How so? A nice bit of (v. quick) PvDoor to get in (), massacre all the defenders inside, and then nobody can get stuck inside when the resource flips.
MAGMA SHELL I
Cast Time Instant
Target Self
Duration 9 seconds
Cost 200 Ultimate
Caps incoming damage at 3% Max Health for 9 seconds while nearby enemies take 2 Fire Damage every 1 second. Allies may activate the Protective Shell synergy, granting a damage shield for 85% of their Max Health.
New Effect:
Allies may activate a synergy granting a powerful damage shield.
How so? A nice bit of (v. quick) PvDoor to get in (), massacre all the defenders inside, and then nobody can get stuck inside when the resource flips.
Well for one the NPCs would be in the tower with the flag . Along with the clown brigade spamming impulse . With the AOE cap still in place you'd have the same problem we've had inside keeps . Incredible lag zone .
MAGMA SHELL I
Cast Time Instant
Target Self
Duration 9 seconds
Cost 200 Ultimate
Caps incoming damage at 3% Max Health for 9 seconds while nearby enemies take 2 Fire Damage every 1 second. Allies may activate the Protective Shell synergy, granting a damage shield for 85% of their Max Health.
New Effect:
Allies may activate a synergy granting a powerful damage shield.
/thread.
Hi,
I am the GM of the french Guild "Les Fils de Yaztromo" and I would like to thank you because we are now famous thanks to our strategy called "Power Tower".
I read so funny things on our strategy because people are complaining about that.
I would like just ask you something: is it better to make a power tower than a woodcap during the night?
Waiting for your answer, those who are crying about "farming AP simulation".
Yours sincelery,
Alys Brangwin