Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Sorcerer - is Zenimax killing the class on purpose? [PVE]

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Samadhi wrote: »
    LonePirate wrote: »
    If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.

    Or nerfed instanced to Cyrodiil only. If the imbalance is *that* bad, that is how I wish ZOS would handle it.

    The biggest issue is the lack of counters more than issue with the skill itself at this point.

    Nightblade's "escape" skill is a comical instance of turning transparent and pretending to be invisible while most other players can still see and attack you; the times that it actually works are times when the Nightblade is already safe from danger and just escaping further from it.
    The counters to Nightblade's "escape" (AoEs, Magelight, and Detection potions) are highly effective at performing the task, and frequently used.

    Sorcerer's escape skill is a highly effective teleport that removes us from danger; stuns or disorients enemies; and, when properly built for, can easily outpace stacked up speed buffs (a Nightblade with Retreating Maneuvers, speed potions and their Class speed buff cannot effectively catch and kill a Sorcerer properly built to spam Bolt Escape when both are expending all resources on the task).

    Templar and Dragonknight have tanking setups in place of escape setups.

    If speed buffs and gap closers were more effective, Bolt Escape would have less incoming complaints directed at it.

    The problem is that they have tried to balance the skill by nerfing it repeatedly, which has only left both sides of the issue dissatisfied (Sorcerers because our skill has been nerfed into Oblivion, everyone else because our skill still outperforms anything they are capable of).

    While i agree with most of your statements: Everybody can catch a bolt escaping sorc open field nowadays if the player is build for said task. The problem is ppl don´t do that while most sorcs specifically build to escape (high cost reduce high magica reg). Ppl still complaining about bolt escape are in my opinion complaining about their own stupidity and inability to use the tools the game provides them with.

    I do agree on the nightblade escape. However i can not think of a way to balance cloak. If it would work like the nb players want it to work (make you vanish from sight for 2.x seconds) without breaking to pots or magelight it would hands down be the most op skill in the game.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.

    And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.

    Just relax my sorcerer friends, you'll all be fine.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.

    And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.

    Just relax my sorcerer friends, you'll all be fine.

    I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).

    I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
    Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
    Edited by Derra on January 12, 2015 6:39PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Fornacis
    Fornacis
    ✭✭
    Sorcs have been nerfed from the beginning when people would not stop complaining about how powerful they were. Granted I still believe Sorcs are a good class, but not nearly as good as they used to be. It seems when they fixed the other classes to equal a Sorc, they nerfed the Sorc at the same time. Hence treating Sorcs like a step child that was too good for the family and ostracizing them.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Probably not the best thing to start QQing about classes when all the classes are getting revamped very soon. It's not as if we have all the details of the changes to make a judgement on (like we did on the CP roll out). We could AT LEAST wait until 1.6 is on the PTS and see what the changes will mean.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Layenem
    Layenem
    ✭✭✭✭
    I tank, DPS, and heal on Sorc. Sure, we're not the BEST in any role but we are far from incapable. When people try to give me crap about picking Sorc I just remind them that they chose the easy mode class and are STILL having to work harder than I do to stay ahead of me.

    I enjoyed when Tera came out and told you "This class is gonna be HARD! You'll probably suck at this class..." Now it's full of people who think that because they chose an easier class to perform in that they were better players... LMFAO THAT'S FAR FROM TRUE!!!

    Had a DK who quit recently. I had to keep reminding him that his tanking was horrid vs my tanking on a sorc. That people PREFERRED me to tank content for them... and he was a DK. Does it get any easier? Stamina regen out of the a$$ and Green Dragon Blood? PSH! Gimmie. Too bad I can't stand playing the DK (got a vet level DK that just doesn't jive with my play style.)

    1.6 though... As is it looks like we're going to get a LOT of love. Wall of text time? Maybe...

    Maybe just a few things:

    Dark Exchange is going to FLARE! We give a % of stamina to gain a % of health AND magicka? With soft caps this ability was horrible because everything was close together. Now that soft caps are gone if you're tanking or are magicka DPS just put your stam regen up high and keep max stam as low as possible, cap out magicka (for magicka dps) and/or health and you've got an unlimited supply. Now, this is barring any major nerf to the ability itself where they make it worse than it currently is.

    Pets? OMFG PETS ARE GOING TO ROCK IT HARD!!!

    Daedric Curse? Can we mention any other ability that has absolutely no value? Oh right, the 15s CC locks... Even those can be used in certain areas... Not very many, actually only ever used it once, but it was useful. Now though, Daedric Curse increases pet dps on that target? YES PLEASE!!!!!

    Magicka DPS is going to be a power house on sorc, even stamina DPS if it can reach the same crit value (for the pets) as magicka dps, we'll see.

    All in all... I'm not seeing how we aren't getting love in 1.6. Honestly.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erlex wrote: »
    I love it when people rage out with all made up information. I could just as easily say that templars will suck compared to sorcs because sorc pets are going to be OP and play for them and do 20k DPS and templars execute is going to suck and their heals arent going to be as important or good when people have higher HP pools, and etc etc etc.

    Until 1.6 is at least SEEN...just stop.

    Says the Templar.

    I will say that as a sorc, I will stop when ZoS acknowledges the high end meta gameplay for sorcs is not commensurate with its original intent and other classes. They have not done so and thus I must deduce they are unaware of it and I will continue to remind them of it.

    When I hear a developer say, "yeah we know impenetrable made your only self heal useless in PvP and our own sorcs also use none of our class abilities in high end trials...we got some upcoming changes to alleviate these issues," then I will wait and see.
    Edited by Joy_Division on January 12, 2015 6:54PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    While i agree with most of your statements: Everybody can catch a bolt escaping sorc open field nowadays if the player is build for said task. The problem is ppl don´t do that while most sorcs specifically build to escape (high cost reduce high magica reg). Ppl still complaining about bolt escape are in my opinion complaining about their own stupidity and inability to use the tools the game provides them with.

    I do agree on the nightblade escape. However i can not think of a way to balance cloak. If it would work like the nb players want it to work (make you vanish from sight for 2.x seconds) without breaking to pots or magelight it would hands down be the most op skill in the game.

    It is indeed possible to catch a Sorcerer, but catching and killing us can be a totally different.
    Streak allows me to get out of almost any situation, as long as I don't play it out foolishly.

    Personally feel that the solution for Nightblades would be to keep Cloak as it is now, but change Path of Darkness to a character-based speed buff as opposed to a small ground-based AoE that increases player move speed while on it.
    This would allow Nightblades the option to build for a more effective escape by casting both skills in sequence, but would not drastically inhibit the existing counters to Cloak. A Sorcerer has to go all-in and use multiple skills to effectively escape, Nightblade should as well.
    Personally feel that Cloak itself currently works mostly fine (aside from lingering bugs, but Bolt bugs out as well) because it has solid utility for my builds outside of escape; as such, I use it offensively or as a positioning utility on my healing build. For escape capability on a Nightblade, have always preferred to play Vampire and use Elusive Mist instead of trying to deal with Cloak for that function.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Lol this thread is about PVE, but got hijacked by PVP whiners again.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Homm wrote: »
    As the thread says. As ZOS is not being reasonable, it seems only whining can help - last chance for sorcerers, which most likely be even more useless after the next patch. I currently focus mostly on PVE, and I can't say much about the current PVP status of sorc - but reading other threads it seems it's comparable to other classes at best - not better for sure.
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. Totally impossible for proper tanking or healing. Only thing keeping sorcs in the game is self heal from crit surge and negate - nerfed to the ground after the ulti regen change next patch and changing staff to spell damage.
    So what about other classes? DK - best dps, best tank, also saw him doing pretty good healing (wtf?) - Zenimax favourite. Temp - best healing, very good tank, after next patch should be also a very good dps. NB - almost as good dps as DK, good tank, OP on PVP (afaik).

    A plead to Zenimax - please let every sorc respec to a proper class and just delete this from the game if you are not gonna support it, OR make a total revamp of Sorc and make him a proper DPS like he deserves. He can't tank, he can't heal, NB own's on PVP - at least let sorc do proper DPS on PVE.

    I know, there were threads like that, but this needs to be spoken - sorc don't want to be left out! We are not happy with ~1k dps (without evil hunter) when DK does 600 more. That's not enough for SO, super fast time runs etc.

    I agree with everything you say up until you claim its a horrible tank. I have tanked everything as well or better then my DK tank . Sorc is v12 and DK v13. I personally feel the sorc tanks better then my DK for almost all circumstances. With two buffs in heavy i am 2k over cap in armor/spell resist. My dk can get no where near that.The reality is with Sorc armor buffs i can tank any VR dungeon in light while retaining all the Beni's of light armor if i stack health on the armor.

    The sorc loses some oh crap survivability , but has much more DPS in heavy armor while retaining they best CC in game for adds and trash. the only time the DK performs better is if you have subpar healing skills then you can make up the difference. But on the flip side i think this is completely wrong. It's bad designall the way around. If i make an ORC dk intending to be a block heavy armor PVE tank i should not end up having less armor and spell resistance then a Dun sorc . Now i've not tanked DSA or the new trial as i just returned form a long hiatus to await the champion system. Sorc needs some serious tuning for DPS. it needs more passives to increase its critical values for spells inherent to its class.

    This is what happens when dev teams try to balance the classes around PVP and lower DPS requirements for PVE to cover the gap. half of this nonsense could have been addressed earlier if they had been more proactive in addressing armor passives and stopping at the half way fixed mark. I do see some good things coming for the Pet spec in 1.6 from what i hear , supposedly great DPS.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.

    And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.

    Just relax my sorcerer friends, you'll all be fine.

    Atm sorc are not terrible. Solo content and not overly demanding group content sorc dps is alright. But if you get in that endgame and all that minimaxing stuff where extra one-two-five hundred dps can and will indeed be crucial...sorc lose in dps to both DKs and NBs, lose in healing to Templars(and possibly NBs? They seem to have at least SOME class skills useful for healing, we only have Surge and tbh I don't even find it justified to place it on my healing bar a lot of the time), and tanking...well, I know one REALLY good sorc tank who completd vDSA, COA no death and all that good stuff. He's a sorc, he loves it and he's great at tanking, but even he admits it's hard(er) to figure out with sorc. Unfortunately, he's literally the only good sorc tank I know. DK, NBs and Templar tanks of similar level come in dozens.

    Not terribad, good enough for all of existing content, but not best in ANY of the roles. And yes, it is frustrating. Also, just think about it - only sorc skill I use for both dps and healing is crit surge. Well, plus execute. That doesn't sound overly balanced to me.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    I agree with everything you say up until you claim its a horrible tank. I have tanked everything as well or better then my DK tank . Sorc is v12 and DK v13. I personally feel the sorc tanks better then my DK for almost all circumstances. With two buffs in heavy i am 2k over cap in armor/spell resist. My dk can get no where near that.The reality is with Sorc armor buffs i can tank any VR dungeon in light while retaining all the Beni's of light armor if i stack health on the armor.

    The sorc loses some oh crap survivability , but has much more DPS in heavy armor while retaining they best CC in game for adds and trash. the only time the DK performs better is if you have subpar healing skills then you can make up the difference. But on the flip side i think this is completely wrong. It's bad designall the way around. If i make an ORC dk intending to be a block heavy armor PVE tank i should not end up having less armor and spell resistance then a Dun sorc . Now i've not tanked DSA or the new trial as i just returned form a long hiatus to await the champion system. Sorc needs some serious tuning for DPS. it needs more passives to increase its critical values for spells inherent to its class.
    Any class can reach hard cap armor. Even my NB can reach 3k+ armor without even using buffs. High end tanking is not about armor, but more about resource management and health management.

    Sorc has no meaningful health/resource management, which is why they are dead last in terms of tanking at the high end.

    Also, tanking outside of DSA and sanctum isn't so hard. Even a templar in full healer gear and a few stamina pots can tank any vet dungeon.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Magdalina wrote: »
    ... lose in healing to Templars(and possibly NBs? They seem to have at least SOME class skills useful for healing, we only have Surge and tbh I don't even find it justified to place it on my healing bar a lot of the time), ...

    Magicka build Nightblade has Funnel Health, which provides a minor heal-over-time effect to multiple other people. The healing is not substantial, but it slightly reduces stress on a group's healer while being part of a DPS build.
    Similar is true of Sap Essence in settings with lots of mobs to AoE, but the skill falls flat in any other situation.
    Nightblade lacks decent burst healing without a Restoration Staff, but slightly mitigates the load on a group's healer while using a Magicka DPS build, often making them desirable for groups.

    In terms of healing, Sorcerer has less group utility but general better self healing. Sorcerer's self healing carries over to Stamina builds and provides us with good solo versatility, but Sorcerer definitely needs group-oriented support skills in our Class skills to compete in that way.
    Edited by Samadhi on January 12, 2015 7:32PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Aeratus wrote: »
    I agree with everything you say up until you claim its a horrible tank. I have tanked everything as well or better then my DK tank . Sorc is v12 and DK v13. I personally feel the sorc tanks better then my DK for almost all circumstances. With two buffs in heavy i am 2k over cap in armor/spell resist. My dk can get no where near that.The reality is with Sorc armor buffs i can tank any VR dungeon in light while retaining all the Beni's of light armor if i stack health on the armor.

    The sorc loses some oh crap survivability , but has much more DPS in heavy armor while retaining they best CC in game for adds and trash. the only time the DK performs better is if you have subpar healing skills then you can make up the difference. But on the flip side i think this is completely wrong. It's bad designall the way around. If i make an ORC dk intending to be a block heavy armor PVE tank i should not end up having less armor and spell resistance then a Dun sorc . Now i've not tanked DSA or the new trial as i just returned form a long hiatus to await the champion system. Sorc needs some serious tuning for DPS. it needs more passives to increase its critical values for spells inherent to its class.
    Any class can reach hard cap armor. Even my NB can reach 3k+ armor without even using buffs. High end tanking is not about armor, but more about resource management and health management.

    Sorc has no meaningful health/resource management, which is why they are dead last in terms of tanking at the high end.

    Also, tanking outside of DSA and sanctum isn't so hard. Even a templar in full healer gear and a few stamina pots can tank any vet dungeon.

    Now thats just plain bad design. as i stated i had not done the new trial or DSA. The games high end should not be two friggin instances. But thank you for the info knowing the DK is needed in heavy armor for two instances makes me giggle a little inside. but side note Sorc still attains thee highest Spell resist while going over 2k in armor cap. But your right at a certain point armor really means nothing at a certain value.
    Edited by Wifeaggro13 on January 12, 2015 8:11PM
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    They are supposed to be making some changes to the Sorc too, pretty sure they said they are buffing up the Summons, so they become more Viable, of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.
    eh i play a sorc and i completely abandoned using her because of dps loss she's virtually useless in all combat types and pets dont make up for it she's boring ad a melee mage boring as an archer boring with any staff overall it needs a buff crystal shard should be an instant cast endless fury should do lots more dmg lightning splash needs some serious time increase or massive dmg increase. the crit surge change is ok but impenatrable ruins it alot. but as a class was a fave now i wont even touch it
  • Exstazik
    Exstazik
    ✭✭✭✭
    Soon CF proc will be fix and will be Instant as endeed so pls...when it happened don't make 100500 threads about nerf :)
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    Exstazik wrote: »
    Soon CF proc will be fix and will be Instant as endeed so pls...when it happened don't make 100500 threads about nerf :)

    I've noticed this. Frag procs are not instant cast. Any sorc who weaves knows this is painfully obvious. Light attack, crushing shock like clockwork, but the moment you replace a crushing shock with a frag proc, your next light attack will not cast if you maintain your timing. You have to wait a second after a frag proc to continue your weave. It's got a longer animation lock or something. In fact your DPS will actually suffer if you mix them in your weave.

    Can you provide the source of where you heard this?
    Edited by XEVENEX on January 12, 2015 8:49PM
  • Castle117
    Castle117
    ✭✭✭
    Homm wrote: »
    As the thread says. As ZOS is not being reasonable, it seems only whining can help - last chance for sorcerers, which most likely be even more useless after the next patch. I currently focus mostly on PVE, and I can't say much about the current PVP status of sorc - but reading other threads it seems it's comparable to other classes at best - not better for sure.
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. Totally impossible for proper tanking or healing. Only thing keeping sorcs in the game is self heal from crit surge and negate - nerfed to the ground after the ulti regen change next patch and changing staff to spell damage.
    So what about other classes? DK - best dps, best tank, also saw him doing pretty good healing (wtf?) - Zenimax favourite. Temp - best healing, very good tank, after next patch should be also a very good dps. NB - almost as good dps as DK, good tank, OP on PVP (afaik).

    A plead to Zenimax - please let every sorc respec to a proper class and just delete this from the game if you are not gonna support it, OR make a total revamp of Sorc and make him a proper DPS like he deserves. He can't tank, he can't heal, NB own's on PVP - at least let sorc do proper DPS on PVE.

    I know, there were threads like that, but this needs to be spoken - sorc don't want to be left out! We are not happy with ~1k dps (without evil hunter) when DK does 600 more. That's not enough for SO, super fast time runs etc.

    interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.

    with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.

    post the proof before you start saying things about a class...
  • Exstazik
    Exstazik
    ✭✭✭✭
    XEVENEX wrote: »
    Exstazik wrote: »
    Soon CF proc will be fix and will be Instant as endeed so pls...when it happened don't make 100500 threads about nerf :)

    I've noticed this. Frag procs are not instant cast. Any sorc who weaves knows this is painfully obvious. Light attack, crushing shock like clockwork, but the moment you replace a crushing shock with a frag proc, your next light attack will not cast if you maintain your timing. You have to wait a second after a frag proc to continue your weave. It's got a longer animation lock or something. In fact your DPS will actually suffer if you mix them in your weave.

    Can you provide the source of where you heard this?

    I ask support,make threads on forum and after 1 month got final answer :)
    Here is what support told to me:
    "My name is*** and I am a Customer Support agent. I am sorry to hear that you have run into this problem with the cast time of Crystal Fragments. I know how these kind of things can be frustrating.

    I have looked through our database and I was not able to find any other issues similar to this one. So, the best thing to do for an error like this, is to submit a bug report. This will alert the dev team of the issue and hopefully they will be able to fix it soon.

    I can see that you already submitted a bug report, I will make sure to also submit this information, just to double check."


    Proof for Castle117
    http://forums.elderscrollsonline.com/discussion/comment/1468220#Comment_1468220


    Edited by Exstazik on January 12, 2015 9:00PM
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    That customer support response refers to "cast time."

    But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.

    Yes, this is correct. I find odd how the evidence and facts often get conveniently forgotten for hearsay when people are trying to makeup their point.
    If you can be anything, be kind.
  • Exstazik
    Exstazik
    ✭✭✭✭
    Aeratus wrote: »
    That customer support response refers to "cast time."

    But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.

    I send to Support this one
    http://www.youtube.com/watch?v=hIYnjQ_Z6r4


  • XEVENEX
    XEVENEX
    ✭✭✭✭
    Aeratus wrote: »
    That customer support response refers to "cast time."

    But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.

    Agreed, that response does not make me very hopeful of a fix coming soon, however it's a pretty big flipping deal. It's our best spell, but you actually lose dps if you use your frag procs because of the "cooldown".
    Edited by XEVENEX on January 12, 2015 9:17PM
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    Exstazik wrote: »
    Aeratus wrote: »
    That customer support response refers to "cast time."

    But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.

    I send to Support this one
    http://www.youtube.com/watch?v=hIYnjQ_Z6r4


    You're awesome. Thank you for taking the time to do that. I hope it gets fixed. I think it's more obvious with light attacks though. You can light attack pretty fast after crushing shock (for example) however you cannot light attack anywhere near as fast after an "instant cast" frags.
    Edited by XEVENEX on January 12, 2015 9:24PM
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Castle117 wrote: »

    interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.

    with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.

    post the proof before you start saying things about a class...


    I can't even...how do you* read a post full of people talking about it, especially endgame...and then actually say I'm new...prove it? :s
    Edited by Psychobunni on January 12, 2015 9:24PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    the only reason people put sorcerers in trials now instead of Dks and nightblades is the negate field, knowing this as a 900-1000 dps sorcerer blows.

    we are right now the 3rd worst dps'er in the game with all the nerfs

    1. Dragon knights 1200-1700 dps
    2. Nightblade 1000 - 1400 dps
    3. Sorcerer/Templar 600 - 1000 dps

    and yeah I have seen templars already at this stage do 1k dps

    so with the upcoming changes sorcerers will be number 4th worst dps in the game, and yeaaaaah we still have negate so great still reason to bring us to trials...

    So lets look at the classes

    Dragonknights, best dps, best survibility, great self heal
    Nightblade, great dps, lots of stuns, decent self heal
    Templar best self heal, great survibility and then good dps after patch

    sorcerer we have negate who hooooo
  • Castle117
    Castle117
    ✭✭✭
    Castle117 wrote: »

    interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.

    with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.

    post the proof before you start saying things about a class...


    I can't even...how do you* read a post full of people talking about it, especially endgame...and then actually say I'm new...prove it? :s

    what is your point? my post is in response to endgame players claiming that the Sorc is at the bottom of the DPS parse list. clearly all we see are youtube posts of bugs but no parse lists, testing, and/or builds. seems to be this is more of a gut feeling about the Sorc state. my guess is that the other classes have issues too, it's a new game....
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    Castle117 wrote: »
    Castle117 wrote: »

    interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.

    with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.

    post the proof before you start saying things about a class...


    I can't even...how do you* read a post full of people talking about it, especially endgame...and then actually say I'm new...prove it? :s

    what is your point? my post is in response to endgame players claiming that the Sorc is at the bottom of the DPS parse list. clearly all we see are youtube posts of bugs but no parse lists, testing, and/or builds. seems to be this is more of a gut feeling about the Sorc state. my guess is that the other classes have issues too, it's a new game....

    Since you're new, I wont slap you. The parses are real. Go to esoui.com and pick one of many dps parsers.

    On another note... Since staves are scaling off of magika now, is it not possible we might do more damage with them? Even without surge?
    Edited by XEVENEX on January 12, 2015 9:38PM
  • Goldie
    Goldie
    ✭✭✭✭✭
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Nightreaver
    Nightreaver
    ✭✭✭✭
    LonePirate wrote: »
    If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
    Well of course you wouldn't mind. As the only class without any melee offensive abilities it would be an easy kill for you. I could also just stand there drinking savage health potions to reduce my health if you like.
    Samadhi wrote: »
    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
    My concern here is due to my experience from past MMOs where pets were more often considered a liability to a raid than a boon. Can't remember any MMO where pets were highly desired much less required to boost raid DPS. Highest DPS means nothing if I can't bring it on a raid or is going to cause more trouble than it is worth.

    My prediction for 1.6
    Every class will QQ about some perceived nerf or DPS imbalance long before any testing of class comparisons in 1.6 is actually complete. As a Sorcerer I'm concerned about the possibility of nerfs but in the end I'm much more concerned about how we fare in comparison to other classes.





    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
Sign In or Register to comment.