Psychobunni wrote: »LonePirate wrote: »If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
Or nerfed instanced to Cyrodiil only. If the imbalance is *that* bad, that is how I wish ZOS would handle it.
The biggest issue is the lack of counters more than issue with the skill itself at this point.
Nightblade's "escape" skill is a comical instance of turning transparent and pretending to be invisible while most other players can still see and attack you; the times that it actually works are times when the Nightblade is already safe from danger and just escaping further from it.
The counters to Nightblade's "escape" (AoEs, Magelight, and Detection potions) are highly effective at performing the task, and frequently used.
Sorcerer's escape skill is a highly effective teleport that removes us from danger; stuns or disorients enemies; and, when properly built for, can easily outpace stacked up speed buffs (a Nightblade with Retreating Maneuvers, speed potions and their Class speed buff cannot effectively catch and kill a Sorcerer properly built to spam Bolt Escape when both are expending all resources on the task).
Templar and Dragonknight have tanking setups in place of escape setups.
If speed buffs and gap closers were more effective, Bolt Escape would have less incoming complaints directed at it.
The problem is that they have tried to balance the skill by nerfing it repeatedly, which has only left both sides of the issue dissatisfied (Sorcerers because our skill has been nerfed into Oblivion, everyone else because our skill still outperforms anything they are capable of).
Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I love it when people rage out with all made up information. I could just as easily say that templars will suck compared to sorcs because sorc pets are going to be OP and play for them and do 20k DPS and templars execute is going to suck and their heals arent going to be as important or good when people have higher HP pools, and etc etc etc.
Until 1.6 is at least SEEN...just stop.
While i agree with most of your statements: Everybody can catch a bolt escaping sorc open field nowadays if the player is build for said task. The problem is ppl don´t do that while most sorcs specifically build to escape (high cost reduce high magica reg). Ppl still complaining about bolt escape are in my opinion complaining about their own stupidity and inability to use the tools the game provides them with.
I do agree on the nightblade escape. However i can not think of a way to balance cloak. If it would work like the nb players want it to work (make you vanish from sight for 2.x seconds) without breaking to pots or magelight it would hands down be the most op skill in the game.
As the thread says. As ZOS is not being reasonable, it seems only whining can help - last chance for sorcerers, which most likely be even more useless after the next patch. I currently focus mostly on PVE, and I can't say much about the current PVP status of sorc - but reading other threads it seems it's comparable to other classes at best - not better for sure.
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. Totally impossible for proper tanking or healing. Only thing keeping sorcs in the game is self heal from crit surge and negate - nerfed to the ground after the ulti regen change next patch and changing staff to spell damage.
So what about other classes? DK - best dps, best tank, also saw him doing pretty good healing (wtf?) - Zenimax favourite. Temp - best healing, very good tank, after next patch should be also a very good dps. NB - almost as good dps as DK, good tank, OP on PVP (afaik).
A plead to Zenimax - please let every sorc respec to a proper class and just delete this from the game if you are not gonna support it, OR make a total revamp of Sorc and make him a proper DPS like he deserves. He can't tank, he can't heal, NB own's on PVP - at least let sorc do proper DPS on PVE.
I know, there were threads like that, but this needs to be spoken - sorc don't want to be left out! We are not happy with ~1k dps (without evil hunter) when DK does 600 more. That's not enough for SO, super fast time runs etc.
Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
Any class can reach hard cap armor. Even my NB can reach 3k+ armor without even using buffs. High end tanking is not about armor, but more about resource management and health management.I agree with everything you say up until you claim its a horrible tank. I have tanked everything as well or better then my DK tank . Sorc is v12 and DK v13. I personally feel the sorc tanks better then my DK for almost all circumstances. With two buffs in heavy i am 2k over cap in armor/spell resist. My dk can get no where near that.The reality is with Sorc armor buffs i can tank any VR dungeon in light while retaining all the Beni's of light armor if i stack health on the armor.
The sorc loses some oh crap survivability , but has much more DPS in heavy armor while retaining they best CC in game for adds and trash. the only time the DK performs better is if you have subpar healing skills then you can make up the difference. But on the flip side i think this is completely wrong. It's bad designall the way around. If i make an ORC dk intending to be a block heavy armor PVE tank i should not end up having less armor and spell resistance then a Dun sorc . Now i've not tanked DSA or the new trial as i just returned form a long hiatus to await the champion system. Sorc needs some serious tuning for DPS. it needs more passives to increase its critical values for spells inherent to its class.
... lose in healing to Templars(and possibly NBs? They seem to have at least SOME class skills useful for healing, we only have Surge and tbh I don't even find it justified to place it on my healing bar a lot of the time), ...
Any class can reach hard cap armor. Even my NB can reach 3k+ armor without even using buffs. High end tanking is not about armor, but more about resource management and health management.I agree with everything you say up until you claim its a horrible tank. I have tanked everything as well or better then my DK tank . Sorc is v12 and DK v13. I personally feel the sorc tanks better then my DK for almost all circumstances. With two buffs in heavy i am 2k over cap in armor/spell resist. My dk can get no where near that.The reality is with Sorc armor buffs i can tank any VR dungeon in light while retaining all the Beni's of light armor if i stack health on the armor.
The sorc loses some oh crap survivability , but has much more DPS in heavy armor while retaining they best CC in game for adds and trash. the only time the DK performs better is if you have subpar healing skills then you can make up the difference. But on the flip side i think this is completely wrong. It's bad designall the way around. If i make an ORC dk intending to be a block heavy armor PVE tank i should not end up having less armor and spell resistance then a Dun sorc . Now i've not tanked DSA or the new trial as i just returned form a long hiatus to await the champion system. Sorc needs some serious tuning for DPS. it needs more passives to increase its critical values for spells inherent to its class.
Sorc has no meaningful health/resource management, which is why they are dead last in terms of tanking at the high end.
Also, tanking outside of DSA and sanctum isn't so hard. Even a templar in full healer gear and a few stamina pots can tank any vet dungeon.
eh i play a sorc and i completely abandoned using her because of dps loss she's virtually useless in all combat types and pets dont make up for it she's boring ad a melee mage boring as an archer boring with any staff overall it needs a buff crystal shard should be an instant cast endless fury should do lots more dmg lightning splash needs some serious time increase or massive dmg increase. the crit surge change is ok but impenatrable ruins it alot. but as a class was a fave now i wont even touch itAlexDougherty wrote: »They are supposed to be making some changes to the Sorc too, pretty sure they said they are buffing up the Summons, so they become more Viable, of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.
Soon CF proc will be fix and will be Instant as endeed so pls...when it happened don't make 100500 threads about nerf
As the thread says. As ZOS is not being reasonable, it seems only whining can help - last chance for sorcerers, which most likely be even more useless after the next patch. I currently focus mostly on PVE, and I can't say much about the current PVP status of sorc - but reading other threads it seems it's comparable to other classes at best - not better for sure.
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. Totally impossible for proper tanking or healing. Only thing keeping sorcs in the game is self heal from crit surge and negate - nerfed to the ground after the ulti regen change next patch and changing staff to spell damage.
So what about other classes? DK - best dps, best tank, also saw him doing pretty good healing (wtf?) - Zenimax favourite. Temp - best healing, very good tank, after next patch should be also a very good dps. NB - almost as good dps as DK, good tank, OP on PVP (afaik).
A plead to Zenimax - please let every sorc respec to a proper class and just delete this from the game if you are not gonna support it, OR make a total revamp of Sorc and make him a proper DPS like he deserves. He can't tank, he can't heal, NB own's on PVP - at least let sorc do proper DPS on PVE.
I know, there were threads like that, but this needs to be spoken - sorc don't want to be left out! We are not happy with ~1k dps (without evil hunter) when DK does 600 more. That's not enough for SO, super fast time runs etc.
Soon CF proc will be fix and will be Instant as endeed so pls...when it happened don't make 100500 threads about nerf
I've noticed this. Frag procs are not instant cast. Any sorc who weaves knows this is painfully obvious. Light attack, crushing shock like clockwork, but the moment you replace a crushing shock with a frag proc, your next light attack will not cast if you maintain your timing. You have to wait a second after a frag proc to continue your weave. It's got a longer animation lock or something. In fact your DPS will actually suffer if you mix them in your weave.
Can you provide the source of where you heard this?
...
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
That customer support response refers to "cast time."
But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.
http://www.youtube.com/watch?v=hIYnjQ_Z6r4That customer support response refers to "cast time."
But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.
That customer support response refers to "cast time."
But the problem with crystal fragments isn't actually the cast time, but the cooldown time after the cast which prevents you from doing any other attacks for almost a second.
I send to Support this onehttp://www.youtube.com/watch?v=hIYnjQ_Z6r4
interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.
with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.
post the proof before you start saying things about a class...
Psychobunni wrote: »
interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.
with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.
post the proof before you start saying things about a class...
I can't even...how do you* read a post full of people talking about it, especially endgame...and then actually say I'm new...prove it?
Psychobunni wrote: »
interesting post OP. i'm new to ESO and have enjoyed this class to level 12. have tried all 4 and they all seem to have their issues at low levels, but my play-style leans to the Sorc. i would hate to find that it is not useful for endgame in a few months with low DPS.
with that said, there is no way anyone can say any class has more or less DPS, Heals, support, without a parser. this game seems to lack tools that function, most addons are broken are buggy and i doubt ACT works on this game yet.
post the proof before you start saying things about a class...
I can't even...how do you* read a post full of people talking about it, especially endgame...and then actually say I'm new...prove it?
what is your point? my post is in response to endgame players claiming that the Sorc is at the bottom of the DPS parse list. clearly all we see are youtube posts of bugs but no parse lists, testing, and/or builds. seems to be this is more of a gut feeling about the Sorc state. my guess is that the other classes have issues too, it's a new game....
Well of course you wouldn't mind. As the only class without any melee offensive abilities it would be an easy kill for you. I could also just stand there drinking savage health potions to reduce my health if you like.LonePirate wrote: »If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
My concern here is due to my experience from past MMOs where pets were more often considered a liability to a raid than a boon. Can't remember any MMO where pets were highly desired much less required to boost raid DPS. Highest DPS means nothing if I can't bring it on a raid or is going to cause more trouble than it is worth.Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.