AFAIK it's 3 ult every sec for 8 secs.Now you're basing it off of light attacks and a 3 second buff that provides 3 ultimate per second.
No, they're taking skill out of the system anyways. You wont be able to gain ultimate any faster than any other player, because you're capped at a max of 3 ultimate per second. The buffs, presumably, do not stack.
The only way to increase ultimate generation now is not by player skill, it's by picking certain passives, skill lines, weapon types, or set bonuses.
There's conflicting numbers in the posts here, saw one that said it was for 3 seconds, so that's what I went with.
Regardless, the point still stands. I dont honestly see how "fun factor" changes if you're getting the same amount of ultimate and playing the same way you always would. This just screws tanks over a little less.
Exactly, and from what we've been told you only get the ultimate generation buff by using a light/heavy attack or by healing someone who has the buff. How does this help tanks, who refrain from using light/heavy attacks because doing so causes them to drop their defenses?
No, they're taking skill out of the system anyways. You wont be able to gain ultimate any faster than any other player, because you're capped at a max of 3 ultimate per second. The buffs, presumably, do not stack.
The only way to increase ultimate generation now is not by player skill, it's by picking certain passives, skill lines, weapon types, or set bonuses.
I don't see the big problem here. If a play plays good and smart he still do more damage and win the fight. The fight is not all about ulti. But yah this brings people more up the same line and anyone get to cast a ulti at some point.
Where have you seen that it is capped at 3 ultimate per second? My understanding based of comments made by ZOS representatives is there with still be other ways to produce ultimate using existing skills.
Exactly, and from what we've been told you only get the ultimate generation buff by using a light/heavy attack or by healing someone who has the buff. How does this help tanks, who refrain from using light/heavy attacks because doing so causes them to drop their defenses?
Where have you seen that it is capped at 3 ultimate per second? My understanding based of comments made by ZOS representatives is there with still be other ways to produce ultimate using existing skills.
Right, what they were talking about is skills like the carve morph for cleave, which generates ultimate when you attack with it, or the werewolf passive that generates ultimate when you take damage (with the ability slotted).
Want to know what that's going to cause? More FOTM builds where everyone runs out and changes to 2h werewolf builds so they can build up their ultimates more quickly.