I_killed_Vivec wrote: »I'm still missing something...
"Wut? I gotta do generic MMO quests to advance to max level? *** that, I'm unsubbing"
Because you'd rather do "generic MMO grinding"?
Is grinding any less fulfilling than "generic MMO quests"?
Or is it simply because grinding is "supposed to be" a more efficient way of gaining XP, so one can get to max level faster?
I suspect, but I might be wrong, that people who want to grind rather than quest to get XP do so because of the relative speed of levelling up. However, no matter how much ZOS might nerf XP gained from grinding, if that really is anyone's preference then they will still be able to do it - the only difference is that it might take a bit longer.
You can still play it your way
Yes, the issue is time. And enjoy your lonely game where it takes 300 hours to max level, because you know what.. a lot of people will not play that game. I mean wtf most of the people I started playing with quit over the ~20 hours VR grind.
Removal of vet ranks will fix this, but since it is not here I would rather not see everyone I want to play with quit the game as they can't reach endgame before April or whenever VR goes away.
No one who is interested in competetive PVE or PVP is going to suffer 300 hours to get there. You and I both would like more people to pay ZOS bills, right?
I_killed_Vivec wrote: »I'm still missing something...
"Wut? I gotta do generic MMO quests to advance to max level? *** that, I'm unsubbing"
Because you'd rather do "generic MMO grinding"?
Is grinding any less fulfilling than "generic MMO quests"?
Or is it simply because grinding is "supposed to be" a more efficient way of gaining XP, so one can get to max level faster?
I suspect, but I might be wrong, that people who want to grind rather than quest to get XP do so because of the relative speed of levelling up. However, no matter how much ZOS might nerf XP gained from grinding, if that really is anyone's preference then they will still be able to do it - the only difference is that it might take a bit longer.
You can still play it your way
Yes, the issue is time. And enjoy your lonely game where it takes 300 hours to max level, because you know what.. a lot of people will not play that game. I mean wtf most of the people I started playing with quit over the ~20 hours VR grind.
Removal of vet ranks will fix this, but since it is not here I would rather not see everyone I want to play with quit the game as they can't reach endgame before April or whenever VR goes away.
No one who is interested in competetive PVE or PVP is going to suffer 300 hours to get there. You and I both would like more people to pay ZOS bills, right?
The grind spots that people seem to refer usually being the true grind spots have been places where you can take advantage of game mechanics not working correctly.
Hircine - reseting fight to kill all the adds boss throws over and over again
Scorpion - reseting the boss over and over by not killing the adds
Rkunzelft - instant reset of instance by getting out and regrouping
etc...
There are still many spots that has faster monster respawn rate that can be used as grind spots without abuse. So if Zen fixes something that is not working as supposed they should create another one for abuse? If something is too good to be true then it most likely is.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
I_killed_Vivec wrote: »Yes, the issue is time. And enjoy your lonely game where it takes 300 hours to max level, because you know what.. a lot of people will not play that game. I mean wtf most of the people I started playing with quit over the ~20 hours VR grind.
Removal of vet ranks will fix this, but since it is not here I would rather not see everyone I want to play with quit the game as they can't reach endgame before April or whenever VR goes away.
No one who is interested in competetive PVE or PVP is going to suffer 300 hours to get there. You and I both would like more people to pay ZOS bills, right?
Two things.
1. If the people you know quit because 20 hours was too long to max out then they won't be happy with the Champion System because it will still take more than 20 hours to max out - with or without a nerf to grinding.
2. I don't know, but I do suspect, that a lot of people playing ESO have a more casual attitude. I wouldn't be surprised if a lot of people playing the game started with Morrowind (or Arena or Daggerfall) progressed through Oblivion, then Skyrim, and now play ESO because it's an Elder Scrolls game. They aren't interested in "competitive PVE", they just like the game. Many aren't even that interested in PvP and probably only have a dip into Cyrodiil from time to time for a bit of fun.
I admit I don't know - but the people here on the forums (many of whom admit to having unsubscribed) can't be considered representative.
As for paying the bills, only ZOS knows the distribution, but someone enjoying a "lonely" 300 hours of game play might be a better fee payer than someone who expects to max out in under 20 hours, completes the "competitive PVE" in a week or so and then unsubs until there is new content.
nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
I_killed_Vivec wrote: »Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
It isn't me who is saying that grinding XP needs to be brought into line with questing XP or PvP XP.
I do not care how quickly anyone gains XP, or whether you grind, quest or PvP.
It is the view of ZOS.
They are the ones who know the numbers, they are the ones making the decisions. And even if they won't tell us what they are I'm sure they have their reasons (probably something to do with "balance").
I_killed_Vivec wrote: »I'm still missing something...
"Wut? I gotta do generic MMO quests to advance to max level? *** that, I'm unsubbing"
Because you'd rather do "generic MMO grinding"?
Is grinding any less fulfilling than "generic MMO quests"?
Or is it simply because grinding is "supposed to be" a more efficient way of gaining XP, so one can get to max level faster?
I suspect, but I might be wrong, that people who want to grind rather than quest to get XP do so because of the relative speed of levelling up. However, no matter how much ZOS might nerf XP gained from grinding, if that really is anyone's preference then they will still be able to do it - the only difference is that it might take a bit longer.
You can still play it your way
Yes, the issue is time. And enjoy your lonely game where it takes 300 hours to max level, because you know what.. a lot of people will not play that game. I mean wtf most of the people I started playing with quit over the ~20 hours VR grind.
Removal of vet ranks will fix this, but since it is not here I would rather not see everyone I want to play with quit the game as they can't reach endgame before April or whenever VR goes away.
No one who is interested in competitive PVE or PVP is going to suffer 300 hours to get there. You and I both would like more people to pay ZOS bills, right?
Zershar_Vemod wrote: »Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
That's a nice amount of assumptions there. I actually haven't reported anyone except the botters that were everywhere early on or the kids who post typical racial/soci-politcal nonsense in zone chat.
And when did I ever say I want F2P? I'm done if this goes F2P....unless you mean, if you actually have to do content in this game, then you might leave and you assume you are important and actually matter and that somehow, with you leaving the game fails...? Is that it?
But thanks for the laughs, all the LOL tags shall be yours for the taking.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
That's a nice amount of assumptions there. I actually haven't reported anyone except the botters that were everywhere early on or the kids who post typical racial/soci-politcal nonsense in zone chat.
And when did I ever say I want F2P? I'm done if this goes F2P....unless you mean, if you actually have to do content in this game, then you might leave and you assume you are important and actually matter and that somehow, with you leaving the game fails...? Is that it?
But thanks for the laughs, all the LOL tags shall be yours for the taking.
Hehe, just as predicted I did not get an answer to the question.
Yes, because I choose to do challenging content instead of murdering my brain by fetching flowers for NPCs I now "don't do content". What was that about assumptions?
Thanks by the way, I need the LOLs for my 5th star.
If you think an MMO can sustain itself by people doing solo questing, you're in for one hell of a surprise.
onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
Which is why group/vet dungeons should be the superior way to level, as they require coordination and other people to be present. Grinding and questing XP should be normalized to equal XP per hour because both methods, even grinding/questing in public dungeons, are quite easy/soloable.
I_killed_Vivec wrote: »Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
It isn't me who is saying that grinding XP needs to be brought into line with questing XP or PvP XP.
I do not care how quickly anyone gains XP, or whether you grind, quest or PvP.
It is the view of ZOS.
They are the ones who know the numbers, they are the ones making the decisions. And even if they won't tell us what they are I'm sure they have their reasons (probably something to do with "balance").
onlinegamer1 wrote: »onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
Which is why group/vet dungeons should be the superior way to level, as they require coordination and other people to be present. Grinding and questing XP should be normalized to equal XP per hour because both methods, even grinding/questing in public dungeons, are quite easy/soloable.
You left out:
World bosses should go back to much higher XP since they "require" groups.
Public Dungeons (not Delves, which are soloable) should also grant higher XP since they "require" groups.
* "require" is in quotes because some people can solo some world bosses and some public dungeon content.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
That's a nice amount of assumptions there. I actually haven't reported anyone except the botters that were everywhere early on or the kids who post typical racial/soci-politcal nonsense in zone chat.
And when did I ever say I want F2P? I'm done if this goes F2P....unless you mean, if you actually have to do content in this game, then you might leave and you assume you are important and actually matter and that somehow, with you leaving the game fails...? Is that it?
But thanks for the laughs, all the LOL tags shall be yours for the taking.
Hehe, just as predicted I did not get an answer to the question.
Yes, because I choose to do challenging content instead of murdering my brain by fetching flowers for NPCs I now "don't do content". What was that about assumptions?
Thanks by the way, I need the LOLs for my 5th star.
If you think an MMO can sustain itself by people doing solo questing, you're in for one hell of a surprise.
I_killed_Vivec wrote: »Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
It isn't me who is saying that grinding XP needs to be brought into line with questing XP or PvP XP.
I do not care how quickly anyone gains XP, or whether you grind, quest or PvP.
It is the view of ZOS.
They are the ones who know the numbers, they are the ones making the decisions. And even if they won't tell us what they are I'm sure they have their reasons (probably something to do with "balance").
I already know their reasoning, they don't want people to grind CP. What they fail to understand is that Veteran Ranks are still here, and will be, for a long while.
What I (and many others) are trying to explain to them is that they are going to lose > hundreds/thousands subs from now to whatever date they choose to remove VRs, if they don't provide a way of leveling skills/ranks for people who do not enjoy spending hundreds of hours on it.
onlinegamer1 wrote: »onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
Which is why group/vet dungeons should be the superior way to level, as they require coordination and other people to be present. Grinding and questing XP should be normalized to equal XP per hour because both methods, even grinding/questing in public dungeons, are quite easy/soloable.
You left out:
World bosses should go back to much higher XP since they "require" groups.
Public Dungeons (not Delves, which are soloable) should also grant higher XP since they "require" groups.
* "require" is in quotes because some people can solo some world bosses and some public dungeon content.
Some solo content is regarded "too difficult" to solo by some players. As of now group/vet dungeons are they only things that require groups (based on current builds) to complete on level, thus it is the only content that should have a higher metric of XP.
I already know their reasoning, they don't want people to grind CP. What they fail to understand is that Veteran Ranks are still here, and will be, for a long while.
What I (and many others) are trying to explain to them is that they are going to lose > hundreds/thousands subs from now to whatever date they choose to remove VRs, if they don't provide a way of leveling skills/ranks for people who do not enjoy spending hundreds of hours on it.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
That's a nice amount of assumptions there. I actually haven't reported anyone except the botters that were everywhere early on or the kids who post typical racial/soci-politcal nonsense in zone chat.
And when did I ever say I want F2P? I'm done if this goes F2P....unless you mean, if you actually have to do content in this game, then you might leave and you assume you are important and actually matter and that somehow, with you leaving the game fails...? Is that it?
But thanks for the laughs, all the LOL tags shall be yours for the taking.
Hehe, just as predicted I did not get an answer to the question.
Yes, because I choose to do challenging content instead of murdering my brain by fetching flowers for NPCs I now "don't do content". What was that about assumptions?
Thanks by the way, I need the LOLs for my 5th star.
If you think an MMO can sustain itself by people doing solo questing, you're in for one hell of a surprise.
"Challenging," you might want to look up the term.
Also, so you assume that all quests are the collect XYZ? Haha you haven't even played the actual game have you?I_killed_Vivec wrote: »Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
It isn't me who is saying that grinding XP needs to be brought into line with questing XP or PvP XP.
I do not care how quickly anyone gains XP, or whether you grind, quest or PvP.
It is the view of ZOS.
They are the ones who know the numbers, they are the ones making the decisions. And even if they won't tell us what they are I'm sure they have their reasons (probably something to do with "balance").
I already know their reasoning, they don't want people to grind CP. What they fail to understand is that Veteran Ranks are still here, and will be, for a long while.
What I (and many others) are trying to explain to them is that they are going to lose > hundreds/thousands subs from now to whatever date they choose to remove VRs, if they don't provide a way of leveling skills/ranks for people who do not enjoy spending hundreds of hours on it.
HAHAHAHAHA
You should try comedy as a side job.
onlinegamer1 wrote: »onlinegamer1 wrote: »onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
Which is why group/vet dungeons should be the superior way to level, as they require coordination and other people to be present. Grinding and questing XP should be normalized to equal XP per hour because both methods, even grinding/questing in public dungeons, are quite easy/soloable.
You left out:
World bosses should go back to much higher XP since they "require" groups.
Public Dungeons (not Delves, which are soloable) should also grant higher XP since they "require" groups.
* "require" is in quotes because some people can solo some world bosses and some public dungeon content.
Some solo content is regarded "too difficult" to solo by some players. As of now group/vet dungeons are they only things that require groups (based on current builds) to complete on level, thus it is the only content that should have a higher metric of XP.
I disagree. Its not like it has to be "this grants low XP" vs "this grants high XP". You can easily have "this grants medium XP". Or even 5 "grades" of XP. Or 10. Or whatever.
Its simply a fact that World Bosses are point blank harder than "generic mobs in a field", and so defeating a world boss should always grant more XP than a generic mob encounter. The same is absolutely true for group dungeons. The sheer size of the encounter groups (5-10 mobs per group) makes them De Facto harder than "generic mobs in a field" and thus should grant more XP.
onlinegamer1 wrote: »onlinegamer1 wrote: »onlinegamer1 wrote: »and XP gains should be created on a Risk v Reward system - you SHOULD be able to gain more XP faster if its hard to do, and less XP for things easier to do. Then, let the players play.
Which is why group/vet dungeons should be the superior way to level, as they require coordination and other people to be present. Grinding and questing XP should be normalized to equal XP per hour because both methods, even grinding/questing in public dungeons, are quite easy/soloable.
You left out:
World bosses should go back to much higher XP since they "require" groups.
Public Dungeons (not Delves, which are soloable) should also grant higher XP since they "require" groups.
* "require" is in quotes because some people can solo some world bosses and some public dungeon content.
Some solo content is regarded "too difficult" to solo by some players. As of now group/vet dungeons are they only things that require groups (based on current builds) to complete on level, thus it is the only content that should have a higher metric of XP.
I disagree. Its not like it has to be "this grants low XP" vs "this grants high XP". You can easily have "this grants medium XP". Or even 5 "grades" of XP. Or 10. Or whatever.
Its simply a fact that World Bosses are point blank harder than "generic mobs in a field", and so defeating a world boss should always grant more XP than a generic mob encounter. The same is absolutely true for group dungeons. The sheer size of the encounter groups (5-10 mobs per group) makes them De Facto harder than "generic mobs in a field" and thus should grant more XP.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »Zershar_Vemod wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
How dare you point out facts!?
----
I love it how people are exploiting multiple higher-than-intended xp gain spots, then they get caught, then they cry about it and rage on the forums.
Why the f*** does it matter to you how fast I level? Since we will never compete anyway which is what I enjoy doing, how could it possibly matter to you?
The only reason is because you're one of those people running around reporting people for grinding. Is it because you can't stand that other people have another idea of fun than you? Is it because you secretly want to be competetive but for some reason can't? I just don't f***ing get it.
No one ever asked for them to do anything to screw the questing crowd, and here the questing crowd is making their usual appearance cheering on any changes that mess things up for the hardcore. Every damn time, it's like you people want F2P.
That's a nice amount of assumptions there. I actually haven't reported anyone except the botters that were everywhere early on or the kids who post typical racial/soci-politcal nonsense in zone chat.
And when did I ever say I want F2P? I'm done if this goes F2P....unless you mean, if you actually have to do content in this game, then you might leave and you assume you are important and actually matter and that somehow, with you leaving the game fails...? Is that it?
But thanks for the laughs, all the LOL tags shall be yours for the taking.
Hehe, just as predicted I did not get an answer to the question.
Yes, because I choose to do challenging content instead of murdering my brain by fetching flowers for NPCs I now "don't do content". What was that about assumptions?
Thanks by the way, I need the LOLs for my 5th star.
If you think an MMO can sustain itself by people doing solo questing, you're in for one hell of a surprise.
"Challenging," you might want to look up the term.
Also, so you assume that all quests are the collect XYZ? Haha you haven't even played the actual game have you?I_killed_Vivec wrote: »Obviously that's your view of it, because you're one of those people and most likely the people on your friendslist are the same
It isn't me who is saying that grinding XP needs to be brought into line with questing XP or PvP XP.
I do not care how quickly anyone gains XP, or whether you grind, quest or PvP.
It is the view of ZOS.
They are the ones who know the numbers, they are the ones making the decisions. And even if they won't tell us what they are I'm sure they have their reasons (probably something to do with "balance").
I already know their reasoning, they don't want people to grind CP. What they fail to understand is that Veteran Ranks are still here, and will be, for a long while.
What I (and many others) are trying to explain to them is that they are going to lose > hundreds/thousands subs from now to whatever date they choose to remove VRs, if they don't provide a way of leveling skills/ranks for people who do not enjoy spending hundreds of hours on it.
HAHAHAHAHA
You should try comedy as a side job.
Hm, trolls are weak to fire. Any DKs around?
Pretty sure I know what challenging means, I've faced every single piece of challenging content in this game. Everything from competing for Emp on Thornblade to SO and Vet Arena.
I don't care whether I need to enter some kings mind and kill a bunch of skeletons, to face a boss who dies in 3 hits.. or pick flowers. I did quest for a bit, until I realised I was invincible and it was so insanely boring.
I do tell some pretty awesome jokes. Sadly that wasn't one.