Or, just have no PVP buffs in PvE. they are unneeded.
Or, just have no PVP buffs in PvE. they are unneeded.
With that logic, we might as well get rid of alliance points all together. Leaderboards, emperors, end of campaign rewards, who needs that stuff?
The point of buffs are to give incentive for players to care about the standing of PVP campaigns. Obviously they're unneeded, because rewards are essentially unneeded by design, but that doesn't mean they add nothing to the game.
Anyway, thanks for your input.
Or, just have no PVP buffs in PvE. they are unneeded.
With that logic, we might as well get rid of alliance points all together. Leaderboards, emperors, end of campaign rewards, who needs that stuff?
The point of buffs are to give incentive for players to care about the standing of PVP campaigns. Obviously they're unneeded, because rewards are essentially unneeded by design, but that doesn't mean they add nothing to the game.
Anyway, thanks for your input.
Pancake-Tragedy wrote: »I think ZoS should just remove the limitation to home multiple characers from different factions on the same campaign altogether since people just travel to players in their guild/group to bypass it.
Pancake-Tragedy wrote: »Or, just have no PVP buffs in PvE. they are unneeded.
With that logic, we might as well get rid of alliance points all together. Leaderboards, emperors, end of campaign rewards, who needs that stuff?
The point of buffs are to give incentive for players to care about the standing of PVP campaigns. Obviously they're unneeded, because rewards are essentially unneeded by design, but that doesn't mean they add nothing to the game.
Anyway, thanks for your input.
I agree, the buffs are good as an incentive to promote pvp, but with the ability to have each faction "own" a buff server it makes the point moot. PvE'rs don't really have an incentive to come out and earn their buffs currently.
Instead, I propose we remove 1 or 2 campaigns so that factions can't claim buff servers.
It's a team game, sorry, a faction game. Thornblade shouldn't be the focus of PVP. It's currently that way, and in my opinion it sucks.
Tell me why it's better to have Thornblade 95% full, than it is to have 4 campaigns at 30% capacity?
I outlined a way to keep the campaigns and get rid of buff servers, yet multiple people are still insisting that less campaigns are the best option. I don't get it, are you just selfish and want your server to be the only real option? Because that's how it feels to someone who doesn't strictly play on Thornblade all the time.
Pancake-Tragedy wrote: »I honestly don't like your idea at all, and I'll tell you why:
1. Having the PvE buffs bound to a "time-gate of pvp" would result in an influx of PvE'rs when they need to "re-up" for their buffs and only stay for that duration to achieve "maximum buff status".
2. You are essentially asking for players to achieve "campaign domination" in order to get all of the buffs. Some players don't like campaign-hopping and would rather invest their time into one campaign and see it through.
3. You would still have buff servers in a sense under this idea. Each faction would have their "designated campaign" that they must defend in order to keep their buffs.
I did most of this already in Guild Wars 2 and it grew stale. It had a similar concept, check it out.
With the option to remove 2 campaigns you acheive:
1. More people condensed to these campaigns.
2. Buffs servers are gone. There is no doubt about it. If you want your buffs you have to get out in Cyrodiil and earn them.
3. That results in a higher PvP population. I don't know about you, but I like a target rich environment.
It's a team game, sorry, a faction game. Thornblade shouldn't be the focus of PVP. It's currently that way, and in my opinion it sucks.
Tell me why it's better to have Thornblade 95% full, than it is to have 4 campaigns at 30% capacity?
I outlined a way to keep the campaigns and get rid of buff servers, yet multiple people are still insisting that less campaigns are the best option. I don't get it, are you just selfish and want your server to be the only real option? Because that's how it feels to someone who doesn't strictly play on Thornblade all the time.
Pancake-Tragedy wrote: »I think ZoS should just remove the limitation to home multiple characers from different factions on the same campaign altogether since people just travel to players in their guild/group to bypass it.