keni_harringtonb16_ESO wrote: »i say welcome to the world of nightblades 2 of the potentially best abilities in the class for sustain and escapeability and they both get screw'd by some sort of tracking and pathing issues but when it works it works well shame that you have to rely on luck maybe some day 2016 it will get sorted ;p
Game mechanics.
Despite the fact that charge has an animation and a visual delay before it hits you, the effect of the charge is resolved instantly. The moment the server says "ok, you can successfully charge the target right now" and the player hits the button, the charge happens. It doesnt matter what happens between the time player 1 charges and player 2 teleports/cloaks, the charge is already resolved to play out and it cannot be stopped.
This is part of the reason that cloak doesnt work, as well. The server resolves a hit or miss decision whenever a projectile ability is used (like a fireball or an arrow being shot). That resolution occurs immediately when the ability is activated, regardless of the fact that the projectile has a travel time.
Game mechanics.
Despite the fact that charge has an animation and a visual delay before it hits you, the effect of the charge is resolved instantly. The moment the server says "ok, you can successfully charge the target right now" and the player hits the button, the charge happens. It doesnt matter what happens between the time player 1 charges and player 2 teleports/cloaks, the charge is already resolved to play out and it cannot be stopped.
This is part of the reason that cloak doesnt work, as well. The server resolves a hit or miss decision whenever a projectile ability is used (like a fireball or an arrow being shot). That resolution occurs immediately when the ability is activated, regardless of the fact that the projectile has a travel time. Because of this, activating cloak before the projectile hits you makes no difference because as far as the server is concerned the projectile successfully landed as soon as the button was pressed. The delay between effect resolution and animation resolution is what causes cloak to be dropped by so many projectile attacks, and latency delays only make the situation that much worse.
i dont know if you have played a nightblade near the start of launch but there you use to be able to use cloak to cancel their invasion and their snipes and their fragments this whole problem with the way it is now is down to that patch since they made so all projectiles would drop you out of stealth and ofc there has ALWAYS been problems with stealth
i dont know if you have played a nightblade near the start of launch but there you use to be able to use cloak to cancel their invasion and their snipes and their fragments this whole problem with the way it is now is down to that patch since they made so all projectiles would drop you out of stealth and ofc there has ALWAYS been problems with stealth
Been a nightblade main since early access. I know how it used to work.
Chances are that, by trying to fix other problems, they've changed the order that different effects resolve in, and that has inadvertently caused issues for cloak/teleport. I do remember cloak being much more useful back at launch, nowdays I dont even bother slotting it on my bar because 9/10 times I use it, I get instantly de-cloaked and gain nothing from it.