Take them out. I understand that one player with batswarm could kill 20+ people solo without them, but if 20 people get killed by one player, thats not the games fault.
Without the protection of AOE caps, these ridiculous impulse blobs would be forced to spread out or get wiped by surprise bombing attacks from other groups. Not only would it help reduce lag at least a little bit, but it would make PvP more open to single target/small skirmish oriented builds, and not force you to go the way of impulse blob just to get a lot of AP.
And honestly, having to constantly deal with these impulse blobs is not fun. If you want to actually fight someone, you have to hope someone splits up from the blob, and even then that player is likely to get their whole blob to attack you as soon as you attack them. It makes Cyrodiil just a tad bit frustrating sometimes.
I can see it now. All those bodies on the bridge from one man.
I think the poll results pretty much speak for themselves.
KaneK899ub17_ESO wrote: »I think they need to work skills individually. If it has a healing or CC component like Sap Essence or Batswarm, it gets capped. If it's a pure damage ability like Steel Tornado or Impulse, no cap. Otherwise you could feasibly see certain classes and skill combinations become utterly invincible. We've seen it before anyway. No matter how many times you say "they'll be forced to spread out" and "anyone who dies 20v1 to a single AoE spammer deserves it" it's still going to happen and cause wipes and plenty of rage from the bads and casuals.
AoE heals need to keep their cap as well for the whole thing to work out.
ian92415b14_ESO wrote: »p.p.s. Nothing sucks more than nailing 20+ goons with a fire ballista and only proccing damage on 6 of them.
Not 100% sure for fire ballistas but meatbags and oils have no cap and I am quite sure that it is like that for all sieges.ian92415b14_ESO wrote: »If you have an addon showing you damage numbers it is really easy to see.
[sarcasm]
Unless the below applies.
[sarcasm]
Unless that player is a Dragonknight. Then it is the games fault because Dkd are OP.
[/sarcasm]
The main problem with batswarm, IMHO, is not so much the effect of the skill, but the visibility of the skill.As much as people claim to hate the spell, I actually love Bat Swarm even though I'm not a vampire. I live for the "OH SH$# EVERYBODY GTFO!" moments.