What's so bad about that?
Because these DLCs almost always contain something that gives an advantage to a player, even if it's just more levels, so that they are no longer optional to anyone who wants to stay competitive.
Probably won't matter to those who PvE, but not to those who PvP or run Trials.
Okay, well how is purchasing a $15 DLC pack of your choice every few months in order to remain competitive different than paying for a monthly subscription? Or are you now simply complaining about having to pay anything, period?
No content is barred. The cash shop is only used for pure convenience and not in-game boosts (i.e get the horse for 42,000g or for 5$ in the cash shop) and vanity pets.
Okay, well how is purchasing a $15 DLC pack of your choice every few months in order to remain competitive different than paying for a monthly subscription? Or are you now simply complaining about having to pay anything, period?
Where are you coming from? I pay my subscription to this game and don't want that model changed. Which obviously means I pay for the game. I have never stated otherwise.
Show me one post where I complained about paying for the game. Just one. I will tell you right now you will be wasting your time as I have never said it. But go ahead and look for it if you want.
What I do complain about are people creatively trying to get out of paying for the game they are playing. An example of which is offering up "optional" DLCs to fund the games operation so that others don't have to pay for it. You can look for those posts, I have made a bunch of those. You can also find the posts where I say that if this game goes to any other model but subscription based I would quit playing it.
Now, I will even restate my position so there is no misunderstanding. This way when you put words in my mouth, they will be the ones I am saying:
The only model for an MMO I would ever consider being involved with is a Subscription based model. In other words, if I don't have to pay for the game, I don't want to play it because that game experience would suck.
Because if they go to "optional" DLC to fund the game, then that is not really an option. I have yet to see a DLC (and I have bought plenty of them for single player games) not offer better weapons, more levels, more experience or skills or something else to grow and progress a character. So, those who buy the DLCs will be at a competitive advantage to those who don't.
Now there might be a way to offer up a DLC that does not give advantage to a player, but I can't think of one that would be marketable enough. Other than possible vanity items or a house or something like that. But that is just another form of a cash shop. Something else I would not participate in.
Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
As an alternative to a Subscription model you can bet your bottom dollar I am complaining about buying DLCs to support a game subscription. Because it is just F2P with a different wrapper on it.
If am paying a monthly subscription then they better not offer content as a DLC for purchase because why else I am paying for my subscription then?
As an alternative to a Subscription model you can bet your bottom dollar I am complaining about buying DLCs to support a game subscription. Because it is just F2P with a different wrapper on it.
If am paying a monthly subscription then they better not offer content as a DLC for purchase because why else I am paying for my subscription then?
@Nestor lol This isn't about DLC for a game you subscribe to. It's about using DLC as a possible business model in lieu of a subscription.
Sallington wrote: »Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
Exactly. I don't support paid DLC, at all. It's a cancer to the gaming industry.
Sallington wrote: »As an alternative to a Subscription model you can bet your bottom dollar I am complaining about buying DLCs to support a game subscription. Because it is just F2P with a different wrapper on it.
If am paying a monthly subscription then they better not offer content as a DLC for purchase because why else I am paying for my subscription then?
@Nestor lol This isn't about DLC for a game you subscribe to. It's about using DLC as a possible business model in lieu of a subscription.
I think what he's trying to say is that the idea is terrible.
Sallington wrote: »Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
Exactly. I don't support paid DLC, at all. It's a cancer to the gaming industry.
Why do you consider it a cancer to the gaming industry? I absolutely love DLC as long as it's developed as additional content after the game goes gold. In most cases it's just extra content you wouldn't normally get otherwise.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
Exactly. I don't support paid DLC, at all. It's a cancer to the gaming industry.
Why do you consider it a cancer to the gaming industry? I absolutely love DLC as long as it's developed as additional content after the game goes gold. In most cases it's just extra content you wouldn't normally get otherwise.
That's just it. It USED to be content we got for free, and then some devs/publishers started charging for it. Everyone bought it up without issue, and now look at the industry. You pay twice as much for DLC as you do for the actually game in some cases.
Day 1 DLC has got to be the most infuriating thing I've ever heard of in my entire life, but people buy it up.
I've never played an MMO without a subscription model that was close to worth anyone's time.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
Exactly. I don't support paid DLC, at all. It's a cancer to the gaming industry.
Why do you consider it a cancer to the gaming industry? I absolutely love DLC as long as it's developed as additional content after the game goes gold. In most cases it's just extra content you wouldn't normally get otherwise.
That's just it. It USED to be content we got for free, and then some devs/publishers started charging for it. Everyone bought it up without issue, and now look at the industry. You pay twice as much for DLC as you do for the actually game in some cases.
Day 1 DLC has got to be the most infuriating thing I've ever heard of in my entire life, but people buy it up.
I've never played an MMO without a subscription model that was close to worth anyone's time.
Yes, day one DLC is horrible. No argument there.
However, take for example Assassin's Creed: Unity and it's Dead Kings DLC. That is additional content that would not have been included in the game if it had been developed prior to the advent of the whole DLC fad.

No it's not, I am stating why I think DLC in lieu of a subscription model is a dumb idea. I have been consistent with that.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »Outside of a subscription, I would never pay $ for anything. Cheap money-grubbing tactics like that make me leave games.
So you never purchase DLC for games like Call of Duty or anything? I mean, if you buy the game outright in it's current state, then any additional content that becomes available in the future could be considered optional DLC. What's so bad about that?
Exactly. I don't support paid DLC, at all. It's a cancer to the gaming industry.
Why do you consider it a cancer to the gaming industry? I absolutely love DLC as long as it's developed as additional content after the game goes gold. In most cases it's just extra content you wouldn't normally get otherwise.
That's just it. It USED to be content we got for free, and then some devs/publishers started charging for it. Everyone bought it up without issue, and now look at the industry. You pay twice as much for DLC as you do for the actually game in some cases.
Day 1 DLC has got to be the most infuriating thing I've ever heard of in my entire life, but people buy it up.
I've never played an MMO without a subscription model that was close to worth anyone's time.
Yes, day one DLC is horrible. No argument there.
However, take for example Assassin's Creed: Unity and it's Dead Kings DLC. That is additional content that would not have been included in the game if it had been developed prior to the advent of the whole DLC fad.
Once again though this isn't a conversation about whether or not this game should go B2P or F2P, but rather what alternative business model do we think is best for the game and our own personal interests if the subscription model were to be abandoned by ZOS.
lordrichter wrote: »Once again though this isn't a conversation about whether or not this game should go B2P or F2P, but rather what alternative business model do we think is best for the game and our own personal interests if the subscription model were to be abandoned by ZOS.
While this might annoying you, I really do think that subscription model is the best for ESO. Asking what is second best is not really productive.
lordrichter wrote: »Once again though this isn't a conversation about whether or not this game should go B2P or F2P, but rather what alternative business model do we think is best for the game and our own personal interests if the subscription model were to be abandoned by ZOS.
While this might annoying you, I really do think that subscription model is the best for ESO. Asking what is second best is not really productive.
No, I completely agree that a sub model is for the best. I think you have to come to the realization though that eventually sub numbers will die down and ZOS will turn to alternative business models in an effort to increase the products profitability. In light of that, this discussion does hold some relevance.
Okay, well how is purchasing a $15 DLC pack of your choice every few months in order to remain competitive different than paying for a monthly subscription?
Having a successful business model has nothing to do with having a successful game. EQ1, for instance, its just too old. It needs a complete overhaul (Pantheon anyone?) and that's not even made by SOE.
Don't mix successful business model up with successful games. Some of the older games are actually alive BECAUSE they have a successful business model that brought in new traffic that have picked up subs because they enjoy the game as a whole. Even if it is old as dirt.
Psychobunni wrote: »
Having a successful business model has nothing to do with having a successful game. EQ1, for instance, its just too old. It needs a complete overhaul (Pantheon anyone?) and that's not even made by SOE.
Don't mix successful business model up with successful games. Some of the older games are actually alive BECAUSE they have a successful business model that brought in new traffic that have picked up subs because they enjoy the game as a whole. Even if it is old as dirt.
which is why I said "and continuing to keep the game fresh and exciting". Sure, its a great business plan to offer something cheaper *if* you can maintain it. But if you are only getting enough money to keep the game "alive" for bored gamers inbetween waits for preferred games, you aren't actually being successful, just keeping your head above water.
Well saidOkay, well how is purchasing a $15 DLC pack of your choice every few months in order to remain competitive different than paying for a monthly subscription?
Although this question was directed to someone else, it is a good question and since the person you asked just got defensive, I will have a crack at it.
Purchasing DLC over some kind of reasonable time frame (like 6 months or a year; I am not talking about buying OP weapons or something in a cash shop every week) in order to keep up is mainly different to a sub because:
1) players can choose not to buy it and continue playing the base game without a monthly game tax
2) it would probably cheaper for most players, especially casual players
3) it would probably attract a lot of new players, especially when launched on consoles, because I would hazard to guess that the majority of people who play games do not want to pay a sub, but are quite happy to pay box price and pay for DLC.