Because...if you want to play a different character....you reroll a different race.
And like you said, "races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
Races like Imperial with rly big stat buffs gonna become "Must have" choice"
And you don't think people would then try to change the race to min/max stats after just providing a counter argument to your own point?
No, keep it as it is.
killedbyping wrote: »Because...if you want to play a different character....you reroll a different race.
And like you said, "races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
Races like Imperial with rly big stat buffs gonna become "Must have" choice"
And you don't think people would then try to change the race to min/max stats after just providing a counter argument to your own point?
No, keep it as it is.
This doesnt even make any sense. There was no counter arguments.
killedbyping wrote: »
P.S. To be honest, races like Khajiit with no stat buffs dont have anything that special to justify the lack of stat buffs, while all races who do have stat buff also have alot of other benefits which synergiez with those stats.
Skullemainia wrote: »If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to
killedbyping wrote: »But 10 times more stats mean 10 times more benefit from stat buffing passives
killedbyping wrote: »Skullemainia wrote: »If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to
How about all the damage and regen scaled with max stat ?
Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.
It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.
Skullemainia wrote: »killedbyping wrote: »Skullemainia wrote: »If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to
How about all the damage and regen scaled with max stat ?
Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.
It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.
let me give you an example;
now; my max magica is 2500 and I have a magica food buff of 300. so I have 2800 magica in total, so if a spell cost me 280 to cast I will lose 10% of my max magica.
after patch 6; my mag magica will be 25000 and the food buff wil give me 3000 extra, thats 28000 in total. cost wil be multiplied by 10 so it will cost me 2800 to cast the spell, and back again we have a 10%. I don't see the difference, they just made this change for the low percentages that Champion system will give.
killedbyping wrote: »Skullemainia wrote: »killedbyping wrote: »Skullemainia wrote: »If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to
How about all the damage and regen scaled with max stat ?
Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.
It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.
let me give you an example;
now; my max magica is 2500 and I have a magica food buff of 300. so I have 2800 magica in total, so if a spell cost me 280 to cast I will lose 10% of my max magica.
after patch 6; my mag magica will be 25000 and the food buff wil give me 3000 extra, thats 28000 in total. cost wil be multiplied by 10 so it will cost me 2800 to cast the spell, and back again we have a 10%. I don't see the difference, they just made this change for the low percentages that Champion system will give.
You again forgot about about damage and regens.
And... having the same 1/7 of 32sm pizza and 1/7 of 320sm pizza are defenetly NOT the same.
Skullemainia wrote: »dev's aren't stupid, if it would make a difference (witch is not the case) they would adjust the problem and make it so everything is in balance.
Give this person a medal.Skullemainia wrote: »If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to
killedbyping wrote: »Skullemainia wrote: »dev's aren't stupid, if it would make a difference (witch is not the case) they would adjust the problem and make it so everything is in balance.
Actualy, my expirience says the opposite. There were so many bizzare design decisions in this game and so many "unreasoned" changes that do makes me worry about what is coming soon.
For example, what is going to happen with spell damage ? While they confirmed that all Destro\Resto stuff skills will be now sclaed off Spell damage and Spell crit (even light and heavy attacks), they did not confirm that Destro\Resto stuff will now give spell damage instead of weapon damage.
But how in the world you suppose to have your sepll damage on the same level as weapon damage ?
While any stamina based build can easily upgrade their weapon power by simply... equip better weapon, the only choise for magicka builds is to equip more Spell damage enchants and Sets with spell damage bonuses (and this cannot be even counted as advantage since you can do buff weapon damage for stamina build same way).
Quality of Staff wont make any difference besides better set bonuses if this staff are beeing part of the set (needless to say there are barely any staff that beeing part of any set expect the crafted ones.)
@Darkonflare15
Thank you. The only decent answer.
You can make your point without being a ***, btw.deepseamk20b14_ESO wrote: »Awe, someone who thinks passive traits will make or break a good player. How cute. Dude, it's still there in PTS so I'm sure it won't be going anywhere soon. No reason to change it what so ever.
You can make your point without being a ***, btw.deepseamk20b14_ESO wrote: »Awe, someone who thinks passive traits will make or break a good player. How cute. Dude, it's still there in PTS so I'm sure it won't be going anywhere soon. No reason to change it what so ever.
And even if they don't make or break a good player, they can surely prevent that good playing from reaching his maximum potential.
Skullemainia wrote: »killedbyping wrote: »
P.S. To be honest, races like Khajiit with no stat buffs dont have anything that special to justify the lack of stat buffs, while all races who do have stat buff also have alot of other benefits which synergiez with those stats.
I have a Khajiit and I like those passives!! it gives me more crit, wich is good for my NB, it gives me a bigger stealth radius, witch comes in very handy if I want to use my shadow cloak. and 10% more stealth dmg!!! AND it gives me 30% health recovery when in combat. I think with that Khajiit is one of the best races if you want to be a sthealthy NB