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Whats going on with Dungeons/Vet Dungeons?

Tykune
Tykune
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I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it. It was an utter nightmare, with me getting 2 shotted with most mobs in the dungeon and one shotted by bosses. This is much more of a nightmare and gold dump into repairing for me than it was the last time I played. What has Zenimax done to the dungeons to cause this?

I'm a nightblade DPS wearing full medium armor, all legendary with some stats in HP.. but I shouldn't be getting killed so easily like this.

Also, on an unrelated note, I think the aggro system might be broken. Going into a fight that the tank started, some of the mobs ran right after me first even though i was in the far back of the group, doing no damage.
  • MissBizz
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    How long ago was the last time you played?
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  • Mjollnir_NL
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    Well we noticed that also the last 2 days. Some of us died suddenly.
    I am a tank and loosing the boss even when i just started and taunted it. I did die once yesterday in a dungeon. But no idea why. Health was 75% and there was nothing special (attack or so)hitting me.
    Edited by Mjollnir_NL on January 2, 2015 9:34AM
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  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Just ran FC a few hours ago, and we flew through it, no deaths no wipes.

    Edit: we did have a couple of deaths but nothing out of the Ordinary.
    Edited by Tanis-Stormbinder on January 2, 2015 9:42AM
  • Gyudan
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    Tykune wrote: »
    I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it.
    Veteran Dungeons take practice to complete. Some are easier, like Wayrest Sewers and Darkshade Caverns. You should try those first.
    If those 2 are too hard, you still have 16 Normal Dungeons to play, scaling up to VR12.

    Wololo.
  • Tykune
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    I dont think it is a matter of how hard it is, as I've never had an issue with vet dungeons in the past.. especially none that could kill me so easily with legendary armor worn. The last time I played a vet dungeon was about 3-4 months ago.
    Edited by Tykune on January 2, 2015 10:05AM
  • Tykune
    Tykune
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    Gyudan wrote: »
    Tykune wrote: »
    I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it.
    Veteran Dungeons take practice to complete. Some are easier, like Wayrest Sewers and Darkshade Caverns. You should try those first.
    If those 2 are too hard, you still have 16 Normal Dungeons to play, scaling up to VR12.

    Its a pledge so it needs to be done. There is no way around that.
  • Gyudan
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    Tykune wrote: »
    Gyudan wrote: »
    Tykune wrote: »
    I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it.
    Veteran Dungeons take practice to complete. Some are easier, like Wayrest Sewers and Darkshade Caverns. You should try those first.
    If those 2 are too hard, you still have 16 Normal Dungeons to play, scaling up to VR12.

    Its a pledge so it needs to be done. There is no way around that.

    I disagree. It's a daily quest and you've got 24 hours to complete it. If you don't, there will be another one the next day, it's not the end of the world.
    This week's trial is Sanctum Ophidia, yet a large majority of the players will not complete it. Should they complain about the difficulty and the rewards that they are missing?
    Edited by Gyudan on January 2, 2015 10:30AM
    Wololo.
  • Black_Wolf88
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    in vr fungal grotto there is the mob spiders that can do huge amount of damage with their poison attack if your not blocking. thats the only thing I can think of.

    cant think of any reason the bosses do 1 shots except maybe if your not blocking the boss attacks and you have way too little health.

    2500 is recommended to have as a minimum in vr dungeons and trials. 2500-3000 without emperor bonus is a good number to have after food.

    the main reason people fail to complete vr dungeons and gold key is because the party is not good enough. it could relate to a number of reasons but as a whole, the party just isnt good enough. try with a better party next time and maybe give up sooner to not waste time if you notice that the party isnt good enough. can easily be seen within the first and second bosses.
    Edited by Black_Wolf88 on January 2, 2015 10:46AM
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  • Tykune
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    Gyudan wrote: »
    Tykune wrote: »
    Gyudan wrote: »
    Tykune wrote: »
    I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it.
    Veteran Dungeons take practice to complete. Some are easier, like Wayrest Sewers and Darkshade Caverns. You should try those first.
    If those 2 are too hard, you still have 16 Normal Dungeons to play, scaling up to VR12.

    Its a pledge so it needs to be done. There is no way around that.

    I disagree. It's a daily quest and you've got 24 hours to complete it. If you don't, there will be another one the next day, it's not the end of the world.
    This week's trial is Sanctum Ophidia, yet a large majority of the players will not complete it. Should they complain about the difficulty and the rewards that they are missing?

    I've actually seen a moderate amount of complaining about it, though I've only seen it in zone chats.
  • PBpsy
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    Fungus Grotto. Damn that sounds nasty. :p
    Some questions.

    -What was your VR. The fact that you are NB stamina dps in legendary doesn't mean anything except that you probably have wasted yellow tannins on crappy gear. Legendary gear guarantees absolutely nothing and all content can be done in blue gear or less.
    -what was the rank of the dungeon scale.

    -what is your HP you need a minimum to survive most mechanics in the game.

    -what class was you healer and was he any good. Non templar healers are enough for everything if the player and group is good.Unfortunately most non templar healers are not that good and sometimes even the Templar healers are terrible.A good healer will have as many HOTs on the party as he can always. A bad healer will use a disguise and try to out dps the dps. :#

    -Was the tank good? Did he use a lot of CC ? In FG(and in general) talons for DKs and Volcanic rune for the rest will make most trash pulls very easy.When I tank FG most of those trash spiders in FG are not a problem for the dps since they are constantly rooted. Was the Tank over tauting stuff. If you use the taunts to often on the same target you will lose agro .
    -In ESO the tank does not agro everything. The tanks agroes the big hitters and CCs what he can. You should be able to take care of what he misses as a dps.

    -Did you as a DPS use a good mix of of alternating AOE and single target damage? Most encounters in the game are designed as check for your ability to change between AOE and single target and take out the bigger threats fast. If you are one of those DPS that only uses single target always then you do not understand this game and you are not fulfilling your DPS role properly.

    -Did you guys take into account the boss mechanics.The second boss in FG is still a nightmare with PUGs since people just do not pay attention to the mechanics.

    Edited by PBpsy on January 2, 2015 12:31PM
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  • WolfingHour
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    PBpsy wrote: »
    -Did you guys take into account the boss mechanics.The second boss in FG is still a nightmare with PUGs since people just do not pay attention to the mechanics.

    Not to mention the purple beam that sometimes does not render. :neutral_face:
  • SFBryan18
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    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?
    Edited by SFBryan18 on January 2, 2015 1:07PM
  • PBpsy
    PBpsy
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    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?

    The dungeons have 2 versions. Normal and Veteran. There are different bosses, another quest that gives a skill point and sometimes huge difference in how the entire dungeon is set up and locks like (COA). Not all dungeons have vet versions yet though. The vet dungeons also have different achievements that level the undaunted skill line and they drop the undaunted helms and many of the better PVE sets.
    Edited by PBpsy on January 2, 2015 1:14PM
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  • Elloa
    Elloa
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    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?
    • First: DUNGEONS ARE FUN! (best reason to do them, really)
    • Second: Undaunted Pledge Dailies give you a KEY to open a chest with loot for both Normal and Veteran Pledge
    • Third: You should get some loot on the way aswell
    • Fourth: Good occasion to test out some new builds, or chillout with friends/guildies as the Normal Dungeon Pledge are quite easy and relaxed even scaled up to Vet12.
  • Wifeaggro13
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    Tykune wrote: »
    I just came out of a vet Fungus Grotto dungeon and we couldn't even finish it. It was an utter nightmare, with me getting 2 shotted with most mobs in the dungeon and one shotted by bosses. This is much more of a nightmare and gold dump into repairing for me than it was the last time I played. What has Zenimax done to the dungeons to cause this?

    I'm a nightblade DPS wearing full medium armor, all legendary with some stats in HP.. but I shouldn't be getting killed so easily like this.

    Also, on an unrelated note, I think the aggro system might be broken. Going into a fight that the tank started, some of the mobs ran right after me first even though i was in the far back of the group, doing no damage.

    The Aggro system in this game is barely there. as a tank it leaves the role pretty flat. I personally thin CC and aggro management need some help as far as group mechanics. Tanking is far to easy and really the only true and usefull CC in mages field. But ive found no issues with the Vet dungeons ive just returned form a 4 month break. matter o fact they seem very dumbed down now.
  • eliisra
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    PBpsy wrote: »
    -what class was you healer and was he any good. Non templar healers are enough for everything if the player and group is good.Unfortunately most non templar healers are not that good and sometimes even the Templar healers are terrible.A good healer will have as many HOTs on the party as he can always. A bad healer will use a disguise and try to out dps the dps.

    Easiest way to know if the healer is bad, ask yourself if you dare use Spell Symmetry once in a while to maximize dps. If the answer is no, the healer sucks and deserves having his or hers eyes sucked out by hagravens.

    Topic. There's little spiders in FG that might one shot you if not paying attention. Can also be hard to spot, they're sneaky ***. Not sure if intended or messy scaling. Also some annoying moments in there, connected to buggy mechanics. Other than that, it's one of the easier pledges around to complete.
  • SFBryan18
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    PBpsy wrote: »
    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?

    The dungeons have 2 versions. Normal and Veteran. There are different bosses, another quest that gives a skill point and sometimes huge difference in how the entire dungeon is set up and locks like (COA). Not all dungeons have vet versions yet though. The vet dungeons also have different achievements that level the undaunted skill line and they drop the undaunted helms and many of the better PVE sets.

    So, when I got to Coldharbor, the group I found was all V1 including me and the dungeon was a vet dungeon. Did I miss the level 49 quest?
    Edited by SFBryan18 on January 2, 2015 2:49PM
  • Joy_Division
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    - Dungeons now scale to group leader and thus are noticeably harder than 3-4 months ago.

    - Legendary armor means very little in this game. Poison spits and two-handed uppercuts will kill you in under 2 seconds if you do not block/move/get healed.

    - Aggro system is not broken. Just because the tank runs in first doesn't mean all the enemies will attack the tank.

    - Vet dungeons and gold key pledges are meant to challenge groups. Pug groups without teamspeak and unfamiliar with the mechanics are going to have wipes.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • PBpsy
    PBpsy
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    SFBryan18 wrote: »
    PBpsy wrote: »
    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?

    The dungeons have 2 versions. Normal and Veteran. There are different bosses, another quest that gives a skill point and sometimes huge difference in how the entire dungeon is set up and locks like (COA). Not all dungeons have vet versions yet though. The vet dungeons also have different achievements that level the undaunted skill line and they drop the undaunted helms and many of the better PVE sets.

    So, when I got to Coldharbor, the group I found was all V1 including me and the dungeon was a vet dungeon. Did I miss the level 49 quest?
    Vaults of Madness is a dungeon that does not have a Vet version yet so no you did not lose a quest. You can't actually lose a quest since you can always access both vet and normal versions of dungeons if they are in the game. The normal version will scale to the group leader up to VR12. Even with that scaling normal versions of dungeons are a much much easier than the veteran versions both due to numbers and boss mechanics.
    Edited by PBpsy on January 2, 2015 3:14PM
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  • Elloa
    Elloa
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    SFBryan18 wrote: »
    PBpsy wrote: »
    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?

    The dungeons have 2 versions. Normal and Veteran. There are different bosses, another quest that gives a skill point and sometimes huge difference in how the entire dungeon is set up and locks like (COA). Not all dungeons have vet versions yet though. The vet dungeons also have different achievements that level the undaunted skill line and they drop the undaunted helms and many of the better PVE sets.

    So, when I got to Coldharbor, the group I found was all V1 including me and the dungeon was a vet dungeon. Did I miss the level 49 quest?


    Not every Dungeon have a veteran version.

    Current Veteran Dungeons are: Spindleclutch, Fungal Grotto, Banished Cell, Wayrest Sewers, Darkshade Cavern, Elden Hollow, Crypt of Heart and City of Ashes (the hardest only Vet14)
    Edited by Elloa on January 2, 2015 3:14PM
  • SFBryan18
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    Elloa wrote: »
    SFBryan18 wrote: »
    PBpsy wrote: »
    SFBryan18 wrote: »
    Can someone answer a question for me...

    If I completed all the dungeons before veteran level, is there any point to do them again? Is it for loot?

    The dungeons have 2 versions. Normal and Veteran. There are different bosses, another quest that gives a skill point and sometimes huge difference in how the entire dungeon is set up and locks like (COA). Not all dungeons have vet versions yet though. The vet dungeons also have different achievements that level the undaunted skill line and they drop the undaunted helms and many of the better PVE sets.

    So, when I got to Coldharbor, the group I found was all V1 including me and the dungeon was a vet dungeon. Did I miss the level 49 quest?


    Not every Dungeon have a veteran version.

    Current Veteran Dungeons are: Spindleclutch, Fungal Grotto, Banished Cell, Wayrest Sewers, Darkshade Cavern, Elden Hollow, Crypt of Heart and City of Ashes (the hardest only Vet14)

    OK, cool. Thanks.
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