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Main Story Quest Scaling, Yes or No?

MornaBaine
MornaBaine
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So how have you all been enjoying ZOS's decision to scale the Main Story (Harborage) quests?
Edited by MornaBaine on December 25, 2014 4:49PM
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

Main Story Quest Scaling, Yes or No? 92 votes

I am glad the Main Story (Harborage) quests scale to me level no matter what.
53% 49 votes
I want them to REMOVE the Main Story (Harborage) quest scaling and return it to the way it was so I can overlevel it if I want to.
9% 9 votes
I would like for the Main Story (Harborage) quests to have the scaling be OPTIONAL.
36% 34 votes
  • AshySamurai
    AshySamurai
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    There is no option I don't care. :(
    And why so many people frustrated about this decision?
    Make sweetrolls, not nerfs!
  • SFBryan18
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    All quests should scale, or at least have the option.
  • Gyudan
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    I agree with the "I don't care either way." option. I've done the main quest before and after scaling, and it didn't make much of a difference, especially now that most fights have become easier.
    Wololo.
  • Ashtaris
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    The reason I voted "Optional" is that I believe people should have a choice. Certainly those who prefer a challenge would want to have it scaled to their level. However, there are some who didn't grow up since birth with a keyboard in their lap, or might have some disability that prevents them from continuing the main story and may have to overlevel to be able to complete it. Why prevent them from enjoying the game?
    Edited by Ashtaris on December 25, 2014 5:28PM
  • MornaBaine
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    I enjoyed doing the quests at level on my FIRST character. But on my alts I just really want to speed through them and get them over with. They're just too time consuming and now that I know what happens the drama is lost on me and I could really care less. So I merely find them irritating now.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • danno8
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    Like others in this thread, I guess I don't care?

    I blew through them pre-scaling and blew through them just as easily post-scaling. Maybe I got better rewards post-scaling, not really sure.
  • Samadhi
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    Don't care about the quests scaling themselves, but love that the quest rewards scale.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Rezzy64
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    I'm not upset or happy about the scaling of the main story quest line. I do think there is a benefit to the Main Story line quests being scaled to your level. I found some of the quests challenging and others are way easy.
    For a short amount of time I was having trouble with one particular boss fight in the Main Story Quest, and it took me a few tries to finally beat it. I mentioned to my sister about how the boss provided a challenge but I was eventually able to overcome it. My sister then told me something that I agreed wholeheartedly with, she explained to me that she thought the quest scaling was a good thing because it helps provide a decent challenge that is level appropriate to your character that tests your character's survivability and battle utility before getting involved with much more complicated challenges. A smooth run on a scaled solo quest with a few minor bosses provides just enough of a challenge/test to prove decent survivability in future quests or delves.

    When ever I fail or die in a scaled quest, it gives me the opportunity to stop and ask myself, "What am I doing wrong with this character?"
    Then I can improve my battle plan and also have a future battle plan when fighting bosses similar to the one that was scaled in the quest.
  • Draxys
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    I would like the option to turn it off so my alts can breeze through them. Tired of having done all game content on my first character and them seemingly forcing players into questing and/or doing things their way.
    2013

    rip decibel
  • Ad.Absurdum
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    MornaBaine wrote: »
    I enjoyed doing the quests at level on my FIRST character. But on my alts I just really want to speed through them and get them over with. They're just too time consuming and now that I know what happens the drama is lost on me and I could really care less. So I merely find them irritating now.

  • Rosveen
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    Options are good, no?
    Draxys wrote: »
    I would like the option to turn it off so my alts can breeze through them. Tired of having done all game content on my first character and them seemingly forcing players into questing and/or doing things their way.
    Basically. I don't mind levelling up alts, but I wish I could do it my own way and not be forced to go through this boring questline time and time again.
  • Lord_Kreegan
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    I have no problem with the main storyline quests scaling because you never receive notification of those quests before you are on level; that is, the Prophet tells you to show up only after you hit the appropriate level gate.

    HOWEVER, for Fighters' Guild and Mages' Guild quests, you can receive the quest at an inappropriate level. An NPC will run up to you and say, "So and so wants to see you right away! Drop everything and go to some location you've never been to yet..."

    In your quest log, the Guild quest will indicate that the quest is at whatever your current level happens to be. PROBLEM: With scaling, quests have a minimum level, so -- since you can receive a Guild quest early -- and won't know that you're too low of a level to perform it since the quest log will indicate it's at your level, you can end up doing a Guild quest when you're way too low a level.

    I ended up doing a Fighters' Guild quest that way when I WAS SIX LEVELS BELOW THE MOBS IN THE INSTANCES, to include the bosses. Needless to say, I was pissed... especially when the first quest chained right away to a follow-on quest. My character died a lot, especially fighting THREE BOSSES in those instances who were six levels higher than the character.

    Very poor design on ZOS' part... the quest level in the GUI should NEVER indicate a lower level than the minimum level for the quest.

    So long as the main storyline quests never suffer from the same oversight, I have no problem with their scaling. I don't mind my characters dying when they have a reasonable chance of beating the opponents; I just despise being put into impossible situations.
  • Zorgon_The_Revenged
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    To be honest, it feels so nerfed.............meh. Still love the story and the new facial animations are great, but some of the hard challenging content has become so easy it's taken all the fun out of the fights.
    Edited by Zorgon_The_Revenged on December 26, 2014 2:41AM
  • Blkadr
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    I had to overlevel Mannimarco about 10 levels to beat him, and then I had to teach my archer sword skills also just for him, so yeah, I wasn't too happy about the forced scaling. By that time all 5 of my peeps had beat him though so it didn't affect me. But it really would have made the game impossible just because of him being so OP for me.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I have no problem with the main storyline quests scaling because you never receive notification of those quests before you are on level; that is, the Prophet tells you to show up only after you hit the appropriate level gate.

    HOWEVER, for Fighters' Guild and Mages' Guild quests, you can receive the quest at an inappropriate level. An NPC will run up to you and say, "So and so wants to see you right away! Drop everything and go to some location you've never been to yet..."

    In your quest log, the Guild quest will indicate that the quest is at whatever your current level happens to be. PROBLEM: With scaling, quests have a minimum level, so -- since you can receive a Guild quest early -- and won't know that you're too low of a level to perform it since the quest log will indicate it's at your level, you can end up doing a Guild quest when you're way too low a level.

    I ended up doing a Fighters' Guild quest that way when I WAS SIX LEVELS BELOW THE MOBS IN THE INSTANCES, to include the bosses. Needless to say, I was pissed... especially when the first quest chained right away to a follow-on quest. My character died a lot, especially fighting THREE BOSSES in those instances who were six levels higher than the character.

    Very poor design on ZOS' part... the quest level in the GUI should NEVER indicate a lower level than the minimum level for the quest.

    So long as the main storyline quests never suffer from the same oversight, I have no problem with their scaling. I don't mind my characters dying when they have a reasonable chance of beating the opponents; I just despise being put into impossible situations.

    It does indicate that a quest is over your level by the color. With that said, I will note that my Sorc hit level 27 from the XP of finishing the mages guild quest line which was before 1.5 dropped. It is a level 43 quest. My templar had to be V1 to finish the same quest.
  • MornaBaine
    MornaBaine
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    I have no problem with the main storyline quests scaling because you never receive notification of those quests before you are on level; that is, the Prophet tells you to show up only after you hit the appropriate level gate.

    HOWEVER, for Fighters' Guild and Mages' Guild quests, you can receive the quest at an inappropriate level. An NPC will run up to you and say, "So and so wants to see you right away! Drop everything and go to some location you've never been to yet..."

    In your quest log, the Guild quest will indicate that the quest is at whatever your current level happens to be. PROBLEM: With scaling, quests have a minimum level, so -- since you can receive a Guild quest early -- and won't know that you're too low of a level to perform it since the quest log will indicate it's at your level, you can end up doing a Guild quest when you're way too low a level.

    I ended up doing a Fighters' Guild quest that way when I WAS SIX LEVELS BELOW THE MOBS IN THE INSTANCES, to include the bosses. Needless to say, I was pissed... especially when the first quest chained right away to a follow-on quest. My character died a lot, especially fighting THREE BOSSES in those instances who were six levels higher than the character.

    Very poor design on ZOS' part... the quest level in the GUI should NEVER indicate a lower level than the minimum level for the quest.

    So long as the main storyline quests never suffer from the same oversight, I have no problem with their scaling. I don't mind my characters dying when they have a reasonable chance of beating the opponents; I just despise being put into impossible situations.

    It does indicate that a quest is over your level by the color. With that said, I will note that my Sorc hit level 27 from the XP of finishing the mages guild quest line which was before 1.5 dropped. It is a level 43 quest. My templar had to be V1 to finish the same quest.

    I've frankly been avoiding doing the damn things on my alts....which is going to reallllly suck when I finally break down and tackle them. I just was NOT impressed enough by the story of the Main Story questline to suffer through it all AGAIN. :(
    Edited by MornaBaine on December 27, 2014 1:45PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Belrim
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    Good change. Difficulty could be much higher, as it used to be around when game was released, now things tend to be faceroll in the storyline+guild quests.
    Early bird gets the worm, but second mouse gets the cheese.
  • MercyKilling
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    Prior to scaling, I had to outlevel every solo only quest in order to complete it.

    Since scaling, I have left off every solo only quest line, including the main quest.

    Way to lock out content, Zenimax.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Chuggernaut
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    I love that the main story + fighters/mage guild scale to your level, so much better than the old system. My only regret is my main completed them before the scaling change.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
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