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For crying out loud update your Steam client before a huge sale.

dornb14_ESO
Are you guys even trying? I spend 15 hours downloading the client. Then it turns out that it's so out of date it has to download 30 gigs worth of patches. The patcher can't even be throttled (1MB/s min throttle? REALLY?) so that you can actually use the computer while it's downloading.

I don't think much of swearing but, FIX IT YOU ****s. It won't help me but at least someone else can be saved. There's going to be more than one person who just gives up and never even try's the game.
  • Lokryn
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    Breath...
  • sirston
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    its an MMO what do you expect? ¯\_(ツ)_/¯
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Elsonso
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    A point of information.

    Zenimax likes to farm out work to other companies.

    The forums are farmed out. Customer Support is farmed out.

    Patch downloads are farmed out to a cloud company and the bandwidth is probably limited by contract.

    I am actually wondering who they farmed out the server operations and infrastructure to.
    XBox EU/NA:@ElsonsoJannus
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  • dornb14_ESO
    sirston wrote: »
    its an MMO what do you expect? ¯\_(ツ)_/¯

    I expect them to not even put the client on steam and then download it from their updater frankly. If they're going to put a 60 gig client on steam they need to keep it up to date.

    Steam doesn't charge anything for client downloads. They're morons for not updating it. Just wasting money and good will.
    Edited by dornb14_ESO on December 20, 2014 6:23PM
  • Wraithen
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    Lolz never thought I would see a thread like this and here it is
  • Fivefivesix
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    Uh......What happened?
    United we stand, divided we fall.
  • ItsGlaive
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    Think he's referring to all the updates since release, whereas he was expecting less downloads once the initial game had been installed. Given it's the same client now as it was then, none of it comes pre-packaged with the launcher still.

    Don't think I've ever played an mmo where they've updated the client to include all new patches in the initial download.
    Allow cross-platform transfers and merges
  • Etori
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    Some people really must have *** lives if they *** about things like this.
  • Gyudan
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    The following is just pure speculation:
    Games going to Steam have to be greenlighted, which is quite an important process for independant games. I think that the constant updating process of a MMO is not very compatible with Steam's validation of content.

    If you had bought a boxed version of the game, it would still be 1.0 and you would have had to do all the updates to reach 1.5.X.
    Wololo.
  • dornb14_ESO
    Xabien wrote: »
    Don't think I've ever played an mmo where they've updated the client to include all new patches in the initial download.

    Most MMO's on steam update their client download every other patch. Marvel Heroes steam client doesn't even have an updater. They update the client every week with a large patch and steam doesn't even bat an eyelash.

    Even outside of steam almost every MMO known to man updates their client download to be at least only a couple patches out of date.

    ESO you litterally have to download EVERY. SINGLE. PATCH. After you already downloaded the entire game. I was not exaggerating about 30 gigs of patches. That is literally what happened. They haven't even bothered to keep a consolidated patch for the first bunch of patches.
    Edited by dornb14_ESO on December 20, 2014 10:28PM
  • Jacozilla
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    @OP - totally feel your pain. Because it's my pain now too. Bought yesterday off steam due to the 65% sale/promotion.

    @ others laughing at OP or throwing sarcasm that this is not a legit issue to complain about - it's a loss of time issue. How much you value your time is essentially the extent how much this may or may not affect you.

    To me, bottom line is that even with reasonably decent 24 Mbps connection, it's half a day or so for the entire steam client plus the patches. Since the steam client is largely expected downtime, I'm really only counting the 2-3 hours of launcher patches as inconvenience.

    It was my fault for registering my game key after starting up the game after steam installation but before launcher patches, and therefore losing basically 1 day off the 30 days included sub time with initial purchase (since the sub goes by calendar dates, not 24 hour clock - so buying the game on a weekend ending and having patches go into next "day" AM hours eats up 2 days sub time which I can confirm and see right on my account profile screen when I login to see remaining sub time.

    So my fault and avoidable technically yes, but in my defense- you have no way of knowing the launcher will need all those patches until after you are shown the large hint to create/register your account right on the initial game launch screen.

    Meaning if you are new to ESO, as I was, you buy off steam, download, click the newly created desktop icon to launch and setup game per the usual first launch after steam purchase all steam users get accustomed to, click all the EULA spam and you're shown a Create account button prominently centered on the client screen - all pre launcher check for patches.

    So reasonably, unless you search and read threads like this pre-install, most if not all reasonable people are going to create their accounts, then lose 1-2 days sub time while you wait for patches that should have been included into the main client download off steam.

    I figured one, maybe two patches to catch up, say back to 1.4 or something, but given other MMOs I've bought off steam have reasonably updated clients, I expected the same from a triple A publisher like Bethesda.

    Yes, I now know it's actually Zenimax, but brand management 101 - it doesn't matter who the heck is managing / driving / serving - if it's your brand name on the product / service, it's your brand that takes the PR hit.

    I'm going to still enjoy the game, and it's not like I hate Zenimax or Bethesda just because of this in the long run - but for sure in future if it ever comes down to close tie between couple games I want to try, I will favor the brand that didnt have issues like this that is so easily avoidable.
  • Sindala
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    You got it in a sale......you get what you pay for ;)
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Jacozilla
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    Sindala wrote: »
    You got it in a sale......you get what you pay for ;)

    I'm sure you may not expect this response, but I did factor the sales price in my complaint.

    I bought the Imperial edition for the greatly reduced price of $25.99. So the loss of 1 day included in purchase only cost me 1/30th of that price, so barely a dollar.

    However, as I said, irrespective of price it is time that is the real value lost. What do you value a good chunk of your allotted "game" time even on an weekend day? I'm going to safely assume for most adult gamers with families, a whole heck of a lot more than the measly monetary value of $1 subscription value lost.
  • Sindala
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    Your really not gonna be happy once they start doing update patches on Tuesdays again then. The last big one was nearly 40GB and it only contained a few sound updates. lol
    They rekon Patch 1.6 is sitting at around 90GB at moment (gonna love to see how much they get that one shrunk before trying to push it live)
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Samadhi
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    @OP - totally feel your pain. Because it's my pain now too. Bought yesterday off steam due to the 65% sale/promotion.

    @ others laughing at OP or throwing sarcasm that this is not a legit issue to complain about - it's a loss of time issue. How much you value your time is essentially the extent how much this may or may not affect you.

    To me, bottom line is that even with reasonably decent 24 Mbps connection, it's half a day or so for the entire steam client plus the patches. Since the steam client is largely expected downtime, I'm really only counting the 2-3 hours of launcher patches as inconvenience.

    It was my fault for registering my game key after starting up the game after steam installation but before launcher patches, and therefore losing basically 1 day off the 30 days included sub time with initial purchase (since the sub goes by calendar dates, not 24 hour clock - so buying the game on a weekend ending and having patches go into next "day" AM hours eats up 2 days sub time which I can confirm and see right on my account profile screen when I login to see remaining sub time.

    So my fault and avoidable technically yes, but in my defense- you have no way of knowing the launcher will need all those patches until after you are shown the large hint to create/register your account right on the initial game launch screen.

    Meaning if you are new to ESO, as I was, you buy off steam, download, click the newly created desktop icon to launch and setup game per the usual first launch after steam purchase all steam users get accustomed to, click all the EULA spam and you're shown a Create account button prominently centered on the client screen - all pre launcher check for patches.

    So reasonably, unless you search and read threads like this pre-install, most if not all reasonable people are going to create their accounts, then lose 1-2 days sub time while you wait for patches that should have been included into the main client download off steam.

    I figured one, maybe two patches to catch up, say back to 1.4 or something, but given other MMOs I've bought off steam have reasonably updated clients, I expected the same from a triple A publisher like Bethesda.

    Yes, I now know it's actually Zenimax, but brand management 101 - it doesn't matter who the heck is managing / driving / serving - if it's your brand name on the product / service, it's your brand that takes the PR hit.

    I'm going to still enjoy the game, and it's not like I hate Zenimax or Bethesda just because of this in the long run - but for sure in future if it ever comes down to close tie between couple games I want to try, I will favor the brand that didnt have issues like this that is so easily avoidable.

    Don't feel bad, my connection is crap and every single update they have put out since launch has lost me a day of paid play time each. =D
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SFBryan18
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    Pretty sure the game does not download from Steam. I think Steam sells the game and then opens the real game client which downloads the game from the same place as everyone else. If Steam is taking forever to update, that's Steams fault.
  • Elsonso
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    I would imagine that there is more to "just update the Steam version" than simply uploading a new copy of the game to Steam.

    Right now, Steam has a "golden master" of the game that was created at some point prior to the launch on Steam. I doubt that they make a new one of those every time they release an Update or patch. It is not as simple for them as just pushing a button on a vending machine and it could take ZOS weeks to complete this task.

    P.S. - The last patch update came from the Akamai cloud, not Zenimax. I am not sure about the initial game load from Steam.
    Edited by Elsonso on December 28, 2014 3:27PM
    XBox EU/NA:@ElsonsoJannus
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  • danno8
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    The patcher can't even be throttled (1MB/s min throttle? REALLY?) so that you can actually use the computer while it's downloading.

    Probably too late now but the patcher does have a settings file that can be edited. I noticed if you set the throttle to 10MB/s the numer in the file is 10485760, and 1 MB/s is 1048576, so you could try to edit the file to be whatever you want, although I would stick to even factors/multiples of the options given.

    Set it to read only when you are done. Worth a shot.
  • danno8
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    Xabien wrote: »
    Don't think I've ever played an mmo where they've updated the client to include all new patches in the initial download.

    Just for expansions usually. Although with ESO there have been some monumental updates (20 gigs+), to the point where you wonder if any of the original files are even present anymore.

    I agree with the OP that given ESOs particular situation with the size of the updates, they might want to recompile their downloadable client and get ask Steam to do the same.

    Of course with U6 around the corner they may just want to hold off too...
  • Jacozilla
    Jacozilla
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    Sindala wrote: »
    Your really not gonna be happy once they start doing update patches on Tuesdays again then. The last big one was nearly 40GB and it only contained a few sound updates. lol
    They rekon Patch 1.6 is sitting at around 90GB at moment (gonna love to see how much they get that one shrunk before trying to push it live)

    Short of some extreme example, say a terabyte size patch - ok, that i would object to - my happiness or unhappiness with a patch has nothing to do with it's size but rather whether it makes sense or not.

    In the case of having original non-updated client version on disc - that's totally obvious. Not having a reasonably updated client version on digital distribution seems completely avoidable, and hence my complaint.

    If a future incremental patch, say the new 1.6 coming out, takes 90 GB, if that's the content needed to really improve the game and add new stuff, I'll be totally happy. If a year from now when we're up to 2.6 or whatever, and the digital client original game download is STILL 1.0, then that would be totally stupid.
  • Jacozilla
    Jacozilla
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    SFBryan18 wrote: »
    Pretty sure the game does not download from Steam. I think Steam sells the game and then opens the real game client which downloads the game from the same place as everyone else. If Steam is taking forever to update, that's Steams fault.

    Can't say whether the server the files I downloaded from steam were actually "steam" servers or not, but they downloaded just like any other steam game you buy - initiated, streamed, and managed via the steam client.

    After that all got done, and then the game was launched for first time, then the ESO launcher went through the new user EULA, create account, etc, then updated the launcher + patches - in this case, every patch since launch of 1.0 or whatever was the release version.

    I assume the launcher patches were coming from whatever ESO / Zenimax server hosts those files.
  • Jacozilla
    Jacozilla
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    I would imagine that there is more to "just update the Steam version" than simply uploading a new copy of the game to Steam.

    Right now, Steam has a "golden master" of the game that was created at some point prior to the launch on Steam. I doubt that they make a new one of those every time they release an Update or patch. It is not as simple for them as just pushing a button on a vending machine and it could take ZOS weeks to complete this task.

    P.S. - The last patch update came from the Akamai cloud, not Zenimax. I am not sure about the initial game load from Steam.

    True. But somehow, many other publishers and game studios, including MMOs, update their client downloads on steam.

    So it's not a question of can it be done with steam sold games, including MMOs like ESO, clearly it can and is done by other brands - the question is why doesn't Zenimax/Bethesda do so.

    Maybe it costs more, maybe it's a hassle they don't think is worth it. Bottom line - other MMO developers do it, Zenimax/Bethesda doesn't.
  • Elsonso
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    Maybe it costs more, maybe it's a hassle they don't think is worth it. Bottom line - other MMO developers do it, Zenimax/Bethesda doesn't.

    No. Zenimax/Bethesda has not, which is different than does not.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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