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What's your reason for playing ESO over other MMORPGs?

Vulix
Vulix
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Just curious why people here prefer ESO over other MMORPGs? I recently tried Final Fantasy XIV, and while it's good, it's missing my favorite feature from ESO, which is....

LOOTABLE CONTAINERS.

Why does it seem there are so few MMOs with lootable containers these days? Ultima Online had it working back in 1997, so it shocks me that most games today don't bother. When I run through a dungeon or town, I don't want the environment to be so static that it's "for look" only. I want to be able to run around and explore\scavenge the environment to see what I can get. ESO seems to be the only MMORPG that does this well at the moment.

What are your thoughts?
Edited by Vulix on January 5, 2015 9:18PM
  • Bloodfang
    Bloodfang
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    Pretty much everything about ESO.
  • Danolyen
    Danolyen
    Soul Shriven
    I also play Final Fantasy XIV. I bought ESO to kill time in between raiding and whatnot. This game is really good though i only started 5 days ago. Im disabled and only having 1 MMO to play gets boring real fast when you are playing it constantly. So i guess my reason is boredom lol.
  • tplink3r1
    tplink3r1
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    elder scrolls universe/lore.
    VR16 Templar
    VR3 Sorcerer
  • Sharee
    Sharee
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    Cyrodiil alliance war. Only alternatives are DAoC(but that game is showing it's age) and Guild wars 2 (which however splits the pvp map into 4 separate instances which i don't like)
  • Rivan12
    Rivan12
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    In order.
    1. Not F2P-left another long term MMO because it went F2P Ruin.
    2. The IP-I love ES series of games this fits exactly what I want in a game.
    3. The setting, even without a ES title, my MMO would be in fantasy setting.
    4. Because its P2P-its that important to me, deserved two spots on my list.
    5. I am having more fun playing this than I have since my Ultima Online days.
    "Pssst, I know who you are... Hail Sithis"
  • ers101284b14_ESO
    ers101284b14_ESO
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    Real freedom to build my character, I like the combat much better, I like the amount of stuff to do and how nothing is gated from me, no endless gear grind to play content, friendlier community, So far no cash shop (Seriosuly Zos raise the sub to $30 for all I care but let me obtain everything in game.) More dynamic fights over just straight scripted every single time, not everything is instanced I like that, No Auction House so I can actually sell stuff. There are a lot of reasons.

    I did Play FFXIV from 1.0 until about 3 months into 2.0 even though I bought a 6 month sub when it came out.
  • Nestor
    Nestor
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    Besides being an Elder Scrolls Game?

    It does not require a grind to get anything done, unless you want to grind something, and then the game provides places and ways to do that. I don't have to do much but play the game to build and progress my character.

    The Stories and World are the best part of the game for me. No one does a game world like Bethesda does.(referring to the parent company of ZOS/BGS). Sometimes I will load up a character and just walk around the world. Maiq has the right idea, all the places you find him are some of the prettiest places in the game. Although there are other beautiful places to see too.

    I don't have to group for most things, but I can find groups rather easily in Zone Chat if needed. I have only met one jerk in the game from a grouping situation, everyone else has been fun, funny, accepting or at least tolerant if needed.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • phermitgb
    phermitgb
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    why do I play ESO? honestly...

    because it's come the closest, mechanically and conceptually, to my perfect MMO. Mind you, ESO is NOWHERE NEAR perfect, as far as I'm concerned - it's seriously lacking a few key features (more tools for player-designed entertainment, customizable housing, larger regions, better structure for grouping)...but it's still closer to fulfilling all the key features I've always been looking for in a fantasy MMO than any other.

    WOW was fun, but too cartoony, too flippant, and the people were AWFUL for the most part (there are always some good guys around WOW, but pound for pound, they were vastly outnumbered by the dregs of humanity)

    I *LOVED* city of heroes - but it was superhero (not fantasy), and the story wasn't particularly gripping. Also, it doesn't exist anymore :(

    LOTRO - I *love* this game, partly for the atmosphere, a lot for the environments (LOTRO is nothing short of GARGANTUAN in scope), but mostly for the people. The community of LOTRO is by far and away the best bunch of people I've ever met online

    sadly, the game itself is pretty boring, so, again, it scores high on a couple of points, but really, moment-to-moment gameplay, and fighting especially, are pretty much a drag

    Guild Wars 2 - guild wars 2 came pretty close to a nearly perfect MMO - an astonishing mix of really vivid fantasy environments (a really compellingly designed fantasy world is HUGELY important in an MMO for me), a really smooth movement interface (making an MMO where you can have working jumping-puzzle games is something I've only seen work in GW2), decent graphics overall, and a host of really nice anti-grind features (privately instanced resource nodes, a separate bank solely for crafting mats, xp gains from almost everything)

    but combat was just a BIT too fast - I really need about another half-second of response time - GW2 combat was fast and furious, but a little unsatisfying, because it took just a hair too long to realize what was happening, pick your response, and activate it

    but mostly, GW2 lost me for bunny-gnomes with auto-turrets. Good lord but I hate Asuran Engineers. I hate engineers in general (I DETEST magi-tech), I hate cutesy animal characters, I bear a long lasting hatred of gnomes in almost every fantasy genre ever made...and somehow, GW2 took 3 of the things I hate most in this world, and made it an integral part of their world. Damn you GW2!!!

    NEVERWINTER - mechanically, nearly perfect to play. Fighting was visceral, but just a bit longer, long enough for me to react while still feeling very actiony. Sadly, most of the rest of the game was crap. The dungeons were sad, the environments were interesting looking but very tiny feeling, the classes were painfully limited, the visuals for characters were sub-par (although the environments were reasonably pretty), and the stink of Perfect World was all over it (I also play Star Trek Online and while a tolerably fun game as a distraction, the f2p cash-shop has basically consumed most of the game content).

    then comes ESO - a world I'm familiar with and have always enjoyed. *reasonably* well realized. Excellent visual style, *some* gorgeously realized fantasy environments (Alikr, morrowind, oblivion - some other regions were a little disappointingly mundane forests, but still), nice graphics (still not as smooth as I'd like - I'm still having issues with my gtx 780 underperforming ONLY with ESO which is driving me a little nuts), a really engaging single-player story experience, and a near perfect pace for combat - plenty of actiony things to do, but enough time to really revel in what you just did AND react to what's about to come in

    All in all, ESO has managed to hit most of the marks I've been looking for in a fantasy MMO, while managing to avoid making any unforgivable mistakes. It's still lacking in a lot of areas, but as long as we don't add gnomes, guns, or unforgivably intrusive cash-shops, and as long as we don't *** out game design to store gimmick items, I've got a standing sub and I can come back and enjoy ESO in whatever amounts I like.

    thanks for asking - dunno if anyone will read this far, but it's a slow day at work...
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Bloodystab
    Bloodystab
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    Hard to tell i just like it.

    I can't find good MMO with P2P since when I stopped playing Anarchy Online ( this game ruined other MMOs in my eyes. ) But after refocus my brain, that those times will never return i really enjoy ESO :)
  • KBKB
    KBKB
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    Morrowind
  • Brizz
    Brizz
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    The Combat system. Love the block/dodge/attack reaction based combat, makes it soo fun.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Zorrashi
    Zorrashi
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    These are rated in order from most appreciated to least appreciated.
    1. The freedom to play as any class with any weapon and armor type.
    2. I can actually play solo if I so wish for a great amount of the game.
    3. Grinding is hardly a mandatory activity (most of the time.)
    4. The quests are more immersive than "Kill X amount of Y monsters"
    5a. Combat that requires more than merely pressing buttons in a certain order.
    5b.The smaller skill bar with no cool downs for abilities
    6. It is rich in Elder Scrolls lore and pseudo-lore.
    Edited by Zorrashi on January 5, 2015 10:12PM
  • Psychobunni
    Psychobunni
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    Realistic looks. Cartoony/Anime, spacey/alieny, gangster.. have no appeal for me. I'm really picky about the world I want to see. Granted walking, talking lizards only exist in Alex Jones mind, but still...TES games offer more reality than umm games with panda bears and colorful chicken mounts.

    I really, really love Elves, more specifically LOTR elves...but TES elves will do. I'll never love TES as much as Tolkien, but its as close as I can get to it short of playing LOTRO itself, and been there, done that long enough.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • OrangeTheCat
    OrangeTheCat
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    I love the fact that I can use whatever weapon and armor I like regardless of class. I like the weak coupling to the traditional "holy trinity". I like being able to level specific skills. I like the fact that crafted items are as good as looted items (or should be if they maintain their promise; currently some looted items are slightly better which I don't like).
  • thesilverball_ESO
    thesilverball_ESO
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    As close to realistic fantasy as I can get. Of course it also helps to love the Elder Scrolls series in general.
    Edited by thesilverball_ESO on January 8, 2015 1:23AM
  • Bloodystab
    Bloodystab
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    Edited, wrong Thread :(
    Edited by Bloodystab on January 5, 2015 10:10PM
  • Tandor
    Tandor
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    Based on my preferred play-style of slowly progressing multiple characters through solo and co-operative PvE based around story-lines and lore, with the emphasis on smelling the roses along the journey with no concern about reaching an "endgame", I find ESO simply the best there is - and there are other decent games out there, they just don't compare for me. Performance is also very smooth, and the graphics are simply gorgeous.
    Edited by Tandor on January 5, 2015 10:19PM
  • DeLindsay
    DeLindsay
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    Sharee wrote: »
    Cyrodiil alliance war. Only alternatives are DAoC(but that game is showing it's age) and Guild wars 2 (which however splits the pvp map into 4 separate instances which i don't like)
    Don't forget Eve Online, one of the best PvP MMO's out there :)
  • Jitterbug
    Jitterbug
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    - The ES-series-loyalty, and lore, universe, setting, what have you.

    - The open mix-your-own-skills-setup that I came to love in TSW.

    - The idea of "open-world" siege PvP.

    - The fact that no matter what I do, test or try there is always something interesting over the next hill for me to check out or theorycraft on.

    - The high quality of the quests and atmosphere in the world.

    - Bumnog.

    - The community should get a mention as well, good people in this game.

    - When an idea works: You think this and this skill setup will make you OP in a certain situation, and it does.

    - The graphical quality of the world and everything. Sometimes it's so pretty I sigh with pleasure irl.

    - The speed with which updates are made and certain issues are fixed, mainly quests and other progress impairing things.

    - The crafting system(s). I love the fact that I can get endgame gear of legendary quality without being in a hardcore raid guild.

    - the promise of Justice System. I see insane potential for good gameplay there, mainly thinking here of the PvP aspects.

    - The promise of Champion System. I feel really well about how I perceive this will work giving "eternal" progression doing the things I want to do.

    - Also, I like those obese new daedra they made.

    - And Bumnog.
  • Rezzy64
    Rezzy64
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    (TL;DR)Some Game History about me:
    Most of the MMO's I used to play (Ignoring my short play through of WoW) were all "Free to Play" MMO's. I played most of them without having to spend much money on "Cash Shop" content and had multiple successful characters and guilds despite playing them in fairly badly maintained games. I've always been a player that tries to make the best with what I got. So despite the large amount of bad things I had to deal with as a F2P gamer, I generally enjoyed what was presented to me in the games and did not get frustrated with much. My mentality at the time being, "Well if I wanted to complain about the quality of the game, I would first need to be paying for the service that I'm complaining about."

    Soon my "F2P" games changed way too much, most of the changes the games went through were small content changes here and there, just the normal stuff that just about any MMO would do, but by strange coincidence (almost too coincidental if you ask me) the F2P games I enjoyed for a pretty long time took on incredibly large changes. Rebuilding every class from the ground up, scrapping popular maps in order to put out level efficient ones, applying more and more focus on the usage of the Cash Shop, creating classes that were merely gimmicks. It got really tiring. I slowly dropped every MMO I was playing and when my favorite one which was also the last one I was playing finally applied the patch that made all my well established characters into completely different play styles, I found myself unable to play any of the classes I once enjoyed. They literally found a way to make the game unplayable for me. So I stopped playing MMO's for about half a year.

    Being invited to ESO beta was like opening up a whole new world to me. I'm a pretty intense fan of the Elder Scrolls games since "Morrowind", and I was craving a new MMO to sink my teeth into. However the thing that attracted me to most of the MMO's I played was aesthetic and cosmetic conditions. I cared very heavily about how my character looked. How powerful a piece of armor or weapon was not as important to me as looking good. In fact a couple of characters I played in other MMO's were well known for their deceiving appearance, meaning that they're armor and weapons were often low quality, but I chose them because of how they looked. I often made my characters much more powerful in ways that were not visually apparent, so it was quite common for me to walk onto a map and be laughed at because of my gear appearing low level but then those same players would often be surprised and even chased off of the map because my characters were in fact not weak at all.
    The moment I started playing the ESO beta, the first thing that made me incredibly excited was finding out I could make incredibly powerful armor and also customizing the appearance of the armor into any fashion, mixing and matching was a beautiful thing that I had never seen before in an MMO. Most MMO's I played before ESO involved class dictated armor. If you were a Rogue, you wore Rogue armor, if you were a Warrior you wore Warrior armor. ESO said to hell with that, and that was a beautiful thing for them to do.

    ESO allows me to do everything I used to love about my older MMO's but ESO does most of those things better. My other MMO's felt like games, but ESO feels like a world. There are locations that I go to because... I just like them. Yes I am that Veteran Rank 3 player running around in "Stros M'kai" with the level 1-5 players, because it's a beautiful area. Sometimes when I'm riding my horse down a road in "Auridon" I will tilt my camera angle up so that I can view the landscape and see the moons travel across the sky.
    My characters that I've built (three so far) are all relatively unique. I don't follow builds or well known skill combos, I just look over the skills and come up with a build based on what I personally think would work. So far that's actually working for me. The "Play your Way" theme is no joke, the first character I built with out any help is quite competent in higher level activities. I mean I'll admit, participating in Beta gave me a taste of what to expect ahead of time, and coming up with my first character's build on a skill calculator also gave me a slight edge to figure out what would work together efficiently skill wise, but still when I build my characters, I do what ever I feel like and to hell with anybody's opinion. ESO is the only MMO that has ever given me the ability to do that and honestly it's quite liberating compared to the MMO's I used to play.

    The other thing that makes this game a must play for me, that actually has nothing to do with the game play specifically, my family plays ESO. I'm not joking, after beta closed and the game was released, my sister started playing the game, her boyfriend and close friends started playing it, my sister had this idea to build a huge family guild and began to convince my father, my stepmother, and myself to play the game. My Stepmother started playing it and she has become absolutely obsessed with the game (in a good way lol), and then about a month or two after my stepmother started playing I began to play as well (mostly because she was playing it every day and I was really feeling the pressure to play the game since she came to me with every question she had about the game because my sister is harder to contact). Now we're trying to get my father to hop onto the game, and we are so close to getting him to start playing the game, but he's a very stubborn person, but I know he'll pick the game up pretty soon, he's feeling a lot of the pressure I did before. So I do play this game because it has (no joke) become a family activity for us. I'm very serious when I say that ESO has brought my stepmother and I closer together, I've learned so much about her recently just because I play alongside her in ESO.

    The last thing I want to say is that, this game is improving. I believe in this game, everything it has currently is better than any MMO I've ever played before, it has so much room to expand and do great things, and I want to be here to see where it goes (even if that is a swan dive straight into the asphalt). The player base for this game is wonderful as well. Part of playing so many F2P games is learning to ignore immature players, it's not an option, it's a requirement. ESO though has such a clean player base, it's not perfect but who cares when the majority of people on the game just want to enjoy the game like everyone else and use the game to relax/escape rather than to instigate/troll.
    I can get over the down sides of this game pretty easily, because I believe in the concept that the game has to improve because if not it will just fail. I'll report bugs, minor annoyances, and take sides on issues such as ChP debacle, but there's no reason for me to get frustrated over such things, because the anger is not going to change those problems. What will change those problems is time and money, otherwise the game will just fail and I'll move on to something else.
    Though the positives and enjoyment that I get from this game currently out weigh the negatives to me, so I'll play away until they do something really bad which I doubt will happen.
  • SFBryan18
    SFBryan18
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    I'm here for TES online. Really don't give a *** about the mmo genre, though I really like multiplayer games. I loved Oblivion and Skyrim, and I always believed they would be even better with multiplayer.
    Edited by SFBryan18 on January 6, 2015 12:02AM
  • Gidorick
    Gidorick
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    Because it's set on Nirn. That's it.... if it wasn't for this. I wouldn't be playing.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AoEnwyr
    AoEnwyr
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    I really like the multiple guild feature. I like being able to talk to different groups of people and guilds with different purposes. I am coming to like the "Store" system vs the "Auction House" system from a buyer's perspective - sometimes you can get a really good deal. I was actually quite against it at the beginning and I still think there is a lot of work to be done with it (particularly around how smaller guilds can stay competitive in the bidding aspect etc), but it does have great potential.

    I like that as a Master Crafter the gear I make is actually useful and as good as any I can find via drops. I love crafting, I enjoy the crafting writs. I would like to see crafted gear have more meaning within the game to make it a truly worthwhile pass time. Something along the lines of top tier sets where by some pieces can only be obtained through delving and some must be crafted (in order to have the full set). I think this would stimulate trade of crafted gear as well.
  • technohic
    technohic
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    Combat
    Cyrodiill
    Skill system
  • Soulac
    Soulac
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    Skillbased PvP.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • xaade
    xaade
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    Character builds.
    I'm all for removing classes if that could happen. Because I love classless RPGs. Champions Online is fun for creating and testing build concepts. But that relies on skill line synergy and cross synergy and the correct balance of each. ESO just doesn't get this concept right, and so we're stuck with classes.

    However, because of the various weapons and guilds, you are effectively 60% classless. Give weapons ultimates, add spellcrafting, and add more guilds, and we may see builds that don't use class skills (oh please please).

    I also like that you can play how you like. Ignoring the people who say you can't, because what they really mean is that you can't min/max with whatever skills you like. You can effectively wear part light, part stamina, and have a staff in one bar and a sword and shield in another bar. Sure, bow makes more sense as a sneak attack build, and nothing beats pulsar and steel tornado, but you can make almost any build work, if you accept sacrifices.

    These games will always reward diversity, however. And which ES game didn't. Don't tell me you're a pure archer in Skyrim when you blacksmithed/alchemy/enchanted a game-breaking bow, then also used pots or restoration to heal.

    So, I think there's a healthy amount of play how you want to, if you're willing to accept a performance hit in one area or another. There's also enough non-class skills to make builds interesting and less class locked. There's also enough small gains to give you plenty of avenues of character progression. My favorite game for that concept was Kingdom of Amalur, so many mini-buffs to collect.
  • Knootewoot
    Knootewoot
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    PvP

    If Warhammer was still around i would stil play that though. Also because i love previous TES games and the features that will come soon (justice system).

    I don't only play TESO though. I still play SWTOR because i love the quests/story and the raids there.

    I would leave TES if a new mmo would come out if it was like SWG pre-cu. I still play on the emu server occasionally, but it is not the same. There is a new mmo coming out from SONY which is clas-less and has no levels but only skills. But i won't play that because it from SONY and it goes only about zombie survival (H1Z1 or something it is called).
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • BRogueNZ
    BRogueNZ
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    Doesn't look like it was made by Disney or in Korea

    The combat and skill system
    Edited by BRogueNZ on January 6, 2015 11:54AM
  • Bashev
    Bashev
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    1. Realistic look.
    2. P2P
    3. Solo friendly
    4. Do not have to wait for the new content to be translated to English (like some Asian MMOs).
    5. Do not have to grind for gear.
    Because I can!
  • Jaxsun
    Jaxsun
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    Because my friends are playing this. A year and a half a go we were all playing TOR. I quit that because the entire point of that game was to grind gear that you didn't need after you got the full set because you just spent hours and hours and hours doing the content the gear was designed for. Also, everything was gated in that game far beyond what's acceptable to me. I spent the next year and a half level capping two toons on LOTRO alone and then my friends moved to here so I did too.

    I do like this game but I would quit in a heartbeat to go back to LOTRO if my friends would too. We're waiting for the Repopulation to launch as that looks like the closest thing to SWG(which we still think is better than all others which we loved.
    Edited by Jaxsun on January 6, 2015 4:44PM
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