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I want to understand siege damage on keeps

lygerseye
lygerseye
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Long story short: I tried to solo-siege a keep. I successfully got a part of the outer down below 50% (42%, actually), but it didn't flag; it didn't cut off the transitus links. What other criteria are there for flagging a keep?

Short story long: Opposing faction was busy trying to take a scroll and had emptied out this particular keep (Chalman/Thornblade), except for a few players. I wanted to try and cut off their reinforcements so I set up my ballista at the NW corner of the keep and started hammering away. Whenever I saw an enemy, I'd take the ballista down, stealth unil they passed, and pick up where I left off.

Yes, I was hitting the corner of the keep and not a side wall or door. Others have told me that taking down the corner does no good; when it collapses, debris blocks the path so you can't enter the keep. That's fine... Getting inside wasn't my primary goal anyway. But then what's the purpose of allowing significant damage to part of the keep wall when it has no effect on the overall health of the keep?
  • Manoekin
    Manoekin
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    Yeah it has to be an actual wall that would allow you to enter the keep. It does have significance in that that is a great place to hide and to jump off the keep walls and attack the enemy siege. Same reason you can damage the roof of keeps.
  • lygerseye
    lygerseye
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    Manoekin wrote: »
    It does have significance in that that is a great place to hide and to jump off the keep walls and attack the enemy siege.

    That seems pretty insignificant... You can jump off any part of the wall, and there are plenty of other places to hide.
  • JamilaRaj
    JamilaRaj
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    lygerseye wrote: »
    Manoekin wrote: »
    It does have significance in that that is a great place to hide and to jump off the keep walls and attack the enemy siege.

    That seems pretty insignificant... You can jump off any part of the wall, and there are plenty of other places to hide.

    Yes, there are, but they are not as cool.
  • lygerseye
    lygerseye
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    JamilaRaj wrote: »

    Yes, there are, but they are not as cool.

    LOL

    "Oh no! They took out the corner! Now jumping off the wall isn't as cool. Damn them and their masterful siege strategery!"

  • Manoekin
    Manoekin
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    lygerseye wrote: »
    Manoekin wrote: »
    It does have significance in that that is a great place to hide and to jump off the keep walls and attack the enemy siege.

    That seems pretty insignificant... You can jump off any part of the wall, and there are plenty of other places to hide.

    Most of the time the walls are filled with archers so you're more likely to get seen jumping off those walls. If you're fighting inside after the enemy/your group breached the keep, that is a good spot to get out of LOS of someone and get your group together in one spot before going back in. It's as significant as a cubby hole.

    I'm going to assume you're AD because 95% of AD doesn't realize you can fight anywhere other than the courtyard, or that if an enemy is attacking you or about to hit you the better option is to move to a spot where they can't hit you instead of trying to headbutt them and die.
  • Poxheart
    Poxheart
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    Manoekin wrote: »
    I'm going to assume you're DC because 95% of DC doesn't realize you can fight anywhere other than the courtyard, or that if an enemy is attacking you or about to hit you the better option is to move to a spot where they can't hit you instead of trying to headbutt them and die.

    Fixed that for you...
    Edited by Poxheart on December 28, 2014 7:01PM
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • lygerseye
    lygerseye
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    Manoekin wrote: »
    I'm going to assume that you're...

    Whoops! That's right where I stopped listening to you. Ignorant comments tend to do that to me. Have a nice day!

  • Manoekin
    Manoekin
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    lygerseye wrote: »
    Manoekin wrote: »
    I'm going to assume that you're...

    Whoops! That's right where I stopped listening to you. Ignorant comments tend to do that to me. Have a nice day!

    Ignorant comments like your previous one? You didn't know what you were talking about and got told. That is all.
  • lygerseye
    lygerseye
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    Manoekin wrote: »
    Ignorant comments like your previous one? You didn't know what you were talking about and got told.

    Hey, I came here to learn more about seiging. You were doing a good job trying to explain something until you put on your ass-hat and decided to go all ad-hominem/straw man on us. You had a perfect opportunity to educate and instead resorted to childish insults.

    In a discussion I was involved in elsewhere on the same topic, the consensus seemed to be that the corners are really just another part of the game's attempt at immersion. The control of resources over time add the corners to the keeps, representing th strength of the ownership. While there is no real strategic advantage of sieging against the corners, it gives the players added realism to the game. Simply put, the corners are for show. Realistically, the attacking faction is really better off focusing it's siege engines on the wall rather than the corner.

    Quite the contrast against what you offered above. That was a proper discussion, and everybody learned something from it and no one felt the need to attack the OP or anyone else in the discussion.
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