Elden Root is a mess of wasted potential, and not even partially desirable to roleplayers. From afar it's beautiful, but when you're running in and around it, there's literally nothing of roleplayable value to it, particularly when compared to the other factions' capitols. But this isn't about Elden Root, this is about Woodhearth, currently being populated as the Aldmeri Dominion Roleplaying Community's "Hub". While the location is ideal because of it's inclusive nature and the representation of all three races, there is a clear lack of thought and effort put into making this city a cohesive and lively location. This is my attempt to give feedback on some of the many things that are wrong with Woodhearth, and how you can fix them to strengthen and support your dedicated roleplaying community.
Beyond everything I could possibly say, I really just think some designers need to walk around the place and have a discussion about the usage of space and question the poor decision making that went into this hashed together location.

1: This middle tree spire is turned the wrong way, you should be able to walk into it on the ground level from the marketplace as it is a shop. Turn the entrance toward the khajiit tavern. The whole concept of the shop should be reconsidered too.
2: Here there is a perfect opportunity to merge the tree structures via a bridge, I think having that access from the market place to the tree tops right here would be great.
3: Beneath this individual tree structure, I feel like there should be a large leather tent coming off the trunk, with plenty of merchants and citizens circling under it.
4: This area has an obnoxious NPC problem. The khajiit woman comes to talk to the bosmer man frequently, and their conversation is very intrusive to roleplay while adding nothing to the city's value. There is also what I've called the "Bench Goldilocks" who wanders around the central tree, trying out each bench... My character was sitting down next to one, using it as a "market stall" of sorts, setting his jars and potions down on it... And then she'd come push him out of the way or sit in front of him.
5: The khajiit have so little representation here in Woodhearth, I think the least we could do is make their tavern one of the larger variety, like the one found in Rawl'kha. It would also be really interesting if there was a cellar leading to a skooma den in the imperial underground.
6: This is the perfect place for a beautiful park but it's really not designed well, it needs some attention, maybe move a painter here, and a musician, some bosmer just laying in the grass next to each other. Clean it up, make it look like a desirable public hangout.
7: This tree is facing the wrong direction in my opinion. The entrance should be pointed toward the other trees or the city's entrance, and it probably should have a ramp leading up to the second level... and the second level should be turned into a tavern / drinking / eating area... OR, the bottom sleeping area should be moved up and the tavern should be on bottom. Two bosmer taverns isn't necessary. I would say turn the Improbable Cutlet into a housing structure, moving it's top level to the bottom of The Greenbower (#1) and The Greenbower's bottom level to it's top (eliminating the current top level of The Greenbower entirely or moving it to the market).
8: The entrance to Woodhearth is lacking. It needs something that stands out more and makes it clear that you're entering a city.
9: You can't enter this bosmer building and it's placed awkwardly, "outside" of the city.
10: This is wasted space between the bosmer district and the horses, I say fill it up with a small "village" area, with farmer-looking types, goats, bosmer tents, some khajiit "slums" and shivering skooma addicts.