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XP equals repair cost......why

Gorthax
Gorthax
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This is just a thread showing how getting xp gives repair cost. It also shows falling off and taking damage does not. This was based on a discussion in zone chat and this is just proof. The person in the conversation is not experiencing this but for some reason I am. I am not a lone in the matter either lots of people have this issue.

Anyone know why some people earn xp (not from players being killed in pvp) and get a repair cost while others are not?

https://www.youtube.com/watch?v=KA4AAx514Es

UeH7ihc.png

the picture is showing the repair cost and how it is NOT an addon thing. Sorry about the video. Forgot I had uninstalled the opensource recording program I had.
Edited by Gorthax on January 13, 2015 3:32PM
  • Volla
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    i think the armour broke to fast atm in pve. you can't grind anything and earn gold. the amount you pay for repair is almost equal to the gold you earn.
  • Gorthax
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    Yes because when you earn XP you get a repair cost even if you didnt take damage. That is what is in question here. If this is a bug it makes farming a huge issue, someone brought this to my attention and now I am bringing it to everyone elses. I know three people (three as of posting this) who do not get repair cost while earning xp from mob kills.....
  • Nestor
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    Gorthax wrote: »

    Anyone know why some people earn xp (not from players being killed in pvp) and get a repair cost while others are not?

    They are not taking any damage. I don't know about PvP myself, but I have heard that repairs can pretty much eat up your gold from your activities. You have to do stuff away from PvP, like run some dungeons and delves in Cyrodill to earn the gold/loot.

    But, in PvE Leveling areas, my new character is at 15,000 plus gold and I have not left Stonefalls yet. This is repairing gear for 4 levels before replacing it (I make it Blue so it needs to last). My VR characters get about 70 to 100,000 in gold per zone and they have one set of armor that they keep repairing. Those repair costs can be in the 4 figures most of the time. But the incoming gold/loot still gives me a 70K to 100K profit for the zone.

    So, you can easily out earn your repair costs in PvE.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gorthax
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    Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
  • Tankqull
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    Gorthax wrote: »
    Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
    they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • nerevarine1138
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    Tankqull wrote: »
    Gorthax wrote: »
    Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
    they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.

    This. Your armor is being used in combat, even if it isn't taking direct damage at all times.

    The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.
    ----
    Murray?
  • Gorthax
    Gorthax
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    Tankqull wrote: »
    Gorthax wrote: »
    Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
    they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.

    This. Your armor is being used in combat, even if it isn't taking direct damage at all times.

    The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.

    maybe so, but have you ever tried farming a public dungeon while hoping gear drops that you can sell to a vendor? You end up making 1-2k by the time you fill your bags up after repair cost.
  • Xjcon
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    What else are you going to spend gold on? All the way to vr14 I made significant gold and even more when at VR14. It's not near as bad as other games I've played.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Gorthax
    Gorthax
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    Xjcon wrote: »
    What else are you going to spend gold on? All the way to vr14 I made significant gold and even more when at VR14. It's not near as bad as other games I've played.

    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.
  • Nestor
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    Gorthax wrote: »

    maybe so, but have you ever tried farming a public dungeon while hoping gear drops that you can sell to a vendor? You end up making 1-2k by the time you fill your bags up after repair cost.

    Yes, I do this all the time. I earned enough from one Delve to increase my bank space from 130 to 180 (and that is not cheap) and repair costs were never a factor. I did 8 to 9 million in damage in that one place alone. Now, until I started staying away from the fire atronachs when they died (they explode) my repair costs were higher.

    If I want lower repair costs I just get hit less or I use a skill that buffs my armor. I make bank running public dungeons. All I vendor are the whites, the greens and blues get deconned.

    Yes, you get some damage playing the game (probably makes up for the no weapon damage we have to deal with) but you can lower the damage to your armor if you lower the damage you are taking.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tankqull
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    Gorthax wrote: »
    Xjcon wrote: »
    What else are you going to spend gold on? All the way to vr14 I made significant gold and even more when at VR14. It's not near as bad as other games I've played.

    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.

    do it naked...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nestor
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    Gorthax wrote: »
    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.

    Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.

    Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • XEVENEX
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    I'm fine with the gold sink, we just need our armor to last longer. I can't fill a 100 slot inventory before my gear is shot.
  • Gorthax
    Gorthax
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    Nestor wrote: »
    Gorthax wrote: »

    maybe so, but have you ever tried farming a public dungeon while hoping gear drops that you can sell to a vendor? You end up making 1-2k by the time you fill your bags up after repair cost.

    Yes, I do this all the time. I earned enough from one Delve to increase my bank space from 130 to 180 (and that is not cheap) and repair costs were never a factor. I did 8 to 9 million in damage in that one place alone. Now, until I started staying away from the fire atronachs when they died (they explode) my repair costs were higher.

    If I want lower repair costs I just get hit less or I use a skill that buffs my armor. I make bank running public dungeons. All I vendor are the whites, the greens and blues get deconned.

    Yes, you get some damage playing the game (probably makes up for the no weapon damage we have to deal with) but you can lower the damage to your armor if you lower the damage you are taking.

    lol I dont get hit when farming........i still have insane repair cost. I dont decon anything, it all gets sold. And the repair cost still soaks up much of the gold earned afterselling everything the mobs drop.
  • Gorthax
    Gorthax
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    Nestor wrote: »
    Gorthax wrote: »
    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.

    Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.

    Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.

    You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.

    Unless you meant non vr12 warlock stuff.
  • Tankqull
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    Gorthax wrote: »
    Nestor wrote: »
    Gorthax wrote: »
    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.

    Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.

    Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.

    You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.

    Unless you meant non vr12 warlock stuff.

    if you are not beeing hit wearing armor is futile
    - stop doing so and you are fine...
    - or wear the drops you are going to sell


    Edited by Tankqull on January 13, 2015 5:28PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • XEVENEX
    XEVENEX
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    Tankqull wrote: »
    Gorthax wrote: »
    Nestor wrote: »
    Gorthax wrote: »
    I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.

    Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.

    Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.

    You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.

    Unless you meant non vr12 warlock stuff.

    if you are not beeing hit wearing armor is futile
    - stop doing so and you are fine...
    - or wear the drops you are going to sell


    wut? the main reason you wear armor is for the passives.
  • Nestor
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    Gorthax wrote: »
    You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.

    Unless you meant non vr12 warlock stuff.

    Nice try putting words in my mouth, then making assumptions off of what you claimed I said.

    Show me one place in this thread where I mentioned Trials. Show me one post on these boards where I have talked about doing Trials content. You can't, they are not there.

    I have never been in a Trials Dungeon. Not once. I have no desire to ever do a Trials dungeon. I don't even do Group Dungeons (mostly because I don't think about doing those, not any distaste for them like with Trials Dungeons). Public Dungeons and Delves are where I farm. In case your wondering, I hate the concept of trials dungeons and will never do them.

    I only sold the Warlock Rings (VR1) in Kiosks, all the rest of the loot was vendored to in game merchants.





    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • spryler
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    When I farm Crow's Nest (V1 public group dungeon) as a V14 (hoping for a warlock ring) - I can usually fill up my 150 inv slots (I change horses for extra inventory) before my armor is broken. I do run in and block a lot to generate ultimate, so I'm getting hit also.

    Even with a 1.8k repair bill, I still make about 3-4k each haul.
    Edited by spryler on January 13, 2015 5:46PM
  • drschplatt
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    The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.

    This has got to be the funniest thing I've read today. Crafting dailies don't even pay for the cost of the materials it takes to do them, now on earth will they pay for repair costs?
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
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    Blades of Vengeance
  • Circuitous
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    ...yes, your armor is damaged by XP earned and deaths. Nothing else affects it. I thought this would be common knowledge by now. Anyone claiming otherwise is lying to you.

    If you're farming, do it in trash gear or naked, don't use your good stuff.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • DeLindsay
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    XEVENEX wrote: »
    I'm fine with the gold sink, we just need our armor to last longer. I can't fill a 100 slot inventory before my gear is shot.
    Make a mostly Crafted gear setup just for Grinding and Trait every item with Sturdy, then upgrade it to Legendary and you will have 30% cheaper repairs. I even found a use for all those "useless" Sturdy Monster pieces that seem to drop constantly wearing 2-set EG with Sturdy while I grind.
  • Evandus
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    I believe the reason that the designers chose the armor damage through xp model was based on the revelation that bow users and distance attackers rarely (if ever) got hit. This decision was made in beta.
  • Ninnghizhidda
    Ninnghizhidda
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    This is not new, it has been happening for a long time or even since day one (I can't be sure, wasn't aware back then).

    A friend of mine and me realised months ago, quite simply when she had to go afk for a few minutes and I kept killing mobs around the area for the exp, while her character was at a totally safe location untouched and taking zero damage from anywhere.

    During that time I checked to see how my armour was being damaged and indeed it had lost a few %, expected since I was fighting. The surprising fact was that her armour had also lost % in durability. And then we realised that there could be no other explanation than the fact it was due to her earning exp even if not actually participating in any activity or fights.

    For some weird reason this is how the system works, so even if you could be "carried" and earn heaps of exp while remaining untouched, your amour could suffer substantial loss of durability nevertheless.
  • Gorthax
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    See I do not agree with the xp ='s repair cost. If you do not take damage you should not be penalized for it..... who cares if bow users dont get hit (or any one for that matter). Just means level a bow and farm with it. You dont need to level a bow to avoid taking damage.
  • AlexDougherty
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    Gorthax wrote: »
    See I do not agree with the xp ='s repair cost. If you do not take damage you should not be penalized for it..... who cares if bow users dont get hit (or any one for that matter). Just means level a bow and farm with it. You dont need to level a bow to avoid taking damage.

    Well, it would mean that this game would have become Bow Wars Online.

    I'm not defending their choice, but they had to do something, if bow users had no repair bills, then everyone would become bow users, and we would all complain.
    People believe what they either want to be true or what they are afraid is true!
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  • nerevarine1138
    nerevarine1138
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    drschplatt wrote: »
    The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.

    This has got to be the funniest thing I've read today. Crafting dailies don't even pay for the cost of the materials it takes to do them, now on earth will they pay for repair costs?

    Let's see...

    I ran the veteran daily pledge today. I was rewarded (from turning in the pledge alone) with 604 gold. My repairs from the entire dungeon came to 150g. I made a 450g profit, without even counting dungeon loot or vendored stuff. I should add that each crafting daily pays the same amount of gold as the pledge.
    ----
    Murray?
  • grimsfield
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    Quest naked.
  • OrangeTheCat
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    While leveling I never repair my equipment as the chances are I've acquired new pieces of armor (or will soon).
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Gorthax wrote: »
    See I do not agree with the xp ='s repair cost. If you do not take damage you should not be penalized for it..... who cares if bow users dont get hit (or any one for that matter). Just means level a bow and farm with it. You dont need to level a bow to avoid taking damage.

    On the Bow thing,

    Me and another guildie were PvE Grinding /Farming in a VR area in the third Alliance Daggerfall (we are AD) and he was using melee weapons, Two Handed sword, and I was using a Bow, so I was acting as his ranged backup and he was CQB (close quarter battle). I was using Snipe (long ranged up to 35 meters) with a Dominion BOW, and wearing the rings, and that set (3 piece) adds 3 extra meters to your BOW Range (so now I was up to 38 meters with Snipe's range :smiley:.) Well when we would kill things together and I was within 28-30 meters I would get loot equal to what he got but if I used Snipe beyond the 28-30 meter range, I would get like hide scraps/dwemer scrap metal/ETC but I would not get loot (white and green items, gold, etc) like my partner.

    Also note that while we were getting XP from our kills our armor was degrading (just like you other people surmised) and we realized that the XP is what degrades your armor as well, even though I was like 35+ meters away and never took one point of damage.

    So we figured out that if you leave your guildmates to go AFK but are close by in a safe spot to get XP from kills, you should take your armor off, so it doesn't degrade.

    And if you are fighting mobs together, stay within the 28 meter range to get equal loot, even with a bow.

    We grinded this one spot for a long time and figured all this out.

    Another good way to keep your armor up in PvE is to enchant a Necklace and two rings with the Armor enchant, so then you can still take off your armor (Go Naked) and still be protected.

    PS. forgot to add this, I also agree that if you don't take damage you shouldn't get degraded armor, I brought this up once before but people who were TANK's hated the idea, since they would have to foot the bill :wink:
    Edited by whiteshadow711jppreub18_ESO on January 15, 2015 1:04AM
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