MornaBaine wrote: »I enjoyed doing the quests at level on my FIRST character. But on my alts I just really want to speed through them and get them over with. They're just too time consuming and now that I know what happens the drama is lost on me and I could really care less. So I merely find them irritating now.
Basically. I don't mind levelling up alts, but I wish I could do it my own way and not be forced to go through this boring questline time and time again.I would like the option to turn it off so my alts can breeze through them. Tired of having done all game content on my first character and them seemingly forcing players into questing and/or doing things their way.
Lord_Kreegan wrote: »I have no problem with the main storyline quests scaling because you never receive notification of those quests before you are on level; that is, the Prophet tells you to show up only after you hit the appropriate level gate.
HOWEVER, for Fighters' Guild and Mages' Guild quests, you can receive the quest at an inappropriate level. An NPC will run up to you and say, "So and so wants to see you right away! Drop everything and go to some location you've never been to yet..."
In your quest log, the Guild quest will indicate that the quest is at whatever your current level happens to be. PROBLEM: With scaling, quests have a minimum level, so -- since you can receive a Guild quest early -- and won't know that you're too low of a level to perform it since the quest log will indicate it's at your level, you can end up doing a Guild quest when you're way too low a level.
I ended up doing a Fighters' Guild quest that way when I WAS SIX LEVELS BELOW THE MOBS IN THE INSTANCES, to include the bosses. Needless to say, I was pissed... especially when the first quest chained right away to a follow-on quest. My character died a lot, especially fighting THREE BOSSES in those instances who were six levels higher than the character.
Very poor design on ZOS' part... the quest level in the GUI should NEVER indicate a lower level than the minimum level for the quest.
So long as the main storyline quests never suffer from the same oversight, I have no problem with their scaling. I don't mind my characters dying when they have a reasonable chance of beating the opponents; I just despise being put into impossible situations.
RDMyers65b14_ESO wrote: »Lord_Kreegan wrote: »I have no problem with the main storyline quests scaling because you never receive notification of those quests before you are on level; that is, the Prophet tells you to show up only after you hit the appropriate level gate.
HOWEVER, for Fighters' Guild and Mages' Guild quests, you can receive the quest at an inappropriate level. An NPC will run up to you and say, "So and so wants to see you right away! Drop everything and go to some location you've never been to yet..."
In your quest log, the Guild quest will indicate that the quest is at whatever your current level happens to be. PROBLEM: With scaling, quests have a minimum level, so -- since you can receive a Guild quest early -- and won't know that you're too low of a level to perform it since the quest log will indicate it's at your level, you can end up doing a Guild quest when you're way too low a level.
I ended up doing a Fighters' Guild quest that way when I WAS SIX LEVELS BELOW THE MOBS IN THE INSTANCES, to include the bosses. Needless to say, I was pissed... especially when the first quest chained right away to a follow-on quest. My character died a lot, especially fighting THREE BOSSES in those instances who were six levels higher than the character.
Very poor design on ZOS' part... the quest level in the GUI should NEVER indicate a lower level than the minimum level for the quest.
So long as the main storyline quests never suffer from the same oversight, I have no problem with their scaling. I don't mind my characters dying when they have a reasonable chance of beating the opponents; I just despise being put into impossible situations.
It does indicate that a quest is over your level by the color. With that said, I will note that my Sorc hit level 27 from the XP of finishing the mages guild quest line which was before 1.5 dropped. It is a level 43 quest. My templar had to be V1 to finish the same quest.