https://www.youtube.com/watch?v=KA4AAx514Es
Anyone know why some people earn xp (not from players being killed in pvp) and get a repair cost while others are not?
they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
nerevarine1138 wrote: »they want to equalize repair cost between all chars. you are nolonger the repair *** as a tank compared to the range classes that are never hit. and thus the only fair value to estimate repair needs is the only shared info -> XPs.Not when farming a public dungeon and taken ZERO damage the entire time, the repair cost racks up pretty quick. Thats what this is about. Mobs in PVE and PVP give repair cost (to me and many others) even when we DONT take damage. The video shows it...thats what is in question here lol
This. Your armor is being used in combat, even if it isn't taking direct damage at all times.
The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.
maybe so, but have you ever tried farming a public dungeon while hoping gear drops that you can sell to a vendor? You end up making 1-2k by the time you fill your bags up after repair cost.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.
maybe so, but have you ever tried farming a public dungeon while hoping gear drops that you can sell to a vendor? You end up making 1-2k by the time you fill your bags up after repair cost.
Yes, I do this all the time. I earned enough from one Delve to increase my bank space from 130 to 180 (and that is not cheap) and repair costs were never a factor. I did 8 to 9 million in damage in that one place alone. Now, until I started staying away from the fire atronachs when they died (they explode) my repair costs were higher.
If I want lower repair costs I just get hit less or I use a skill that buffs my armor. I make bank running public dungeons. All I vendor are the whites, the greens and blues get deconned.
Yes, you get some damage playing the game (probably makes up for the no weapon damage we have to deal with) but you can lower the damage to your armor if you lower the damage you are taking.
I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.
Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.
Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.
I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.
Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.
Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.
You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.
Unless you meant non vr12 warlock stuff.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I dont know, some people price gear at crazy prices.......so there is that. Gotta do something to make gold.
Farm the places that have the gear you want. Then your making money while acquiring it. That delve I did 9 million in damage in, I was chasing a rare ring (Warlock) but I found several complete dropped sets while doing this.
Or, learn to craft then you don't need dropped sets. Well, some of the VR12 to 14 dropped stuff is kind of nice, but once your at that level, money is no problem to get in this game.
You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.
Unless you meant non vr12 warlock stuff.
if you are not beeing hit wearing armor is futile
- stop doing so and you are fine...
- or wear the drops you are going to sell
You are talking farming AA where GOOD sets drop and can be sold at a kiosk for insane prices. I am talking solo farming public dungeons. Even not taking damage I still get repair cost that are insane because of the xp thing which then equals to be a waste of time to because the cost is almost equal to the gold earned that way. THATS what I am talking about.
Unless you meant non vr12 warlock stuff.
The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.
Make a mostly Crafted gear setup just for Grinding and Trait every item with Sturdy, then upgrade it to Legendary and you will have 30% cheaper repairs. I even found a use for all those "useless" Sturdy Monster pieces that seem to drop constantly wearing 2-set EG with Sturdy while I grind.I'm fine with the gold sink, we just need our armor to last longer. I can't fill a 100 slot inventory before my gear is shot.
See I do not agree with the xp ='s repair cost. If you do not take damage you should not be penalized for it..... who cares if bow users dont get hit (or any one for that matter). Just means level a bow and farm with it. You dont need to level a bow to avoid taking damage.
drschplatt wrote: »The repair cost is negligible. Finishing one pledge or one crafting daily recoups any loss.
This has got to be the funniest thing I've read today. Crafting dailies don't even pay for the cost of the materials it takes to do them, now on earth will they pay for repair costs?
See I do not agree with the xp ='s repair cost. If you do not take damage you should not be penalized for it..... who cares if bow users dont get hit (or any one for that matter). Just means level a bow and farm with it. You dont need to level a bow to avoid taking damage.