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Suggestion: Fighting Styles

Lynx7386
Lynx7386
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The game is improving, I've just recently returned after giving up on ESO 5-6 months ago when it was a bug-riddled mess and you had to be harry potter to get a group. Things have changed, and I'm loving the fact that I can play a melee, weapon-oriented character without completely gimping myself.

That said, one thing that has always bugged me about ESO is the appearance of combat. This has been a problem for people since beta, where comments about weapon combat not having any 'impact' were exceedingly common. Back then, enemies didnt even react to being hit with a 2hander, or anything else for that matter - it's one of the things that attributed to so many caster-type characters early on, because ranged spell combat at least felt a little more interactive. Using a melee weapon, you felt like you were swinging at air all the time.

That situation has improved slightly since beta, but not at all since I left the game several months ago, or since release for that matter. Combat still looks as bland as ever, and melee combat moreso.

So I'm proposing a system that could possibly be implemented soon(tm) - probably sometime after the champion system gets worked out - Fighting styles.



The Concept
All across tamriel, the Fighter's Guild trainers are now opening their schedules to teach guild members different fighting styles. Some will teach you to slice like the wind, others to smash like a boulder, all for a moderate fee.



Essentially, Four new NPCs would be added to each major fighter's guild hall. These NPCs - Style Trainers - allow you to set what type of combat aesthetic you want for your character for a modest price, maybe 500 gold, maybe 1000g, that's up to the developers.

These trainers alter the appearance of your attacks and abilities when using certain weapons. The Fighter's guild trainers will alter the style for dual wielding, two-handed, and one-handed and shield.

Trainer 1: The Brawler
This trainer sets your attack animations and combat stance to what they currently are (the default/standard animations and appearance).

Trainer 2: The Berserker
This trainer gives you a much more 'powerful' - albeit wreckless - appearance in combat. All of your applicable weapon abilities (everything from twin strikes to shield bash to wrecking blow), your light and heavy attacks, your bash animation, and your combat stance are altered to give you that barbaric air in battle. Your swings are heavier, your stance intimidates enemies, so on and so forth.

Trainer 3: The General
This trainer gives you a combat aesthetic befitting a trained, seasoned soldier. Your strikes are precise and calculated, your stance is on edge and ready to defend against attack, and overall your appearance is more that of a defensive-minded fighter.

Trainer 4: The Blademaster
This trainer gives you the combat aesthetic of a graceful warrior - akin to a ninja, or a samurai. Taking queues from redguard culture, this makes your attacks circular, your swings always follow through, you flow like water and strike like a hurricane.

Do Note that NONE of these have any statistical impact on combat or gameplay balance. This is, in it's entirety, a change in animations, nothing more.



Mage's Guild Trainers
Melee fighters arent the only combatants who can show off on the battlefield. The mage's guild would have it's own trainers which can teach new animations and stances for wielders of the arcane.

Trainer 1: The Apprentice
Just as with trainer 1 for the fighter's guild, this trainer simply restores you to the current (default/standard) animations and combat stance, for those who prefer it.

Trainer 2: The Battlemage
This trainer turns you into an acrobatic, martial-disciplined caster. What I have in mind here is something akin to the mage animations used in dragon age 2, where you spin and twirl as you fight, casting spells off from your staff. The battlemage might hold his destruction or restoration staff behind him in one hand, at the ready.

Trainer 3: The Archmage
This trainer gives you a more wisened, controlled approach to battle. Your motions are more confident but not overly flamboyant like the apprentice or the battlemage. This would be more suitable to characters that want to play the role of gandalf or whatever old wizard they idolize. A basic combat stance example could be holding your staff upright with the bottom planted in the ground, rather than holding it behind you or at your side.

Trainer 4: The Shaman
This trainer gives you the feel of a tribal shaman or witch doctor - very informal, but also fearless and powerful. Your animations give the appearance of someone who wasnt formally trained in magical techniques, but learned them from the wild. Combat moves could include things like slamming the ground with your staff when doing area attacks or heals.



Unfortunately, unless someone else has suggestions, I dont think archery can get much fancier than it is now (which isnt much, to be honest). Archery has never been about flair, outside of having a hotshot aim.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    I was sure this would evoke more interest...
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Pancake-Tragedy
    Pancake-Tragedy
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    I love the idea but we all know how ZoS is with adding new things and breaking stuff.
    Pancake Tragedy - Sorcerer
  • Pmarsico9
    Pmarsico9
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    Lynx7386 wrote: »
    Things have changed, and I'm loving the fact that I can play a melee, weapon-oriented character without completely gimping myself.

    Nah you're still gimping yourself.
  • Cazic
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    Pretty cool and interesting idea

    I read something recently about combat animations and such being greatly improved in update 6. Not sure how accurate it is..http://www.mmorpg.com/mobile/features.cfm?read=9175&game=821&ismb=1
  • WraithAzraiel
    WraithAzraiel
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    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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  • Aett_Thorn
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    Can we add to this getting some different animations based on which type of weapon you're using (especially for one-handed weapons). I really just don't get how effective my mace is when I try to stab someone with it.
  • Lynx7386
    Lynx7386
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    Aett_Thorn wrote: »
    Can we add to this getting some different animations based on which type of weapon you're using (especially for one-handed weapons). I really just don't get how effective my mace is when I try to stab someone with it.

    Completely agree here, I'm hoping that's part of the animation changes that are supposedly being added in the champion system update.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Meh. Maybe a tiny bit of screen shake when you make contact. Skyrim had an add-on like that, hit stop I think it was called?
    Hey everyone! Look! It's a signature!
  • Moonshadow66
    Moonshadow66
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    Sorry for being offtopic here, but while quick-reading the topics on the main page I first read "Fishing Styles" lol I thought what else besides of just standing around could it possibly be?^^
    Edited by Moonshadow66 on December 18, 2014 12:13AM
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
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    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Lynx7386
    Lynx7386
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    Master the art of fishing, eh? =P
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • firstdecan
    firstdecan
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    Raygee wrote: »
    Sorry for being offtopic here, but while quick-reading the topics on the main page I first read "Fishing Styles" lol I thought what else besides of just standing around could it possibly be?^^

    Waders. Fishing style is all about the waders.
  • Rune_Relic
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    Yes... hammer, axe, blade all need unqiue animations.
    As do lightning, fire and ice magic.

    I am all for anything that makes players unique.
    If that can be done without making them OP....even better.

    Dual wielding fishing rods maybe...or slapping someone round the face with a wet fish for ranged damage.
    Kind of reminds me of the drunken master.
    Edited by Rune_Relic on December 20, 2014 12:05AM
    Anything that can be exploited will be exploited
  • dodgehopper_ESO
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    I'd like to see the styles move toward a little more realism, and maybe add a couple more weapons to round things out. Namely, I'd like to see more melee attacks for staffs, a complete Spear skill line (these could be the same), and a Spear and Shield (shortspear+shield) skill line. As for the realism, it would be nice to see a little less overshooting and winding up of the attacks, as our characters are supposed to be the pinnacle of martial excellence in the world. Of course, a lot of this is meant to project to other players the windup of what we are doing so that in a sluggish mmo world they can defend themselves. In that respect I kind of understand why the animations are the way they are, I just wish the were just a little more elegant, and the windup wasn't quite so wild and unskilled looking.
    Edited by dodgehopper_ESO on December 20, 2014 12:34AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lokryn
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    Go to ESO Live 7 and they talk about combat animations starting at 18:30
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