Swen_von_Walhallion wrote: »Well i was here yesterday on vet 12, with my VR14 NB as tank ( have 1h/s and heavy armor only on 30 and it was my 1st tanking with NB) and i have no problems with inc dmg. I wipe only thx my mystake when step in to the aoe from whisp at imril but imril alene make me nearly nothing. And on Rilis i have no problem tank bos and 2-3 deadrots at some time. Mebe is something wrong on your side or on your healer, and hit for 500 is not big isue for decent tank and decent healer ( have templar healer and play it more then my nb)
Swen_von_Walhallion wrote: »Well i was here yesterday on vet 12, with my VR14 NB as tank ( have 1h/s and heavy armor only on 30 and it was my 1st tanking with NB) and i have no problems with inc dmg. I wipe only thx my mystake when step in to the aoe from whisp at imril but imril alene make me nearly nothing. And on Rilis i have no problem tank bos and 2-3 deadrots at some time. Mebe is something wrong on your side or on your healer, and hit for 500 is not big isue for decent tank and decent healer ( have templar healer and play it more then my nb)
The_Adoring_Fan wrote: »We're evaluating this issue, as allowing spell projectile base attacks from bosses to be mitigated by blocking introduces some new balance concerns.
We're definitely looking at making Rilis' base projectile attack able to be dodged, at least. Imril should be able to be blocked, so we will address that and get a fix out in a future patch.
The_Adoring_Fan wrote: »We're evaluating this issue, as allowing spell projectile base attacks from bosses to be mitigated by blocking introduces some new balance concerns.
We're definitely looking at making Rilis' base projectile attack able to be dodged, at least. Imril should be able to be blocked, so we will address that and get a fix out in a future patch.
I tanked that boss (and the 3 daedroths) with a sorcerer a few days ago. It was quite easy compared to some other dungeons bosses ...
The_Adoring_Fan wrote: »We're evaluating this issue, as allowing spell projectile base attacks from bosses to be mitigated by blocking introduces some new balance concerns.
We're definitely looking at making Rilis' base projectile attack able to be dodged, at least. Imril should be able to be blocked, so we will address that and get a fix out in a future patch.
Now though, they just SCREAM for a DK Tank to come in and green dragon blood everything.
BALANCE ISSUES? When a DK alone can mitigate the damage?
I'M SORRY WHAT!?!?
For that fight, tanking the boss himself doesn't matter as much as the 3 daedroths.
The_Adoring_Fan wrote: »Alright, after poking some of the other dungeon designers, we concede that the messaging is unclear in a number of cases.
So in response to this, multiple boss basic spell projectiles, including Rilis's base attack, have been updated so that they can now be blocked. They have also been scaled to have a slight damage increase. You'll see this change in 1.6's patch notes.
Some projectiles with special boss mechanics are excluded from this change, and will be able to be blocked on a case-by-case basis as before.
Dungeon Scaling introduced a number of cases where a boss's damage felt particularly anemic when compared to their peers, so their power was increased. This lead to Rilis in particular becoming more difficult to deal with for some groups with his original mechanics.
The_Adoring_Fan wrote: »Alright, after poking some of the other dungeon designers, we concede that the messaging is unclear in a number of cases.
So in response to this, multiple boss basic spell projectiles, including Rilis's base attack, have been updated so that they can now be blocked. They have also been scaled to have a slight damage increase. You'll see this change in 1.6's patch notes.
Some projectiles with special boss mechanics are excluded from this change, and will be able to be blocked on a case-by-case basis as before.
Dungeon Scaling introduced a number of cases where a boss's damage felt particularly anemic when compared to their peers, so their power was increased. This lead to Rilis in particular becoming more difficult to deal with for some groups with his original mechanics.