Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

What direction do you think the game needs to move in?

miahq
miahq
✭✭✭
ESO seems to be trying to balance itself between attracting elder scrolls fans and traditional MMO fans (read WoW, basically) making the game a mix of some ES elements and some MMO elements. To me it seems like between the already rigid PvE zones and other elements, it's probably a lot more leaning towards WoW clone than ES online. Maybe like 60-40 or even 70-30. And with the new content they're releasing, it really pushes that idea in my mind that it's just drifting more towards WoW with an ES skin. But my question is where do people think it should go, not just where it is.

For me that question is pretty obvious, I'd like it to go more towards ES and really get away from past MMO tropes. But do people feel it needs to move more towards ES, more towards traditional MMO, or have they found a nice mix and need to stick with it? Vote and discuss.
Edited by miahq on January 2, 2015 11:03PM

What direction do you think the game needs to move in? 53 votes

Needs to be more like elder scrolls, less MMO tropes
33% 18 votes
More like traditional MMOs, tropes are good
3% 2 votes
They've found a nice mix and need to stick with it
49% 26 votes
Take a chance and do something neither has done
13% 7 votes
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    I'm happy with the direction ESO took ever since launch.

    We need more TES features yes, however MMO features are the ones severely lacking.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm delighted with the game as it is, and with the proposed changes so long as the justice system isn't entirely PvP-based.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    They need to deliver on what they promised in the next year and they will be golden. I have faith that they can and will.
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    I am extremely happy with the direction they have been taking the game. They're bringing in lots of features and systems you'd expect in a TES game but giving them an MMO twist or vice versa. I think they've found a great balance and I hope they stick to it.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Flynch
    Flynch
    ✭✭✭✭
    I'm hoping that what we see at the moment is the phase 1 of a larger scale sandbox MMO - open world level scaled content with a diversity of 'I live here now that i'm L50' coupled with 'this levelling malarky is so much fun but I wish I had even more stuff to do'.
  • miahq
    miahq
    ✭✭✭
    Honestly in my own poll I didn't even go with the option it seemed like I would, I went with take a chance. I don't mind MMO tropes, but if you're just copying WoW... you're never going to be the great challenger to WoW you think you are, sorry to say. Lots of games have thought that way, and they failed miserably.

    I don't want to see an ES world as much as I just want to see one that's more alive, and de emphasizing the level restricted zones. Better cities with more services, shops, and games-- that actually feel like cities or something impressive. More quests that aren't just linear dungeon crawls. Things like that.

    Some of those are things you see in ES games, but others are something new.
    Edited by miahq on January 2, 2015 11:16PM
  • Kolache
    Kolache
    ✭✭✭✭
    Tough to decide with those options. I could go for any option that isn't "More like traditional MMOs".
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • miahq
    miahq
    ✭✭✭
    Kolache wrote: »
    Tough to decide with those options. I could go for any option that isn't "More like traditional MMOs".

    Lol, yeah I couldn't think of any better options, these just seemed like the natural ones. After all, it's traditional elder scrolls fans and traditional MMO fans they're seemingly trying to please at the same time. That's not easy, as both are pretty different style games-- with a few exceptions.

    There might be a better way to word the mmo response, but idk.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    I like the mix they have now but I'm all about them doing something we haven't ever really seen. But it also needs to make money so that they can not be afraid to take those risks. I would also like them to be more like "Hey we are going to try this but if people hate it we will take it out" that would be awesome.
  • miahq
    miahq
    ✭✭✭
    Tandor wrote: »
    I'm delighted with the game as it is, and with the proposed changes so long as the justice system isn't entirely PvP-based.

    Things like the justice system I love, and I think they not only need more of it but to try and build dynamic quests around them that will put PC against each other. PC adversaries add an element of randomness to quests/adventures that you just can't get with traditional linear quests, and they should exploit that opportunity. Because that's the kind of end game content that can really make it entertaining and five them true staying power. Emphasize Immersion, both I. The environment and in quests.

    When I talk about future content I'm mostly referring to big content updates that are too heavily weighted to new dungeon crawls. Many of their big content updates have been more traditional MMO style updates, and that's where they're really pulling away for me. Don't just make me care about this one new area, and don't just give me more things to grind hoping for some rare drops, but give us reasons to at end level really explore the map and care about the whole world.

  • Blud
    Blud
    ✭✭✭✭✭
    I couldn't vote because it's hard for me to say based on those answers.

    What I want to say is Cyrodiil PvP needs some love! It's fun now and has a lot of potential to be even better.

    There are always things that need to be worked on, especially balance.

    I hope also that PVP and PVE don't adversely affect each other. That's the tough part for ZOS. I understand and appreciate that.

    Great PVP options will give this game much more longevity without forcing the dev team to continually churn out new PVE activities, so it can be cost effective for ZOS.
    Edited by Blud on January 2, 2015 11:47PM
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭

    miahq wrote: »
    Tandor wrote: »
    I'm delighted with the game as it is, and with the proposed changes so long as the justice system isn't entirely PvP-based.

    Things like the justice system I love, and I think they not only need more of it but to try and build dynamic quests around them that will put PC against each other. PC adversaries add an element of randomness to quests/adventures that you just can't get with traditional linear quests, and they should exploit that opportunity. Because that's the kind of end game content that can really make it entertaining and five them true staying power. Emphasize Immersion, both I. The environment and in quests.

    When I talk about future content I'm mostly referring to big content updates that are too heavily weighted to new dungeon crawls. Many of their big content updates have been more traditional MMO style updates, and that's where they're really pulling away for me. Don't just make me care about this one new area, and don't just give me more things to grind hoping for some rare drops, but give us reasons to at end level really explore the map and care about the whole world.

    Sorry but introducing PvP into quests is not immersion it is a license for petty sociopaths to ruin questing, just like some sad players camp out in Cyrodiil quest hubs and dolmens and get their jollies killing low level players already.

    To me that would be a terrible move towards the sort of generic MMO rubbish that has kept me away from other ones.

    This is not me saying that the justice system is a bad plan and I admire their caution in phasing it in so griefing does not happen because of errors.

    I would like to see more solo questing. More epic trial like adventures that get lore themed sets like the daedric weapons from TES games but not just for end game players. I would like thieves guild, dark brotherhood and religious orders with skill lines and quests. I would like PvP fixed and made more varied.

    Is that enough for now?
  • miahq
    miahq
    ✭✭✭
    Blud wrote: »
    I couldn't vote because it's hard for me to say based on those answers.

    What I want to say is Cyrodiil PvP needs some love! It's fun now and has a lot of potential to be even better.

    There are always things that need to be worked on, especially balance.

    I hope also that PVP and PVE don't adversely affect each other. That's the tough part for ZOS. I understand and appreciate that.

    Great PVP options will give this game much more longevity without forcing the dev team to continually churn out new PVE activities, so it can be cost effective for ZOS.

    This is my standard response regarding PvP-- or more specifically AvA. I'm just going to keep on repeating it when those threads pop up in the hopes that a dev reads it and takes it to heart:

    Cyrodiil unfortunately still has a rather bland thrown together feel to it, more like a large arena with a few towns there as props. They really just need to work on making it feel like a more fleshed out environment and better incentivize holding territory.

    I mean keeps are still largely empty and basically useless to hold. Tows and cities in the area are underwhelming at best and completely irrelevant to pvp at worst. The landscape is too uniform, as they've mostly flattened it out and thinned out forests to make it more or a giant arena where you can have giant battles anywhere. They really need to put down the nerf bat for a while and change a lot of this.

    1) since we're supposed to be soldiers, why not give people in the campaign a salary of gold every week based on number of keeps held and their time/contributions to the effort. That would give people incentive for not just taking keeps, but holding on to territory.

    2) make the keep interiors upgrade along with the walls and doors, so that holding them long term will give you an incentive to hold them. Especially for guilds, add a basement armory or treasure room where people can store more items and when a guild takes a keep they get several keys they can use to it-- or just guild membership unlocks it, etc. and allow hiring more npc guards for cost to man the walls and make it more difficult to take keeps. At the least, change up the designs of a few so they're more unique.

    2) make cities actually cities, with not just lots of people, but entertainment shops to bring PC to them with games and services, etc (this should be true of every city, not just pvp). But, how about bonuses for also controlling them? Maybe increased salary for your soldiers from tax or mine/ farming income from holding those towns? Regardless, just make them matter more.

    3) make the landscape less generic. I don't mind choke points, but they should feel more natural than some mysterious, convenient mountain range with a few gates. Put mountain keeps in actual mountains, put in actually thick forests in some areas, and instead of making the entire landscape convenient for large scale battles, let the landscape force people to think about strategy and better dictate where those battles take place.

    4) change the rewards system so emperor isn't just the person with the most points. How about the leader of the guild that takes/holds the most territory gets their gm to be emperor? This would at least bring in the keeps, and allow it to not be based just on score. Plus you'd have less emperor turn over and it wouldn't become such a stale reward so quickly.

    Give them more incentives as well, like maybe the emperors guild gets access to a castle in a city of their territory, again though, it's just about incentives not just to participate, but to keep it interesting and to encourage people to want to be interested.

    Less simplistic and more varied, with far more incentive is the key. At least if you want to keep people engaged.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    miahq wrote: »

    Things like the justice system I love, and I think they not only need more of it but to try and build dynamic quests around them that will put PC against each other. PC adversaries add an element of randomness to quests/adventures that you just can't get with traditional linear quests, and they should exploit that opportunity.

    I have no problem with that, but in Cyrodil. It's absurd that there are PvE quests there, they should be PvP-based.

    Clearly the justice system must involve a large element of PvP for those who want it, but it should stop short of being full-on open world PvP masquerading as a justice system that excludes entirely those who have no desire to partake in PvP. People must take responsibility for their actions, and that should involve the NPC guards for those not engaging in PvP.
Sign In or Register to comment.