There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
LonePirate wrote: »LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
You think sets are balanced now? That's absurd.
The Ravager PVP set - a heavy armor set - is the only purchasable (PVP) set with both a necklace and rings. The Light of Cyrodiil set should have both pieces, too. In fact, every set - be it crafted, purchased or looted - should have both jewelry pieces.
The lack of these jewelry pieces is what creates the unbalance. Adding the missing jewelry pieces will only add balance, not to mention the massive expansion in player choice and freedom, not to mention problems like the current one with the Warlock set.
LonePirate wrote: »LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
You think sets are balanced now? That's absurd.
The Ravager PVP set - a heavy armor set - is the only purchasable (PVP) set with both a necklace and rings. The Light of Cyrodiil set should have both pieces, too. In fact, every set - be it crafted, purchased or looted - should have both jewelry pieces.
The lack of these jewelry pieces is what creates the unbalance. Adding the missing jewelry pieces will only add balance, not to mention the massive expansion in player choice and freedom, not to mention problems like the current one with the Warlock set.
I didn't say that sets are balanced right now. I'm saying that if every crafted or dropped set had jewelry, it would be even more out of balance. If every set had jewelry, every set in the game would have to be balanced because we could come up with some insanely OP combinations.
LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
You think sets are balanced now? That's absurd.
The Ravager PVP set - a heavy armor set - is the only purchasable (PVP) set with both a necklace and rings. The Light of Cyrodiil set should have both pieces, too. In fact, every set - be it crafted, purchased or looted - should have both jewelry pieces.
The lack of these jewelry pieces is what creates the unbalance. Adding the missing jewelry pieces will only add balance, not to mention the massive expansion in player choice and freedom, not to mention problems like the current one with the Warlock set.
I didn't say that sets are balanced right now. I'm saying that if every crafted or dropped set had jewelry, it would be even more out of balance. If every set had jewelry, every set in the game would have to be balanced because we could come up with some insanely OP combinations.
Fear of an outcome which is not guaranteed is not a valid justification to suppress player choice and fairness. Why don't we have a stamina set that is comparable to the Magicka-focused Warlock set? Why don't we have light and medium sets with both jewelry pieces like the heavy Ravager set? Adding jewelry pieces for all sets only improves the game because that reduces current imbalances in the game and increases player choice. That's what ZOS should be striving to do.
LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »There are several sets that don't have necklaces but have multiple names for rings. The Cyrodiil's Light set has never had a necklace.
But there should be a necklace for this set. In fact, every set that includes jewelry should contain rings and a necklace. It is nonsensical for there to be only one of the two jewelry types.
If some sets that have rings also had a necklace, that would unbalance every set. You could make set combinations that otherwise wouldn't be possible. I'm sure ZOS took this into account when they created the sets. There are certain combinations that just aren't possible.
You think sets are balanced now? That's absurd.
The Ravager PVP set - a heavy armor set - is the only purchasable (PVP) set with both a necklace and rings. The Light of Cyrodiil set should have both pieces, too. In fact, every set - be it crafted, purchased or looted - should have both jewelry pieces.
The lack of these jewelry pieces is what creates the unbalance. Adding the missing jewelry pieces will only add balance, not to mention the massive expansion in player choice and freedom, not to mention problems like the current one with the Warlock set.
I didn't say that sets are balanced right now. I'm saying that if every crafted or dropped set had jewelry, it would be even more out of balance. If every set had jewelry, every set in the game would have to be balanced because we could come up with some insanely OP combinations.
Fear of an outcome which is not guaranteed is not a valid justification to suppress player choice and fairness. Why don't we have a stamina set that is comparable to the Magicka-focused Warlock set? Why don't we have light and medium sets with both jewelry pieces like the heavy Ravager set? Adding jewelry pieces for all sets only improves the game because that reduces current imbalances in the game and increases player choice. That's what ZOS should be striving to do.
The outcome is most definitely guaranteed. Just look at my post above yours for a single example of a stupidly OP, unbalanced combination. One of many that I could come up with.
Don't get me wrong, I'm all for jewelry crafting and more jewelry for sets. I'm just saying that every single set in the entire game would have to be re-balanced in order for that occur.
Artemiisia wrote: »lol well the stats of both are the same and they belong to the same set, and we dont actually see the jewelry on us
for me it like overkill
would love to hear from eso