Another thing from the past.
Back then, the strongest weapon was a shield (the bash), the best tank was a NB with healerstaff, and the best everything was DK.
Has this changed? i read a few times that ESO was called "The Elder Staffs Online", because the majority of players used Light Armor and Staffs, since Light armor gave you both offense and defense passive for magical, and all class-abilities where magical.
Physical was split into Medium and Heavy Armor there, and only weapon abilities used them - so totally useless.
The last time i was in a dungeon, it was horrible.
More based on luck and wipes than on skills. PVE overall was horrible through the balancing.
A few Guildies played Craglorn (i had quit at that time), and they mentioned that its all but fun. Running hours towards the boss, wiping three times to start all over again.
Any changes to that?
I was a Vampire, my friend was a WW.
Vampire got some pretty nasty nerfs back then because of some PVP issues (armor effect stacking, unlimited batswarm spamming)
Back then, they nerfed the Vampire instead of fixing the cost-reduction stacking.
Werewolf was pretty much useless in PVE, since you could use your ulti like ones every half an hour, and you were weaker than with it, since your equipment was not scaling towards it.
Any changes to that? is it viable now to play as a Vamp or WW besides the RP aspect?
One thing that p****d me off pretty much. PVE balancing based on PVP flaws.
Still a thing, or finally seperated?
Nothing to say about it...what can you do now once you reached max rank?
I read something about the champion point that will replace the veteran system.
Since i finished every single quest back then...would that mean i have to grind a lot, while a VR1 can still earn points through quests?
AshySamurai wrote: »*snip*
lazeruskib16_ESO wrote: »Also another question that i forgot:
Can you trade now? The old "Tradeguild" thing was just...no...
I was a crafter, had all the styles and nearly all the effects...but i could not trade them because there was no Auctionary System.
lazeruskib16_ESO wrote: »Sounds interesting...maybe i can finally use my assassin then.
Hope they fixed the Armor-System too.
Also: can you tell me what they changed for the WW and Vamp exactly?
1. NBs are still buggy but have had improvements to the skills that were breaking.
2. Read the patch notes, they are always tweaking the balance. Still lots of skirts and sticks but update 1.6 will bring a big balance change to how weapons scale damage.
3. Dungeons now scale to group leader level. Increases repeatability. Undaunted Daily dungeons were added as well.
4. There are still bow wielding heavy armor mages and every other kind of hybrid build out there. Those who are maxing out and doing the "best in class" are sticking to the trinity though.
5. WW is actually worth a shot now due to changes. Vamp was nerfed to oblivion and imho no longer worth the increase fire damage.
WOHOOAshySamurai wrote: »lazeruskib16_ESO wrote: »Sounds interesting...maybe i can finally use my assassin then.
Hope they fixed the Armor-System too.
Also: can you tell me what they changed for the WW and Vamp exactly?
New skills for WW, such as self heal and attacks. Also you will get +15% stamina regen. ZOS currently looking on vamps.
that was the plan^^Don't play. Everything you do will be for nothing, game is basically rebooting at update 6. Come back at that point, game should be interesting.
1. NBs are still buggy but have had improvements to the skills that were breaking.
lazeruskib16_ESO wrote: »that was the plan^^Don't play. Everything you do will be for nothing, game is basically rebooting at update 6. Come back at that point, game should be interesting.1. NBs are still buggy but have had improvements to the skills that were breaking.
But again to that:
Does the Armor Reduce work now in PVE, or is it still bugged? (Mark of Death or whatever it was called)
AshySamurai wrote: »lazeruskib16_ESO wrote: »that was the plan^^Don't play. Everything you do will be for nothing, game is basically rebooting at update 6. Come back at that point, game should be interesting.1. NBs are still buggy but have had improvements to the skills that were breaking.
But again to that:
Does the Armor Reduce work now in PVE, or is it still bugged? (Mark of Death or whatever it was called)
I don't know for sure, but I think yes (if what I saw on youtube is true).
Most of the answers to your questions you get today, even when correct, will most likely be changed upside down as soon as we get our hands on the 1.6 patch notes
lazeruskib16_ESO wrote: »Also maybe the most important question that i have missed:
Is there even an active playerbase left?
Or just a few big guilds ruling everything?
The last thing i heard was, that a big french guild formed an alliance with some other guilds to rule PVP, where they just cycled through emperors. so only them could get that title, only the guy who was next in that cycle
thats the thing, one guild cant, but if several guilds form an alliance, an alliance that spreads over the different factions, where they manipulate the outcome of the pvp...then they can rule things^^Amsel_McKay wrote: »lazeruskib16_ESO wrote: »Also maybe the most important question that i have missed:
Is there even an active playerbase left?
Or just a few big guilds ruling everything?
The last thing i heard was, that a big french guild formed an alliance with some other guilds to rule PVP, where they just cycled through emperors. so only them could get that title, only the guy who was next in that cycle
In some zones yes
Guilds cant "rule" anything
I would not be worried about a french guild as soon as a bigger guild comes around they will run away with white flags.
lazeruskib16_ESO wrote: »thats the thing, one guild cant, but if several guilds form an alliance, an alliance that spreads over the different factions, where they manipulate the outcome of the pvp...then they can rule things^^Amsel_McKay wrote: »lazeruskib16_ESO wrote: »Also maybe the most important question that i have missed:
Is there even an active playerbase left?
Or just a few big guilds ruling everything?
The last thing i heard was, that a big french guild formed an alliance with some other guilds to rule PVP, where they just cycled through emperors. so only them could get that title, only the guy who was next in that cycle
In some zones yes
Guilds cant "rule" anything
I would not be worried about a french guild as soon as a bigger guild comes around they will run away with white flags.
lazeruskib16_ESO wrote: »- Is Nightblade finally fixed?
Back when i played, nothing (i mean seriously nothing) worked.
The whole "Armor Reduce" system from NB didnt work, since PVE had no armor for the poor NPCs it seems.
"Stealth" didnt work with DoT effects, Archers in PVP could still hit you when you used the cloak, not to mention the "hivemind effect" (one guy sees you, everyone sees you)
There were probably more...but those are the ones i can still remember.
lazeruskib16_ESO wrote: »- Any changes in balancing?
Another thing from the past.
Back then, the strongest weapon was a shield (the bash), the best tank was a NB with healerstaff, and the best everything was DK.
Has this changed? i read a few times that ESO was called "The Elder Staffs Online", because the majority of players used Light Armor and Staffs, since Light armor gave you both offense and defense passive for magical, and all class-abilities where magical.
Physical was split into Medium and Heavy Armor there, and only weapon abilities used them - so totally useless.
lazeruskib16_ESO wrote: »- What about Dungeons?
The last time i was in a dungeon, it was horrible.
More based on luck and wipes than on skills. PVE overall was horrible through the balancing.
A few Guildies played Craglorn (i had quit at that time), and they mentioned that its all but fun. Running hours towards the boss, wiping three times to start all over again.
Any changes to that?
lazeruskib16_ESO wrote: »- What about the "holy trinity"
I know, we never had the classical "Tank, Healer, DD" and yeah...i have seen what happened, as mentioned above.
The strongest Tank i have ever seen was a Lightarmored NB with Healerstaff, the best DD was a guy with a shield, Stealth was completely useless and DK could do everything.
lazeruskib16_ESO wrote: »- Vampire and Werewolves
I was a Vampire, my friend was a WW.
Vampire got some pretty nasty nerfs back then because of some PVP issues (armor effect stacking, unlimited batswarm spamming)
Back then, they nerfed the Vampire instead of fixing the cost-reduction stacking.
Werewolf was pretty much useless in PVE, since you could use your ulti like ones every half an hour, and you were weaker than with it, since your equipment was not scaling towards it.
Any changes to that? is it viable now to play as a Vamp or WW besides the RP aspect?
lazeruskib16_ESO wrote: »- Balancing based on PVP - Still a thing?
One thing that p****d me off pretty much. PVE balancing based on PVP flaws.
Still a thing, or finally seperated?
lazeruskib16_ESO wrote: »- What about the endgame?
Nothing to say about it...what can you do now once you reached max rank?
I read something about the champion point that will replace the veteran system.
Since i finished every single quest back then...would that mean i have to grind a lot, while a VR1 can still earn points through quests?
lazeruskib16_ESO wrote: »AshySamurai wrote: »lazeruskib16_ESO wrote: »that was the plan^^Don't play. Everything you do will be for nothing, game is basically rebooting at update 6. Come back at that point, game should be interesting.1. NBs are still buggy but have had improvements to the skills that were breaking.
But again to that:
Does the Armor Reduce work now in PVE, or is it still bugged? (Mark of Death or whatever it was called)
I don't know for sure, but I think yes (if what I saw on youtube is true).
can you send me a link to that?
http://www.youtube.com/watch?v=KWhVHvyLSes