The BoP Dilemma:
Items such as the undaunted shoulder pieces regularly incite discussions about the merits of the BoP system in ESO.
On the one hand, players who have not completed the relevant content should not be able to just buy these rewards and sport the same attire as someone who did. On the other, a player with bad RNG luck may complete the relevant content countless times and never receive the desired item.
This is exaggerated by ESO's individual loot tables and random traits on dropped items (As compared to BoP systems in other MMOs).
When random drops are accessible to the whole group, not generated for each individual player, chances are at least someone in the group has some use for the item (If it's more than one, that's where rolling for it comes in). With individual loot tables, group member A may receive an item group member B has been looking for for weeks, but for which A has no use except deconstruction.
The random traits mean when a player (finally) gets the item they desire, it very likely will not sport the desired armor weight, or trait.
A possible Solution
Removing BoP altogether is certainly not an ideal solution. Neither is implementing a token system, as many players (myself included) feel it takes the fun out of the game if you know exactly when you're going to get the item you desire.
Instead, I suggest a compromise between BoP and BoE, The Second-Hand System:
Items that have been bound to a player before, can now be given/sold to other players. As soon as the item leaves the inventory of the original owner, it receives a "worn" tag and all its stats, bonuses and effects are reduced by 5%.
To not over complicate things, this will only happen upon the first change of ownership, so there will not be "worn worn worn worn" items with a 20% stat decrease.
I feel a 5% decrease is slight enough for the item to still be valuable, but significant enough for original owners to not feel their work has been for nothing.
Thanks for reading, discuss.
Victoria Lux - Templar Tank
{EU/DC}