giving them percentage based buffs to damage and mitigation. Every piece of heavy armor will give you for example 1% health every three seconds. (in full plate armor it would take about half a minute to recover your full health, nowhere near what light armor and a healing spell can do.) And in addition to this every piece of heavy armor will give you a flat 3% increased damage done. Granting a 21% damage increase.

    This combined with a solid mitigation would give plate both solid survivability and a very nice damage increase. And while not keeping up with light and medium armor whom increase damage and resources. (plate will fall behind on resources) it will compensate the lack of resources with some added survivability.

    I also believe this fits the style of a heavy armor better, being able to attack less often. And being more survivable.

    HA should have a straight up damage reduction passive, 2%/4%ish per piece.
  • AoEnwyr
    AoEnwyr
    ✭✭✭✭
    Cody wrote: »
    HA will be getting most of the spell and physical resistance.

    idk about resource management.

    For my HA Templar I think if it is balanced well for survivability then resource management shouldn't be and issue because I won't have to heal myself as much (other class resource issues aside). Even with nearly max Physical and Spell resistance and Health regen overcharged I can't take a solid beating.. This may be because some enemy attacks ignore spell/physical resist but I'm still generally fairly squishy.

    I don't want uber dps, I don't even care about increasing dps but I would like to be able to stand my ground and have a good solid fight.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    AngryNord wrote: »
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.

    Any real Nord always wears 7 Heavy anyway :P

    Gobbledygook. Any true nord would take a dump on your rusty heavy armor and would only play in his musty light armor loincloth.That of course only because ZOS want to keep the game safe for 12year kids with knight in shiny armor bs fantasies . A true to nord would ditch the loincloth also.

    Oh the good old days of Skyrim .
    AngryNord wrote: »
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.

    Any real Nord always wears 7 Heavy anyway :P

    I've always gone by that logic as well. But, looking back at Skyrim and all the fur and scaled armors, it seems many Nordic warriors prefer the light for mobility. Also, if we take the Vikings, which it seems the Nords are slightly based on, I think they generally wore lighter armor with some mail here and there as opposed to plate armors.
    From a TES history point of view Nord were mostly associated with light/medium than with heavy(except for Oblivion).Orcs were the heavy armor guys. The truth is that if you want to play the manly old school melee archetype you are going to play THE D&D BARBARIAN archetype.Only problem in TESO is that you could never synergies stamina weapons with light. Light should have offered the best resources and mobility for everything with low survivability, medium balance and hevey protection with not much sustain.
    Edited by PBpsy on January 16, 2015 5:29AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    AngryNord wrote: »
    I really hope we start seeing more Heavy Armor users around... 7 heavy could be even a possibility and damn, it looks cool.

    Any real Nord always wears 7 Heavy anyway :P

    I've always gone by that logic as well. But, looking back at Skyrim and all the fur and scaled armors, it seems many Nordic warriors prefer the light for mobility. Also, if we take the Vikings, which it seems the Nords are slightly based on, I think they generally wore lighter armor with some mail here and there as opposed to plate armors.

    Vikings in full armour is mostly a thing of legend. A professional warrior would typically wear a chainmail byrnie and an iron helmet, with a Daneaxe, sword and shield. A farmer etc would be lucky to own a sword, typically would be a shield and axe, and a thrusting/throwing spear, with perhaps a gambeson vest and cuirbolli helm.
Sign In or Register to comment.