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Sorcerer - is Zenimax killing the class on purpose? [PVE]

Homm
Homm
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As the thread says. As ZOS is not being reasonable, it seems only whining can help - last chance for sorcerers, which most likely be even more useless after the next patch. I currently focus mostly on PVE, and I can't say much about the current PVP status of sorc - but reading other threads it seems it's comparable to other classes at best - not better for sure.
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. Totally impossible for proper tanking or healing. Only thing keeping sorcs in the game is self heal from crit surge and negate - nerfed to the ground after the ulti regen change next patch and changing staff to spell damage.
So what about other classes? DK - best dps, best tank, also saw him doing pretty good healing (wtf?) - Zenimax favourite. Temp - best healing, very good tank, after next patch should be also a very good dps. NB - almost as good dps as DK, good tank, OP on PVP (afaik).

A plead to Zenimax - please let every sorc respec to a proper class and just delete this from the game if you are not gonna support it, OR make a total revamp of Sorc and make him a proper DPS like he deserves. He can't tank, he can't heal, NB own's on PVP - at least let sorc do proper DPS on PVE.

I know, there were threads like that, but this needs to be spoken - sorc don't want to be left out! We are not happy with ~1k dps (without evil hunter) when DK does 600 more. That's not enough for SO, super fast time runs etc.
  • Samadhi
    Samadhi
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    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Magdalina
    Magdalina
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    It doesn't look like ZOS even knows for sure what they'll be doing in 1.6, considering all the stuff they keep changing, so maybe we should wait til it actually comes to complain(though if some of the stuff is as bad as it sounds so far(*cough*crit surge*cough*) there will be a LOT to complain about). ^^

    Also, healing and tanking is definitely not impossible as sorc. But it's not best nor easiest, so while exaggerated, the point is valid.

    I'm not really optimistic but I'm willing to give them a chance at least. In the meanwhile gonna level my DK and templar, just in case:P
  • Lord_Wrath
    Lord_Wrath
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    What? Im a sorc and I whoop PvP and PvE. Of course everyone dies, but I cant imagine its really that bad.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • OrangeTheCat
    OrangeTheCat
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    I've been leveling a DW sorc (sometimes 1H) with a mix of all three armor types and owning the field, in PvE at least. Who cares if they don't have the best DPS according to some metric if we win when it matters?
  • Naivefanboi
    Naivefanboi
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    karma for all that wanna be mage blink BS lmao.
    granted this example is pvp but i watched a sorc trapped in a keep being attacked by like 4-5 people and all i see is him bouncing from one wall to the next......., he wasnt hurting us persay but he was just being annoying as ***. least witht templars you know its a shiled or bubble of some kind. but took us forver to drop this mage cause spent most the time moving target cursor.
    class has seemed broken to me since i saw abilities on paper.
    started out op and now it sounds like theyve gotten hit pretty hard with nerf hammer.

    while i dont beleive they are usless in any role, no one wants to be bottom tier in every role, theres gotta be a better way.
    id like to see them get some buffs that arnt annoying cheap *** like bolt escape lol
    altho it does seem to have been toned down quite a bit since i last played in october.
    Edited by Naivefanboi on January 12, 2015 5:03PM
  • Joy_Division
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    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.

    Templar is gaining an execute class skill that will increase its damage.

    ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in a Sanctum Raid:
    • Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
    • Bound Armor: An expensive and lackluster toggle.
    • Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
    • Encase: Way too expensive for a soft CC.
    • Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
    • Dark Exchange: Trumped by Spell Symmetry 95% of the time.
    • Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
    • Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
    • Lightning Form: Its most attractive feature is its speed buff.
    • Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
    • Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
    • Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.

    I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.
    Edited by Joy_Division on January 12, 2015 5:07PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Dreyloch
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    So OP?
    How do you feel about pets? I know they said those are getting a big boost. If you mainly PvE I can see that being something on the good side of the page. I'm willing to bet there are some good things coming in the Champ point system for sorcs as well. I have a VR12 sorc, and a Vr14 DK.

    While it's true the sorc survives less in PvP, I know a few that are very good at DPS with them AND healing.Oh, also have to say DK's healing? Uh yeah it can be done, but I'm sure no one in their right mind would take one over a talented Sorc or Templar. That's just silliness. Anyone playing a DK to try and even be off-heals is playing the wrong class IMO.
    "The fear of Death, is often worse than death itself"
  • AlexDougherty
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    They are supposed to be making some changes to the Sorc too, pretty sure they said they are buffing up the Summons, so they become more Viable, of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Flaminir
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    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
    Most of the changes were announced on the last ESO live... so if you watch that you'll see them talk about it.

    There are a lot of other threads on this but to summarise for you the known changes:
    • Light armor is being nerfed... Sorc's are a natural magicka/caster class so are usually in light armor so will be heavily affected.
    • Staffs (& associated staff skills) are being changed to spell power rather than weapon power. Not in itself a problem... until you get to the next point down!
    • Surge combined with crushing shock was the only reason sorc DPS is even as high as 3rd place.... in U6 they are keeping critical surge (with the heal) the same.... except because staffs & staff skills now scale off spell power this a DPS nerf as crit surge will still only raise Weapon power.
    • The other morph of surge is being changed to raise BOTH spell & weapon power but with NO heal. So pick your own nerf... lose your DPS or lose your only class based self heal.
    • If you lose the DPS we will then be last place in DPS charts & totally useless, so the only option for a magicka based sorc will be to take the spell power surge morph... so no self heal combined with the light armor nerf = dead sorc.
    • They announced buffs for templars & DK's and then said they were happy with how sorc's are at the moment, and were just going to buff pets a bit. They did say that the pet build was the highest SORC dps build... and then in the same sentence said they were going to nerf it before release as a result!

      To provide one crumb of comfort they are buffing Negate slightly... but that's little consolation when Sorcs are already called 'Negate Monkeys'.... hardly solving the problem.

      This is the basics of why most sorc's are very unhappy. I guess to remain balanced we haven't seen the PTS patch notes yet so there is the chance we may all be pleasantly surprised... but everything ZoS have said so far makes things sound quite concerning.
    Edited by Flaminir on January 12, 2015 5:33PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Naivefanboi
    Naivefanboi
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    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.

    Templar is gaining an execute class skill that will increase its damage.

    ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
    • Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
    • Bound Armor: An expensive and lackluster toggle.
    • Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
    • Encase: Way too expensive for a soft CC.
    • Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
    • Dark Exchange: Trumped by Spell Symmetry 95% of the time.
    • Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
    • Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
    • Lightning Form: It's most attractive feature is its speed buff.
    • Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
    • Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
    • Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.

    I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.

    i agree with everything but the bolt escape part. crit charg range is only 20 meters. watched one run away from my group couple days ago, if he chose to hide he woulda got away. instead he wanted to show off and try to out run us all. well he did, luckily for us another small group just happend to intersect him and that was the end of that lol.

    my issue with bolt escape is it used to be impossible to catch, mainly from my experince due to a combat bug where i get stuck in combat longer then everyone around me..... nothing better then watching a sorc run out of range. mount up , yet i get told im still in combat?.....just keep runing on foot?
    anyways just wanted to say i see where youre coming from. but i love the fact sorcs cant get away 99% of the time now

  • seanvwolf
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    of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.

    I haven't heard any word on them changing Critical Surge. I have heard they are changing how staff weapon skills damage is calculated, which seems like a fair draw, considering now they'll be able to concentrate on damage of both class and staff skills far easier than having to focus on both spell and weapon damage.

    And yes, they have said that sorcerer with pets is dominating the DPS charts on their internal Trial runs and may have to scale them back. Very promising development, regardless of whether you are a stamina or magicka based sorcerer.
  • Samadhi
    Samadhi
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    ...
    ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." ...

    Which they stated specifically because they felt that none of the skills warranted outright replacements as was the case with other classes.

    As someone who plays all 4 classes (of those, my Sorcerer is what I rerolled to because Nightblade did not perform as well for me as my Sorcerer) can agree with their sentiment.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    The Ultimate nerf has to be the dumbest idea I've ever heard, and I usually try not to be bothered by most nerfs/changes that ZOS implements. Is this how things are going to be going forward? Constant nerfs and changes to abilities/skills? And this is the big problem that I saw from the start, ZOS is great in that they listen to their players, but does anyone else get the feeling that they listen to players too much? And ultimately that might be their downfall. Things that are broken should be fixed, and new content should be added, and that's great. But constant changes to appease the PvP crowd while simultaneously [snip]ing up PvE and the playstyles of those who don't care for PvP that much/at all is just getting ridiculous.
  • Shunravi
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    seanvwolf wrote: »
    of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.

    I haven't heard any word on them changing Critical Surge. I have heard they are changing how staff weapon skills damage is calculated, which seems like a fair draw, considering now they'll be able to concentrate on damage of both class and staff skills far easier than having to focus on both spell and weapon damage.

    And yes, they have said that sorcerer with pets is dominating the DPS charts on their internal Trial runs and may have to scale them back. Very promising development, regardless of whether you are a stamina or magicka based sorcerer.

    I'm not sure how much I trust the dps tests they do....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • OrphanHelgen
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    Have you ever thought about that things around can secretly buff classes? New food, no soft cap. The weapon power skill from sorce is pretty awesome imo. I have a sorc at lvl 40, so my experience is nothing compared to the hardcore pvp's or the veteran 14 sorc. But I can read and understand. And I dont see the problem that much. The sorc ultimates are boring, thats for sure.
    PC, EU server, Ebonheart Pact


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  • Flaminir
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    Shunravi wrote: »

    I'm not sure how much I trust the dps tests they do....

    Given they believe that sorcs are fine then neither do I! ;)
    GM of the Unholy Legacy
    PC/EU/EP
  • WhiskyBob
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    Sorcs can bolt through walls tho!
  • Flaminir
    Flaminir
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    Have you ever thought about that things around can secretly buff classes? New food, no soft cap. The weapon power skill from sorce is pretty awesome imo. I have a sorc at lvl 40, so my experience is nothing compared to the hardcore pvp's or the veteran 14 sorc. But I can read and understand. And I dont see the problem that much. The sorc ultimates are boring, thats for sure.

    Food etc that you mention is available to all classes so isn't really a 'Sorc' thing.

    Yes surge that boosts weapon power at the moment is one of our few decent skills.... but if you look at the posts above is one of the main reasons people aren't happy... its being nerfed due to the staffs & skills not scaling from weapon power in update6.
    GM of the Unholy Legacy
    PC/EU/EP
  • Gedalya
    Gedalya
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    Just my two-cents; I have multiple Sorc alts; and I love them all. I also have no problem playing PvE, PvP, or RP. While I do not double one class can have (and should have) advantages over another in specific areas, and that strengths and weaknesses must be balanced; I would suggest you more thoroughly explore the class itself (along with supporting non-class skill lines).
    Baskin Robbins always finds out.

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  • Psychobunni
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    Dreyloch wrote: »
    So OP?
    How do you feel about pets? I know they said those are getting a big boost. If you mainly PvE I can see that being something on the good side of the page. I'm willing to bet there are some good things coming in the Champ point system for sorcs as well. I have a VR12 sorc, and a Vr14 DK.

    I'm not the OP lol, but I'm not happy about a boost to pets as the answer to sorc problems. Pet was great solo play leveling. Except when it stood there and did nothing but laughing while I died, didn't respond to my command to go attack first, or worse yet...grabbed aggro of something all on its own that I was not intending for it to do.

    The aggro on its own part especially making it pets something more trouble than benefit to carry into group dungeons (my experience), plus it was just an extra body in the way.

    I too am concerned about crit surge and staff changes (this has also walled my lvl 28 DK Firemage I just started building when changes coming announced, waiting till 1.6 to see if continue or reroll)

    So, in short it is simply waiting for 1.6 to see if my favorite toon is now garbage. On the bright side I have a fresh made Templar who hopes to finally be an archer ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • LonePirate
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    If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
  • Psychobunni
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    LonePirate wrote: »
    If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.

    Or nerfed instanced to Cyrodiil only. If the imbalance is *that* bad, that is how I wish ZOS would handle it.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Derra
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    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.

    Templar is gaining an execute class skill that will increase its damage.

    ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
    • Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
    • Bound Armor: An expensive and lackluster toggle.
    • Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
    • Encase: Way too expensive for a soft CC.
    • Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
    • Dark Exchange: Trumped by Spell Symmetry 95% of the time.
    • Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
    • Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
    • Lightning Form: It's most attractive feature is its speed buff.
    • Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
    • Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
    • Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.

    I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.

    i agree with everything but the bolt escape part. crit charg range is only 20 meters. watched one run away from my group couple days ago, if he chose to hide he woulda got away. instead he wanted to show off and try to out run us all. well he did, luckily for us another small group just happend to intersect him and that was the end of that lol.

    my issue with bolt escape is it used to be impossible to catch, mainly from my experince due to a combat bug where i get stuck in combat longer then everyone around me..... nothing better then watching a sorc run out of range. mount up , yet i get told im still in combat?.....just keep runing on foot?
    anyways just wanted to say i see where youre coming from. but i love the fact sorcs cant get away 99% of the time now

    So what you´re saying is the sorc atm is not comparable to others classes effectiveness in pvp (you agree on the poster above) AND also state you are happy that they get killed now when trying to get away (the only thing they are arguably better at than others). So basically sorcs are running free aps atm and you love that fact. Why would you not ofc.
    You might understand why the majority of the sorcs are not happy with this status quo.

    On topic:
    I trust in Zenimax to make sorcs somewhat pve vaible with the pet build. The problem with them only seeing pets as the sorcerer classes lacking department in terms of skills is:
    Imho Pets are not balanceable in pvp. They are either completely op or they´re complete rubbish. In ESO they are rubbish bc they are ccable and the AI is bad. A player will always outsmart the AI. Either you got to limit the enemy players options to outsmart it (cc immunity, faster movement speed than player, whatever) to make them RELIABLE or they won´t see effective use.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • morvegil
    morvegil
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    Sorcs crying...as a NB with broken cloak and no self heals besides some Siphoning crap I laugh....
    Lo'ke
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  • Shunravi
    Shunravi
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    morvegil wrote: »
    Sorcs crying...as a NB with broken cloak and no self heals besides some Siphoning crap I laugh....

    ^^^ and like that, we nightblades hijack another thread!!!

    You can not stop us, sorcs! Every thread you make will be laid low by the shadows!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Flaminir
    Flaminir
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    morvegil wrote: »
    Sorcs crying...as a NB with broken cloak and no self heals besides some Siphoning crap I laugh....

    I do genuinely feel for you guys waiting so long for cloak to be fixed...

    ... but I'd take your 'siphoning crap' heals over our 'no heals' any day of the week....

    ....Oh, and your DPS compared to Sorcs & Templars would make up for it a bit too! ;)
    GM of the Unholy Legacy
    PC/EU/EP
  • Samadhi
    Samadhi
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    LonePirate wrote: »
    If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.

    Or nerfed instanced to Cyrodiil only. If the imbalance is *that* bad, that is how I wish ZOS would handle it.

    The biggest issue is the lack of counters more than issue with the skill itself at this point.

    Nightblade's "escape" skill is a comical instance of turning transparent and pretending to be invisible while most other players can still see and attack you; the times that it actually works are times when the Nightblade is already safe from danger and just escaping further from it.
    The counters to Nightblade's "escape" (AoEs, Magelight, and Detection potions) are highly effective at performing the task, and frequently used.

    Sorcerer's escape skill is a highly effective teleport that removes us from danger; stuns or disorients enemies; and, when properly built for, can easily outpace stacked up speed buffs (a Nightblade with Retreating Maneuvers, speed potions and their Class speed buff cannot effectively catch and kill a Sorcerer properly built to spam Bolt Escape when both are expending all resources on the task).

    Templar and Dragonknight have tanking setups in place of escape setups.

    If speed buffs and gap closers were more effective, Bolt Escape would have less incoming complaints directed at it.

    The problem is that they have tried to balance the skill by nerfing it repeatedly, which has only left both sides of the issue dissatisfied (Sorcerers because our skill has been nerfed into Oblivion, everyone else because our skill still outperforms anything they are capable of).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Homm
    Homm
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    Ok, from what I read, the only people who like their sorc are those, either playing with low lvl alts, or playing fully casual - well I'm not happy with being the last possible choice for SO or speed runs, and I'm definitely not gonna run pug AA all the time.
    Someone asked me about pet build - I will use it if ZOS forces me to, which will most likely happen, but I'm quite furious here - I hate playing summoner in any game, but this game is the worst when it comes to that. Even if they buff pets damage like hell (inb4 nerf) how long will that pet survive on SO? Hard mode AA? Vet arena? 0.2 seconds and then what, recast? And if healing pets will be possible, I'm sure every healer will be happy to waste their healing on additional targets on trials. Nerfing crit surge is ***, I still have small hopes that the second morph will give self healing too, but knowing ZOS they will just ignore this and give some more dps to DK.
  • Erlex
    Erlex
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    I love it when people rage out with all made up information. I could just as easily say that templars will suck compared to sorcs because sorc pets are going to be OP and play for them and do 20k DPS and templars execute is going to suck and their heals arent going to be as important or good when people have higher HP pools, and etc etc etc.

    Until 1.6 is at least SEEN...just stop.
    World First Hel Ra / AA clear
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  • Naivefanboi
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    Derra wrote: »
    Samadhi wrote: »
    Homm wrote: »
    ...
    As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...

    Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?

    Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.

    Templar is gaining an execute class skill that will increase its damage.

    ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
    • Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
    • Bound Armor: An expensive and lackluster toggle.
    • Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
    • Encase: Way too expensive for a soft CC.
    • Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
    • Dark Exchange: Trumped by Spell Symmetry 95% of the time.
    • Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
    • Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
    • Lightning Form: It's most attractive feature is its speed buff.
    • Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
    • Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
    • Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.

    I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.

    i agree with everything but the bolt escape part. crit charg range is only 20 meters. watched one run away from my group couple days ago, if he chose to hide he woulda got away. instead he wanted to show off and try to out run us all. well he did, luckily for us another small group just happend to intersect him and that was the end of that lol.

    my issue with bolt escape is it used to be impossible to catch, mainly from my experince due to a combat bug where i get stuck in combat longer then everyone around me..... nothing better then watching a sorc run out of range. mount up , yet i get told im still in combat?.....just keep runing on foot?
    anyways just wanted to say i see where youre coming from. but i love the fact sorcs cant get away 99% of the time now

    So what you´re saying is the sorc atm is not comparable to others classes effectiveness in pvp (you agree on the poster above) AND also state you are happy that they get killed now when trying to get away (the only thing they are arguably better at than others). So basically sorcs are running free aps atm and you love that fact. Why would you not ofc.
    You might understand why the majority of the sorcs are not happy with this status quo.

    On topic:
    I trust in Zenimax to make sorcs somewhat pve vaible with the pet build. The problem with them only seeing pets as the sorcerer classes lacking department in terms of skills is:
    Imho Pets are not balanceable in pvp. They are either completely op or they´re complete rubbish. In ESO they are rubbish bc they are ccable and the AI is bad. A player will always outsmart the AI. Either you got to limit the enemy players options to outsmart it (cc immunity, faster movement speed than player, whatever) to make them RELIABLE or they won´t see effective use.
    try re reading the post, the sorc did get away from my group.................................

    or was he supposed to out run the charging horses the flanked him and he didnt see coming? litterally ran into them while looking back laughing at us.......karma.
    and no i dont think sorcs should be the best at escapeing......invisible nightblades should.
    i dont have a sorc yet. im being objective , inspite of taking a little satisfaction in knowing the class most likely has some issues and needs to be balanced. id like to see them balanced in an all around direction.... not be some escape master houdini class. which was whole point of my post.lol
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