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Will there still be Race passives after Update 6 ?

killedbyping
killedbyping
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Alot of races have buffs to stats like Stamina, Health and Magicka.

Lets pretend that average Magicka build is 3k health and 2.7k Magicka.
Most Racial stat buff passive give you somewhere around 6-10% stat buff.
Right now passives will give you about 180-300 health or 162 - 270 Magicka. Not that much.

After Update 6, all stats are getting multiplied by 10 or something.
Average build will become 30k health and 27k magicka.
Stat buffs with same 6-10% will now give 1800-3000 Health or 1620 - 2700 magicka.
Its like additional food buff (if you consider that food getting buffed aswell).
Those passive gonna make realy big difference.

Races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
Races like Imperial with rly big stat buffs gonna become "Must have" choise.

So what im worried about is will those stat buff will be in game after uptade 6 or all stats buff gonna move into Champion system constellations (you get stat bonus if you put enought stars in one of the constellations) ?

If Race buff will be left as they are, then why ZOS still deosnt offer race change or atleast work on reworking those passives ?

P.S. To be honest, races like Khajiit with no stat buffs dont have anything that special to justify the lack of stat buffs, while all races who do have stat buff also have alot of other benefits which synergiez with those stats.
Edited by killedbyping on December 24, 2014 8:07AM
  • Natjur
    Natjur
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    Don't worry, the cash store option to change race will fix this for you. Oh wait.... nevermind
  • Leeric
    Leeric
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    Because...if you want to play a different character....you reroll a different race.

    And like you said, "races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
    Races like Imperial with rly big stat buffs gonna become "Must have" choice"

    And you don't think people would then try to change the race to min/max stats after just providing a counter argument to your own point?

    No, keep it as it is.
  • killedbyping
    killedbyping
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    Leeric wrote: »
    Because...if you want to play a different character....you reroll a different race.

    And like you said, "races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
    Races like Imperial with rly big stat buffs gonna become "Must have" choice"

    And you don't think people would then try to change the race to min/max stats after just providing a counter argument to your own point?

    No, keep it as it is.

    This doesnt even make any sense. There was no counter arguments.

    And yes, i expect that those Race passive would be either:
    Reworked so there wont be "Must have" and "useless" races.
    Removed completely, so races will be only a visual difference.
    Give people ability to change race.

    Yet again, it is not me who made some kind of mistake when choosing race.
    It is ZOS who change game the way that makes some races to be put under disadvantage.

    Your statements about "if you want to bring some justice waste another over 9000 hours of your life to roll new character" are just childish.
    Edited by killedbyping on December 24, 2014 7:58AM
  • Leeric
    Leeric
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    Leeric wrote: »
    Because...if you want to play a different character....you reroll a different race.

    And like you said, "races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
    Races like Imperial with rly big stat buffs gonna become "Must have" choice"

    And you don't think people would then try to change the race to min/max stats after just providing a counter argument to your own point?

    No, keep it as it is.

    This doesnt even make any sense. There was no counter arguments.

    lol swoosh....

    Your argument was,
    races like Khajiit, who dont have any stat buffs will be put under huge disadvantage.
    Races like Imperial with rly big stat buffs gonna become "Must have" choice"

    When actually having people being able to have a race change at a whim would promote WHAT YOU JUST SAID. Thus you provided your own counter argument in your original post.

    Which not only did you not get it once, but twice, which further proves how dumb being able to have a race change would be.

    You want a new race, make a new character. You only have to get to VR 1 anyways....so whats the problem.
    Edited by Leeric on December 24, 2014 7:53AM
  • Sindala
    Sindala
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    You cant have race change as this game aint set-up like that.
    You chose your race from 9 (unless you bought Imp pack) and fall into one of 3 factions, which then dictate your storyline. You can't do the DC storyline then suddenly change to become a EP.......that's just stupid.

    Not happy with your choice then do as other did, Re-roll and put some thought into it this time.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • killedbyping
    killedbyping
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    For the love of god. This topic is NOT about race change.
    Its about the fact, that some races gonna suddenly become much stronger then others.

    Playing a race which was good or atleast average and then suddenly become weak compared to others. THIS is what stupid.

    So now if i want to have decent character i have to change alliance ? What kind of bullcrap proposal is that ?
    Edited by killedbyping on December 24, 2014 7:57AM
  • Skullemainia
    Skullemainia
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)
  • NordJitsu
    NordJitsu
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    Health Recovery, better stealth, and more weapon Crit.

    If you want to build a sneaky ganker, those are great passives.

    If you picked Khajiit but you wanted a beefy tank you should have gone with a Nord/Orc/Imperial. If you picked Khajiit but you wanted a mage then you should have gone with Dunmer/Altmer/Breton.

    The racials are fine exactly how they are and all have something going for them.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nacario
    Nacario
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    During my travels Ive done many trades with the Khajiit with various results so they get what they deserve.
  • Skullemainia
    Skullemainia
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    P.S. To be honest, races like Khajiit with no stat buffs dont have anything that special to justify the lack of stat buffs, while all races who do have stat buff also have alot of other benefits which synergiez with those stats.

    I have a Khajiit and I like those passives!! it gives me more crit, wich is good for my NB, it gives me a bigger stealth radius, witch comes in very handy if I want to use my shadow cloak. and 10% more stealth dmg!!! AND it gives me 30% health recovery when in combat. I think with that Khajiit is one of the best races if you want to be a sthealthy NB
  • killedbyping
    killedbyping
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)

    How about all the damage and regen scaled with max stat ?
    Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.

    It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.
  • NordJitsu
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    But 10 times more stats mean 10 times more benefit from stat buffing passives

    No, it really doesn't. That is, unless you lack all understanding of numerical relativity.

    Consider this. I give you a piece of pizza cut into 7 slices. You complain that I haven't given you enough pizza. I run the roller across it a few more times and now you have 14 slices of the same pizza. Do you have more pizza?

    If resource pools are changing, it has nothing to do with them being multiplied (because in relative terms that makes everything the same.)

    The only thing that matters in actual terms is the fact that the soft-caps are being removed, thus allowing you to stack more into a single resource.
    Edited by NordJitsu on December 24, 2014 8:42AM
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Skullemainia
    Skullemainia
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)

    How about all the damage and regen scaled with max stat ?
    Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.

    It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.

    let me give you an example;

    now; my max magica is 2500 and I have a magica food buff of 300. so I have 2800 magica in total, so if a spell cost me 280 to cast I will lose 10% of my max magica.

    after patch 6; my mag magica will be 25000 and the food buff wil give me 3000 extra, thats 28000 in total. cost wil be multiplied by 10 so it will cost me 2800 to cast the spell, and back again we have a 10%. I don't see the difference, they just made this change for the low percentages that Champion system will give.
  • killedbyping
    killedbyping
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)

    How about all the damage and regen scaled with max stat ?
    Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.

    It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.

    let me give you an example;

    now; my max magica is 2500 and I have a magica food buff of 300. so I have 2800 magica in total, so if a spell cost me 280 to cast I will lose 10% of my max magica.

    after patch 6; my mag magica will be 25000 and the food buff wil give me 3000 extra, thats 28000 in total. cost wil be multiplied by 10 so it will cost me 2800 to cast the spell, and back again we have a 10%. I don't see the difference, they just made this change for the low percentages that Champion system will give.

    You again forgot about about damage and regens.

    And... having the same 1/7 of 32sm pizza and 1/7 of 320sm pizza are defenetly NOT the same.
  • NordJitsu
    NordJitsu
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)

    How about all the damage and regen scaled with max stat ?
    Costs not depend on your max stat. So having additional 3k magicka/stamina will give you huge benefit.

    It wouldnt make much difference if stats were multiplied by 2-3 probably. But 10 times more stats mean 10 times more benefit from stat buffing passives, while other static passives like 6% weapon crit of Khajiit give the same flat value restricted to 1 play style.

    let me give you an example;

    now; my max magica is 2500 and I have a magica food buff of 300. so I have 2800 magica in total, so if a spell cost me 280 to cast I will lose 10% of my max magica.

    after patch 6; my mag magica will be 25000 and the food buff wil give me 3000 extra, thats 28000 in total. cost wil be multiplied by 10 so it will cost me 2800 to cast the spell, and back again we have a 10%. I don't see the difference, they just made this change for the low percentages that Champion system will give.

    You again forgot about about damage and regens.

    And... having the same 1/7 of 32sm pizza and 1/7 of 320sm pizza are defenetly NOT the same.

    You're confusing your analogies....so let's just do away with them and use actual game numbers.

    Say your health is currently 3,000. The Imperial racial increases your health by 12%. That's a bonus of 360.

    Now lets say your health increases to to 30,000 in 1.6. The Imperial racial will now give you a bonus of 3,600.

    "Oh my gosh, that bonus is bigger than what my original health was!!!!" *GASP*

    But it's not. It's the same, in relative terms. That's literally what a percentage increase is, by definition.

    If that's hard for you, consider that all other characters and all other bonuses will be receiving the same increase. So attribute points will be worth more. Enchantments will be worth more. Ect. ect.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Skullemainia
    Skullemainia
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    dev's aren't stupid, if it would make a difference (witch is not the case) they would adjust the problem and make it so everything is in balance. :blush:
  • Darkonflare15
    Darkonflare15
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    @‌killedbyping

    Heres is an interview that the guys at Tamriel Foundry had with Eric Wrobel, Systems Designer in charge of gameplay and itemization, about some of the upcoming changes.

    Q:
    One of the big aspects of Update 6 is the re-scaling of attributes that you are doing so the Champion System upgrades that players can purchase are meaningful, so that’s another really interesting piece of the puzzle. Originally at the Guild Summit it was suggested that you might go with something on the order of magnitude of a 10x increase for the player attributes. Is that still the magnitude of the increase that you ultimately settled on? How did you converge on that degree of increase as opposed to something more moderate and what were some of the key features from an itemization and game play standpoint that sort of decided that for you?


    EW:So that specifically came out of the Champion System because the way it works is you can spend a pretty large number of points increasing specific stats, and once you are giving a pretty small bonus to a stat, like if you are increasing it by 0.1%, you’re not even going to see any change in that stat with the numbers currently on live. We wanted people to be able to feel like they are progressing their character, even though they are not getting a huge increase in power. Then we had to find specific numbers, because we didn’t increase every single stat by the same amount. We had to do some balancing with different things in different directions because we changed some of the fundamental things about how the game worked as well, so there was a lot of playtesting and iteration once we got the base numbers we were hoping to use.
    Q:
    I’m thinking about my character right now, and when tanking this would put me at 40,000 health with Sturdy Horn active. In fact, with overcharge removed, it will be a lot higher than that. In your playtests what are some feasible numbers you are seeing in terms of the Health pool for an optimized tank character?

    EW: We’ve done some work to tweak those numbers. It’s not a flat 10x re-scale anymore, all of the attributes are scaled up to varying degrees, some more, some less. For example, with Health, the ratio of Health to Magicka when you spent 1 attribute it would be 10 Magicka or 15 Health. Instead of a 50% bonus to Health, we modified it to a 10% bonus. We’ve done some tweaking so that’s why 10x isn’t exactly the number that’s true for every single stat. But you can get 40,000 health if you really commit to it.

    Here is the link for the Hightlights of the interview and there is a video of the podcast on the website Tamriel Foundry. It on Tales of Tamriel Youtube page, and Delta's gaming channel.

    http://tamrielfoundry.com/2014/12/champion-system-qa-pt1/

    Hope this helps :)
    Edited by Darkonflare15 on December 24, 2014 9:49AM
  • killedbyping
    killedbyping
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    dev's aren't stupid, if it would make a difference (witch is not the case) they would adjust the problem and make it so everything is in balance. :blush:

    Actualy, my expirience says the opposite. There were so many bizzare design decisions in this game and so many "unreasoned" changes that do makes me worry about what is coming soon.

    For example, what is going to happen with spell damage ? While they confirmed that all Destro\Resto stuff skills will be now sclaed off Spell damage and Spell crit (even light and heavy attacks), they did not confirm that Destro\Resto stuff will now give spell damage instead of weapon damage.
    But how in the world you suppose to have your sepll damage on the same level as weapon damage ?
    While any stamina based build can easily upgrade their weapon power by simply... equip better weapon, the only choise for magicka builds is to equip more Spell damage enchants and Sets with spell damage bonuses (and this cannot be even counted as advantage since you can do buff weapon damage for stamina build same way).
    Quality of Staff wont make any difference besides better set bonuses if this staff are beeing part of the set (needless to say there are barely any staff that beeing part of any set expect the crafted ones.)

    @Darkonflare15
    Thank you. The only decent answer.
    Edited by killedbyping on December 24, 2014 12:25PM
  • DeLindsay
    DeLindsay
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    If you multiply everything by 10, it will make no difference then before. sure the numbers will be bigger, but the percentage stays the same... cost will go up to ;)
    Give this person a medal.
  • Soulac
    Soulac
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    They removing softcaps as well, so there is a difference.
    Khajiit Passives are nothing compared to Dunmer or Imperial.
    Imperial + Dunmer = Play what u want
    Khajiit = be a ganker, but wait crit is useless anyway

    I choose Khajiit cause cat, but racials shouldn´t make such a huge difference.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Darkonflare15
    Darkonflare15
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    dev's aren't stupid, if it would make a difference (witch is not the case) they would adjust the problem and make it so everything is in balance. :blush:

    Actualy, my expirience says the opposite. There were so many bizzare design decisions in this game and so many "unreasoned" changes that do makes me worry about what is coming soon.

    For example, what is going to happen with spell damage ? While they confirmed that all Destro\Resto stuff skills will be now sclaed off Spell damage and Spell crit (even light and heavy attacks), they did not confirm that Destro\Resto stuff will now give spell damage instead of weapon damage.
    But how in the world you suppose to have your sepll damage on the same level as weapon damage ?
    While any stamina based build can easily upgrade their weapon power by simply... equip better weapon, the only choise for magicka builds is to equip more Spell damage enchants and Sets with spell damage bonuses (and this cannot be even counted as advantage since you can do buff weapon damage for stamina build same way).
    Quality of Staff wont make any difference besides better set bonuses if this staff are beeing part of the set (needless to say there are barely any staff that beeing part of any set expect the crafted ones.)

    @Darkonflare15
    Thank you. The only decent answer.

    Well they have stated that since soft caps is remove that you can stack weapon power and spell power. They also said that a bunch of skills have been changed to more useful. So they could of change some skills to buff spell power. Now since they making starves scale of spell power meaning that stronger starves will have more spell power instead of weapon power.
  • olemanwinter
    olemanwinter
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    Sindala wrote: »
    Re-roll and put some thought into it this time.

    Don't you mean to tell Zos to put some thought into how they want the game to work this time?
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Awe, someone who thinks passive traits will make or break a good player. How cute. Dude, it's still there in PTS so I'm sure it won't be going anywhere soon. No reason to change it what so ever.
    Hey everyone! Look! It's a signature!
  • Aeratus
    Aeratus
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    Awe, someone who thinks passive traits will make or break a good player. How cute. Dude, it's still there in PTS so I'm sure it won't be going anywhere soon. No reason to change it what so ever.
    You can make your point without being a ***, btw.

    And even if they don't make or break a good player, they can surely prevent that good playing from reaching his maximum potential.
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Aeratus wrote: »
    Awe, someone who thinks passive traits will make or break a good player. How cute. Dude, it's still there in PTS so I'm sure it won't be going anywhere soon. No reason to change it what so ever.
    You can make your point without being a ***, btw.

    And even if they don't make or break a good player, they can surely prevent that good playing from reaching his maximum potential.

    It's the internet. Being an azshat is cool.
  • AngryNord
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    If racial passives are removed, they need to remove the Elder Scrolls name from it too, since it won't be a TES game anymore. The races having their various unique perks and abilities, are so ingrained in lore that it wouldn't make sense at all to remove them
  • Messy1
    Messy1
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    P.S. To be honest, races like Khajiit with no stat buffs dont have anything that special to justify the lack of stat buffs, while all races who do have stat buff also have alot of other benefits which synergiez with those stats.

    I have a Khajiit and I like those passives!! it gives me more crit, wich is good for my NB, it gives me a bigger stealth radius, witch comes in very handy if I want to use my shadow cloak. and 10% more stealth dmg!!! AND it gives me 30% health recovery when in combat. I think with that Khajiit is one of the best races if you want to be a sthealthy NB

    Yeah this seems like a no brained, the stealth buffs come in handy!
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