gw2only1b14_ESO wrote: »200v200v200
If its more then that I'll be very very suprised
QuadroTony wrote: »just interesting
is there any official info about it? the numbers?
Doesn't seem they do, though frankly it irritates me more that when you sell you're game on the idea of massive pvp battles across a huge map, you then end up slashing the pop caps because your system can't deliver what you promised.
Imperial city is just going to empty out cyrodiil if the caps stay so low. But more importantly, if you sell your game on something, you should deliver. It's fine if it's a temporary fix, but frankly nothing they've said makes me think it is.
And on the pop lock numbers, with 5 NA servers that gives them 3000 players total that could be in pvp at any given time. That's not a lot, and they can't even get that half way full it seems. That doesn't seem to say a lot for the game and it's success, if those numbers are true.
s7732425ub17_ESO wrote: »Pop lock seems to be at 150 people (or fewer- 125). You can easily go to all the hot spots on the map and estimate how many people there are. There is usually one massive zerg, one mini zerg, and a couple of smaller groups running around.
No way are there 200 people running around in one alliance.
kelly.medleyb14_ESO wrote: »QuadroTony wrote: »just interesting
is there any official info about it? the numbers?
It's very deceptive as it stands because:
1 bar = 0 - 75
2 bars = 76 - 150
3 bars = 151 - 225
So one faction could have 1 bar and another have 2 so you would think they are close right? WRONG. It's very likely that the faction with 1 bar has close to ZERO while the other one is about to go to 3 bars.
i.e. in the above scenario its ~10 vs ~150. The 10 have no chance and they get NO bonuses, this happens consistently and the faction with the most consistently higher bars always wins.
They claim to be addressing this in 1.6 so we shall see.
kelly.medleyb14_ESO wrote: »QuadroTony wrote: »just interesting
is there any official info about it? the numbers?
It's very deceptive as it stands because:
1 bar = 0 - 75
2 bars = 76 - 150
3 bars = 151 - 225
So one faction could have 1 bar and another have 2 so you would think they are close right? WRONG. It's very likely that the faction with 1 bar has close to ZERO while the other one is about to go to 3 bars.
i.e. in the above scenario its ~10 vs ~150. The 10 have no chance and they get NO bonuses, this happens consistently and the faction with the most consistently higher bars always wins.
They claim to be addressing this in 1.6 so we shall see.
Source for these population numbers?