you take the small scale pvp, while more competitive and give it small scale rewards. Make it more fun than beneficial, keep people doing cyrodiil for gear purposes, just give achievements for small scale, and very small rewards. People like small scale pvp for the challenge it brings in testing themselves against other individuals rather than going up against huge zergs.
So do the work for them in a make-shift kind of fashion is your suggestion in regards to PVP tournaments. There is absolutely zero reason ZOS can't set up the environment for us. Besides you just know someone would show up and ruin it no matter where you had this at. I'm talking structured events that are displayed for everyone to see. Not events that require a zone argument to know who won. Small scale PVP events must be implemented.The thing is though,
They have technically given you a sandbox within Cyrodil.
There is absolutely zero reason you can't set up 1v1 1vX arenas whatever you want within the confines of Cyrodil.
What the real thing here is I believe s you want specific rewards outside the scope of PvP rewards for doing those things.
Ask for what you want and you may receive it.
Also, there are some really BAD ASS rewards in Cyrodil, so maybe we aren't playing the same Cyrodil?
I want more from PVP than what Cyrodiil has had to offer for the past 9 months. Not sure how that's so hard to understand. Structured PVP events of all kinds.You don't have friendly PvP because it doesn't exist. Even if there were to be small scale pvp, you still wouldn't be able to because thats not how this works.
So you want duels? I'm confused.
I'm done with what you have given me so give me something that you didn't plan on, but I want.
Wanting more PVP from a game that has PVP isn't conflicting. I didn't get what I was expecting from the game either. They had to scale down the number of players in cyrodiil in an effort to "fix" the lag. What's wrong with wanting more content after 9 months? How many people will continue to play a game that never evolves? You want it to stay exactly the same forever and go F2P or are you just trying to troll me? This is a discussion for adding more structured PVP content to the game. The fact you're spending this much time in this discussion tells me the game must be lacking for you too. Otherwise you'd be on it instead of here.It isn't hard to understand that you want something, but you are presenting conflicting ideas is all.
This game doesn't have structured PvP events. It was never presented to have nor even spoken about having them.
What I don't get is you knew exactly what you signed up for, got 9 months of fun out of it, are bored now and want them to change/add things to the game.
Where does this mindset come from?
It's presented as:I'm done with what you have given me so give me something that you didn't plan on, but I want.
If this is not how it is, please elaborate for me.
I thought people played PvP for the enjoyment/challenge of playing against other players rather than the boring predictability of an A.I. Not just to get 'rewards'. Peoples selfish extrinsic values are ruining MMOs.Hostel_Striker wrote: »... We spend endless hours in PVP to get a handful of gold with nothing to spend it on and some gear that is only worth deconstructing. ...
Hostel_Striker wrote: »Wanting more PVP from a game that has PVP isn't conflicting. I didn't get what I was expecting from the game either. They had to scale down the number of players in cyrodiil in an effort to "fix" the lag. What's wrong with wanting more content after 9 months? How many people will continue to play a game that never evolves? You want it to stay exactly the same forever and go F2P or are you just trying to troll me? This is a discussion for adding more structured PVP content to the game. The fact you're spending this much time in this discussion tells me the game must be lacking for you too. Otherwise you'd be on it instead of here.It isn't hard to understand that you want something, but you are presenting conflicting ideas is all.
This game doesn't have structured PvP events. It was never presented to have nor even spoken about having them.
What I don't get is you knew exactly what you signed up for, got 9 months of fun out of it, are bored now and want them to change/add things to the game.
Where does this mindset come from?
It's presented as:I'm done with what you have given me so give me something that you didn't plan on, but I want.
If this is not how it is, please elaborate for me.
^^ yes yes and yes!
We still need dueling to give that feeling of controlled in-city brawls.
We absolutely need an Arena setting, most ideally with observation decks and betting; however, that is likely wishful thinking on my part.
PvP definitely deserves more attention and more diversification though.
PvP is the keynote that can serve to bring the really enlivening experiences of the single player games into an MMO setting though. PvP warrants more attention for that reason; until PvP gets more attention this game will continue to feel like a downgraded Elder Scrolls due to the static nature of PvE here. PvP makes combat dynamic in a way that reflects on the best parts of the Elder Scrolls series.
Me too. I have 91 days, 14 hours, 4 minutes, and 55 seconds invested 99 percent of which is PVP. So forgive me if I want a little something else to do in PVP.Hostel_Striker wrote: »Wanting more PVP from a game that has PVP isn't conflicting. I didn't get what I was expecting from the game either. They had to scale down the number of players in cyrodiil in an effort to "fix" the lag. What's wrong with wanting more content after 9 months? How many people will continue to play a game that never evolves? You want it to stay exactly the same forever and go F2P or are you just trying to troll me? This is a discussion for adding more structured PVP content to the game. The fact you're spending this much time in this discussion tells me the game must be lacking for you too. Otherwise you'd be on it instead of here.It isn't hard to understand that you want something, but you are presenting conflicting ideas is all.
This game doesn't have structured PvP events. It was never presented to have nor even spoken about having them.
What I don't get is you knew exactly what you signed up for, got 9 months of fun out of it, are bored now and want them to change/add things to the game.
Where does this mindset come from?
It's presented as:I'm done with what you have given me so give me something that you didn't plan on, but I want.
If this is not how it is, please elaborate for me.
Why would you think I'm trolling you? I am trying to have a conversation that you openly started.
I have asked questions because I am interested in how you feel about the subject.
Also, to talk on your assumption, I am here because I am currently not able to play the game.
If you notice, I am on these forums only in the times where I can't be in game.
When I can be in game, well i'm in game.
Darkrogue671 wrote: »Nothing kills an MMORPG faster than full open PvP. I'm not going to beat around the bush. This is what would happen if PvP went into the PvE areas except for designated "safe zones".
The VR punks would be ganking everyone from the beginning area to Coldharbor!
Which will cause the following:
- You pay for a game that you only play when you have friends you can roll with (numbers).
- New players will stop playing.
- Solo players will stop playing.
- Growth in the game comes to a crawl until it stops.
- Subs start declining until the cliques are the only ones playing.
- Eventually, only 1 clique prevails and the game is officially dead (save for those who front the cost to maintain their own servers).
Yeah, yeah, I know I threw some troll bait out there, but this is the truth. I've seen it happen time and time again on PvP focused games. Perfect example - Shadowbane. That game is still out there (barely) but learn Korean, quickly.
It is of my personal belief that instead on relying on the upcoming justice system for any PvP expansion, they should be keeping most of the PvP focus on Cyrodil. Expanding it into PvE territory to any degree can easily arouse conflict and irritation. True opt-in segregation of the play styles is practically essential, and i'm not too sure if they can really accomplish that even in the Justice System (I can only hope they can really prevent ganking or player griefing.).
That being said, if you want more players to enter Cyrodil, or otherwise coerce existing players to do more than travel to the occasional castle or resource, then the key is add some sort of incentive to get them to divert from their usual mode of PvP progress. Be it through better rewards, buffs or something else, the incentive in question must be enough to convince players of all sorts (and factions) that X is worth getting.
Travelling caravans to protect (or raid), making towns/cities play an actual role in keeps defences, etc.
I'm sure there are a lot of ways to do it.
They have technically given you a sandbox within Cyrodil.
The thing is though,
They have technically given you a sandbox within Cyrodil.