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Champion System- Why not include PVP System

Iduyenn
Iduyenn
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Sorry, i had to start this unholy war of forum-zerging-doom, but i need to know:

- You implemented PVP Bonuses for PVE
- You implemented Passive Bonuses for PVE (AkA Ex-Emperor)
- You implemented PVP Skills for PVE

-You are going to implement a Progression-System and are thinking about a ranking System like in PVP
- You will make this System accountwide for every char V1+ on your Account.

Why do i have to replay PVP on every alt for essential PVE Skills again and again?

If i am waisting my time and am not gaining something towards my PVP Rank (overall), at least let me use my active Skills on every alt...
Edited by Iduyenn on December 14, 2014 4:29PM
  • VagabondAngel
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    Do I have to do Undaunted pledges over and over on each character to get the Undaunted passives, which will be a very desired thing for PvP as well as PvE?

    Next....
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Nacario
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    ESO isnt a PvE or a PvP game, it is a mix of both. You chose how much you partake in each activity, and depending on that you define what you have access to.

    To enjoy ESO to its fullest one should do all activities in order to gain all perks, whether its PvE or PvP. It makes up for a more rich gameplay experience.
  • Mettaricana
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    im just glad eso doesnt do the separate stats just for pvp like DCUO did i like where your stats mean what they are DCUO made toughness stat for pvp and defense for pve and pretty much never made anything that had both on it. forcing constant gear swapping and stat tweaking and made inventory and skills a mess beyond reason. i dont see a point in champion offing pvp specifics if you get a perk that says increased blade damage by 0.5% then thats .5% more dmg against another player
  • Bored_One
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    Oh look, another "I did everything once already. Give me everything on all my characters now" Thread. Where's the replay value of multiple characters if it's all just handed over for no effort? Earn it if you want it.
  • Reremnu
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    I think that a first good step would be make PvP rank account wide.

    I think there was sth similar in GW2, in the beginning each character had his/her own PvP rank, later they made it account wide (which imo was a good decision).
  • itsBishop
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    You got your PVP in my PVE! No, you got your PVE in my PVP!
    Purple

    World Record SO - 27m 38s
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  • Iduyenn
    Iduyenn
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    Well... its just... crazy to have to do PVP, so you get those Skills wich one of them can truly decide if you will be able to play a certain role in PVE.
    To have such an incomparable PVE Skill in PVP bugs me. And there is no other spell nearly as effective as this one.

    Its because of this spell, i cant play my prefarable Role in PVE.

    Imagine this.

    And guess what... i already have Rank 19 or so on one character. So why do i have to return to buggy-laggy-empty-PVP to grind my other alts only for this spell and in return gain no recognition for my over all pvp.

    Zenimax said, that they are improving and simplyfy playing with alts.
    That is the reason, why you gain on all your V charachters champion points for all your V characters.
    Edited by Iduyenn on December 16, 2014 8:54AM
  • Enodoc
    Enodoc
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    What skill is so important anyway?
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  • eserras7b16_ESO
    eserras7b16_ESO
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    If what bothers you is the fact that in order to get Champion points you need to create alts for the Experience points, you didn't get it right mate: You're still getting Experience points while in VR14 and PvPing wich the game is getting track off. You can still keep PvPing with your main character and get all your hours into champion points. And this is all speculation but, you're gaining more XP out of VR14 fights rather than leveling up aren't you?
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Iduyenn wrote: »
    Well... its just... crazy to have to do PVE, so you get enough skillpoints to be able to play any role in PVP.
    fixed it ;)

    Edited by lolo_01b16_ESO on December 16, 2014 11:55AM
  • Rosveen
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    Enodoc wrote: »
    What skill is so important anyway?
    Purge on a non-templar healer, maybe?
  • MornaBaine
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    It does bother me that you have to PvP to gain access to things that will help you in PvE. I have ONE character that I PvP with and that's it. I can't be fussed with the rest. So they're forever gimped, which is not cool. Personally I think there ought to be a PvE version of Cyrodil so that those who ONLY want to do PvE content can experience all the really cool content that is out there and snatch up all those delicious skyshards. LOL Personally I kinda like the added "danger" of running into enemy players while doing the PvE content in Cyro but I also understand that there are those who are adamantly opposed to it.

    I am also finding it very vexing that most of the rare, most vibrant, and flat out pretty colors are reserved for PvP achievements. NOT COOL ZOS.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Rosveen
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    MornaBaine wrote: »
    It does bother me that you have to PvP to gain access to things that will help you in PvE.
    The same is true in reverse. If anything, pure PvE players have a massive advantage because nearly all content (and certainly every update since launch) is aimed at us. PvPers can't even level up to VR14 in Cyrodiil at a decent pace. It isn't fair to ask for a more PvE-friendly Cyrodiil when right now it isn't even PvP-friendly - why is anyone afraid of enemy players when we have practically empty campaigns?
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