One of the things I liked that did heard about 1.6 was changing the AoE cap, but what baffled me was the explanation behind that decision, which seems to be to break up the zerg and stop clumping/spamming. That... doesn't even make sense. I mean most people didn't even seem to know there was a cap at first, there were still zergs. In fact aren't caps supposed to be to stop zerging in the first place?
As an adjustment, I like the change. But as a means to stop the zerg... that kind of clumping just seems like a natural process. Sometimes it's a guild hpwho does it on purpose, other times it's just an organic process. The only way you're ever going to stop it is by forcing people to consciously avoid it, which it seems you could easily do by just applying a little splash damage to allies from AoE. It wouldn't even take a lot, just like 5%-- on a 1000 damage attack that would only be 50pts, not much to care about. But stack that with ten people all spamming the same attack and it starts to matter. The zerg would just be suicide.
Basically removing the cap to break up the zerg... isn't that just going to make the zerg stronger?