There's no reason for some traits to exist:
Sturdy
Weighted
Well-fitted
Charged
It's incredible. I mean weighted DOESN'T EVEN DO ANYTHING. Get a nice blue drop while questing?
IT'S WEIGHTED. GAH!
I always lol at Sturdy and Well-Fitted but is Weighted really useless? I actually even craft my Restoration staffs with the Weighted trait on purpose as I only ever use them to do heavy attacks to restore my manna and I figured the speed was the most important thing. Am I a stoopid noob?
I think the so-called "garbage" traits are part of the pro/con decision on whether or not to use a set or a piece of armor you found.
If this is implemented, it should be hard. I like someone's suggestion of capping success at 80% (and failure would destroy the item).
Black_Wolf88 wrote: »crafting as it is now is way too easy. everyone has everything. If this should be possible it should be hard to do or hard to obtain whatever you need ot change the traits on items.
AshySamurai wrote: »Or, instead of developing and implementing complicated system, ZOS better simply rework useless (for now) traits? Make all traits more equal (really, who use training or sturdy in end-game?) and it would be much better. And I still hope to see transmutation some day in future.
ahstin2001nub18_ESO wrote: »AshySamurai wrote: »Or, instead of developing and implementing complicated system, ZOS better simply rework useless (for now) traits? Make all traits more equal (really, who use training or sturdy in end-game?) and it would be much better. And I still hope to see transmutation some day in future.
i would use training still at VR6 to finish of Light armor. since i don't intend to use light armor right now, i figure its worth at least maxing it out now along with medium armor. once i hit vr14 i may not use training, but then when they raise skill levels ill probably be back to making a set of "training armor"
wow, at least at this juncture 16% no, 84% yes in some fashion. That's quite a gap!
It is, but the breadth of opinion in the "yes in some fashion" camp also seems to be pretty wide. Everything from "Yes, on a whim" to "Yes, but only if it is expensive, only if it is by a mastercrafter and only on items that have been crafted not dropped".
I, personally, would like to see a second discussion (off the back of this one) for those who have placed themselves in the "Yes" camp to see what format of recrafting they would actually support. I suspect that the results would be far less clean-cut.
There are still many suggestions flowing in. Perhaps we could recreate this discussion with a more detailed poll as when I was creating this one I wasnt even thinking about some nice ideas that people posted.
But overall forumites seem to want that option. I wonder whats ZoS status on this.
Aett_Thorn wrote: »I proposed this idea in another thread, but I'll put it here as well.
I think that in order to change a trait on a piece of armor, you should need to know both the current trait and the one that you are changing it to. Then you will use up the new trait stone as well as a few pieces of the material the armor is made of in the process.
That makes sense to me, as you'd need to know how the old trait would have been incorporated into the armor, how the new trait needs to be incorporated, and a few pieces of material to patch up any holes.
Don't know if you'd count that as easy or hard, but it's how I'd set the system up.
^ This exactly.
You would need to know the trait the armor/weapon currently has on it, as well as the trait you are wanting to put on it, along with the trait stone for each. Use the appropriate crafting station, and voila! Your Footman's Fortune cuirass now has the Impenetrable trait instead of Exploration.