MMORPG... you keep using that term too, I don't think it means what you think it meansIt's a fact that many people don't care about questing in MMORPGs, especially once they've allready done all the quest. As for playing a different kind of game, we're, once again, playing an MMORPG, where leveling to max is just a way to learn the mechanics and L2P your char before getting to the content that matters. It's people who play the MMOs just for the questing who are playing a different kind of game since once they finish the quests, they got nothing left to do till more quests are added which takes long long long months.
You are saying, people should be able to play as they wish, but your way of playing should get you in 24 hours what others play their way for 280 hours just because you don't care about questing? Doesn't seem like you want equality to me... seems like you want things cheaper your way, as I said. Okay, so grinding IS boring, thats why I can't stand doing it. And it certainly doesn't get you all you can pick up questing, true. But still, worth eight or so times faster XP gain? Which is what you seem to want? I disagree on that one.Once again, still a fact that many people don't care about questing and I suppose you should go see an ENT specialist if you're hearing we want the same stuff others play weeks to earn for cheap, grinding is tedious, it's repetitive, it's boring, but if you gots to be bored, might as well spend less time at it as possible, which is why people rather grind than quest. Moreover, nobody is forcing you to grind so if you rather quest than grind to "get the same stuff", then that's your problem buddy. Regarding pvp that's utter bull, before getting to max level you're just food for the people at max level, they'll just destroy you on sight, and leveling in PVP is 10x longer than questing or grinding. Moreover, most of the people that only PVP and are at max level grinded like crazy to get there, so now you're saying that new people will have to spend 280h leveling up to catch up to people who grinded the levels in 24h?
Yeah, I got that you don't give two tugs of a dead dogs *** for the content the desingers worked for. Might make me wonder why you play a MMORPG in the first place and not some "jump into the action" online shooter if I cared...End game content is not something I should skip the game for? I'm sorry for having played dozens of generic MMOs like this one and I don't find it interesting to waste time on useless repetitive quests with no flavor and most of all no lasting impact on the world which makes them all feel useless. In any case, it's not for you nor anyone to tell me how I should play a game, especially when it was advertised as a "Play as you want" game.
...naturally, I love skyshards and book hunting. Especially since I never got any of those addons that help, but do it the hard way... just my kinda fun I guess, exploring the landscape, picking up this or that, following the journal hints and enjoying feeling smart when I find a skyshard that way... but that's me... to each their own.Who cares about skyshards books hunting, that's beyond the point since it only takes a day to get them all and you don't need main story skillpoints to build a competitive alt.
I can agree with you in the thought that the game will be better with vet ranks gone and champion system in their place, the sooner the better, allowing people to go whereever they want after getting through the story. And I would think that gains should be roughly equal between questing, PvP, and grinding....Forcing them to quest to get to VR14 until 1.7 kicks in defeats the purpose of removing the VR which was to not force people to waste time grinding or leveling through them. If they want to PVP and be competitive, if they want to clear dungeons like COH or COA or even partake in trials or DSA, they will, in fact be forced to quest to get to max level. It's not about sympathy, it's about fairness, it's about telling people that it's too bad they weren't quick enough or dedicated enough to enjoy the benefits of grinding (which have been going on for months before ZOS changed their mind) and that now they are forced to go the long way to get the same stuff people got quickly.
trimsic_ESO wrote: »I can see at least one solution to make sure people will not grind their CP:
- Killing a mob or a veteran mob does not grant any CP at all
- Killing a boss in a dungeon grants some CP
- Completing a dungeon grants CP
- Killing people in Cyrodiil grants some CP
- Completing a quest grants CP (daily or not, PvP or PvE)
This system would be fair for both the people who are still not VR14 and those who are already VR14. It would be fair for both the people who PvP and those who are PvE. And this system would make sure people won't grind anything. Just play the game as it is intended to be played, and you will earn CP progressively and smoothly.
I can see this royally screwing people who have completed all quests as they´d be limited to the amount of daily quests the game would provides them with given they want to progress solo.
Not a good idea imho.
After this week's patch, all Craglorn grinding was nerfed. Bosses in dungeons and in the world don't even give 1K XP anymore, Spellscar was nerfed, everything was nerfed.
Here are some facts:
- For many people, questing is boring and useless, you must admit that in any case questing is nothing more than: Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over. Which gets old very very fast.
- Many people are not in here for the quests, some want to PVP, some want to do end game content, you're forcing those people to waste time questing to VR14 till 1.7 is released and everybody is at level 50.
- Many people have already done all those quests on more than 1 character and even though they want a new VR14 character, they don't want to spend weeks doing the same quests they already did 4 times to get to VR14 on their 4 previous chars.
Last be not least important:
- You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.
I understand that the aim is to avoid CP farming when 1.6 kicks in, but the problem is that while people wait for 1.7 which could take 3 to 4 months to come, you're forcing people to experience the content you are removing because of it's unpopularity, moreover, you stealth nerfed it before the CP system was implemented. Players who only have 1 char that isn't VR14 yet will be forced to quest to get to VR14 when the rest of the players have been grinding those levels since Craglorn's launch, thus making it extremely unfair for your newer players or people who planed to level quickly to VR14 in order to get 70CP.
You won't be able to nerf everything without breaking the game and good players will always find a way to grind CP faster than normal players by optimizing anything that gives a the most of XP for the less time, moreover they won't talk about the new spots since you've clearly started the war against grind and thus only a selected few will be advancing faster than the rest of the players.
At least with grinding spots everybody has a fair chance.
TheShadowScout wrote: »I still hear "gimme the same stuff others play weeks to earn for cheap".
If you just want PvP, you can have PvP at level 10+. You'll just respawn a lot until you are up to the level of players who spent the time to get to their V14 the hard way. And miss out on all those neat skyshards, but if you manage your skills carefully, you can still be good. And you'll likely take a bit more time getting your levels. But you can have only PvP, and you'll likely amass so many AP you can buy a lot of nifty gear once your level gets there. Impress them all with your big PvPness!
Endgame content is not something you should be skipping the game for. That's kinda like skipping most of a book and going to the last ten pages right away...
And yes, the time until 1.7 is a bit iffy, as playing a vet character now is a bit "oh, look at all the ChP I c
I suggest an XP gain increase campaign leading up to the launch of 1.6 or something. Perhaps encourage the 'catch up' idea.
The pace of earning VR's is certainly discouraging. You just feel like the game stops after you beat Molag Baal (whatever his name is). Something should really be done to really make VRing worthwhile until it's removed.
I suggest an XP gain increase campaign leading up to the launch of 1.6 or something. Perhaps encourage the 'catch up' idea.
Zershar_Vemod wrote: »I love questing; leveling has seemed to have gotten easier the past few months in my opinion.
I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?
But in relation to the "facts" the OP posted,
- I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.
- "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.
- That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.
- What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.
All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.
Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?
I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.
Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.
trimsic_ESO wrote: »After this week's patch, all Craglorn grinding was nerfed. Bosses in dungeons and in the world don't even give 1K XP anymore, Spellscar was nerfed, everything was nerfed.
Here are some facts:
- For many people, questing is boring and useless, you must admit that in any case questing is nothing more than: Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over. Which gets old very very fast.
- Many people are not in here for the quests, some want to PVP, some want to do end game content, you're forcing those people to waste time questing to VR14 till 1.7 is released and everybody is at level 50.
- Many people have already done all those quests on more than 1 character and even though they want a new VR14 character, they don't want to spend weeks doing the same quests they already did 4 times to get to VR14 on their 4 previous chars.
Last be not least important:
- You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.
I understand that the aim is to avoid CP farming when 1.6 kicks in, but the problem is that while people wait for 1.7 which could take 3 to 4 months to come, you're forcing people to experience the content you are removing because of it's unpopularity, moreover, you stealth nerfed it before the CP system was implemented. Players who only have 1 char that isn't VR14 yet will be forced to quest to get to VR14 when the rest of the players have been grinding those levels since Craglorn's launch, thus making it extremely unfair for your newer players or people who planed to level quickly to VR14 in order to get 70CP.
You won't be able to nerf everything without breaking the game and good players will always find a way to grind CP faster than normal players by optimizing anything that gives a the most of XP for the less time, moreover they won't talk about the new spots since you've clearly started the war against grind and thus only a selected few will be advancing faster than the rest of the players.
At least with grinding spots everybody has a fair chance.
While I understand what you are saying, I can also understand the risks that ZOS foresees when the update 6 is released. The risks are:
- People grind their CP at well known places in Craglorn (Hircine, ...)
- Only a few people play the game as it is intended to be played, i.e. normally as if there were nothing to grind (PvP, PvE dungeons, etc...)
- The population in Cyrodiil is very low and we can hardly find some one to group for the PvE dungeons, because most people are grinding their CP.
The game is dead until people finish grinding their CP.
This is exactly what happened when the new VR14 was released. If ZOS does the same mistake again, people we feel like the new Champion System is like a new VR, much longer to achieve. The impacts would be terrible for the game.
So I agree with you that people should be able to grind their VR from VR1 to VR14. But in my opinion, it should not be possible to grind the CP. Or face the consequences
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Last be not least important:
- You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.
Something is wrong then. Me and more people claim that now it costs a lot more to get vr in just one zone by questing. In my case its happening.
TheShadowScout wrote: »Actually I tested what a zone gives you now...
- Before the last "how much of what for a VR" change my main got about 70, 80% to the next Vet rank, and had to make up the rest with PvP and doing daily quests in cyrodil. Which was a lot more fun then I expect grinding some mobs would be, though I suppose a good grind spot may take you there faster, possibly too fast.
- Now my secondary character got 110% from one zone, everything done. A nice improvement, now I could do it all with questing if i choose to (though naturally I am waiting for champoiun system to come on - no sense wasting all those ChP I could get doing it)
I'd say, cadwells silver/gold is much better now, with that.
For me anyhow.
you obviuosly have no clue. grinding in a group from 1-49 is ~10+x times faster than questing. grinding lvl 1 to v1 on my last char took less time than doing (only) the main quest at v1 with that char afterwards ...1-49? No.
VR1-VR14? Yes.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
WraithAzraiel wrote: »
Last be not least important:
- You're forcing people to quest from VR1 to VR14 until 1.7 kicks in, thus forcing players to go through the content you're basically removing because it's very unpopular.
Um...where and when did they say they're removing the zones and content?
They're removing Veteran Ranks yes, but I've seen no mention of Cadwell's Silver/Gold removal.
Quite the contrary, I remember reading somewhere in the Guild Summit notes that in the future, after Veteran Ranks are done away with, a new system will be put in place to make Cadwell's Silver and Gold less linear by allowing you to go to whichever zone you wish, in whatever order.
nerevarine1138 wrote: »Is it just me, or are people complaining that they can't level faster by grinding now? It sounds like grinding will level you up on par with endgame questing now. It just can't be used as a cheap way to get XP faster than intended.
My wife and I enjoy questing for now. It helps to take you to different places within the game that you may not normally have went to. We wanted to experience that part of the game while leveling our characters up. That being said, being forced to quest to level characters isn't the best way to go nor the funnest. What's the point of completing a delve/dungeon when your non V14 and not getting decent experience? Just for a little notification to pop up so you get a new color? Keep your completed notifications as I'll take the experience instead....
One of the main reasons I don't play other MMO's anymore is the questing felt old. If that's truly going to be the future of ESO I doubt that I will be here much longer. I can go back to Skyrim and have ten times the fun not doing a single quest.
KhajitFurTrader wrote: »But, but... I just love to quest!
How can you say I don't want to?
KhajitFurTrader wrote: »But, but... I just love to quest!
How can you say I don't want to?
Dear Zenimax: We don't all want to quest, we want to Play as We Want.
- For many people, questing is boring and useless.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »I love questing; leveling has seemed to have gotten easier the past few months in my opinion.
I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?
But in relation to the "facts" the OP posted,
- I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.
- "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.
- That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.
- What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.
All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.
Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?
I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.
Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.
So I post something you don't like and I'm automatically biased? Ok. You think this is the first game to have one do the same stuff over again when making alts? Because I can tell you, it isn't.
You personally don't like repetition, how is that anyone else's fault? This reeks of "I want it my way or else!"

Zershar_Vemod wrote: »Zershar_Vemod wrote: »I love questing; leveling has seemed to have gotten easier the past few months in my opinion.
I have no idea where the OP is coming from with their "facts," because it certainly doesn't relate at all to the game I've been playing. If one is bored with the current quests, maybe then it is the player, not the game?
But in relation to the "facts" the OP posted,
- I find most quests interesting, there are good amounts of stories and lore in most. I actually find it amazing that they could transform the "Go to A and talk to X then to B, then kill x mobs, deliver quest, get useless item, start over" that EVERY GAME HAS and actually make it enjoyable and give a REASON for why I perform the task(s) in question.
- "Many people" came here for Elder Scrolls and its rich lore. X amount is PvP, Y amount is PvE, Z amount is for anything and everything. Speaking for the community under such false conditions doesn't help you; please, don't speak for other people OP, the "many" you speak of could also most likely translate to people who've been complaining from the start, yet still play the game for some reason and wish to change it for their own personal reasons.
- That is the choice of the player if they wish to roll multiple characters on the same faction. If anything, it should be much easier to perform after having a better idea on what to do, etc.
- What would you have us do from VR1-VR14? I know I've been having fun question, harvesting mats, taking loads of screenshots, enjoying the environments, doing world bosses, dolmens, etc. Recently, I was only VR 6 on my main (had been busy since release and only had X amount of free time [Thanks to my university giving such time consuming assignments haha), but I hit around 25% into VR 11 yesterday. It's a cakewalk without trying unless a player skips most things.
All and all I have to disagree with most of this thread, but respect the OP's opinion on how they see the game.
Thats nice and all. Did you read my posts? What do you want a player that has already quested through every zone to do?
I have seen almost all of the quest content the game in its current state has to offer (I did enjoy it for one playthrough). I do NOT enjoy repeating the same quests on a different character. How am i supposed to level a twink? I have done the content of EVERY faction with the veteran zones (with the one vet 14 i have). There is nothing new to explore.
Your post is completely biased around you not having completed the content on your main yet and you dismiss the opinion of the op because you have not reached the point where it would bother you.
So I post something you don't like and I'm automatically biased? Ok. You think this is the first game to have one do the same stuff over again when making alts? Because I can tell you, it isn't.
You personally don't like repetition, how is that anyone else's fault? This reeks of "I want it my way or else!"
Well it definetly is the first game that takes repetition to the epic scale where you have to replay atleast 80% of the whole leveling content the game offers that takes atleast 100 (that being a very generous guess) hours of playtime. If i think about it no game i played tried to force obviously umpopular (for a part of the playerbase else you would not have the topic we´re posting in) content on it´s playerbase. I´ve had my fair share of mmos in the past 15 years. Thanks for the headsup anyway!
Should you actually reach vr14 start a twink and do enjoy leveling through all of the same content again i shall stand corrected. Until then i believe you don´t want to voice a reasonable opinion on a topic that is obviously not of your immediate concern.
You´re just posting to say: "Oh, I´m a special snowflake and I´m quite offended the op does not want to play the game the way i like to. What an idiot."
While the op states: "Hey i don´t like to quest. Please don´t eliminate all options i had from the game because i don´t find this last one fun."
How can someone in their right mind dismiss the wish for options (thats what i amongst others would like to have) and the voice of concern that there are soon none to be found with the recent patching history. How in any would it harm you if there were any? Why do you even argue in a thread that in no way interferes with your playing experience?
All you did was contribute a negative opinion without actually adding ANYTHING contructive to the discussion. You could aswell have posted:
I´m not mad. I´m only sad that you obviously don´t value the opinion of people that don´t have fun in the same aspects of the game as you do. (Edit: Nobody wants to harm your gaming experience. I ask again: Why would you not want people to play the way they like? What do they take away from your experience in the game?)
I don´t want to silence you. I try to get something constructive out of you. You are unable to deliver in that regard up to now.
Believing your way of playing the game is the intend way of playing the game in a franchise that got big by being more or less of a sandbox (and thus play as you want) game makes me believe you are somewhat self-centered.
I apologise if my words have offended you.