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Dear Zenimax: We don't all want to quest, we want to Play as We Want.

  • AshySamurai
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    Correct me, but ZOS said before release that they want main leveling only through quests and exploration. So, this is what they doing now.
    Make sweetrolls, not nerfs!
  • MrGhosty
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    There is an issue here that many are quick to dismiss. The cost of grinding is that it may be faster but it is boring and expensive. The cost of questing is that you will get a lot more variation and story but you won't level as quickly. That, to me at least, as always been the trade off.

    I take no issue with xp rates being adjusted so long as the grind is slightly faster than questing, each has benefits and downsides attached. For me personally my first main was AD and the first zone I go to for vet content is EP which I've not played yet and would rather not spoil the only fresh content I have left. So my vet character is essentially stuck with PvPing for minimal gains or grinding. I will soon as my DC character to the EP zone and again I will be limited by the questing I can do. This leaves grinding for the most part if I want to get my characters to max level. With the champion system I've opted to not bother due to the time constraints and how frustrating that progression will be.

    In my opinion, ZOS dropped the ball with vet content questing, we're in completely different zones to the low levels so why not give us new quests that reflect the state of the game after we face Molag Bal? These don't have to be completely different but tweaked with some brand new quests mixed in. and have that set for every faction area depending on what area of cadwell's you're on. We also should have our end level content back in our primary faction zone. Everything that is worked for in this game feels weightless as you will never see any benefit from your actions. So I can see how some players might not be compelled to repeat that same content over and over.

    I would support the idea of after maxing out one character you can start a character at level 49. In my opinion the "real" game comes when you hit vet levels, your gear and weapons last long enough to really get a feel for them as well as getting to fine tune your build. 1-50 honestly just feels like a long tutorial with some questing included.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Kevinmon
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    Actually I just want to quest. Also I leveled from V1-V14 just from PvP.
  • TheShadowScout
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    :expressionless: Yay, my first big argument with someone... :neutral_face:
    ;)
    TehMagnus wrote: »
    It's a fact that many people don't care about questing in MMORPGs, especially once they've allready done all the quest. As for playing a different kind of game, we're, once again, playing an MMORPG, where leveling to max is just a way to learn the mechanics and L2P your char before getting to the content that matters. It's people who play the MMOs just for the questing who are playing a different kind of game since once they finish the quests, they got nothing left to do till more quests are added which takes long long long months.
    MMORPG... you keep using that term too, I don't think it means what you think it means :stuck_out_tongue_winking_eye:
    Seriously though, "Massive Multiplayer Online Role Playing Game" differs from other online games by all the roles being played. And quests are a part of role playing games since, well, the beginning of role playing games. In fact, grinding only came into it when GMs were replaced by computers, because no GM would put up with that kind of sh... thing ;)
    As for questing... well, you have it right part of it is the L2P. And once the questlovers like me finish every quest... some go exploring, some go PvPing, some go hunting achievements, some even go roleplaying... I know, I know, something frowned upon by a certain kind of players. How dare I pretend to be an seaky and stabhappy dunmer bounty huntress, or a goth dunmer librarian warlock? How dare I talk to someone in the game who pretends to be a nature-loving ashlander witch? How dare I not PvP or run dungeons and pretend to drink mead with the nords instead? Well, that's my fun, You go have your fun. Just saying, you wanting your fun quicker then the ones who quest just because they have it is not exactly fair.
    TehMagnus wrote: »
    Once again, still a fact that many people don't care about questing and I suppose you should go see an ENT specialist if you're hearing we want the same stuff others play weeks to earn for cheap, grinding is tedious, it's repetitive, it's boring, but if you gots to be bored, might as well spend less time at it as possible, which is why people rather grind than quest. Moreover, nobody is forcing you to grind so if you rather quest than grind to "get the same stuff", then that's your problem buddy. Regarding pvp that's utter bull, before getting to max level you're just food for the people at max level, they'll just destroy you on sight, and leveling in PVP is 10x longer than questing or grinding. Moreover, most of the people that only PVP and are at max level grinded like crazy to get there, so now you're saying that new people will have to spend 280h leveling up to catch up to people who grinded the levels in 24h?
    You are saying, people should be able to play as they wish, but your way of playing should get you in 24 hours what others play their way for 280 hours just because you don't care about questing? Doesn't seem like you want equality to me... seems like you want things cheaper your way, as I said. Okay, so grinding IS boring, thats why I can't stand doing it. And it certainly doesn't get you all you can pick up questing, true. But still, worth eight or so times faster XP gain? Which is what you seem to want? I disagree on that one.

    And yes, before max level you are food for the PKers. I know. I was. I still often am, since I am not that good at PvP... but I am a bit better then I was. Not complaining, I expect to get wasted in short order when I go into Cyrodil. But I have some successes too, now. Ah, the trials and tribulations of L2P, huh?
    TehMagnus wrote: »
    End game content is not something I should skip the game for? I'm sorry for having played dozens of generic MMOs like this one and I don't find it interesting to waste time on useless repetitive quests with no flavor and most of all no lasting impact on the world which makes them all feel useless. In any case, it's not for you nor anyone to tell me how I should play a game, especially when it was advertised as a "Play as you want" game.
    Yeah, I got that you don't give two tugs of a dead dogs *** for the content the desingers worked for. Might make me wonder why you play a MMORPG in the first place and not some "jump into the action" online shooter if I cared...
    But you are right it is not my place to tell you how to play the game your way. Just saying, you should not tell everyone your way ought to be much faster for you then the "standard" way for everyone not playing your way, and complain when they nerf it back to approaching equality...
    TehMagnus wrote: »
    Who cares about skyshards books hunting, that's beyond the point since it only takes a day to get them all and you don't need main story skillpoints to build a competitive alt.
    ...naturally, I love skyshards and book hunting. Especially since I never got any of those addons that help, but do it the hard way... just my kinda fun I guess, exploring the landscape, picking up this or that, following the journal hints and enjoying feeling smart when I find a skyshard that way... but that's me... to each their own.
    TehMagnus wrote: »
    ...Forcing them to quest to get to VR14 until 1.7 kicks in defeats the purpose of removing the VR which was to not force people to waste time grinding or leveling through them. If they want to PVP and be competitive, if they want to clear dungeons like COH or COA or even partake in trials or DSA, they will, in fact be forced to quest to get to max level. It's not about sympathy, it's about fairness, it's about telling people that it's too bad they weren't quick enough or dedicated enough to enjoy the benefits of grinding (which have been going on for months before ZOS changed their mind) and that now they are forced to go the long way to get the same stuff people got quickly.
    I can agree with you in the thought that the game will be better with vet ranks gone and champion system in their place, the sooner the better, allowing people to go whereever they want after getting through the story. And I would think that gains should be roughly equal between questing, PvP, and grinding.
    Not that grinding should get a huge advantage though.

    And eh, when the developers change something like one way of playing having such an an obviously unintended advantage to keep things fair, I kinda see it silly to cry about it. Its like saying, every fault in the game people can exploit must be made available for everyone who wasn't quick enough to take advantage of it...
  • trimsic_ESO
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    Derra wrote: »
    I can see at least one solution to make sure people will not grind their CP:
    - Killing a mob or a veteran mob does not grant any CP at all
    - Killing a boss in a dungeon grants some CP
    - Completing a dungeon grants CP
    - Killing people in Cyrodiil grants some CP
    - Completing a quest grants CP (daily or not, PvP or PvE)

    This system would be fair for both the people who are still not VR14 and those who are already VR14. It would be fair for both the people who PvP and those who are PvE. And this system would make sure people won't grind anything. Just play the game as it is intended to be played, and you will earn CP progressively and smoothly.

    I can see this royally screwing people who have completed all quests as they´d be limited to the amount of daily quests the game would provides them with given they want to progress solo.
    Not a good idea imho.

    Daily quests + dungeon completion + PvP in Cyrodiil.
    What does a player do once s/he reached VR14? Either Cyrodiil, or PvE, or both. So gaining CP while doing activities s/he would normally do as a VR14 player is just the right way to go.

    The champion system is not yet another VR to achieve. We should rather see it as a continuous progression system, where grinding is just not possible.
  • I_killed_Vivec
    I_killed_Vivec
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    I'm a little confused...

    The "standard" perception is that grinding is boring, but gets you XP fast. While questing is more interesting but gets you XP slower.

    Now people are saying that grinding isn't giving XP fast enough, so in order to progress they have to do questing... which they find boring ?!

    If you're only interested in getting XP quick, does it really matter which boring-but-high-XP activity gets you there fastest?

    Or is it just that grinding was SO much more effective as a means of gaining XP?

    By the way, I see grinding Craglorn has become popular again - not just Spellscar but people doing anomalies like I haven't seen since the VR12 -> VR14 upgrade. It would appear that the race is on to get those VR ranks before the CP conversion :)
  • kieso
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    grinding is a lot faster in VR levels, I was pulling 3 spawns over and over again aoeing them and going back to town every time my gear was all red. I'd sell stuff, and deconn other stuff to raise my crafts, then id repair and go back. I made a VR level in like two hours, maybe a bit more since I wasn't rushing it too much. Anyway questing in VR levels was a lot, I mean a lot slower.

    Not that I'm against grinding but I'm not sure why people aren't believing it's a lot faster.

    also nerfing spellscar makes me sad in the pants.
  • dietlime
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    TehMagnus wrote: »
    After this week's patch, all Craglorn grinding was nerfed. Bosses in dungeons and in the world don't even give 1K XP anymore, Spellscar was nerfed, everything was nerfed.

    Here are some facts:

    - For many people, questing is boring and useless, you must admit that in any case questing is nothing more than: Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over. Which gets old very very fast.
    - Many people are not in here for the quests, some want to PVP, some want to do end game content, you're forcing those people to waste time questing to VR14 till 1.7 is released and everybody is at level 50.
    - Many people have already done all those quests on more than 1 character and even though they want a new VR14 character, they don't want to spend weeks doing the same quests they already did 4 times to get to VR14 on their 4 previous chars.

    Last be not least important:
    - You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.

    I understand that the aim is to avoid CP farming when 1.6 kicks in, but the problem is that while people wait for 1.7 which could take 3 to 4 months to come, you're forcing people to experience the content you are removing because of it's unpopularity, moreover, you stealth nerfed it before the CP system was implemented. Players who only have 1 char that isn't VR14 yet will be forced to quest to get to VR14 when the rest of the players have been grinding those levels since Craglorn's launch, thus making it extremely unfair for your newer players or people who planed to level quickly to VR14 in order to get 70CP.

    You won't be able to nerf everything without breaking the game and good players will always find a way to grind CP faster than normal players by optimizing anything that gives a the most of XP for the less time, moreover they won't talk about the new spots since you've clearly started the war against grind and thus only a selected few will be advancing faster than the rest of the players.

    At least with grinding spots everybody has a fair chance.

    But they're fixing it.

    You said, right there. In your post.

    They're fixing it.

    Why does this post exist? Changes this dramatic take time.

    But seriously hurry up zos I want what I paid for.
  • dietlime
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    I still hear "gimme the same stuff others play weeks to earn for cheap".
    If you just want PvP, you can have PvP at level 10+. You'll just respawn a lot until you are up to the level of players who spent the time to get to their V14 the hard way. And miss out on all those neat skyshards, but if you manage your skills carefully, you can still be good. And you'll likely take a bit more time getting your levels. But you can have only PvP, and you'll likely amass so many AP you can buy a lot of nifty gear once your level gets there. Impress them all with your big PvPness!
    Endgame content is not something you should be skipping the game for. That's kinda like skipping most of a book and going to the last ten pages right away...
    And yes, the time until 1.7 is a bit iffy, as playing a vet character now is a bit "oh, look at all the ChP I c

    Please make sure you rage on the forums when they give me the equivalent of a free VR14 by 1.7 as recompense for the fact that they released a p2p game with a grind so terrible I never hit the level cap once.

    Protip from a renaissance gamer who plays more than one genre and is a huge enthusiast cross-platform

    questing in eso is grinding
  • Jixjax
    Jixjax
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    The pace of earning VR's is certainly discouraging. You just feel like the game stops after you beat Molag Baal (whatever his name is). Something should really be done to really make VRing worthwhile until it's removed.

    I suggest an XP gain increase campaign leading up to the launch of 1.6 or something. Perhaps encourage the 'catch up' idea.
  • Antiquity
    Antiquity
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    Jixjax wrote: »
    I suggest an XP gain increase campaign leading up to the launch of 1.6 or something. Perhaps encourage the 'catch up' idea.

    They tried to do a catch-up type thing with 30 champ points for all VRs. I don't know if you missed it, but it didn't go over so well. Like, so poorly received they changed it.

  • AlnilamE
    AlnilamE
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    Jixjax wrote: »
    The pace of earning VR's is certainly discouraging. You just feel like the game stops after you beat Molag Baal (whatever his name is). Something should really be done to really make VRing worthwhile until it's removed.

    I suggest an XP gain increase campaign leading up to the launch of 1.6 or something. Perhaps encourage the 'catch up' idea.

    Do you really think so? I hit V1 in July, and after they changed Vet levels to 1 million XP, it felt like I just flew from V7-8 to V14 (I hit V14 just before the New Year).

    Of course, I spent a lot of that time in Craglorn working through the quest line and helping friends through the questline. It was really interesting to see a dungeon I had gone into at V5 again when I was V10 and what the difference in difficulty was.
    The Moot Councillor
  • Zershar_Vemod
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    Derra wrote: »
    I love questing; leveling has seemed to have gotten easier the past few months in my opinion.

    I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?

    But in relation to the "facts" the OP posted,
    - I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.

    - "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.

    - That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.

    - What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.

    All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.


    Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?

    I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.

    Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.

    So I post something you don't like and I'm automatically biased? Ok. You think this is the first game to have one do the same stuff over again when making alts? Because I can tell you, it isn't.

    You personally don't like repetition, how is that anyone else's fault? This reeks of "I want it my way or else!"

    House Nyssara (NA)
    Black Market Traders
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    Thorn Brigade
    VR15 Nightblade Vampire
  • nerevarine1138
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    Is it just me, or are people complaining that they can't level faster by grinding now? It sounds like grinding will level you up on par with endgame questing now. It just can't be used as a cheap way to get XP faster than intended.
    ----
    Murray?
  • Tankqull
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    TehMagnus wrote: »
    After this week's patch, all Craglorn grinding was nerfed. Bosses in dungeons and in the world don't even give 1K XP anymore, Spellscar was nerfed, everything was nerfed.

    Here are some facts:

    - For many people, questing is boring and useless, you must admit that in any case questing is nothing more than: Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over. Which gets old very very fast.
    - Many people are not in here for the quests, some want to PVP, some want to do end game content, you're forcing those people to waste time questing to VR14 till 1.7 is released and everybody is at level 50.
    - Many people have already done all those quests on more than 1 character and even though they want a new VR14 character, they don't want to spend weeks doing the same quests they already did 4 times to get to VR14 on their 4 previous chars.

    Last be not least important:
    - You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.

    I understand that the aim is to avoid CP farming when 1.6 kicks in, but the problem is that while people wait for 1.7 which could take 3 to 4 months to come, you're forcing people to experience the content you are removing because of it's unpopularity, moreover, you stealth nerfed it before the CP system was implemented. Players who only have 1 char that isn't VR14 yet will be forced to quest to get to VR14 when the rest of the players have been grinding those levels since Craglorn's launch, thus making it extremely unfair for your newer players or people who planed to level quickly to VR14 in order to get 70CP.

    You won't be able to nerf everything without breaking the game and good players will always find a way to grind CP faster than normal players by optimizing anything that gives a the most of XP for the less time, moreover they won't talk about the new spots since you've clearly started the war against grind and thus only a selected few will be advancing faster than the rest of the players.

    At least with grinding spots everybody has a fair chance.

    While I understand what you are saying, I can also understand the risks that ZOS foresees when the update 6 is released. The risks are:
    - People grind their CP at well known places in Craglorn (Hircine, ...)
    - Only a few people play the game as it is intended to be played, i.e. normally as if there were nothing to grind (PvP, PvE dungeons, etc...)
    - The population in Cyrodiil is very low and we can hardly find some one to group for the PvE dungeons, because most people are grinding their CP.

    The game is dead until people finish grinding their CP.

    This is exactly what happened when the new VR14 was released. If ZOS does the same mistake again, people we feel like the new Champion System is like a new VR, much longer to achieve. The impacts would be terrible for the game.

    So I agree with you that people should be able to grind their VR from VR1 to VR14. But in my opinion, it should not be possible to grind the CP. Or face the consequences :(

    that is what is going to happen anyway.

    without grinding it will take only longer.
    every competititve player is a minmaxer regardless if his aim is pve or pvp and thus will force him/her self to get at least a certain threshold of CP before even think about stop ginding quests, mobs or enemy players what ever gives the biggest amount of CP/timeframe untill his/her goal of CPs is reached.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • WraithAzraiel
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    TehMagnus wrote: »

    Last be not least important:
    - You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.

    Um...where and when did they say they're removing the zones and content?

    They're removing Veteran Ranks yes, but I've seen no mention of Cadwell's Silver/Gold removal.

    Quite the contrary, I remember reading somewhere in the Guild Summit notes that in the future, after Veteran Ranks are done away with, a new system will be put in place to make Cadwell's Silver and Gold less linear by allowing you to go to whichever zone you wish, in whatever order.
    Edited by WraithAzraiel on January 14, 2015 9:17PM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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    #SEEMSLEGIT
  • WraithAzraiel
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    RazielSR wrote: »
    Something is wrong then. Me and more people claim that now it costs a lot more to get vr in just one zone by questing. In my case its happening.

    That's the VP to XP conversion still biting people in the rear.
    Edited by WraithAzraiel on January 14, 2015 9:25PM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • McDoogs
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    Actually I tested what a zone gives you now...
    - Before the last "how much of what for a VR" change my main got about 70, 80% to the next Vet rank, and had to make up the rest with PvP and doing daily quests in cyrodil. Which was a lot more fun then I expect grinding some mobs would be, though I suppose a good grind spot may take you there faster, possibly too fast.
    - Now my secondary character got 110% from one zone, everything done. A nice improvement, now I could do it all with questing if i choose to (though naturally I am waiting for champoiun system to come on - no sense wasting all those ChP I could get doing it)
    I'd say, cadwells silver/gold is much better now, with that.
    For me anyhow.


    That's cool, you just did a bunch of unrepeatable content you won't be able to gain CP from...

    That's kinda everyone's point, if you have to all the quests from all the zones to level, you are consuming a lion's share of the content you would assume you'd be able to do for CP...
  • Tankqull
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    Despair9 wrote: »
    1-49? No.
    VR1-VR14? Yes.
    you obviuosly have no clue. grinding in a group from 1-49 is ~10+x times faster than questing. grinding lvl 1 to v1 on my last char took less time than doing (only) the main quest at v1 with that char afterwards ...
    the grind from v1 to v14 on the other hand in hircine has been around 70% of the played of my first char doing that grind by questing. (prior to the 1.5 fiasko handing in quests actually gave good xp so questing was in total much faster than now especially when you used quest guides to optimze your usless walking around as that is what hurts questing alot)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Robbmrp
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    My wife and I enjoy questing for now. It helps to take you to different places within the game that you may not normally have went to. We wanted to experience that part of the game while leveling our characters up. That being said, being forced to quest to level characters isn't the best way to go nor the funnest. What's the point of completing a delve/dungeon when your non V14 and not getting decent experience? Just for a little notification to pop up so you get a new color? Keep your completed notifications as I'll take the experience instead....

    One of the main reasons I don't play other MMO's anymore is the questing felt old. If that's truly going to be the future of ESO I doubt that I will be here much longer. I can go back to Skyrim and have ten times the fun not doing a single quest.
    NA Server - Kildair
  • xMovingTarget
    xMovingTarget
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    TehMagnus wrote: »

    Last be not least important:
    - You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.

    Um...where and when did they say they're removing the zones and content?

    They're removing Veteran Ranks yes, but I've seen no mention of Cadwell's Silver/Gold removal.

    Quite the contrary, I remember reading somewhere in the Guild Summit notes that in the future, after Veteran Ranks are done away with, a new system will be put in place to make Cadwell's Silver and Gold less linear by allowing you to go to whichever zone you wish, in whatever order.

    Wow. Dont take this too seriously. He even said "basically" in front of it. Without the VR levels, you arnt forced to finish Cadwells silver/gold to level up. So this makes it completely optional.
    Without VR, you also will be Max Level after you are done with your own faction. Theres no need to do the other factions aswell anymore.
    Many people complained about it. Because why the heck do you, as you choose Faction A have to throw everything aboard you did there to do Faction B and C. There is literally no faction pride in this.

    I am sorry, that you dont own the ability to read between the lines ;)
    Edited by xMovingTarget on January 14, 2015 9:39PM
  • Zershar_Vemod
    Zershar_Vemod
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    Is it just me, or are people complaining that they can't level faster by grinding now? It sounds like grinding will level you up on par with endgame questing now. It just can't be used as a cheap way to get XP faster than intended.

    That's all this is in a nutshell. Now the power levelers are made that they need to progress at a normal pace (which is still fast).
    Robbmrp wrote: »
    My wife and I enjoy questing for now. It helps to take you to different places within the game that you may not normally have went to. We wanted to experience that part of the game while leveling our characters up. That being said, being forced to quest to level characters isn't the best way to go nor the funnest. What's the point of completing a delve/dungeon when your non V14 and not getting decent experience? Just for a little notification to pop up so you get a new color? Keep your completed notifications as I'll take the experience instead....

    One of the main reasons I don't play other MMO's anymore is the questing felt old. If that's truly going to be the future of ESO I doubt that I will be here much longer. I can go back to Skyrim and have ten times the fun not doing a single quest.

    So you want stuff to be handed to you? Because it sounds like you aren't meant for traditional MMOs and / or lazy.

    If you don't want levels, skill lines, etc. and have a top-end setup and the funds to upgrade said setup in a few years, I'd suggest Star Citizen. It's B2P, and if you pledge now, you'll be saving money for when it officially launches in a few years. It pretty much covers every play style possible while focusing on realism and immersion and risk-reward gameplay.
    Edited by Zershar_Vemod on January 14, 2015 9:45PM
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  • Itoq
    Itoq
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    Nerfing grinding makes for a less playable game for many of us.

    I cancelled my subscription late last month. After a week or so I renewed and rerolled another character. I am pretty far along so I will be more likely to stick out the levelling process - I'll decide that in another week.

    However, if I had known that grinding was going to be nerfed even more then I would definitely been less likely to renew. I would be far from the only one in that boat. A less enjoyable game, for many, leads to less players and a less robust environment which leads to a less enjoyable game which...

    Many of us are in mmorpgs for the endgame. Not the process to get there.

    Some of us want to pvp without the handicap of being lower level. Note: I could live with be lower level if pvp experience gain was much much faster.

    How questing often works for me:

    #1 Sound is very low. I have heard most of the quest dialogue. I don't need to hear it again. It especially is boredom inducing that our character often has to sit still through scenes and/or click through multiple times to get to the next step.

    #2 My character is sitting there doing nothing while we are made to listen to certain dialogues or wait for certain scenes. So, I often find myself alt+tabbing and google something more interesting to look at/read/listen to.

    #3 Quests are so overburdened with going from point a to b and back or point a to gather this and that and to point c that boredom sets in quickly.

    #4 Quests don't have a fast paced rhythm in general. There are a lot of clicks, a lot pausing to gather and a lot of stop and go. Again boredom, especially after the first time through.

    I applaud the makers of ESO for trying to create a good quest design with extensive voice acting. I hope they make the next game with a quest system which has near universal appeal (and with the aim to class/skill balance and get rid of bugs much more quickly.)

    As is, they did not quite get to an amazing quest system with a very high level of appeal for many of their customers - especially for successive times through the quests.

    Instead of forcing slow leveling on us, how about allow us to play how we want instead? That way we remain subbed, help pay the bills, while players and makers alike can focus on improving the game and learning about what they could do on the next game to make it better?
    Edited by Itoq on January 14, 2015 9:53PM
  • Breg_Magol
    Breg_Magol
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    But, but... I just love to quest!

    How can you say I don't want to? :wink:

    He didn't .. ehm .. <wink back>
    But, but... I just love to quest!

    How can you say I don't want to? :wink:

    The khajit need glasses it seems ... or too much fur around the eyeballs.
    Here, allow me to repeat the salient points of what the OP actually said ... just for you!
    TehMagnus wrote: »
    Dear Zenimax: We don't all want to quest, we want to Play as We Want.

    - For many people, questing is boring and useless.

    So ... you may enjoy questing .. but * that there are those who enjoy questing * wasn't the point of the thread ... unless your narcissistic qualities are of such a well developed order that you translate all meaning to relate directly to you ... talk about a thread high-jack!

    You're welcome!

    And for the record, I liked questing too .. the first time. It's a bad decision in my opinion to nerf grinding.


    Edited by Breg_Magol on January 14, 2015 9:57PM
  • Grayaxeb14_ESO
    My wife and I did nothing but quest leveling through Cadwells silver about a month ago, we would avoid combat when we could, so we would finish the quest quicker, since we had limited play time.
    Having zone completion would net us 83% of a level, and take about 18-20 hours.

    After going through about half of Deshann we got burned out on doing quest that were very similar to one's we had already done. So we started grinding mobs in the zone. We would get about 200-300k an hour. Than after we hit VR8 we went and did the Rzkunldeft grind which would get us about 450-500k an hour.

    The mobs in the Rzkun. grind did not give any more exp than overworld mobs (496 xp), nor did they really respawn faster when you count the time it took to zone back and forth. I think the mobs in Deshann were on a five min timer. The real thing that made it eaiser was all the mobs were melee mobs and would crowd around you. Making it easy to aoe them down.

    I haven't gone back to Rkun. Since the nerf, so does anyone know if the spiders are eaiser now hence why they give less xp. Their hp was at 2797, overworld mobs with the same hp still give 496.

    The sad part is running through crag dundungeons were/is fun. Duoing it offered a nice challenge, decent xp and the chance to get some gear. Is nerfing the xp earned in dungeons really the way to go?
  • xaraan
    xaraan
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    How is it forcing you to quest? You can earn XP and CP after 1.6 same way as now... by doing PvP, grinding, or whatever else you do to level up.

    The only thing the change affected was that for characters that do like to quest. If you have a different playstyle, you are unaffected and can basically level up the same way you always do.
    -- @xaraan --
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  • Derra
    Derra
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    Derra wrote: »
    I love questing; leveling has seemed to have gotten easier the past few months in my opinion.

    I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?

    But in relation to the "facts" the OP posted,
    - I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.

    - "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.

    - That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.

    - What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.

    All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.


    Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?

    I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.

    Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.

    So I post something you don't like and I'm automatically biased? Ok. You think this is the first game to have one do the same stuff over again when making alts? Because I can tell you, it isn't.

    You personally don't like repetition, how is that anyone else's fault? This reeks of "I want it my way or else!"

    Well it definetly is the first game that takes repetition to the epic scale where you have to replay atleast 80% of the whole leveling content the game offers that takes atleast 100 (that being a very generous guess) hours of playtime. If i think about it no game i played tried to force obviously umpopular (for a part of the playerbase else you would not have the topic we´re posting in) content on it´s playerbase. I´ve had my fair share of mmos in the past 15 years. Thanks for the headsup anyway!

    Should you actually reach vr14 start a twink and do enjoy leveling through all of the same content again i shall stand corrected. Until then i believe you don´t want to voice a reasonable opinion on a topic that is obviously not of your immediate concern.
    You´re just posting to say: "Oh, I´m a special snowflake and I´m quite offended the op does not want to play the game the way i like to. What an idiot."
    While the op states: "Hey i don´t like to quest. Please don´t eliminate all options i had from the game because i don´t find this last one fun."

    How can someone in their right mind dismiss the wish for options (thats what i amongst others would like to have) and the voice of concern that there are soon none to be found with the recent patching history. How in any would it harm you if there were any? Why do you even argue in a thread that in no way interferes with your playing experience?

    All you did was contribute a negative opinion without actually adding ANYTHING contructive to the discussion. You could aswell have posted:

    nelson-haha.jpg
    <Noricum>
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  • Zershar_Vemod
    Zershar_Vemod
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    Derra wrote: »
    Derra wrote: »
    I love questing; leveling has seemed to have gotten easier the past few months in my opinion.

    I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?

    But in relation to the "facts" the OP posted,
    - I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.

    - "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.

    - That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.

    - What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.

    All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.


    Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?

    I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.

    Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.

    So I post something you don't like and I'm automatically biased? Ok. You think this is the first game to have one do the same stuff over again when making alts? Because I can tell you, it isn't.

    You personally don't like repetition, how is that anyone else's fault? This reeks of "I want it my way or else!"

    Well it definetly is the first game that takes repetition to the epic scale where you have to replay atleast 80% of the whole leveling content the game offers that takes atleast 100 (that being a very generous guess) hours of playtime. If i think about it no game i played tried to force obviously umpopular (for a part of the playerbase else you would not have the topic we´re posting in) content on it´s playerbase. I´ve had my fair share of mmos in the past 15 years. Thanks for the headsup anyway!

    Should you actually reach vr14 start a twink and do enjoy leveling through all of the same content again i shall stand corrected. Until then i believe you don´t want to voice a reasonable opinion on a topic that is obviously not of your immediate concern.
    You´re just posting to say: "Oh, I´m a special snowflake and I´m quite offended the op does not want to play the game the way i like to. What an idiot."
    While the op states: "Hey i don´t like to quest. Please don´t eliminate all options i had from the game because i don´t find this last one fun."

    How can someone in their right mind dismiss the wish for options (thats what i amongst others would like to have) and the voice of concern that there are soon none to be found with the recent patching history. How in any would it harm you if there were any? Why do you even argue in a thread that in no way interferes with your playing experience?

    All you did was contribute a negative opinion without actually adding ANYTHING contructive to the discussion. You could aswell have posted:

    nelson-haha.jpg

    You seem mad about something.

    And I find it hilarious how you want to silence me. Boo-hoo I have an opinion that makes you sad.

    Also "special snowflake," you really should look up on how to properly use the term. Playing the game as intended for the most part is by no means some form of self-centered condition. ;)
    Edited by Zershar_Vemod on January 15, 2015 12:01AM
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  • Derra
    Derra
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    I´m not mad. I´m only sad that you obviously don´t value the opinion of people that don´t have fun in the same aspects of the game as you do. (Edit: Nobody wants to harm your gaming experience. I ask again: Why would you not want people to play the way they like? What do they take away from your experience in the game?)

    I don´t want to silence you. I try to get something constructive out of you. You are unable to deliver in that regard up to now.

    Believing your way of playing the game is the intend way of playing the game in a franchise that got big by being more or less of a sandbox (and thus play as you want) game makes me believe you are somewhat self-centered.

    I apologise if my words have offended you.
    Edited by Derra on January 15, 2015 12:18AM
    <Noricum>
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  • Zershar_Vemod
    Zershar_Vemod
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    Derra wrote: »
    I´m not mad. I´m only sad that you obviously don´t value the opinion of people that don´t have fun in the same aspects of the game as you do. (Edit: Nobody wants to harm your gaming experience. I ask again: Why would you not want people to play the way they like? What do they take away from your experience in the game?)

    I don´t want to silence you. I try to get something constructive out of you. You are unable to deliver in that regard up to now.

    Believing your way of playing the game is the intend way of playing the game in a franchise that got big by being more or less of a sandbox (and thus play as you want) game makes me believe you are somewhat self-centered.

    I apologise if my words have offended you.

    Doing quests is not the default way the game is typically played....? Ok then.

    Pass me that Kool-Aid.
    Edited by Zershar_Vemod on January 15, 2015 12:22AM
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