The only thing limiting your healing to the Templar class is your sense of creativity and the group of elitists who believe that cookie cutting outweighs the importance of skill.
Do whatever you want and don't give up on it.
My sister plays a Sorcerer Healer, and although she jokes around during pledges and trials that all blame should be directed at her simply because she's the healer, she's actually probably the most efficient Healer within our guild.
Her ability to manage all of her resources alongside of knowing what heals and buffs need to be applied easily prove that her skill as a healer outweigh the fact that her build as a healer are not optimal.
Hopefully spellcrafting will give other classes flexibility enough to have a burst heal or a healing ultimate - which is really what templar have over other classes. It will take some balancing though, the rate templar eat magicka could put them behind compared to sorc.
Also, Sorcs make very good healers! Purge from the alliance war skill tree (more coslty than purify), healing ward, rapid regen, combat prayer, grand healing. All that plus spell crit and weapon damage make heals good. Add crit surge for bonus weapon damage (or the other morph). You can do it!
I was with a vr7 sorc who healed for us on a vr12 scaled pledge and we never died. It is possible. Just get healing gear
In 1.6 though it will change from weapon damage to spell damage.
Also, Sorcs make very good healers! Purge from the alliance war skill tree (more coslty than purify), healing ward, rapid regen, combat prayer, grand healing. All that plus spell crit and weapon damage make heals good. Add crit surge for bonus weapon damage (or the other morph). You can do it!
I was with a vr7 sorc who healed for us on a vr12 scaled pledge and we never died. It is possible. Just get healing gear
In 1.6 though it will change from weapon damage to spell damage.
I am not to concerned with healing for dungeons, I know it is definitely viable with the correct build/gear.
Trials on the other hand...
Wifeaggro13 wrote: »
s7732425ub17_ESO wrote: »Actually...
If you look at the Vet DSA leaderboards, there are some groups that have run without a Templar. This means that you do not have to be a Templar to heal the hardest content in the game.
Also, there are some non-Templar Trials healers. Healing is very easy when everyone stacks, and most Trial bosses are killed by stacking.
Really the only thing that other classes lack is Breath of Life. Resto staff healing ward/ward ally is a substitute for this. It's not as good, but it will work in most cases. As a healer, the most important thing is preventing two-hit kills. Group members die only when they get hit by two big hits in a row without heals in between. For example, say that a boss hits someone with a heavy attack for 2k damage. The player is stunned and is unable to avoid a ground AOE attack that hits for 2k damage as well. The player will die unless there is a big heal between the first and second damage ticks.
Glad to hear it has some viability with skill/management. Out of curiosity, how effective is she during trials?
s7732425ub17_ESO wrote: »Actually...
If you look at the Vet DSA leaderboards, there are some groups that have run without a Templar. This means that you do not have to be a Templar to heal the hardest content in the game.
Also, there are some non-Templar Trials healers. Healing is very easy when everyone stacks, and most Trial bosses are killed by stacking.
Really the only thing that other classes lack is Breath of Life. Resto staff healing ward/ward ally is a substitute for this. It's not as good, but it will work in most cases. As a healer, the most important thing is preventing two-hit kills. Group members die only when they get hit by two big hits in a row without heals in between. For example, say that a boss hits someone with a heavy attack for 2k damage. The player is stunned and is unable to avoid a ground AOE attack that hits for 2k damage as well. The player will die unless there is a big heal between the first and second damage ticks.