Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
If people want to grind levels, let them.
Although I do see a situation where the CP System might reward a player who just grinds mobs up to L50, then goes back and does the content for their zones.
However, so what, if that is what someone wants to let them. It would be no different than someone who does the content, then grinds mobs for CPs/Exp.
Because someone is going to grind somewhere at some point for some reason.
nerevarine1138 wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
Except most of the grind changes that have been protested were exploits (Bittermaw, etc.).
In terms of other adjustments, they are simply making sure that there is no one way to level faster than everyone else. That's so that the Champion System won't result in everyone grinding all the time to try and keep up. It's called balance, and it's a good thing.
If you're truly one of the players who enjoys grinding, then you should have no problem with it being brought in to line with other methods of gaining XP.
nerevarine1138 wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
Except most of the grind changes that have been protested were exploits (Bittermaw, etc.).
In terms of other adjustments, they are simply making sure that there is no one way to level faster than everyone else. That's so that the Champion System won't result in everyone grinding all the time to try and keep up. It's called balance, and it's a good thing.
If you're truly one of the players who enjoys grinding, then you should have no problem with it being brought in to line with other methods of gaining XP.
I'm not talking about the exploits, though. I'm talking about legitimate grinding.
My issue here is this: Quests in general require a fair bit of dialogue and running around doing things that do not net you XP. The XP reward at the end of a string of quests ends up being lower than what you would have gained had you spent the same amount of time grinding mobs.
In order to bring everything to the same level, you're penalizing the people who are putting in that solid time just killing things. If anything, if it's balance they want to achieve between the two leveling styles, then buff quest XP. But I think it's silly to try to strike that balance anyway. I have zero issue with people leveling faster than me/getting CP faster than me. I don't need everyone brought down to a certain level.
Besides that, everyone has access to grinding. If you wanted to level faster, you could go do it, too.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
Except most of the grind changes that have been protested were exploits (Bittermaw, etc.).
In terms of other adjustments, they are simply making sure that there is no one way to level faster than everyone else. That's so that the Champion System won't result in everyone grinding all the time to try and keep up. It's called balance, and it's a good thing.
If you're truly one of the players who enjoys grinding, then you should have no problem with it being brought in to line with other methods of gaining XP.
I'm not talking about the exploits, though. I'm talking about legitimate grinding.
My issue here is this: Quests in general require a fair bit of dialogue and running around doing things that do not net you XP. The XP reward at the end of a string of quests ends up being lower than what you would have gained had you spent the same amount of time grinding mobs.
In order to bring everything to the same level, you're penalizing the people who are putting in that solid time just killing things. If anything, if it's balance they want to achieve between the two leveling styles, then buff quest XP. But I think it's silly to try to strike that balance anyway. I have zero issue with people leveling faster than me/getting CP faster than me. I don't need everyone brought down to a certain level.
Besides that, everyone has access to grinding. If you wanted to level faster, you could go do it, too.
What, exactly, is your problem with leveling at the same rate as someone who wants to play a different way? Isn't this exactly what people who claim to love grinding are harping on about every time they protest a change?
This is an attempt to truly equalize all playstyles. Where's the harm in that?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
Except most of the grind changes that have been protested were exploits (Bittermaw, etc.).
In terms of other adjustments, they are simply making sure that there is no one way to level faster than everyone else. That's so that the Champion System won't result in everyone grinding all the time to try and keep up. It's called balance, and it's a good thing.
If you're truly one of the players who enjoys grinding, then you should have no problem with it being brought in to line with other methods of gaining XP.
I'm not talking about the exploits, though. I'm talking about legitimate grinding.
My issue here is this: Quests in general require a fair bit of dialogue and running around doing things that do not net you XP. The XP reward at the end of a string of quests ends up being lower than what you would have gained had you spent the same amount of time grinding mobs.
In order to bring everything to the same level, you're penalizing the people who are putting in that solid time just killing things. If anything, if it's balance they want to achieve between the two leveling styles, then buff quest XP. But I think it's silly to try to strike that balance anyway. I have zero issue with people leveling faster than me/getting CP faster than me. I don't need everyone brought down to a certain level.
Besides that, everyone has access to grinding. If you wanted to level faster, you could go do it, too.
What, exactly, is your problem with leveling at the same rate as someone who wants to play a different way? Isn't this exactly what people who claim to love grinding are harping on about every time they protest a change?
This is an attempt to truly equalize all playstyles. Where's the harm in that?
Did you read my post? I said if they truly wanted to achieve the balance, buffing quest XP would be better than reducing mob XP.
By the way, I almost exclusively quest to level. Very limited grinding. I just don't feel everyone should be forced to play at my pace, which is what reducing mob XP is effectively forcing.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
The OP is the one who used the term nerf.
Besides, grinding is not an exploit. It's finding the mobs that give the highest amount of XP in a zone and have a nice concentration of mobs, and killing them repeatedly.
If they find an actual exploit, then it should be fixed. Reducing the amount of XP mobs give because players are killing them, through normal gameplay, on normal respawn timers, is silly.
Except most of the grind changes that have been protested were exploits (Bittermaw, etc.).
In terms of other adjustments, they are simply making sure that there is no one way to level faster than everyone else. That's so that the Champion System won't result in everyone grinding all the time to try and keep up. It's called balance, and it's a good thing.
If you're truly one of the players who enjoys grinding, then you should have no problem with it being brought in to line with other methods of gaining XP.
I'm not talking about the exploits, though. I'm talking about legitimate grinding.
My issue here is this: Quests in general require a fair bit of dialogue and running around doing things that do not net you XP. The XP reward at the end of a string of quests ends up being lower than what you would have gained had you spent the same amount of time grinding mobs.
In order to bring everything to the same level, you're penalizing the people who are putting in that solid time just killing things. If anything, if it's balance they want to achieve between the two leveling styles, then buff quest XP. But I think it's silly to try to strike that balance anyway. I have zero issue with people leveling faster than me/getting CP faster than me. I don't need everyone brought down to a certain level.
Besides that, everyone has access to grinding. If you wanted to level faster, you could go do it, too.
What, exactly, is your problem with leveling at the same rate as someone who wants to play a different way? Isn't this exactly what people who claim to love grinding are harping on about every time they protest a change?
This is an attempt to truly equalize all playstyles. Where's the harm in that?
Did you read my post? I said if they truly wanted to achieve the balance, buffing quest XP would be better than reducing mob XP.
By the way, I almost exclusively quest to level. Very limited grinding. I just don't feel everyone should be forced to play at my pace, which is what reducing mob XP is effectively forcing.
Except it all amounts to the same thing: people will be able to level at the same rate, regardless of their playstyle. The only possible reason someone would object to that is if they wanted to be able to level faster than others using their preferred method of play.
They probably nerfed it in preparation of champion system. We don't want people having 1000 cp within a week now do we.
It doesn't have to be exactly equal, but in an ideal world it should be comparable. If a player spends 10 hours questing, his XP gain should be similar to his XP gain if he spends 10 hours grinding, or if he spends 10 hours PvPing. There are far too many variables to ever make it exactly equal, but the XP gains should be in the same ballpark (as long as the activity you're doing is one that grants XP, anyway - you shouldn't progress at a similar pace if you're farming mats for sale, for example). Why should they be similar? Because:Why does everyone think "It has to be equal!!! How dare you level faster than me?" That's kind of selfish isn't it? Doesn't matter if you want to quest to level why should that affect someone else's XP gain? Or vice versa.
So why shouldn't 1 form of XP-earning play grant you significantly more XP than others given the same amount of time? Because people can get bored of one form of play, just like you did! If all 3 earn similar amounts of XP over the same amount of actual play time, then you can freely switch between them without feeling like you're screwing yourself over. This increases the longevity of the game, because you can spend a lot more time playing it before you get too bored.You are either grinding quests or grinding mobs and since I've done the quests...all of the exact same quests twice. I don't want to do them again. Force me to do them again and I'm bored out of my damn mind and why would I ever play a boring game?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Humanistic wrote: »They could make it fair by creating grind spots for players, specifically for that - instead of just crunching the numbers and putting X amount of mobs here and there; or however they figure out how to put so many mobs where.
Maybe it's because grinding xp doesn't give an equal opportunity to all players.
Say you were gonna grind some xp. You go to your favorite grind spot and what do you find but another grind group (or two or three or however many) already killing all the things. Now you can't grind because someone else is using it.
Is that fair, when that can't happen with other ways to get xp?
Creative use of the words exploit and balance, i see you're still on the ball when it comes to finding ways to support ZOS at every turn.nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.
fromtesonlineb16_ESO wrote: »Creative use of the words exploit and balance, i see you're still on the ball when it comes to finding ways to support ZOS at every turn.nerevarine1138 wrote: »Or just not nerf it in the first place?
I don't get what the purpose would be of taking one away only to create a new one.
Then again I also don't get the point of taking them away. It's silly. It's like they're saying "NO! Don't get XP that way, I want you to either get it THIS way or get it very slowly!"
Except your "very slowly" means "at the same speed as someone who's leveling through questing/any-other-means-besides-exploiting". They aren't nerfing anything. They're balancing the XP gain so that grinding isn't the most attractive option anymore. It's now even with everything else.