...
"Well, did you read the class description? If you wanted a sneaky sneaky stab stab you should have made a nightblade. It's not our fault your reading comprehension is low"
...
yes add that any tank/ healing class also has to be able to do dps simply to level up.For every whiner there's a hundred of people who never come to the forum and happily play their DK dps, templar tanks and NB casters. So thanks, but no thanks.
Zeni could have alleviated soooo much whining and complaining and confusion if they did this one simple thing at launch:
Labeled each class with what its intended role is supposed to be.
When you think about it, and when you read each classes actual description in the character creation screen, it makes sense.
Example:
DK: Tank
Templar: Healer
Sorc: Magicka DPS
Nightblade: Stamina DPS
This whole "any class any role" thing has turned into a complete &$@*storm. The only real answer would be to open all skills to all classes, and remove classes entirely, or to clearly designate certain classes to fill certain roles.
If they did this, at least then they would have a clear answer to anyone saying "wah wah but I can't sneak around and heal and dps while being a heavy armor templar" because then they could just say:
"Well, did you read the class description? If you wanted a sneaky sneaky stab stab you should have made a nightblade. It's not our fault your reading comprehension is low"
What we have now is just a complete mess.
It is true that certain classes are more ideal for certain roles, but for all intents and purposes, ZOS made a system where no class is "supposed" to be anything. A player can be a healer DK or a tank NB just like Sorc can be either a DPS, healer or tank.Zeni could have alleviated soooo much whining and complaining and confusion if they did this one simple thing at launch:
Labeled each class with what its intended role is supposed to be.
While this is more preferable alternative to you other idea, it does not appear ZOS has any intention of changing their system. There are a few threads regarding the subject.This whole "any class any role" thing has turned into a complete &$@*storm. The only real answer would be to open all skills to all classes, and remove classes entirely...
...or to clearly designate certain classes to fill certain roles.
Not only are there methods to deal with your (presumed) dislike of certain players and their builds than telling them "well, you picked the wrong class", there are various in game mechanics that can be used to increase certain aspects of the various roles by way of passives, gear sets and skill allotment in order to help circumvent the shortcomings of the classes.If they did this, at least then they would have a clear answer to anyone saying "wah wah but I can't sneak around and heal and dps while being a heavy armor templar" ...
That 'mess' you hate is a 'mess' I love and adore.What we have now is just a complete mess.
Zeni could have alleviated soooo much whining and complaining and confusion if they did this one simple thing at launch:
Labeled each class with what its intended role is supposed to be.
When you think about it, and when you read each classes actual description in the character creation screen, it makes sense.