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Favor for, or against this idea

Salkand
Salkand
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I suggest adding arrows to ESO.When crafting Arrows, they always craft in sets of 100. So getting and having arrows isn't an issue, the ability to run out is never really an option.

Why craft Arrows? For depth, and for options. Crafted arrows will have 3 aspects to them.
1. The shaft, which determines if the arrow is short, medium, or long range. Using an arrow at it's correct range gives a boost to its damage, while using it at an incorrect range gives a penalty to its damage.
2. Fletching. The fletching determines the actual damage of the arrow. Certain fletchings might carry with it greater damage, but also may hurt it's range. So you might be able to craft a very long range arrow, but with a big penalty to its damage or vise versa.
3. The arrowhead determines what type of damage. You can have poison arrowheads, barbed heads, armor piercing heads. Etc. Each set of 100 will always be the same.

A special quick slot will be required for holding the type of arrows that you are using. Furthermore, changing arrows has a X seconds delay PRIOR to the arrows changing AND a X second delay before you can attempt change again. This makes it harder to just swap arrows willy nilly and always use the right one for the right situation. You will be forced to plan your ammunition.

I meant to go into more detail, but Im off to work. So please, a vote for arrows is a vote for death by pointy stick!

Edited by Salkand on January 15, 2015 5:44PM

Favor for, or against this idea 95 votes

Yes
32% 31 votes
No
67% 64 votes
  • Zershar_Vemod
    Zershar_Vemod
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    And the idea is.................?

    Although this idea is interesting, I don't see it working in the current forum of the game. I'm not saying it's bad, but just not viable.
    Edited by Zershar_Vemod on January 15, 2015 5:54PM
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  • Aaron0887
    Aaron0887
    Am I missing something or are you spamming on purpose?

    Ah now the rest of the text is there... :wink:

    I'm all for more crafty stuff and I like the depth it would add for my Nightblade bow user, so very much for!
    Edited by Aaron0887 on January 15, 2015 5:49PM
  • Sallington
    Sallington
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    I'm so against this idea I can't stand it!

    EDIT: OP added text, still not changing my opinion, even though I like the idea.
    Edited by Sallington on January 15, 2015 5:55PM
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  • Salkand
    Salkand
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    I had clicked the wrong button. It should be fixed now.
  • Ahdora
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    I like the idea of different types of arrows. Always enjoyed that in other games. Also opens the possibility of wearing a quiver, which would be an added slot for set bonuses (for other things this could be a bracer for throwing knives, a censor/idol type item for casters, etc etc)

    Not sure how it would work in the current game, but yeah. I like arrows.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • DDuke
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    Yes, this would greatly enhance crafting in game and make woodcrafting a really useful and possibly profitable profession, bring some depth/realism to the game and maybe as well thin the archer hordes in Cyrodiil.

    It's not a win-win, but a win-win-win :open_mouth:


    Bow user since beta btw
    Edited by DDuke on January 15, 2015 6:00PM
  • Lynnessa
    Lynnessa
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    A good idea!
  • Varicite
    Varicite
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    Oh man, here we go. Back to the FFXI days of selling my soul to get enough mats / money together to keep up my pewpew habit, lol.

    I'm not opposed to it, and it would definitely add depth.

    Also a bow user since beta. : P
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Salkand wrote: »
    I suggest adding arrows to ESO.When crafting Arrows, they always craft in sets of 100. So getting and having arrows isn't an issue, the ability to run out is never really an option.

    Why craft Arrows? For depth, and for options. Crafted arrows will have 3 aspects to them.
    1. The shaft, which determines if the arrow is short, medium, or long range. Using an arrow at it's correct range gives a boost to its damage, while using it at an incorrect range gives a penalty to its damage.
    2. Fletching. The fletching determines the actual damage of the arrow. Certain fletchings might carry with it greater damage, but also may hurt it's range. So you might be able to craft a very long range arrow, but with a big penalty to its damage or vise versa.
    3. The arrowhead determines what type of damage. You can have poison arrowheads, barbed heads, armor piercing heads. Etc. Each set of 100 will always be the same.

    A special quick slot will be required for holding the type of arrows that you are using. Furthermore, changing arrows has a X seconds delay PRIOR to the arrows changing AND a X second delay before you can attempt change again. This makes it harder to just swap arrows willy nilly and always use the right one for the right situation. You will be forced to plan your ammunition.

    I meant to go into more detail, but Im off to work. So please, a vote for arrows is a vote for death by pointy stick!

    Another great idea that ZoS will very likely NOT implment and here is why. Super casuals. Super casuals have been infecting great MMO's since WoW and they are here to stay unfortunately, it is why we have quest arrows over every...single...minute...quest...objective... even rats, the reason why we can just harvest impenetrable rock with a pick axe that appears out of thin air, it is why every person in ESO knows magically (like Neo from Matrix) how to smelt, refine, and hone.

    Once an MMORPG goes casual it never goes back. ESO is a strange monster I will grant in that it seems like it wants to be real and solid but is extremely afraid of the super casual. Since ESO started off with so many casual "give me now" features I have little hopes of it ever going to a more immersive route.
  • TheShadowScout
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    I always like more crafting options. Maybe those arrow ideas are a little too much, but I for one would still like to see a quiver slot and different arrow types. Maybe one aspect would be enough though.

    Of course... I would also like to see crossbows to be used with bow skill, perhaps having an armor penetration bonus but being a little slower to reload...

    And slings, for that low tech ranged combat feel? (And a very special one that gets a huge damage bonus against giants... :stuck_out_tongue_winking_eye: )

    And a lot more weapon varetee in general...

    But that's me. ;)
  • DDuke
    DDuke
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    Salkand wrote: »
    I suggest adding arrows to ESO.When crafting Arrows, they always craft in sets of 100. So getting and having arrows isn't an issue, the ability to run out is never really an option.

    Why craft Arrows? For depth, and for options. Crafted arrows will have 3 aspects to them.
    1. The shaft, which determines if the arrow is short, medium, or long range. Using an arrow at it's correct range gives a boost to its damage, while using it at an incorrect range gives a penalty to its damage.
    2. Fletching. The fletching determines the actual damage of the arrow. Certain fletchings might carry with it greater damage, but also may hurt it's range. So you might be able to craft a very long range arrow, but with a big penalty to its damage or vise versa.
    3. The arrowhead determines what type of damage. You can have poison arrowheads, barbed heads, armor piercing heads. Etc. Each set of 100 will always be the same.

    A special quick slot will be required for holding the type of arrows that you are using. Furthermore, changing arrows has a X seconds delay PRIOR to the arrows changing AND a X second delay before you can attempt change again. This makes it harder to just swap arrows willy nilly and always use the right one for the right situation. You will be forced to plan your ammunition.

    I meant to go into more detail, but Im off to work. So please, a vote for arrows is a vote for death by pointy stick!

    Another great idea that ZoS will very likely NOT implment and here is why. Super casuals. Super casuals have been infecting great MMO's since WoW and they are here to stay unfortunately, it is why we have quest arrows over every...single...minute...quest...objective... even rats, the reason why we can just harvest impenetrable rock with a pick axe that appears out of thin air, it is why every person in ESO knows magically (like Neo from Matrix) how to smelt, refine, and hone.

    Once an MMORPG goes casual it never goes back. ESO is a strange monster I will grant in that it seems like it wants to be real and solid but is extremely afraid of the super casual. Since ESO started off with so many casual "give me now" features I have little hopes of it ever going to a more immersive route.

    WoW actually had arrows/bullets you had to craft in the beginning.

    They removed them however at some point.

    Personally, I blame the "super casuals" also.
    People who want everything handed out to them in a silver platter on the expense of the more dedicated people.

    Alas, that is a much, much bigger topic likely to derail the thread however.
  • Merlin13KAGL
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    There is potential here - would like to see Bow reflect how it was implemented in Oblivion though.

    Would be cool to be able to have different arrows - Daedric were wonderful.

    Would be cooler to see the moment when an archer reaches back to find an empty quiver...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Gidorick
    Gidorick
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    I LOVE the idea of craft-able arrows! The only condition is that they are a BUFF. There shouldn't be a situation where a bowman runs out of crafted arrows and has no way to attack. The inflate arrows should automatically kick in.

    It's my belief that additions should always ADD options to ESO, never limit them. :wink:
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  • TheLaw
    TheLaw
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    This would be a step back in progress. Not something we need in ESO right now.
    Edited by TheLaw on January 19, 2015 4:33AM
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  • kieso
    kieso
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    ewww. no. gross. bleh
  • TheShadowScout
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    ...while I like the idea of archers being able to run out of arrows... I suppose it may be a tad annoying to have it happen in some siturations... especially considering how magica types never run out of staff attacks...
    Of course, there could be an function that just grabs the next bundle of arrows from your inventory...
    But then, it could also be every archers own responsibility to top off their quiver now and then.

    The idea of arrows as archery buffs I like as well.
    Although, it's not exactly like bow attacks need much of a buff, right? They are pretty good right now, so I wonder if maybe giving them more buffs might not send them into OP land...

    In the end, I wonder if the added potential is worth adding the complexity. The poll does seem to indicate most wouldn't want it anyhow. I'm okay with the way things are right now as well.
  • dc1509
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    Not exactly this, but:

    Arrows (as an example) may introduce an interesting balance option, where the 2h weapons users will actually have 2 items to slot in order to have the same amount of set bonuses !! :

    arrows for bows
    power gems of some kind for staves
    sheaths of some kind for the 2h swords etc...

    also, the utility item may not have any stats on it to prevent any stats imbalance, it should only belong to a specific set to grant bonus. However, the dropped set utility item may run out of charges though.... need to think about it a bit more.
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  • Pmarsico9
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    I'm for crafting arrows. I am not for all this nonsense.

    The parameters for the game's crafting system are excellent. There's no reason for an outlier.

    Yeah, sure, certain traits suck, but the truth is that arrows need to not be a quantity thing.

    Craft a bunch of arrows at once and you don't need to keep crafting them. They simply turn into another spot to enchant and to get creative with sets. Which is good, not bad.
  • DaniAngione
    DaniAngione
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    Well, why not make an "arrow quiver" item or something like that? You just equip it to 'modify' your arrows... That way you can ensure lots of crafting/arrow possibilities and also solves the problem of running out of arrows and such (which can be annoying in an MMO).

    Or maybe a consumable item... Like... "Flaming arrows", you use it and your arrows are flaming arrows for 5 minutes or something like that.

    I mean, there are several good ways of doing it without having to add new slots or worry with running out of arrows ;)
    Edited by DaniAngione on January 15, 2015 9:41PM
  • Nestor
    Nestor
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    OK, so you add arrows to Bows, sounds neat and all, but..... Isn't that just a nerf to them? I mean another player can spam light and heavy attacks from their weapons all day long and not have to reload or reacquire their swords or daggers etc. The most they have to do is recharge the Enchantment, but all enchanted weapon users have to do that.

    Bow users could find themselves in a fight with no weapon to use. You can probably get by with no potions or soul gems or food, but not your weapon.

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  • Ahdora
    Ahdora
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    Nestor wrote: »
    Bow users could find themselves in a fight with no weapon to use. You can probably get by with no potions or soul gems or food, but not your weapon.

    Other games handled this with a summon arrow ability. Just called a stack of basic plain arrows.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Salkand
    Salkand
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    The main concern appears to be with runing out of arrows. Easily fixed with a fourth arrow shaft for plain arrows. These would be in comparison with the current arrows. You get no benefit from using them, and no penalty. With each crafted arrow stacking in groups of 100, obtaining a vast quantity would not be a problem.

    I may even suggest having quivers that allows you to carry stacks of 500, 1000 arrows at a time. So factor in all four types of arrows, that's 4000 arrows for only 4 inventory slots.
  • Korah_Eaglecry
    Korah_Eaglecry
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    I would be open to 'slating' A Arrow that would represent an endless amount of arrows of its type. But unlike the actual RPG SP Elder Scrolls Games. Its quite a bit of work to constantly build arrows. Especially with the armies of mobs out there.
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  • Zorrashi
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    I'm against the idea. Archers running of arrows would be increasingly frustrating. Unless bows got a buff or something, or if magika users could loose their staff, the idea of the presented arrow crafting makes it seem like nothing more than a huge tedium in addition to making a system more complicated than it should be.

    I could a see a bit of potential in the idea though...
    The main issue is mostly with the idea that archers could run out of arrows. So just make the amount of arrows infinite (not the crafted ones but the arrows overall). Only make the crafted arrows able to be used up.

    Think of arrow crafting more along the lines of the enchanting process; with shaft, fletching and arrowheads being the rough equivalent of the enchanting runestones types. The arrow variety in question can run out. Only they can be switched/equipped off and on so we could use them at our leisure.
  • RSram
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    I think the current system is fine, but i would like to be able to use the negative potions on the arrows ,but still keep the same limitations that the potions would have if you drank them.
  • Cody
    Cody
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    No. The game needs fixing before more complicated mechanics get added
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I want to say yes cause it would mean archers AKA snipers would have to eventually go into the battle cause they'll run out of arrows. But with the system you sujested they'll just craft long range poison canon arrows and use them with lethal show which most of you can agree is already pleanty OP. Maybe if they fix bows and i'm not saying a nerf to it in general but a nerf to lethal shot and a buff to some other bow skills like arrow barrage maybe then the system could work.
  • Roguesw
    Roguesw
    this would be amazing. not just for depth for for RP reasons.
    grouping wise id love to have a tank up front with melee damage and a healer back with a bowman, and a "sniper" set for long range even further behind them
  • AoEnwyr
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    I could see this working if the crafted arrow was basically a buff to a base arrow. By this I mean you don't need crafted arrows - you can still use your bow without them however the quickslotted crafted arrow could act as a buff to your base damage or add additional effects. A bit like a potion really but in pointy death form.
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