1st people complain the game is not a MMO because you can do everything solo. Then ZOS add a zone for group play and now ppl complain they cannot solo and they dont want to group with other ppl.
Well as its said you cant agree with God and the Devil at the same time.
Cheers.
The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.
Am I missing others?
I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.
Disagree. You don't have to do ALL the content, and I'm happy to group up either socially or by necessity to do maybe 1% of the content. I actually like those quests in Craglorn where you need 4 people activating pillars at the same time or each carrying 1 of several types of essences.
There's plenty of single-player content in the game. I don't understand all the drama just because half a dozen quests actually require a group.
The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.
Am I missing others?
I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.
The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.
Am I missing others?
I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.
Spellscar quest, Corrupted stone, missing guardian. And thats off the top of my head
The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.
Am I missing others?
I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.
Spellscar quest, Corrupted stone, missing guardian. And thats off the top of my head
I forgot about Critical Mass. The other two, you really only get to do once for yourself, and if you'd really like to, you could ask someone to form a group and then just let you run into the last room/dungeon by yourself. Same think with Critical Mass. There are always a ton of people running around Spellscar, so you could ask them to group with you to get the essences and then you go in by yourself and beat the dungeon.
For the other dungeons, the main questlines just add a room or a boss, and you can still go into the dungeon and try to beat them by yourself.
There are a great number of daily quests in Craglorn that don't have a group requirement. I think having 2 or 3 that do, particularly since only one of those is repeatable, is perfectly fine.
1st people complain the game is not a MMO because you can do everything solo. Then ZOS add a zone for group play and now ppl complain they cannot solo and they dont want to group with other ppl.
Well as its said you cant agree with God and the Devil at the same time.
Cheers.
I know I am repeating myself, but I am a bit confused about the discussion here. To me the matter is really simple.
- ZOS advertises the game as "Play as you like".
- Some players like group content.
- Some players like solo content.
- Some players are missing challenging solo content.
By removing the multiplayer checks from quests in Craglorn, the devs can cater to all the above mentioned issues. Everyone gets everything they want, no one loses anything. Basically, with a small change they can turn a piece of content that currently causes a lot of frustration into a piece of content that everybody will like.