
It's alternating between skill/weapon attacks. Due to the way the timing of skills/attacks work you can squeeze more damage in than just using one or the other because you can start an attack before the animation of the skill has 100% completed. Attacks/bashes supercede skill animations, bashes supercede attack animations. You can conceivable skill > attack > bash weave, though bashing got nerfed a while back so it's just skill/attack weaving.
As far as we can tell, this is intended by the devs within the current system as removing the ability to clip animations would make the combat feel clunkier and unresponsive- especially for reactive type skills/block/bashes/etc. That's not to say they are 100% happy with it, but only that its better than the current alternatives.
It's alternating between skill/weapon attacks. Due to the way the timing of skills/attacks work you can squeeze more damage in than just using one or the other because you can start an attack before the animation of the skill has 100% completed. Attacks/bashes supercede skill animations, bashes supercede attack animations. You can conceivable skill > attack > bash weave, though bashing got nerfed a while back so it's just skill/attack weaving.
As far as we can tell, this is intended by the devs within the current system as removing the ability to clip animations would make the combat feel clunkier and unresponsive- especially for reactive type skills/block/bashes/etc. That's not to say they are 100% happy with it, but only that its better than the current alternatives.