I guess you have not played as many mmos as you have claimed. You would know better in regards of questing from level 1 to max on rails was something a game that shall not be named has established in the world of mmos.
Believe it or not.
Edit: Most people i started this game with grinded even on their first character. So it seems to me questing is indeed not the default way to play the game. Again please try to not devalue other approaches just they don´t match your personal point of view. It is a matter of perspective.
Edit2: I could make up a real nice analogy involving religios beliefs but that is something i´d rather not touch
I guess you have not played as many mmos as you have claimed. You would know better in regards of questing from level 1 to max on rails was something a game that shall not be named has established in the world of mmos.
Believe it or not.
Edit: Most people i started this game with grinded even on their first character. So it seems to me questing is indeed not the default way to play the game. Again please try to not devalue other approaches just they don´t match your personal point of view. It is a matter of perspective.
Edit2: I could make up a real nice analogy involving religious beliefs but that is something i´d rather not touch
Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
Zershar_Vemod wrote: »I guess you have not played as many mmos as you have claimed. You would know better in regards of questing from level 1 to max on rails was something a game that shall not be named has established in the world of mmos.
Believe it or not.
Edit: Most people i started this game with grinded even on their first character. So it seems to me questing is indeed not the default way to play the game. Again please try to not devalue other approaches just they don´t match your personal point of view. It is a matter of perspective.
Edit2: I could make up a real nice analogy involving religios beliefs but that is something i´d rather not touch
Good for them then? Guess they were the main focus of the playerbase. Everyone I've played with do quests mainly and Cyrodiil. So..what's your point exactly?
Also, yup, thanks for confirming that you are mad. Let the hate flow thru you and so forth.
Going to assume you are talking about that cancerous entity that is WoW. Thanks for assuming that anyone who doesn't tend to deviate from the standard leveling practices is some WoW player.
But please, continue - it's entertaining.
trimsic_ESO wrote: »I guess you have not played as many mmos as you have claimed. You would know better in regards of questing from level 1 to max on rails was something a game that shall not be named has established in the world of mmos.
Believe it or not.
Edit: Most people i started this game with grinded even on their first character. So it seems to me questing is indeed not the default way to play the game. Again please try to not devalue other approaches just they don´t match your personal point of view. It is a matter of perspective.
Edit2: I could make up a real nice analogy involving religious beliefs but that is something i´d rather not touch
But the champion system is not yet another new VR. Yes, you can grind XP to level up quickly your VR if you want to. But trying to grind CP to reach quickly the new champion system cap is against what the champion system is meant for, in my opinion.
IMHO, the champion system is a mean to provide the players with a continuous and smooth progression system so they are rewarded while playing ESO. The only source of CP in such a system should be the activities you normally do when playing ESO once you are VR14, i.e. Cyrodiiil for the PVP fans, completing dungeons for the PVE fans, or completing daily quests for both.
Implementing the champion system another way will kill the game.
gingerkid1991b16_ESO wrote: »I wouldn't mind questing if you actually got decent items from it.
TheShadowScout wrote: »Yay, my first big argument with someone...
MMORPG... you keep using that term too, I don't think it means what you think it meansIt's a fact that many people don't care about questing in MMORPGs, especially once they've allready done all the quest. As for playing a different kind of game, we're, once again, playing an MMORPG, where leveling to max is just a way to learn the mechanics and L2P your char before getting to the content that matters. It's people who play the MMOs just for the questing who are playing a different kind of game since once they finish the quests, they got nothing left to do till more quests are added which takes long long long months.
Seriously though, "Massive Multiplayer Online Role Playing Game" differs from other online games by all the roles being played. And quests are a part of role playing games since, well, the beginning of role playing games. In fact, grinding only came into it when GMs were replaced by computers, because no GM would put up with that kind of sh... thing
As for questing... well, you have it right part of it is the L2P. And once the questlovers like me finish every quest... some go exploring, some go PvPing, some go hunting achievements, some even go roleplaying... I know, I know, something frowned upon by a certain kind of players. How dare I pretend to be an seaky and stabhappy dunmer bounty huntress, or a goth dunmer librarian warlock? How dare I talk to someone in the game who pretends to be a nature-loving ashlander witch? How dare I not PvP or run dungeons and pretend to drink mead with the nords instead? Well, that's my fun, You go have your fun. Just saying, you wanting your fun quicker then the ones who quest just because they have it is not exactly fair.
TheShadowScout wrote: »You are saying, people should be able to play as they wish, but your way of playing should get you in 24 hours what others play their way for 280 hours just because you don't care about questing? Doesn't seem like you want equality to me... seems like you want things cheaper your way, as I said. Okay, so grinding IS boring, thats why I can't stand doing it. And it certainly doesn't get you all you can pick up questing, true. But still, worth eight or so times faster XP gain? Which is what you seem to want? I disagree on that one.Once again, still a fact that many people don't care about questing and I suppose you should go see an ENT specialist if you're hearing we want the same stuff others play weeks to earn for cheap, grinding is tedious, it's repetitive, it's boring, but if you gots to be bored, might as well spend less time at it as possible, which is why people rather grind than quest. Moreover, nobody is forcing you to grind so if you rather quest than grind to "get the same stuff", then that's your problem buddy. Regarding pvp that's utter bull, before getting to max level you're just food for the people at max level, they'll just destroy you on sight, and leveling in PVP is 10x longer than questing or grinding. Moreover, most of the people that only PVP and are at max level grinded like crazy to get there, so now you're saying that new people will have to spend 280h leveling up to catch up to people who grinded the levels in 24h?
And yes, before max level you are food for the PKers. I know. I was. I still often am, since I am not that good at PvP... but I am a bit better then I was. Not complaining, I expect to get wasted in short order when I go into Cyrodil. But I have some successes too, now. Ah, the trials and tribulations of L2P, huh?
TheShadowScout wrote: »Yeah, I got that you don't give two tugs of a dead dogs *** for the content the desingers worked for. Might make me wonder why you play a MMORPG in the first place and not some "jump into the action" online shooter if I cared...End game content is not something I should skip the game for? I'm sorry for having played dozens of generic MMOs like this one and I don't find it interesting to waste time on useless repetitive quests with no flavor and most of all no lasting impact on the world which makes them all feel useless. In any case, it's not for you nor anyone to tell me how I should play a game, especially when it was advertised as a "Play as you want" game.
But you are right it is not my place to tell you how to play the game your way. Just saying, you should not tell everyone your way ought to be much faster for you then the "standard" way for everyone not playing your way, and complain when they nerf it back to approaching equality...
TheShadowScout wrote: »...naturally, I love skyshards and book hunting. Especially since I never got any of those addons that help, but do it the hard way... just my kinda fun I guess, exploring the landscape, picking up this or that, following the journal hints and enjoying feeling smart when I find a skyshard that way... but that's me... to each their own.Who cares about skyshards books hunting, that's beyond the point since it only takes a day to get them all and you don't need main story skillpoints to build a competitive alt.
TheShadowScout wrote: »I can agree with you in the thought that the game will be better with vet ranks gone and champion system in their place, the sooner the better, allowing people to go whereever they want after getting through the story. And I would think that gains should be roughly equal between questing, PvP, and grinding....Forcing them to quest to get to VR14 until 1.7 kicks in defeats the purpose of removing the VR which was to not force people to waste time grinding or leveling through them. If they want to PVP and be competitive, if they want to clear dungeons like COH or COA or even partake in trials or DSA, they will, in fact be forced to quest to get to max level. It's not about sympathy, it's about fairness, it's about telling people that it's too bad they weren't quick enough or dedicated enough to enjoy the benefits of grinding (which have been going on for months before ZOS changed their mind) and that now they are forced to go the long way to get the same stuff people got quickly.
Not that grinding should get a huge advantage though.
And eh, when the developers change something like one way of playing having such an an obviously unintended advantage to keep things fair, I kinda see it silly to cry about it. Its like saying, every fault in the game people can exploit must be made available for everyone who wasn't quick enough to take advantage of it...
Haxnschwammer wrote: »Why not play at PTS?
You know there is no grindind neccesary, you log in, click on new char and get one at max level. Even gear is included! You can play that mystical Endgame there all day without having to deal with questers of PvPers.
Of course you can't show off with your meaguber gear, DPS scores or whatever... But I'm suuuure nobody has such an intention....
Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
The quests are as fun as you want them to be.
I see this firsthand in Craglorn:
I have a small group of friends I sometimes do Craglorn quests with. We all like to take our time, enjoy the story and just have a good time. Whenever I play with them, I really get to see the detail that has been put into these quests and get to fully appreciate it. There's always a nice mix of story and action.
And quite frankly, ESO has excellent story driven content. Much more so than other MMOs I've played.
Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
The quests are as fun as you want them to be.
I see this firsthand in Craglorn:
I have a small group of friends I sometimes do Craglorn quests with. We all like to take our time, enjoy the story and just have a good time. Whenever I play with them, I really get to see the detail that has been put into these quests and get to fully appreciate it. There's always a nice mix of story and action.
And quite frankly, ESO has excellent story driven content. Much more so than other MMOs I've played.
I have to disagree with that statement. Eso had very few memorable moments for me.
On the opposite: Even though SW:TOR was widely not so well received, i can still remember most the Story lines and even some of the normal Quests. For me their story writing and quest design is unmatched in the world of themepark mmos.
jamesharv2005ub17_ESO wrote: »Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
The quests are as fun as you want them to be.
I see this firsthand in Craglorn:
I have a small group of friends I sometimes do Craglorn quests with. We all like to take our time, enjoy the story and just have a good time. Whenever I play with them, I really get to see the detail that has been put into these quests and get to fully appreciate it. There's always a nice mix of story and action.
And quite frankly, ESO has excellent story driven content. Much more so than other MMOs I've played.
I have to disagree with that statement. Eso had very few memorable moments for me.
On the opposite: Even though SW:TOR was widely not so well received, i can still remember most the Story lines and even some of the normal Quests. For me their story writing and quest design is unmatched in the world of themepark mmos.
I love the questing. I was very happy to be able to do the other faction quests on my regular character rather than having to roll a bunch of alts to experience it. I dont want to speak for everyone but there are according to reports 1.2 million people playing this game at the moment. Seems like a very very very small minority on here complaining in comparison.
You do realize I have been talking about Pen&Paper roleplaying games in the times before they made the jump to electronic format, right? Or maybe not... if you think grinding was something a gamemaster would put up with from their players.Technically, since my fun begins at max level, and yours begins at level one, it's only fair to be able to advance quickly through content we don't enjoy (and it's not easy nor enjoyable to grind either), just in order to get to the part of the game that matters to us and no, grinding didn't come later, it was allways there and allways has been used by people who don't enjoy the quests.
The 24 hgours were your words, I just carried them along. Having no grinding expertise I can hardly make any judgements as to how much grinding gets a character how much levelling...It's not 24h and I don't see what the problem is, if you enjoy all those 280h why complain that "others are getting stuff faster"? If you want stuff faster, get it faster. If you want to spend 280h of generic questing, then enjoy your 280h. Just don't force people who want to throw up when ever they see yet an other "go to point B" quest to endure 280h of your content seems like you want people to play your way instead of doing what they enjoy the most? Doesn't seem like you want equality of enjoyment to me. We want to level faster to get to the content we enjoy while you enjoy the game since the begining.
That one I can agree with, taking it slow to smell the flowers and listen to all the conversations will never be as fast as those who race through the game.In any case, let's be honest for a second. People who enjoy questing, who read everything, who haven't even finished all the quest at this point will never be competitive in an MMORPG, especially if they keep at the same pace, because they're just too far behind. So there is no competition, if there is no competiton, then there is no "getting things faster than others" it's just, "get to the content that matters to you."
Roleplaying is a little bit unrewarding when done in solo games... for me, the solo questing is not the main thing, I just enjoy that too. I also enjoy a lot of other things, both PvP (even when I loose a lot, as long as I also win a bit) and dungeons (whith some people)... I admit I have troubles with random groupings, but that's my problem. You can make discourteous remarks about my sociophobia now if you want, most do.Well I might just ask you then: why are you playing a MMORPG? If all you like is solo questing, you might as well play a solo RPG game. Many of us come to online massively multiplayer games to: "Play with people". Solo questing is not playing with people. If I want to solo quest there are hundred of thousands of solo games 100x better than this one to pick out there. There is no equality in forcing people to play content they don't want to play to advance, and there is not even a comparison since questers and people rushing to end game will never be competing in the first place. Moreover, it's not an advantage, you can also grind if you want to go to end game faster. If you choose not to take the shortcut: that's your problem.
The developers make their money through people paying for time they play. If someone takes a shortcut, then that lessens their income. Thus shortcuts in general are unintentional - as proven when they remove them once they notice people are taking them. Which as it happens, is what happened, right?It's not unintended, have you even played other MMORPGS before TESO? Download Lineage 2, download Aion, download any MMORPG, you'll see grinding is most of times necessary to advance and is always much faster than questing and it's not an exploit to run around killing mobs, exploit is clicking super fast your items to duplicate them like people did at game start. The fairness argument is bull ***. Everybody can grind, everybody can quest, if you choose to solo quest in a multiplayer game then that's your business.
Morrowind fan, actually. Daggerfall wasn't so great, but morrowind had a nifty story and design, for its day. But the gist is right, I came here lured by the story, not the game.I suppose you're a Skyrim fan that wants to solo quest here while waiting for the next TES, that's fine by me, just don't ask that people who aren't playing for the same reasons as you should to be forced to play like you do.
I agree with that thought. But then, I always did the dailies in Cyrodil when I needed a handful of expees...TequilaFire wrote: »...as sometimes you need them for that little bit
extra xp you need to bump to the next level.
If they hadn't used the MMO designation nobody would have payed $15 a month sub. They used it though so they have to deliver.TequilaFire wrote: »If they had never used the MMO designation on this game half of the arguments
\.
xarguideb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
The quests are as fun as you want them to be.
I see this firsthand in Craglorn:
I have a small group of friends I sometimes do Craglorn quests with. We all like to take our time, enjoy the story and just have a good time. Whenever I play with them, I really get to see the detail that has been put into these quests and get to fully appreciate it. There's always a nice mix of story and action.
And quite frankly, ESO has excellent story driven content. Much more so than other MMOs I've played.
I have to disagree with that statement. Eso had very few memorable moments for me.
On the opposite: Even though SW:TOR was widely not so well received, i can still remember most the Story lines and even some of the normal Quests. For me their story writing and quest design is unmatched in the world of themepark mmos.
I love the questing. I was very happy to be able to do the other faction quests on my regular character rather than having to roll a bunch of alts to experience it. I dont want to speak for everyone but there are according to reports 1.2 million people playing this game at the moment. Seems like a very very very small minority on here complaining in comparison.
You can't just pull a number out of wikipedia that has no source.
All we know for sure: "The game had 772,000 subscribers in June 2014 according to SuperData Research."
I would rather guess that this number has dwindled.
There is no other certain indication to the number of subscribers.
I have to disagree with that statement. Eso had very few memorable moments for me.
On the opposite: Even though SW:TOR was widely not so well received, i can still remember most the Story lines and even some of the normal Quests. For me their story writing and quest design is unmatched in the world of themepark mmos.
TheShadowScout wrote: »You do realize I have been talking about Pen&Paper roleplaying games in the times before they made the jump to electronic format, right? Or maybe not... if you think grinding was something a gamemaster would put up with from their players.Technically, since my fun begins at max level, and yours begins at level one, it's only fair to be able to advance quickly through content we don't enjoy (and it's not easy nor enjoyable to grind either), just in order to get to the part of the game that matters to us and no, grinding didn't come later, it was allways there and allways has been used by people who don't enjoy the quests.
TheShadowScout wrote: »The 24 hgours were your words, I just carried them along. Having no grinding expertise I can hardly make any judgements as to how much grinding gets a character how much levelling...It's not 24h and I don't see what the problem is, if you enjoy all those 280h why complain that "others are getting stuff faster"? If you want stuff faster, get it faster. If you want to spend 280h of generic questing, then enjoy your 280h. Just don't force people who want to throw up when ever they see yet an other "go to point B" quest to endure 280h of your content seems like you want people to play your way instead of doing what they enjoy the most? Doesn't seem like you want equality of enjoyment to me. We want to level faster to get to the content we enjoy while you enjoy the game since the begining.
And you still say you want things cheaper the grinding way because you don't enjoy working for it the questing way, and want a shortcut to the stuff you do enjoy.. Only you make some shaky argument that is should be fair because you like only the endgame content, and others enjoy -all- of ithe work the developers put into the game.
And your original argument was a complaint about how the people in charge of the game "nerf" your grinding until it isn't much faster anymore.
That's like saying I should get paid without having to work for it because I don't enjoy work. Which may be fine for daydreams, but not exactly fair to those who work methinks...
TheShadowScout wrote: »That one I can agree with, taking it slow to smell the flowers and listen to all the conversations will never be as fast as those who race through the game.In any case, let's be honest for a second. People who enjoy questing, who read everything, who haven't even finished all the quest at this point will never be competitive in an MMORPG, especially if they keep at the same pace, because they're just too far behind. So there is no competition, if there is no competiton, then there is no "getting things faster than others" it's just, "get to the content that matters to you."
However... that means, the developers will be catering their game to those who pay for the bigger chunk of gametime, right? So, why do you want them to give you your shortcut when it looses them money?
TheShadowScout wrote: »Roleplaying is a little bit unrewarding when done in solo games... for me, the solo questing is not the main thing, I just enjoy that too. I also enjoy a lot of other things, both PvP (even when I loose a lot, as long as I also win a bit) and dungeons (whith some people)... I admit I have troubles with random groupings, but that's my problem. You can make discourteous remarks about my sociophobia now if you want, most do.Well I might just ask you then: why are you playing a MMORPG? If all you like is solo questing, you might as well play a solo RPG game. Many of us come to online massively multiplayer games to: "Play with people". Solo questing is not playing with people. If I want to solo quest there are hundred of thousands of solo games 100x better than this one to pick out there. There is no equality in forcing people to play content they don't want to play to advance, and there is not even a comparison since questers and people rushing to end game will never be competing in the first place. Moreover, it's not an advantage, you can also grind if you want to go to end game faster. If you choose not to take the shortcut: that's your problem.
I enjoy playing with some people though, and that's why I am here, to find the rare ones I do like wandering through the game with. But again, that's me, each came here for their own reasons. I just don't think that any reason should be given special priviledges... "play as you want" sure, but each being roughly equal. So... if you want to make an argument that PvP should bring similar rewards to quests (which I hear it doesn't right now) I'd be with you on that.
TheShadowScout wrote: »The developers make their money through people paying for time they play. If someone takes a shortcut, then that lessens their income. Thus shortcuts in general are unintentional - as proven when they remove them once they notice people are taking them. Which as it happens, is what happened, right?It's not unintended, have you even played other MMORPGS before TESO? Download Lineage 2, download Aion, download any MMORPG, you'll see grinding is most of times necessary to advance and is always much faster than questing and it's not an exploit to run around killing mobs, exploit is clicking super fast your items to duplicate them like people did at game start. The fairness argument is bull ***. Everybody can grind, everybody can quest, if you choose to solo quest in a multiplayer game then that's your business.
Some games have a lot of grinding, true, but usually because the developers did not include enough content, and instead rely on people repeating the same old all over after a few days of playing. Thank Azura ESO is not one of those... and thanks for telling me a few MMOs I should avoid...
As for the everyone can do everything... true. But we are not talking about every playstyle being equal here (which I would fully support), you are talking for grinding to be much faster, and I am talking against it... fairness would be each similar effort getting similar rewards, that way no playstyle would have an advantage over others.
TheShadowScout wrote: »Morrowind fan, actually. Daggerfall wasn't so great, but morrowind had a nifty story and design, for its day. But the gist is right, I came here lured by the story, not the game.I suppose you're a Skyrim fan that wants to solo quest here while waiting for the next TES, that's fine by me, just don't ask that people who aren't playing for the same reasons as you should to be forced to play like you do.
jamesharv2005ub17_ESO wrote: »xarguideb17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Questing in ESO is mind-numbingly boring, shallow, unimaginative... in a word: crap.
But just ask the fanbois... you can play the game exactly how you want as long as the way you want is grinding 5000 FedEx and kill X of Y quests.
The quests are as fun as you want them to be.
I see this firsthand in Craglorn:
I have a small group of friends I sometimes do Craglorn quests with. We all like to take our time, enjoy the story and just have a good time. Whenever I play with them, I really get to see the detail that has been put into these quests and get to fully appreciate it. There's always a nice mix of story and action.
And quite frankly, ESO has excellent story driven content. Much more so than other MMOs I've played.
I have to disagree with that statement. Eso had very few memorable moments for me.
On the opposite: Even though SW:TOR was widely not so well received, i can still remember most the Story lines and even some of the normal Quests. For me their story writing and quest design is unmatched in the world of themepark mmos.
I love the questing. I was very happy to be able to do the other faction quests on my regular character rather than having to roll a bunch of alts to experience it. I dont want to speak for everyone but there are according to reports 1.2 million people playing this game at the moment. Seems like a very very very small minority on here complaining in comparison.
You can't just pull a number out of wikipedia that has no source.
All we know for sure: "The game had 772,000 subscribers in June 2014 according to SuperData Research."
I would rather guess that this number has dwindled.
There is no other certain indication to the number of subscribers.
Superdata research is who said 1.2 million subs. Might want to check more updated stories
http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers
[Moderator Note: Edited quote and response to match moderated version]