...
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
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As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
Most of the changes were announced on the last ESO live... so if you watch that you'll see them talk about it.
Joy_Division wrote: »...
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
Templar is gaining an execute class skill that will increase its damage.
ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
- Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
- Bound Armor: An expensive and lackluster toggle.
- Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
- Encase: Way too expensive for a soft CC.
- Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
- Dark Exchange: Trumped by Spell Symmetry 95% of the time.
- Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
- Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
- Lightning Form: It's most attractive feature is its speed buff.
- Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
- Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
- Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.
I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.
AlexDougherty wrote: »of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.
Joy_Division wrote: »...
ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." ...
AlexDougherty wrote: »of course most of us are unhappy about the changes to Critical Surge, but I'll wait and see how it all pans out.
I haven't heard any word on them changing Critical Surge. I have heard they are changing how staff weapon skills damage is calculated, which seems like a fair draw, considering now they'll be able to concentrate on damage of both class and staff skills far easier than having to focus on both spell and weapon damage.
And yes, they have said that sorcerer with pets is dominating the DPS charts on their internal Trial runs and may have to scale them back. Very promising development, regardless of whether you are a stamina or magicka based sorcerer.
OrphanHelgen wrote: »Have you ever thought about that things around can secretly buff classes? New food, no soft cap. The weapon power skill from sorce is pretty awesome imo. I have a sorc at lvl 40, so my experience is nothing compared to the hardcore pvp's or the veteran 14 sorc. But I can read and understand. And I dont see the problem that much. The sorc ultimates are boring, thats for sure.
So OP?
How do you feel about pets? I know they said those are getting a big boost. If you mainly PvE I can see that being something on the good side of the page. I'm willing to bet there are some good things coming in the Champ point system for sorcs as well. I have a VR12 sorc, and a Vr14 DK.
LonePirate wrote: »If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
jjf42001_ESO wrote: »Joy_Division wrote: »...
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
Templar is gaining an execute class skill that will increase its damage.
ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
- Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
- Bound Armor: An expensive and lackluster toggle.
- Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
- Encase: Way too expensive for a soft CC.
- Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
- Dark Exchange: Trumped by Spell Symmetry 95% of the time.
- Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
- Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
- Lightning Form: It's most attractive feature is its speed buff.
- Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
- Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
- Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.
I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.
i agree with everything but the bolt escape part. crit charg range is only 20 meters. watched one run away from my group couple days ago, if he chose to hide he woulda got away. instead he wanted to show off and try to out run us all. well he did, luckily for us another small group just happend to intersect him and that was the end of that lol.
my issue with bolt escape is it used to be impossible to catch, mainly from my experince due to a combat bug where i get stuck in combat longer then everyone around me..... nothing better then watching a sorc run out of range. mount up , yet i get told im still in combat?.....just keep runing on foot?
anyways just wanted to say i see where youre coming from. but i love the fact sorcs cant get away 99% of the time now
Sorcs crying...as a NB with broken cloak and no self heals besides some Siphoning crap I laugh....
Sorcs crying...as a NB with broken cloak and no self heals besides some Siphoning crap I laugh....
Psychobunni wrote: »LonePirate wrote: »If you have been in Cyrodiil, then you probably know how annoying Bolt Escape and Streak are. I sure wouldn't mind if ZOS eliminated those two skills.
Or nerfed instanced to Cyrodiil only. If the imbalance is *that* bad, that is how I wish ZOS would handle it.
try re reading the post, the sorc did get away from my group.................................jjf42001_ESO wrote: »Joy_Division wrote: »...
As for PVE - sorc is pure ***. 3rd worst dps, which will change to 4th after the templar buff next patch. ...
Must have missed an update on this, could you link to the dev post or patch notes that state they are nerfing Sorcerer DPS and buffing Templars?
Last word I caught on the subject (during ESO live) was that Sorcerer buffs meant the class was topping the DPS ranking on ZOS' in-house testing of 1.6.
Templar is gaining an execute class skill that will increase its damage.
ESO live specifically (and curiously) noted that of the sorcerer set and "we were actually pretty happy about it. There weren't any super losers." This is a highly questionable analysis. When I enter in a trial group, all the sorcerers do the same thing: use a non sorcerer ability (crushing shock) to do less DPS than the NBs and the DKs. If there aren't any "super losers," the class set is full of suboptimal "cute" spells that have no place in an Sanctum Raid:
- Daedric Curse: Pointless because only 1 can be active and Crushing Shock is better in every way. It's only use is against Dragon Knights in Cyrodiil.
- Bound Armor: An expensive and lackluster toggle.
- Crystal Shard: DPS *loss*. The "instant" cast is NOT instant. It has a obscenely long global cooldown that interferes with light attack weaving.
- Encase: Way too expensive for a soft CC.
- Rune Prison: Only use is for trolling players on their horses in Cyrodiil.
- Dark Exchange: Trumped by Spell Symmetry 95% of the time.
- Daedric mines: Too expensive and too little damage. I actually see many players in Cyordiil willingly travel THROUGH these mines rather than move around them.
- Mage' Fury: This is the only Sorc skill that actually useful in its intended function.
- Lightning Form: It's most attractive feature is its speed buff.
- Lightning splash: It's too weak on its own and often doesn't last long enough for players to hit its useful synergy.
- Surge: Ruined by the impenetrable trait. Decent in PvE if you are cool with the fact it encourages the sorc to actually not use her class skills.
- Bolt Escape: Needs an overhaul. The double magicka whammy of increasing magicka costs and decreasing magicka regeneration was an overreaction. Now Bolt "Escape" fails at its function against anyone with a charge skill (i.e. potentially everyone) because chargers can close the gap created by blot escape and do a lot of damage while not tanking their magicka supply.
I take little comfort that a "pet" build that will never reach Live and is being nerfed before I can actually play it is rated highly by internal testers.
i agree with everything but the bolt escape part. crit charg range is only 20 meters. watched one run away from my group couple days ago, if he chose to hide he woulda got away. instead he wanted to show off and try to out run us all. well he did, luckily for us another small group just happend to intersect him and that was the end of that lol.
my issue with bolt escape is it used to be impossible to catch, mainly from my experince due to a combat bug where i get stuck in combat longer then everyone around me..... nothing better then watching a sorc run out of range. mount up , yet i get told im still in combat?.....just keep runing on foot?
anyways just wanted to say i see where youre coming from. but i love the fact sorcs cant get away 99% of the time now
So what you´re saying is the sorc atm is not comparable to others classes effectiveness in pvp (you agree on the poster above) AND also state you are happy that they get killed now when trying to get away (the only thing they are arguably better at than others). So basically sorcs are running free aps atm and you love that fact. Why would you not ofc.
You might understand why the majority of the sorcs are not happy with this status quo.
On topic:
I trust in Zenimax to make sorcs somewhat pve vaible with the pet build. The problem with them only seeing pets as the sorcerer classes lacking department in terms of skills is:
Imho Pets are not balanceable in pvp. They are either completely op or they´re complete rubbish. In ESO they are rubbish bc they are ccable and the AI is bad. A player will always outsmart the AI. Either you got to limit the enemy players options to outsmart it (cc immunity, faster movement speed than player, whatever) to make them RELIABLE or they won´t see effective use.