Too early ? Too outragous maybeI hope, they will never add a new class. The should keep it the way it is, or remove classes from the game. I'm sure, they'll stuck with the 1st option. Please ZoS, don't add another class, rather balance the available ones.
Soulborn_Solitude wrote: »What about Gunslinger that uses hmm...slingshots and pellet guns
Soulborn_Solitude wrote: »Too early ? Too outragous maybeI hope, they will never add a new class. The should keep it the way it is, or remove classes from the game. I'm sure, they'll stuck with the 1st option. Please ZoS, don't add another class, rather balance the available ones.
They'll run out of ideas sooner or later....I can't wait!
They already are, it's called Spellcrafting and it will hopefully be in game this year. That system will likely make "Classes" irrelevant and so it should, we don't need more Classes in a TES game, we need less.Soulborn_Solitude wrote: »Has it been thrown out there any talk of implementing new classes for even more versatility down the long roads ahead? Just curious...
TheShadowScout wrote: »The decoupling of weapons and class skills ESO does makes a few classes kinda included. Where in Morrowind your class determined all your major skills, in ESO its only the class skills, not armor or weapon choices. So what were different classes back then can be the same class now just one as stamina build with heavy armor and two-hander while the other is a magica build with resto-staff.
So, if you think about "new classes", think about the class skills. What's missing?
And then wonder... does it seem like enough to mandate a new class? All three skills? Or could it maybe be covered by a single new skill line or some new skills rumoured to be possible to add with the upcoming spellcrafting?
Let's see... some thoughts on this...
- Archer (nightblade stamina build bow)
- Assassin (nightblade stamina build melee yearning for Dark Brotherhood)
- Barbarian (medium armor and heavy in fighters guild skills)
- Bard (can be done with an added music skill line)
- Battlemage/Spellsword (sorceror with some degree of stamina build?)
- Crusader/Paladin (stamina build heavy armor templar)
- Cryomancer (Ice staff sorceror, maybe a few extra skills?)
- Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...
- Healer (templar magica build)
- Illusionist (magica build nightblade, maybe a few extra skills?)
- Knight (heavy armor and lots of fighters guild skills)
- Mage (Sorceror with heavy mages guild focus)
- Necromancer (can be done with an optional skill line for sorceror)
- Pyromancer (dragonknight magica build)
- Rouge/Thief (nightblade wating eagerly for justice system and Thieves Guild...)
...or something like that.
Soulborn_Solitude wrote: »What about Gunslinger that uses hmm...slingshots and pellet guns
Crossbows perhaps?
Soulborn_Solitude wrote: »Has it been thrown out there any talk of implementing new classes for even more versatility down the long roads ahead? Just curious...