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New vampire skills

Chrlynsch
Chrlynsch
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What would everyone like to see for new Vampire abilities? Explain abilities that you have seen elder scroll games and what we could add?

Vampires in ES are masters of illusion

Shadow clone: places you in stealth and create a image of yourself that disappears when struck.

Some sort of gap closer would be interesting: A sorter range teleport and no stuns and at least give DW Dks an option for a gap closer. Think blink but with a point you set manually.

Throw out your ideas what would you like to see?

Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Aceit
    Aceit
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    Bat Swarm: Like is Skyrim, become a swarm of bats. I would like something like this for a gap closer.

    Raise Corpse: From a nearby corpse, summons a temporary zombie to fight for you.

    Also a little off topic but I would like the time it takes to progress to each stage of vampirism to be increase. What vampire is hungry every 30 minutes. I say 2 hour for stages 1 -> 2, then 3 hours for stages 2 -> 3 and finally 4 hours for stages 3 -> 4. I wear heavy armor so I suck at sneaking so having to feed constantly is just annoying.
  • Jitterbug
    Jitterbug
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    Bat Form (range 10m)
    Transform into a swarm of bats and hurl yourself at your target surrounding them in bats causing your next attack that consumes resources to become free and instant cast.
  • MornaBaine
    MornaBaine
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    Rather than raising zombies I'd love to raise and control bloodfiends. In fact, I'd like them as a pet option like the Clanfear. I would also like vampires to have a passive that lets them look as they did as mortals, before they became vampires.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Chrlynsch
    Chrlynsch
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    MornaBaine wrote: »
    Rather than raising zombies I'd love to raise and control bloodfiends. In fact, I'd like them as a pet option like the Clanfear. I would also like vampires to have a passive that lets them look as they did as mortals, before they became vampires.


    Instead of a passive what about a toggle skill?


    Beauty and Beast

    When untoggled vampire focuses energy into casting an illusion ward. 10% reduction to magica and grants a 25% reduction to fire damage, and makes you appear human to npc and Player Characters.

    When toggled you give into your Vampiric condition transforming into a Vampiric abomination (think skyrims vampire lord but smaller) Granting a 15% bonus weapon damage and Spell damage and 25% increased damage of Vampiric abilities. In this form you receive 100% damage increase to fire abilities (instead of 50% from vampirism)

    Morphs could be:

    Creature of the night: magica reduction/more dangerous at night (20% increase to damage and 30% for Vampiric abilities)

    Undead Grace: both forms increase movement speed by 10%
    Edited by Chrlynsch on January 12, 2015 4:48PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • MornaBaine
    MornaBaine
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    Prothwata wrote: »
    MornaBaine wrote: »
    Rather than raising zombies I'd love to raise and control bloodfiends. In fact, I'd like them as a pet option like the Clanfear. I would also like vampires to have a passive that lets them look as they did as mortals, before they became vampires.


    Instead of a passive what about a toggle skill?


    Beauty and Beast

    When untoggled vampire focuses energy into casting an illusion ward. 10% reduction to magica and grants a 25% reduction to fire damage, and makes you appear human to npc and Player Characters.

    When toggled you give into your Vampiric condition transforming into a Vampiric abomination (think skyrims vampire lord but smaller) Granting a 15% bonus weapon damage and Spell damage and 25% increased damage of Vampiric abilities. In this form you receive 100% damage increase to fire abilities (instead of 50% from vampirism)

    Morphs could be:

    Creature of the night: magica reduction/more dangerous at night (20% increase to damage and 30% for Vampiric abilities)

    Undead Grace: both forms increase movement speed by 10%

    Love it!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
    phreatophile
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    Non-combat shapeshifting: wolf, bat (the big ones we fight), stag

    Less ridiculous Feeding Animation: lean in and bite, no drinking blood like water from a hose

    Day/night penalties/buffs: (they must equalize the day/night timer) I don't want to go up in flames if I venture out to craft or whatever in the daylight, but I think daylight should make my character a lot weaker and Darkness should make them a lot stronger. Darkness should boost the regen rate of all of our attributes by quite a lot with a movement speed bonus as well.

    Animate Corpse: raise same level or lower corpse to fight for you for (x) seconds

    Summon Gargoyle: obviously not as powerful as the ones we see in PVE unless it's an ultimate

    Vampiric Seduction: Charms NPC to allow feeding w/o agro. If this one has a long timer before it can be reused, it should be usable on a guard as well to allow escape.

    Vampiric Drain: Something a little less powerful than the current drain, but reusable.

    Alternative feeding: Bottled blood, there was a quest somewhere in Velenwood where some vampires out in the swamp were drinking human blood from hoarvers rather than biting the humans.

    Feeding in general: I'd love it if there were certain situations where feeding was possible, but not a very good idea: biting a sick or undead person, allow a craftable potion that has mild ill effects upon the one who drinks it but causes a big debuff to vampires if they bite the person who drank it. Make biting a daedra buff certain things. Bite an Ogrim and get a short buff to health regeneration, bite a Deadroth and get a bonus to fire resist, bite a humanoid daedra and get a bonus to stamina and magicka regeneration.

    Some of these are a little out there, but I can dream.
  • Chrlynsch
    Chrlynsch
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    Non-combat shapeshifting: wolf, bat (the big ones we fight), stag

    Less ridiculous Feeding Animation: lean in and bite, no drinking blood like water from a hose

    Day/night penalties/buffs: (they must equalize the day/night timer) I don't want to go up in flames if I venture out to craft or whatever in the daylight, but I think daylight should make my character a lot weaker and Darkness should make them a lot stronger. Darkness should boost the regen rate of all of our attributes by quite a lot with a movement speed bonus as well.

    Animate Corpse: raise same level or lower corpse to fight for you for (x) seconds

    Summon Gargoyle: obviously not as powerful as the ones we see in PVE unless it's an ultimate

    Vampiric Seduction: Charms NPC to allow feeding w/o agro. If this one has a long timer before it can be reused, it should be usable on a guard as well to allow escape.

    Vampiric Drain: Something a little less powerful than the current drain, but reusable.

    Alternative feeding: Bottled blood, there was a quest somewhere in Velenwood where some vampires out in the swamp were drinking human blood from hoarvers rather than biting the humans.

    Feeding in general: I'd love it if there were certain situations where feeding was possible, but not a very good idea: biting a sick or undead person, allow a craftable potion that has mild ill effects upon the one who drinks it but causes a big debuff to vampires if they bite the person who drank it. Make biting a daedra buff certain things. Bite an Ogrim and get a short buff to health regeneration, bite a Deadroth and get a bonus to fire resist, bite a humanoid daedra and get a bonus to stamina and magicka regeneration.

    Some of these are a little out there, but I can dream.

    A lot of cool stuff here!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • MornaBaine
    MornaBaine
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    Non-combat shapeshifting: wolf, bat (the big ones we fight), stag

    Less ridiculous Feeding Animation: lean in and bite, no drinking blood like water from a hose

    Day/night penalties/buffs: (they must equalize the day/night timer) I don't want to go up in flames if I venture out to craft or whatever in the daylight, but I think daylight should make my character a lot weaker and Darkness should make them a lot stronger. Darkness should boost the regen rate of all of our attributes by quite a lot with a movement speed bonus as well.

    Animate Corpse: raise same level or lower corpse to fight for you for (x) seconds

    Summon Gargoyle: obviously not as powerful as the ones we see in PVE unless it's an ultimate

    Vampiric Seduction: Charms NPC to allow feeding w/o agro. If this one has a long timer before it can be reused, it should be usable on a guard as well to allow escape.

    Vampiric Drain: Something a little less powerful than the current drain, but reusable.

    Alternative feeding: Bottled blood, there was a quest somewhere in Velenwood where some vampires out in the swamp were drinking human blood from hoarvers rather than biting the humans.

    Feeding in general: I'd love it if there were certain situations where feeding was possible, but not a very good idea: biting a sick or undead person, allow a craftable potion that has mild ill effects upon the one who drinks it but causes a big debuff to vampires if they bite the person who drank it. Make biting a daedra buff certain things. Bite an Ogrim and get a short buff to health regeneration, bite a Deadroth and get a bonus to fire resist, bite a humanoid daedra and get a bonus to stamina and magicka regeneration.

    Some of these are a little out there, but I can dream.

    When I see the absolutely awesome ideas the community comes up with regarding vampires I'm even more amazed (and saddened) that we got stuck with the lame vampires that are actually in the game. "New lore" be damned, I want a retcon! In favor of things like this!!!!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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