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What is a finished game?

Darkonflare15
Darkonflare15
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As the title suggested, I would love to know what is everybody take on this. A lot of people state that Eso is not complete and is not a finished game. Now in my mind I think"No mmo I ever played never felt complete in the first year or ever". Now I have played plenty of different types of games. Most complete games I ever played always have one or more of these certain features. A campaign/story, Levels, Main objectives/ Main quests, side quests/ optional objectives, challenges, different play modes, and some re playability. Now ESO has most of these things and I believe that Eso is a finished game via normal standards of games.

Today games have dlc and other methods to further increase players to play their games longer because when a game is complete their is no point in playing the game unless you truly loved the game or you have not completed it. For me MMOs are never a finished game until they are put to rest. As long as they keep adding content, they can never be finished. So this is my take on what a finished game is to me. I would love to know what you guys take on it, what games do you think are finished, and What do feel about how ESO is doing?
  • Bloodystab
    Bloodystab
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    imho, finished game can be seen as done only from developer point of view. Gamers will always keep crying, add cloak, add raids, more pvp! Fix this, Fix that!
  • Lava_Croft
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    An MMO is a 'living' product that's only finished when the developers quit developing.
  • Bloodfang
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    Though I gotta say ESO is still missing some TES and MMO features.

    But then again, people will cry how ESO is not finished, even after every single corner of Tamriel gets added.
    Edited by Bloodfang on January 7, 2015 8:03AM
  • Rev Rielle
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    Yes, I agree.

    An MMO is a relatively living and breathing entity (to personify it) compared to single player RPG or similar game. Generally speaking, I believe players often get themselves into trouble when they apply the expectations they have for single-player games to MMOs. The two types of genre are just too different.

    I also think a lot of players get the terms 'finished' and 'polished' confused.
    Edited by Rev Rielle on January 7, 2015 8:43AM
    If you can be anything, be kind.
  • MornaBaine
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    I think a lot of the charges of ESO being "unfinished" stem from a few things. Primarily because the game launched WITHOUT such TES staples as The Thieves Guild, Dark Brotherhood, Housing. Then there's the fact that already they are doing away with the Vet system and replacing it with the Champion system in the very first year which tells us they weren't able to get the system they WANTED to use in place in time for launch. Then there's the slow phase in of the Justice System which has staple features from the previous TES games that people really expected to be part of the game at launch, at least on the PvE side of things. We're also still waiting on Spellcrafting, yet another thing they "didn't have time" to implement before launch. There's also the half baked vampires and werewolves we got that just scream "last minute, poorly thought out, addition." Starting to see a trend yet?

    As games mature what you WANT to see are expansions that open up new parts of the world, maybe that introduce new playable races, new quests, new rewards, new gear. You want to see things get added like dueling, arenas, guild cities, and lots of fluff. New mounts, new pets, social clothes, a barber with lots of new hairstyles, tats, scars and makeup. Things like new fun emotes. THAT'S the stuff that SHOULD be coming in as an MMO matures. You don't want them continually drastically changing the mechanics of the game because THAT should have been settled at launch. The meat and potatoes of the game should already be firmly in place. What should come AFTER launch is the gravy.

    Don't get me wrong, I'm REALLY glad they are adding the Justice System and Spellcrafting (I'm very ambivalent about the Champion system at this point) but IMHO those things should have already been part of the game at launch. Hence the charge of "unfinished."
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • yodased
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    Software of any kind is 'complete' at the end of it's lifecycle.

    http://windows.microsoft.com/en-us/windows/lifecycle

    Software has such a long lifecycle because users find ways around developers best intentions.

    People suck and they like to break things, so a game, a program, a website is never actually ever "finished" until its lifecycle is over.

    So this game will be done when the servers shut down :)
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Lord_Kreegan
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    When you're talking about MMORPGs, there is a difference between tacked on contents (additions to the game) and fundamental mechanics.

    When a game no longer requires any significant adjustments to gameplay for balance, timing, consistency of interactions between players, and consistency of interactions with NPCs; and doesn't "feel" incomplete, then it is generally finished.

    If players constantly feel like the game has holes, is missing something in terms of treatment of any of the MMORPG staples, and is inconsistent in how the virtual world is handled, then it's not finished.
  • seanvwolf
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    If players constantly feel like the game has holes, is missing something in terms of treatment of any of the MMORPG staples, and is inconsistent in how the virtual world is handled, then it's not finished.

    Player experiences are subjective.
    Some feel that not all MMORPG staples should be included.
    Again, opinions on inconsistency of handling virtual world are subjective.

    It's a subjective thing. If the game feels complete to you, then it is complete for you. If the game doesn't feel complete to you, then it isn't complete for you.

    Objectively, the game is complete. It had a development cycle for launch, met the core requirements of any game (field of play, player representations, mechanisms, rewards) and a persistent environment shared with many other players (qualifying as an MMO).

    As another example: If a FPS game only had one location, one weapon and a single player avatar to duplicate, as well as a way of rating gameplay and marking progress and rewarding upon completion) then it would be complete. Anything else is just more complete, objectively.
    Edited by seanvwolf on January 7, 2015 3:17PM
  • Tavore1138
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    I think a finished game in the context of an MMO, where content will be added for many years if things work out, is one where the framework is solid, functional and robust enough to take new content with minimal pain to devs or users.

    So the skills and progression systems should be well defined and implemented - they might have room for tweaks, addition of skill trees or additional progression options but the system itself that underpins it should be solid.

    The same should be true of things like mob stats and loot tables, items that are dropped or created.

    Most content should be able to be dropped into the existing framework unless it is adding fundamentally new features.

    If the features are new then they should be designed not to clash with the existing framework and should add their own elements to the framework so that further content can contain the relevant additional elements.

    All of this should be clearly documented, all devs should work to that documentation standard so that when tweaks are being made they are made to the right numbers and the wrong thing is not accidentally doubled instead of halved etc.
    ________________________________________

    You see a lot of this sort of sort of development in physical games, offline games and other types of software - the 'core' is always there and tends to be relatively unchanged and content is bolted on and must meet the requirements of the core to work properly.

    ESO seem to have two main areas where they are struggling on this:

    - The core is not mature because they built an engine for this and that engine, while very promising, still has some bugs. As the engine bugs are fixed it is probably going to have unexpected impacts on content.
    - They have decided they don't like their original design framework and are trying to implement a different system on the fly. Apart from the obvious PR issues this is liable to cause major issues with game play and balance as people work their way through the content and discover exciting new synergies and exploits that will not be discovered or fixed with a few weeks of PTS testing.
    Edited by Tavore1138 on January 7, 2015 4:51PM
  • Heishi
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    An MMO is an ever evolving thing, however I feel it is a finished product when it has a completed storyline or at least a storyline which end in a reasonable explanation as to why you are at end game.

    ESO has a terrible ending.
    Sure you hurt Molag Bal, get your soul back and free many thousands of souls. Merida however talks about how many Daedric princes are watching you, this is just the beginning, and other such ominous warnings hinting there is more to come. Then you plop back down, go to Harbourage where Cadwell tells you he has an exciting new adventure for you. You get to do it all again as one of your enemies. Then you "supposedly" do all of this to understand your enemies are people too and set off to go slaughter them in Cyrodiil. Somewhere in there Stargazers pop up for Craiglorn fitting absolutely no where into anything going on (as far as I can tell).

    Once they get that mess sorted out it'll feel like a completed story and a whole finished game, not one where it feels like they ran out of time and money then slapped something on it to extend gameplay.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • AlexDougherty
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    Lava_Croft wrote: »
    An MMO is a 'living' product that's only finished when the developers quit developing.

    Agreed, an MMO is only finished when it's either dead or dying. This one was a bit less polished than most MMOs at launch, but it's improved vastly.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • MercutioElessar
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    I like to think that a finished online game is the one that actually has been finished, that's no longer online.
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • Darlgon
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    A finished game is one that is no longer in production, and is closed down. See Star Wars Galaxies.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Medakon
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    I think main reason why ESO have the rumor it is not finished is because at the release of the game there were so many bugs that you coulndt even finish main story because you were supposed to talk to npc's etc wich were not there and had to be fix later on, most of these buges were reported on beta and yet they ignored us and released a unfinished game.

    I don't know if you been here from start, but after the first week of the game I were allready level 50, but because of missing NPC's I were not able to get access to veteran content since I were never able to hand in the quest on coldharbor. Took them around 1-2 weeks to fix this issue and you should have seen the crowd standing at this NPC, ended with mass lag and flaming in zone chat.

    But to answer your topic I belive once you finish the main story you have completed the game. And the endgame is just a time consument option for everyone to enjoy until the game continue its story with an expansion. Oh yeah ESO came out with no end game content at all when it released, there were no dailiys, no trials, no craglorn. Only dungeons wich made the game seem pretty unfisnished and made them lose alot of players. The game have improved lots since then with lots of new content for endgame, and I now belive the game is finished, but at release it wasnt.
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
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