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Fed up with Craglorn questing group-size requirements

  • AlnilamE
    AlnilamE
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    The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.

    Am I missing others?

    I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.
    The Moot Councillor
  • Chesimac
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    Vlakna wrote: »
    1st people complain the game is not a MMO because you can do everything solo. Then ZOS add a zone for group play and now ppl complain they cannot solo and they dont want to group with other ppl.
    Well as its said you cant agree with God and the Devil at the same time.
    Cheers.

    No offense but you totally missed the point completely
  • Chesimac
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    AlnilamE wrote: »
    The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.

    Am I missing others?

    I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.

    Spellscar quest, Corrupted stone, missing guardian. And thats off the top of my head
  • Merlin13KAGL
    Merlin13KAGL
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    It's a catch 22.

    I can only assume you refer to areas that require multiple people to open doors/turn things in (Critical Mass, for instance).

    It's a group check if they require multiple's to access areas (puzzle), it's a group check if the amp the number and quality of enemies to essentially require multiple people.

    If it's intended, by difficulty, to require more than one, to make it otherwise would require dumbing it down further.

    You can enter group delves solo. You can do many repeatables solo (you can try, anyway).

    You can walk in the door of Hel Ra as a one man group, too. You'll just get carried out. It's comparable to trying to take a keep in Cyrodiil as a single individual...it's not intended to happen.

    What specific areas/quests are you taking issue with?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • daemonios
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    Disagree. You don't have to do ALL the content, and I'm happy to group up either socially or by necessity to do maybe 1% of the content. I actually like those quests in Craglorn where you need 4 people activating pillars at the same time or each carrying 1 of several types of essences.

    There's plenty of single-player content in the game. I don't understand all the drama just because half a dozen quests actually require a group.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Sure, but if something easy can make both sides happy, why not implement it ?
    Edited by anitajoneb17_ESO on January 5, 2015 3:14PM
  • Etem
    Etem
    Can't agree enough.
  • Chesimac
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    daemonios wrote: »
    Disagree. You don't have to do ALL the content, and I'm happy to group up either socially or by necessity to do maybe 1% of the content. I actually like those quests in Craglorn where you need 4 people activating pillars at the same time or each carrying 1 of several types of essences.

    There's plenty of single-player content in the game. I don't understand all the drama just because half a dozen quests actually require a group.

    I like grouping for things that require grouping (dsa,vet dungeons,trials) but it is frustrating to have to group for something that I can do myself . Why should you require a group? There is lots of single player content, correct, but no hard single content which is what I am going for. I will repeat again that grouping for this content in still viable but satisfies the craving for hard solo content
  • AngryNord
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    AlnilamE wrote: »
    The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.

    Am I missing others?

    I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.

    There's one in the beginning of the Craglorn main quest, in one of the dungeons, you need to activate three pressure plates at the same time while a fourth opens the door. Then there's the last Lower Craglorn main quest, where four people are needed simulatenously to activate the portal in the lake.
  • AlnilamE
    AlnilamE
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    Chesimac wrote: »
    AlnilamE wrote: »
    The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.

    Am I missing others?

    I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.

    Spellscar quest, Corrupted stone, missing guardian. And thats off the top of my head

    I forgot about Critical Mass. The other two, you really only get to do once for yourself, and if you'd really like to, you could ask someone to form a group and then just let you run into the last room/dungeon by yourself. Same think with Critical Mass. There are always a ton of people running around Spellscar, so you could ask them to group with you to get the essences and then you go in by yourself and beat the dungeon.

    For the other dungeons, the main questlines just add a room or a boss, and you can still go into the dungeon and try to beat them by yourself.

    There are a great number of daily quests in Craglorn that don't have a group requirement. I think having 2 or 3 that do, particularly since only one of those is repeatable, is perfectly fine.
    The Moot Councillor
  • Chesimac
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    AlnilamE wrote: »
    Chesimac wrote: »
    AlnilamE wrote: »
    The only group check I'm aware still exists is the one at the beginning of the Missing Guardian quest, which can easily be resolved by just asking folks to stand on the platforms for you.

    Am I missing others?

    I've done those quests multiple times and our problem is usually that we have more than 4 people who would like to join.

    Spellscar quest, Corrupted stone, missing guardian. And thats off the top of my head

    I forgot about Critical Mass. The other two, you really only get to do once for yourself, and if you'd really like to, you could ask someone to form a group and then just let you run into the last room/dungeon by yourself. Same think with Critical Mass. There are always a ton of people running around Spellscar, so you could ask them to group with you to get the essences and then you go in by yourself and beat the dungeon.

    For the other dungeons, the main questlines just add a room or a boss, and you can still go into the dungeon and try to beat them by yourself.

    There are a great number of daily quests in Craglorn that don't have a group requirement. I think having 2 or 3 that do, particularly since only one of those is repeatable, is perfectly fine.

    Yeah I see your point. But it considering I play at a somewhat unusual time and there is a bad group finder, I have trouble forming groups just to stand on a couple stones. It would just be very appreciated and likely not require much work for a change in these doors
  • Leeric
    Leeric
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    Vlakna wrote: »
    1st people complain the game is not a MMO because you can do everything solo. Then ZOS add a zone for group play and now ppl complain they cannot solo and they dont want to group with other ppl.
    Well as its said you cant agree with God and the Devil at the same time.
    Cheers.

    Clearly you've never done the crag quests, nor did you read the post, as most seem to do on here....you need 4 players just to open doors, even if you could complete the quests with 2 or 3 people.

    Thats the problem. Shouldn't have been a requirement just to get past a door....
  • Stonesthrow
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    spoqster wrote: »
    I know I am repeating myself, but I am a bit confused about the discussion here. To me the matter is really simple.

    • ZOS advertises the game as "Play as you like".
    • Some players like group content.
    • Some players like solo content.
    • Some players are missing challenging solo content.

    By removing the multiplayer checks from quests in Craglorn, the devs can cater to all the above mentioned issues. Everyone gets everything they want, no one loses anything. Basically, with a small change they can turn a piece of content that currently causes a lot of frustration into a piece of content that everybody will like.

    This.

    Just remove the multiplayer checks…

    ...and while they are at it, to aid some of us less than Uber players, please remove the inability of people who haven't done or have already done the content the ability to at least help out (without quest status or completion rewards of course).

    Example: Guy runs one of the main stories with us, several stages… right up until the door leading to the last boss of the quest line… and it doesn't let him in. He had already done it.

    Example: We were on the last "boss" of one of the multi-hour quest lines when the a guy DC'd. After 15 mins we gave up on him (and on dying trying ourselves) and asked for help. Guy comes in, tries to swim to us to help out and dies in the water (not death by slaughters). We try and multi-heal him as he graciously tries to swim across to us again… the water 2 shots him regardless… it was like 30 feet across! lol

    I really like the story lines, the zone is fantastic, but finding a group at the same stage or who haven't already done it at this stage, so far from the Crag release, is very very difficult, even with a good group of guildees who want to help, but can't.
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