ers101284b14_ESO wrote: »
ers101284b14_ESO wrote: »
I can only go by what was posted over on TF about the AoE caps and it doesn't list numbers but 60 seems like a bit much. I suppose it's still too early to get too worried though.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »
I can only go by what was posted over on TF about the AoE caps and it doesn't list numbers but 60 seems like a bit much. I suppose it's still too early to get too worried though.
Watch the actual broadcast. He does in fact say 60. But they explain it like skeetball. The very center has the biggest damage and everything around it drops off. So if your on the edge your not going to be taking maximum damage.
They are hoping this will help prevent stacking and if people don't stack and run Zerg trains it should help out the lag.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »
I can only go by what was posted over on TF about the AoE caps and it doesn't list numbers but 60 seems like a bit much. I suppose it's still too early to get too worried though.
Watch the actual broadcast. He does in fact say 60. But they explain it like skeetball. The very center has the biggest damage and everything around it drops off. So if your on the edge your not going to be taking maximum damage.
They are hoping this will help prevent stacking and if people don't stack and run Zerg trains it should help out the lag.
I am not able to watch it atm because I should beworkingso I'll just have to take your word on it. It still feels like a bit much but like I said above, it's still too early to get worried.
LonePirate wrote: »Every vampire in Cyrodiil is sharpening their fangs for the removal of AOE caps as that will essentially turn on a never ending Ultimate generator for them. If you're not a vampire, you will not be competitive in Cyrodiil and you might as well stick to the PVE zones.
Removing aoe caps is the best thing that can happen to pvp. You won't see wrecking ball zergs anymore.
killedbyping wrote: »
The principal is not changed. Still huge overload to server proccessing powers. Probably even bigger impact.
ian92415b14_ESO wrote: »Although I do wish that AoE caps were totally gone, I don't think I'm every going to nail more than 10 targets with one cast/siege.
Lifting AoE caps is a great idea because it penalizes balling up and it rewards spreading out.ian92415b14_ESO wrote: »Although I do wish that AoE caps were totally gone, I don't think I'm every going to nail more than 10 targets with one cast/siege.
Lifting AoE caps is a great idea because it penalizes balling up and it rewards spreading out.ian92415b14_ESO wrote: »Although I do wish that AoE caps were totally gone, I don't think I'm every going to nail more than 10 targets with one cast/siege.
It doesn't really decrease the effectiveness of having a bunch of people stack up and blasting AoEs though. If anything, it will let bomb groups deal more damage as their attacks will hit more people. Those groups will take more damage than they did before but the benefits to stacking will still outweigh the drawbacks.
Lifting AoE caps is a great idea because it penalizes balling up and it rewards spreading out.ian92415b14_ESO wrote: »Although I do wish that AoE caps were totally gone, I don't think I'm every going to nail more than 10 targets with one cast/siege.
It doesn't really decrease the effectiveness of having a bunch of people stack up and blasting AoEs though. If anything, it will let bomb groups deal more damage as their attacks will hit more people. Those groups will take more damage than they did before but the benefits to stacking will still outweigh the drawbacks.
What will become more effective is small organized groups that will now deal damage to everyone in the large stack, while healers in the large group have difficulty keeping up.
Lifting AoE caps is a great idea because it penalizes balling up and it rewards spreading out.ian92415b14_ESO wrote: »Although I do wish that AoE caps were totally gone, I don't think I'm every going to nail more than 10 targets with one cast/siege.
It doesn't really decrease the effectiveness of having a bunch of people stack up and blasting AoEs though. If anything, it will let bomb groups deal more damage as their attacks will hit more people. Those groups will take more damage than they did before but the benefits to stacking will still outweigh the drawbacks.
What will become more effective is small organized groups that will now deal damage to everyone in the large stack, while healers in the large group have difficulty keeping up.
So you stack in order to defeat people stacking.