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No more Deer or Torchbugs?

Hawke
Hawke
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According to the patch notes, these are removed. So the small things that give the wilderness a feeling of life are being slowly eradicated?

I am not sure how I feel about this. I understand heartbeats and all that playing on NWN servers. But this is the big time, the show. *shrugs*

That is all I suppose.
  • Nocturnalis
    Nocturnalis
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    It's just in Cyrodiil.
  • Digiman
    Digiman
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    THEY TOOK OUR JEWBS!

    Seriously though ZoS just reduce not remove. Don't want a lifeless bland Cyrodiil.
  • SlayerSyrena
    SlayerSyrena
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    *Too busy trying to remove AD and DC from Cyrodiil to worry about deer and insects*
    PC/NA, Level 50 * Current Champion Points: 1600+
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  • Ahdora
    Ahdora
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    I was quite surprised at how many people actually gave a *** about this.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Elsonso
    Elsonso
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    Did it actually make a difference?
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  • PolskiBunny_ESO
    PolskiBunny_ESO
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    You could pretend they went extinct in the area and thus story progression or something.

    If you look at it and try and be biological you can almost think it's cool.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Ahdora wrote: »
    I was quite surprised at how many people actually gave a *** about this.

    You think people care? No no no. No one actually cares its just another non fix to complain about.
  • Gidorick
    Gidorick
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    Why was this done? To try to help the lag?
    What ESO really needs is an Auction Horse.
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  • Rydik
    Rydik
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    Every army needs to eat, so no deer...
    Edited by Rydik on January 14, 2015 4:17AM
  • olemanwinter
    olemanwinter
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    I assume (perhaps incorrectly) that this was done to help people avoid accidentally targeting them during fights.

    I think they should have remained, it added realism. If you are fighting in the middle of a farm field, why shouldn't you have to adjust your tactics to avoid the cattle?
  • ers101284b14_ESO
    ers101284b14_ESO
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    Gidorick wrote: »
    Why was this done? To try to help the lag?

    I think so. It's ingenious really. Drop level cap, take out all wildlife, get rid of NPCs, remove players. If there is no one in Cyrodill then there is no one to complain about lag.
  • dietlime
    dietlime
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    Gidorick wrote: »
    Why was this done? To try to help the lag?

    They were synched. The server was (is) keeping every client in lign, so we all see even neutral mobs in the same place. In lots of games, stuff like this would be client-side. So every second how many handshakes were being wasted on an elk?

    I think the deer and torch bugs should be put back in as client-side non-interact-able, non-colliding decorations.
    Edited by dietlime on January 14, 2015 6:16AM
  • dietlime
    dietlime
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    Gidorick wrote: »
    Why was this done? To try to help the lag?

    I think so. It's ingenious really. Drop level cap, take out all wildlife, get rid of NPCs, remove players. If there is no one in Cyrodill then there is no one to complain about lag.

    Not you think so, we know so definitively. Not only was this included in the patch notes specifically, but it makes logical sense if you understand the basic science of network technology.

    MMO players: It probably had a large and dramatic net effect you will not notice because you aren't smart enough to realize your system is causing your poor framerate, not latency from the server.
    Edited by dietlime on January 14, 2015 6:15AM
  • Elsonso
    Elsonso
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    dietlime wrote: »
    Gidorick wrote: »
    Why was this done? To try to help the lag?

    I think so. It's ingenious really. Drop level cap, take out all wildlife, get rid of NPCs, remove players. If there is no one in Cyrodill then there is no one to complain about lag.

    Not you think so, we know so definitively. Not only was this included in the patch notes specifically, but it makes logical sense if you understand the basic science of network technology.

    MMO players: It probably had a large and dramatic net effect you will not notice because you aren't smart enough to realize your system is causing your poor framerate, not latency from the server.

    I would not go so far as to say that it was limited to the client system.

    Even if the server can happily track 2000 players in a zerg and a few hundred deer and torchbugs watching, there is a point where getting movement, position, and effects information TO those 2000 clients from the server can hit a network bandwidth wall.

    I have seen a lot of anecdotal evidence over the last few months that makes me think that ESO is very sensitive to network issues between the client and server.
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  • Jaxsun
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    Did it actually make a difference?

    Lol, no...
  • Razzak
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    It could also be the case of them trying out a possible solution. But since they have literally no way of really testing any kind of solutions without putting them to us, this could well be nothing more than a simple test.
  • Beerbill
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    Ahdora wrote: »
    I was quite surprised at how many people actually gave a *** about this.

    It really matter for me, sometimes when questing in Cyrodil is nice to see something moving in background that is not trying to kill you and it also makes the Horse Simulator Online™ more fun when traveling from a place to another in Cyrodil.

    If they want to reduce lag or make the critters don't get involved in the combats (E.g. jumping in front of an arrow that was a gift for your enemy), just reduce their population nearby the forts (which would make a lot of sense, since people would eat the ones fool enough to get too close).

    Edited by Beerbill on January 14, 2015 3:03PM
  • Sallington
    Sallington
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    Did it actually make a difference?

    No.
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  • Merlin13KAGL
    Merlin13KAGL
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    Hawke wrote: »
    According to the patch notes, these are removed. So the small things that give the wilderness a feeling of life are being slowly eradicated?

    I am not sure how I feel about this. I understand heartbeats and all that playing on NWN servers. But this is the big time, the show. *shrugs*

    That is all I suppose.

    Just in Cyrodiil...there are plenty to be had elsewhere.

    And let's face it, Cyrodiil isn't exactly teaming with wildlife anyway.

    To be honest, it was a little immersion breaking anyway.

    It's a warzone.

    Nothing like walking along and "Holy ****! A Troll, some lions, and an entire brigade!" followed by "...but look at the majestic grazing buck & friends...somehow never getting attacked in all this?"

    Besides, it's not like the were tactically tracking the exact position of the deer/torchbugs. (Calling BS on that one - server load/lag 'cause of torchbugs?)

    Things aren't that exacting in battles - how often do I still have it that my friend see's things as standing in front of me, yet on my screen, he's behind and 90 degrees out?

    Environmental's, at least if they did it the way that makes sense, involve more of a "There's some stuff in this general area, but it's less important, so client, render it how you wish.

    Weather is the same way. Point at a cloud sometime and have the rest of the group look at you like you're crazy.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Gix
    Gix
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    Beerbill wrote: »
    If they want to reduce lag or make the critters don't get involved in the combats (E.g. jumping in front of an arrow that was a gift for your enemy), just reduce their population nearby the forts (which would make a lot of sense, since people would eat the ones fool enough to get too close).
    To my understanding, that's exactly what they've done.
  • Beerbill
    Beerbill
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    Gix wrote: »
    Beerbill wrote: »
    If they want to reduce lag or make the critters don't get involved in the combats (E.g. jumping in front of an arrow that was a gift for your enemy), just reduce their population nearby the forts (which would make a lot of sense, since people would eat the ones fool enough to get too close).
    To my understanding, that's exactly what they've done.

    Well i'm not sure since the patch note don't specify but would be a shame if they removed them from the whole Cyrodil.

    @Merlin13KAGL‌ there is more to Cyrodil than a warzone, it have villages and woods everywhere and the war is not against the wildlife :D

  • Tapio75
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    Bad move, things that give world some life NEED to stay, even in Cyrodil.

    What is this lag anyways? Do people mistake lag (Network latendy) for low end computer?

    i never actually experienced any performance issues in Cyrodil and i cant see any other reason for this and even performance seems far fetchged to me. If you experience stutters and poor performance in Cyrodil, firstly tone down settings and check that network is not busy loafing other stuff.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Gix
    Gix
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    Tapio75 wrote: »
    What is this lag anyways? Do people mistake lag (Network latendy) for low end computer?
    Some do mistake it, but when you look at your latency and it goes from 128ms to over 700ms with a steady 60fps, that's lag.

    A lot of players experience this... whenever that's an issue with servers or your own local network, reducing the amount of unnecessary data that circulates between computers is always, ALWAYS a good thing. I use the word "unnecessary" because, as much as I love the little details, if it has any influence in the performance of the main activity (which is PvP) then is has got to go. At least until they rectify the situation to warrant putting them back in.
  • AlexDougherty
    AlexDougherty
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    Beerbill wrote: »
    Gix wrote: »
    Beerbill wrote: »
    If they want to reduce lag or make the critters don't get involved in the combats (E.g. jumping in front of an arrow that was a gift for your enemy), just reduce their population nearby the forts (which would make a lot of sense, since people would eat the ones fool enough to get too close).
    To my understanding, that's exactly what they've done.

    Well i'm not sure since the patch note don't specify but would be a shame if they removed them from the whole Cyrodil.

    Actually the patch note does say, but it says it twice, somewhere earlier it says that they've removed them to reduce lag, then in the appropriate section they make the joke about them not geting their feet (hooves for deer) dirty.

    Not sure why they did it like that, personally I would have made the joke it the overview and said why in the proper section, but they did it the other way around.
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  • bedlom
    bedlom
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    PVP is going to be the death of this game.
  • xaraan
    xaraan
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    On one hand, I think that if it actually makes Cyro run better, then I guess it's needed.

    BUT on the other, Cyrodiil is pretty bland, vacant and lifeless as it is, it's a shame. They definitely need to add more there for players (objectives, NPCs, etc.), but if it's so worrysome for FPS to removed deer and torchbugs, then I guess I won't hold my breath to see anything substantial added.
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  • Hawke
    Hawke
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    I am impressed that people care that I cared. Whether they cared or not about the odd way they are trying to fix the lag.

    Thanks.
  • NadiusMaximus
    NadiusMaximus
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    Yup lag caused by bugs alright.

    But not one of them have a torch
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    It's a sad indictment of the poor state of ESO's servers that they have to remove critters to reduce the server load to try deal with the horrible lag.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Hawke wrote: »
    According to the patch notes, these are removed. So the small things that give the wilderness a feeling of life are being slowly eradicated?

    I am not sure how I feel about this. I understand heartbeats and all that playing on NWN servers. But this is the big time, the show. *shrugs*

    That is all I suppose.

    Life isn't all rainbows and butterflies it's compromise.
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