lordrichter wrote: »Honestly we don't know yet, how the Enlightment shall work. For all that we know you might get the Enlightment only for 1 hour if you haven't logged in to the game for 10+ hours.
Lets say the most hardcore players are not getting any Enlightment Bonus:
Average 15 hours per day (105 hours per week) = 960 days playtime / 2.63 Yrs
Average 10 hours per day (70 hours per week) = 1440 days playtime / 3.94 Yrs
Well, we don't know the details, but the intent is a lot more than something like the "Rested Bonus" over at World of Warcraft.
They were talking about getting Enlightenment as you went about your daily play, not as something you would collect only when you were offline. Specifically, they mentioned the player auction in AD as something that players could do that would collect Enlightenment, if I heard them correctly.
The intent seems to be that it would be no problem to get it, which means to me that most people will have it.
I am also of the impression that Enlightenment is something the Player gets, not the character. It may not matter what character you play.
Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
I thought 1 hour of game time is approximately equal to one cp?
My math: 3600/24 = 150 days of play time and 14,400 = 600 ....its still more than I will ever see I promise that.
Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
I thought 1 hour of game time is approximately equal to one cp?
My math: 3600/24 = 150 days of play time and 14,400 = 600 ....its still more than I will ever see I promise that.
1 CP without Enlightenment = 4 hours
1 CP with Enlightenment = 1 hour
RDMyers65b14_ESO wrote: »The champion system is meant to balance the 50+ character development. As it stands now, there are those who min/maxed there way to V14 on multiple alts and have been 1)Complaining that there is nothing to do and 2) Denying anyone who didn't min/max to V14 immediately the chance to do the endgame content. (And yes, I have heard it myself!) Grinding champion points won't do any good as it is diminish return. There won't be a huge difference between a post patch 7 former V14 and a hit VR1 the same day that patch 6 came out character. It takes away the [bold] "specialness" [/bold] from the min/max player.
It makes them to be like everyone else. That is the bottom line of why they are so upset about the champion system. They will point out that there was once a plan to award points for xp. Yes, it was but things changed. ZOS could have easily said "Here is the new system, now go start earning points" but they didn't. They are rewarding everyone who has made it to the veteran ranks 30 points. The min/max players are saying "That's not what you said. That's not fair." Guess what. Life is not fair. Get over it. People lie or change their minds all the time. It happens. If one of those who have been complaining could give 100% proof that they have never ever lied or changed their mind since the day that they learned how to talk, it would be different. As a mother of two, I know better.
ZOS is doing what is best for the game as a whole with the implementation of the champion system. It is not here to cater to the vocal few. Yes, some people will leave because of the champion system. They should not let the door hit them on the way out. The champion system makes the game fair and better for not only the rest of the players but for future players as well. ZOS is looking to grow the game in the future. Things like the Dark Brotherhood, Thieves Guild, spellcrafting, jewelry crafting, poisons, barber shop and player housing will eventually be in the game. The Justice system when fully implemented will have outside of Cyrodil PvP.
The game is only going to get better. It has made vast improvements since beta and that progress is likely to continue. It won't be the same game a year from now. That is called growth. Some people will say it is dying. Guess what, we all are from the minute of birth. The trick is to make the most of the time in the middle. It is called life.
kelly.medleyb14_ESO wrote: »
People who complain about "grinds" and "gear mills" and "difficulty"
have zero business playing an MMORPG.
There are so many posts saying the long grind of VR is being replaced by an even longer one in the champion system. There are also people working out how long it will take to max it out.
My understanding if the new system, is that it is not intended to be grinded at all. The system is just supposed to be what happens in the back ground, while you do the content you want to. It is not supposed to be the reason you are doing the content.
How do other people see the system?
How do other people see the system?
Forestd16b14_ESO wrote: »How I see it it's allowing more modding to your character and allow you to really make your build yours. But I do agree it really isn't another grind or nothing cause they said that the cap is like 3600 points or something if the no life gankers really are gonna try to grind and get it capped there gonna be grinding for a long long time. So my opinion how I see this and want my advice. It's a new system there trying out and adding for more custom play styles and if any is this butt hurt about (as we been seeing on the forums lately) it then quiet the game and let us players who don't mind 30 for all or the new leveling play in peace. Games almost a year old and is gonna be here for a long time this champion system is just the first of many many ideas and if all you players who get butt hurt about ideas like this every time ESO is gonna go no where and fail fast.
Because skill points are completely different things. Skill points are used to unlock skills and morphs in skill trees. Champion points are used to unlock passives in constenlations. If you could use skill points for both, you could get all skills in few weeks and collecting skyshards would be pointless.
Why ZOS chooses to call them CPs in instead of Skill Points just boggles my mind in adding extra complexity to a system that doesn't need it. Just like the VR system was stupid.
Because skill points are completely different things. Skill points are used to unlock skills and morphs in skill trees. Champion points are used to unlock passives in constenlations. If you could use skill points for both, you could get all skills in few weeks and collecting skyshards would be pointless.
Why ZOS chooses to call them CPs in instead of Skill Points just boggles my mind in adding extra complexity to a system that doesn't need it. Just like the VR system was stupid.
I thought that after level 50 there would be not more skill points and you would start earning CP instead; Am I correct about this?
Am I correct in stating that CP is still going to be calculated from XP earned after level 50?
So will doing the Cadwell's Gold after reaching level 50 earn you both skill points and CP at the same time? I referring to the points earned after each major quest in the other alliances, and the XP earn while playing.
My head hurts
Until someone can explain to me how feeding your horse twice will make them better at end game content, I elect to ignore anyone saying they understand anything about how Champion points will affect a player's power level.
Other than the small splash page we were shown, no one has any idea what they'll be actually putting points into. For all we know the entire thing could be a fluffy non issue..like being able to feed your horse twice.
Or they could just be so situational, that 100 is really all you'll need to be competitive in a given role as long as you specialize for that roll. So a tank with 100 points is just as good as tank with 1000, but isn't able to branch away from tanking.
This is why I'm going to wait for the PTR drop so I can play around with it. Maybe then everyone else will stop freaking out like the curtains just went up in flames before anyone even got a chance to light the candle.
There are so many posts saying the long grind of VR is being replaced by an even longer one in the champion system. There are also people working out how long it will take to max it out.
My understanding if the new system, is that it is not intended to be grinded at all. The system is just supposed to be what happens in the back ground, while you do the content you want to. It is not supposed to be the reason you are doing the content.
How do other people see the system?
Yes indeed, we are missing the points. Players who quested in the Veteran zones will never be able to get them for the content that they already completed. Thanks for pointing that out @Guppet.Are people missing the points of the champion system?
You made a mistake in the title:Yes indeed, we are missing the points. Players who quested in the Veteran zones will never be able to get them for the content that they already completed. Thanks for pointing that out @Guppet.Are people missing the points of the champion system?
nerevarine1138 wrote: »Am I correct in stating that CP is still going to be calculated from XP earned after level 50?
So will doing the Cadwell's Gold after reaching level 50 earn you both skill points and CP at the same time? I referring to the points earned after each major quest in the other alliances, and the XP earn while playing.
My head hurts
You will not be earning skill points for leveling after hitting 50, which isn't changing anything. Skill points from quests/shards will still be there.
Skill points are 100% distinct from Champion Points. They don't have anything to do with one another.
OP: I agree fully. People fail to realize that this system is about bringing the game more in line with the Elder Scrolls universe, and adding freedom to the endgame. Anyone treating this as a grind has completely missed the point of the system (and gaming in general).
Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
I thought 1 hour of game time is approximately equal to one cp?
My math: 3600/24 = 150 days of play time and 14,400 = 600 ....its still more than I will ever see I promise that.
1 CP without Enlightenment = 4 hours
1 CP with Enlightenment = 1 hour
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There are two main reasons for this. First is to frankly slow the player's progression so they can't max any one stat too quickly. The second is to help with player diversification. Take it as you will, but that is how the system will work. This means that if you want to max out 700 points in Light Armor you will need to earn 2100 Champion Points because of the rotation system.
. . .
Another Champion System change has to do with helping player separation. We will cover "Enlightenment" in another post, but there is another mechanic in the Champion System designed to keep players together. That is the fact that placing points into the same passive over and over has diminishing returns. What does that mean? The example used was the first point you place into Light Armor may grant you a 1% increase in armor rating, but placing the 40th point into Light Armor might only grant you a 0.1% increase in armor (another reason for increasing all stats ten fold). This mechanic helps to keep players somewhat close in raw numbers but also means that diversifying your Champion Point allocation may yield the best overall results.
nerevarine1138 wrote: »You made a mistake in the title:Yes indeed, we are missing the points. Players who quested in the Veteran zones will never be able to get them for the content that they already completed. Thanks for pointing that out @Guppet.Are people missing the points of the champion system?
1. It's not like there are a finite number of Champion Points.
2. No one will have a substantive advantage simply because they have access to those quests. XP is XP.
3. Stop hijacking threads.
nerevarine1138 wrote: »You made a mistake in the title:Yes indeed, we are missing the points. Players who quested in the Veteran zones will never be able to get them for the content that they already completed. Thanks for pointing that out @Guppet.Are people missing the points of the champion system?
1. It's not like there are a finite number of Champion Points.
2. No one will have a substantive advantage simply because they have access to those quests. XP is XP.
3. Stop hijacking threads.
Well the big question to me is on if they deliver on even getting thngs close to equal as far as XP gains go toward champion points. Sounds great but it will be hard to get right as with PvP, for example; being so random, how do you calculate what people should be earning there? Thats actually all I want; VR or Champion system either one; but I know it will be hard to do.
If they do not get XP gains balanced between silver/gold quests, dungeons, trials, PvP, or mob farming; people will flock to what rewards them the most (grind), unless of course, CP are worth very very little. FWIW though; not sure why people are whining about not having Caldwells to do. Mob grinding has always been faster, and currently is much more so than Caldwells now in Craglorn.