Give guilds their own skill tree just as characters except be made of passives only. Have three skill lines: Warfare, Adventuring, and Commerce. The way guilds would level up would be tricky. It could be made where when a guild member gains experience, kills a player in PVP, etc.. the guild itself advances ever so slightly in level. This would allow active guilds more beneits and would make it so guild members could advance their guild by doing the things they love to do.
Description of skill lines-
Warfare: This would be the PVP orientated skill line, allowing the guild to to invest in things such as guild banners and the ability to claim keeps. There could also be passives that would increase guild member movement speed while in a group or allow them to generate more alliance points, etc.
Adventuring: This skill line would be orientated towards PvE. Skills in this line could include abilities allowing guild members to have an increased experience gain while grouped with other guild members, increased damage to daedra enemies while grouped with guild members, and increased movement speed while in Tamriel. (This movement speed buff would not stack with the ones in Cyrodiil)
Commerce: This skill line would be for guilds interested in Trading. Passive in this line could include things such as an interest rate gain on gold stored in the guild bank, more guild bank slots, cheaper repairs, etc.
Please be aware that the passives I listed are simply general ideas and are not the final passives I would expect to be in place. I would love to hear your thoughts on this system and would also love for you to add your ideas and critiques to it. Thanks for reading
Hi there! My name is Vaht or as most people call me, pupsy. I am a somewhat casual PvE and casual small group pvp player. Dude, this game is totes fun and I love playing with friends while in a discord call.
I only have a dragon knight left to level and then i'll have one of each class at CP rank.